blob: 135fe06b18ddfca4dae03f509e89c82d6d5cb962 [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
function foo() {}
var all = [ undefined, null,
true, false, new Boolean(true), new Boolean(false),
NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5,
124, 248, 654, 987, -1026, +98768.2546, -88754.15478,
1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25,
Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY,
new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1),
new Number(10.0), new Number(10.1),
new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN),
new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY),
"", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1",
new String(""), new String("hello"), new String("he" + "llo"),
new Object(), [1,2,3], new Object(), [1,2,3] , foo
];
function AsmModule(stdlib,foreign,buffer) {
"use asm";
// numerical mutable variable
var x = 0, d1 = 0.0, i2 = -5;
// foreign imports
var fx = foreign.x|0;
var fi2 = foreign.i2|0;
var fd1 = +foreign.d1;
var fd2 = +foreign.d2;
var fun1 = foreign.fun1;
var fun2 = foreign.fun2;
// stdlib immutable variable type double
var sInf = stdlib.Infinity, sNaN = stdlib.NaN;
// stdlib math (double) -> double
var m1 = stdlib.Math.acos ;
var m2 = stdlib.Math.asin ;
var m3 = stdlib.Math.atan ;
var m4 = stdlib.Math.cos ;
var m5 = stdlib.Math.sin ;
var m6 = stdlib.Math.tan ;
var m7 = stdlib.Math.ceil ;
var m8 = stdlib.Math.floor;
var m9 = stdlib.Math.exp ;
var m10 = stdlib.Math.log ;
var m11 = stdlib.Math.sqrt ;
// stdlib math (signed) -> signed ^ (doublish) -> double
var m12 = stdlib.Math.abs;
// stdlib math (doublish, doublish) -> double
var m13 = stdlib.Math.atan2;
var m34 = stdlib.Math.pow;
// stdlib math (int,int) -> signed
var m14 = stdlib.Math.imul;
// stdlib math imm variable double
var m15 = stdlib.Math.E;
var m16 = stdlib.Math.LN10;
var m17 = stdlib.Math.LN2;
var m18 = stdlib.Math.LOG2E;
var m19 = stdlib.Math.LOG10E;
var m20 = stdlib.Math.PI;
var m21 = stdlib.Math.SQRT1_2;
var m22 = stdlib.Math.SQRT2;
//views
var HEAP8 =new stdlib.Int8Array(buffer);
var HEAP16 =new stdlib.Int16Array(buffer);
var HEAP32 =new stdlib.Int32Array(buffer);
var HEAPU8 =new stdlib.Uint8Array(buffer);
var HEAPU16=new stdlib.Uint16Array(buffer);
var HEAPU32=new stdlib.Uint32Array(buffer);
var HEAPF32=new stdlib.Float32Array(buffer);
var HEAP64 =new stdlib.Float64Array(buffer);
function f1(x,y){
x = x|0;
y = y|0;
var i1 = 0, i2 = 0, i3 = 0;
var d1 = 0.0, d2 = 0.0, d3 = 0.0, d4 = 0.0, d5 = 0.0;
HEAP8 [x]=y;
i1 = HEAP8 [x]|0;
HEAP16 [x>>1]=y;
i2 = HEAP16 [x>>1]|0;
HEAP32 [x>>2]=y;
i3 = HEAP32 [x>>2]|0;
HEAPU8 [x>>0]=y;
d1 = +(HEAPU8 [x]>>>0);
HEAPU16[x>>1]=y;
d2 = +(HEAPU16[x>>1]>>>0);
HEAPU32[x>>2]=y;
d3 = +(HEAPU32[x>>2]>>>0);
HEAPF32[x>>2]=+(y|0);
d4 = +HEAPF32[x>>2];
HEAP64 [x>>3]=+(y|0);
d5 = +HEAP64 [x>>3];
fun1(i1|0,i2|0,i3|0,d1,d2,d3,d4,d5);
}
return f1;
}
var global = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN}
var env = {fun1:function(x1,x2,x3,x4,x5,x6,x7,x8){print(x1,x2,x3,x4,x5,x6,x7,x8);}, fun2:function(x,y){print(x,y);},x:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514}
var buffer = new ArrayBuffer(1<<20);
var asmModule = AsmModule(global,env,buffer);
for (var i=0; i<all.length; ++i) {
if( (all[i]|0)>=0 ) {
for (var j=0; j<all.length; ++j) {
print(" (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule (all[i],all[j])));
}
}
}