Data detectors sometimes show up in the wrong place when resizing images with Live Text
https://bugs.webkit.org/show_bug.cgi?id=235598
rdar://88032375

Reviewed by Dean Jackson.

Source/WebCore:

On macOS, Live Text data detectors sometimes show up in the wrong place when images are resized; this can happen
in the case where image analysis injects data detection results into the image, but then the image is resized
from underneath the user's mouse cursor. To fix this, add some logic to invalidate ImageOverlayController's
cached data detector highlight information in the case where the image overlay layout has been changed.

Test: fast/images/text-recognition/mac/image-overlay-data-detectors.html

* WebCore.xcodeproj/project.pbxproj:

Have libWebCoreTestSupport additionally link against libPAL, so that we can use PAL's DataDetectorsCore soft-
linking utilities.

* dom/ImageOverlay.cpp:
(WebCore::ImageOverlay::updateSubtree):

Drive-by fix in adjacent code: when installing image overlays in media elements, make sure that we install them
inside the media controls root container by calling `ensureUserAgentShadowRoot()` before inserting the overlay
content; this ensures that we don't end up with a redundant image overlay in the shadow root. Tests for this
will be added in #235623.

(WebCore::ImageOverlay::updateWithTextRecognitionResult):
* page/ImageOverlayController.cpp:
(WebCore::ImageOverlayController::textRecognitionResultsChanged):
(WebCore::ImageOverlayController::hasActiveDataDetectorHighlightForTesting const):
* page/ImageOverlayController.h:
* page/mac/ImageOverlayControllerMac.mm:
(WebCore::ImageOverlayController::textRecognitionResultsChanged):

Add a hook to inform ImageOverlayController when image overlay content changes. If the image overlay host
matches the currently active host element showing data detector highlights, then invalidate the highlights;
these highlights will be recomputed once the user hovers over the data detector elements again.

(WebCore::ImageOverlayController::hasActiveDataDetectorHighlightForTesting const):

Add a testing-only helper method to query whether or not there is an active data detector highlight. See below
for more details.

* testing/Internals.cpp:

Add some more WebCore testing support to make it possible to test data detector highlights in Live Text on
macOS.

(WebCore::makeDataForLine):
(WebCore::Internals::installImageOverlay):

Add an optional argument to provide a list of data detector quads to inject into the overlay host. For now, each
data detector element simply corresponds to a dummy `DDScannerResult` returned by the static
`fakeDataDetectorResultForTesting()` helper below.

(WebCore::Internals::hasActiveDataDetectorHighlight const):

Add an internal testing hook to query whether or not ImageOverlayController is tracking an active data detector
highlight.

* testing/Internals.h:
* testing/Internals.idl:
* testing/Internals.mm:
(WebCore::Internals::fakeDataDetectorResultForTesting):

Source/WebCore/PAL:

Move some soft-linked DataDetectorsCore API out of the iOS-specific define, so that we can call them on macOS.
See WebCore/ChangeLog for more details.

* pal/cocoa/DataDetectorsCoreSoftLink.h:
* pal/cocoa/DataDetectorsCoreSoftLink.mm:

LayoutTests:

Add a layout test to exercise (some) of the changes. This new layout test consists of 4 steps:
1.  Hover over a data detector in Live Text and confirm that a data detector highlight is activated.
2.  Resize the image (via script) such that the cursor is no longer over a data detector; confirm that the data
    detector highlight is cleared.
3.  Move over the data detector highlight in the resized image, and confirm that the highlight is once again
    activated.
4.  Move out of the image altogether and confirm that the highlight is deactivated.

* fast/images/text-recognition/mac/image-overlay-data-detectors-expected.txt: Added.
* fast/images/text-recognition/mac/image-overlay-data-detectors.html: Added.


git-svn-id: http://svn.webkit.org/repository/webkit/trunk@288621 268f45cc-cd09-0410-ab3c-d52691b4dbfc
16 files changed
tree: a64aeef4a9b59c78e8d148dbc5aada2622006edc
  1. JSTests/
  2. LayoutTests/
  3. ManualTests/
  4. metadata/
  5. PerformanceTests/
  6. resources/
  7. Source/
  8. Tools/
  9. WebDriverTests/
  10. WebKit.xcworkspace/
  11. WebKitLibraries/
  12. Websites/
  13. .ccls
  14. .clang-format
  15. .dir-locals.el
  16. .editorconfig
  17. .gitattributes
  18. .gitignore
  19. ChangeLog
  20. ChangeLog-2012-05-22
  21. ChangeLog-2018-01-01
  22. CMakeLists.txt
  23. Introduction.md
  24. Makefile
  25. Makefile.shared
  26. ReadMe.md
ReadMe.md

WebKit

WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, iBooks, and many other applications.

Feature Status

Visit WebKit Feature Status page to see which Web API has been implemented, in development, or under consideration.

Trying the Latest

On macOS, download Safari Technology Preview to test the latest version of WebKit. On Linux, download Epiphany Technology Preview. On Windows, you'll have to build it yourself.

Reporting Bugs

  1. Search WebKit Bugzilla to see if there is an existing report for the bug you've encountered.
  2. Create a Bugzilla account to to report bugs (and to comment on them) if you haven't done so already.
  3. File a bug in accordance with our guidelines.

Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.

Getting the Code

On Windows, follow the instructions on our website.

Cloning the Git SVN Repository

Run the following command to clone WebKit's Git SVN repository:

git clone git@github.com:WebKit/WebKit.git WebKit

or

git clone https://github.com/WebKit/WebKit.git WebKit

If you want to be able to track Subversion revision from your git checkout, you can run the following command to do so:

Tools/Scripts/git-webkit setup-git-svn

For information about this, and other aspects of using Git with WebKit, read the wiki page.

Checking out the Subversion Repository

If you don‘t want to use Git, run the following command to check out WebKit’s Subversion repository:

svn checkout https://svn.webkit.org/repository/webkit/trunk WebKit

Building WebKit

Building macOS Port

Install Xcode and its command line tools if you haven't done so already:

  1. Install Xcode Get Xcode from https://developer.apple.com/downloads. To build WebKit for OS X, Xcode 5.1.1 or later is required. To build WebKit for iOS Simulator, Xcode 7 or later is required.
  2. Install the Xcode Command Line Tools In Terminal, run the command: xcode-select --install

Run the following command to build a debug build with debugging symbols and assertions:

Tools/Scripts/build-webkit --debug

For performance testing, and other purposes, use --release instead.

Using Xcode

You can open WebKit.xcworkspace to build and debug WebKit within Xcode.

If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select “Custom”, “Relative to Workspace”, and enter WebKitBuild for both Products and Intermediates.

Embedded Builds

iOS, tvOS and watchOS are all considered embedded builds. The first time after you install a new Xcode, you will need to run:

sudo Tools/Scripts/configure-xcode-for-embedded-development

Without this step, you will see the error message: “target specifies product type ‘com.apple.product-type.tool’, but there’s no such product type for the ‘iphonesimulator’ platform.” when building target JSCLLIntOffsetsExtractor of project JavaScriptCore.

Run the following command to build a debug build with debugging symbols and assertions for embedded simulators:

Tools/Scripts/build-webkit --debug --<platform>-simulator

or embedded devices:

Tools/Scripts/build-webkit --debug --<platform>-device

where platform is ios, tvos or watchos.

Building the GTK+ Port

For production builds:

cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install

For development builds:

Tools/gtk/install-dependencies
Tools/Scripts/update-webkitgtk-libs
Tools/Scripts/build-webkit --gtk --debug

For more information on building WebKitGTK+, see the wiki page.

Building the WPE Port

For production builds:

cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install

For development builds:

Tools/wpe/install-dependencies
Tools/Scripts/update-webkitwpe-libs
Tools/Scripts/build-webkit --wpe --debug

Building Windows Port

For building WebKit on Windows, see the wiki page.

Running WebKit

With Safari and Other macOS Applications

Run the following command to launch Safari with your local build of WebKit:

Tools/Scripts/run-safari --debug

The run-safari script sets the DYLD_FRAMEWORK_PATH environment variable to point to your build products, and then launches /Applications/Safari.app. DYLD_FRAMEWORK_PATH tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks.

To run other applications with your local build of WebKit, run the following command:

Tools/Scripts/run-webkit-app <application-path>

iOS Simulator

Run the following command to launch iOS simulator with your local build of WebKit:

run-safari --debug --ios-simulator

In both cases, if you have built release builds instead, use --release instead of --debug.

Linux Ports

If you have a development build, you can use the run-minibrowser script, e.g.:

run-minibrowser --debug --wpe

Pass one of --gtk, --jsc-only, or --wpe to indicate the port to use.

Contribute

Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.