blob: 3d4c313fd1f7d11b32be6781da4bba46b85defa4 [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#import <Foundation/Foundation.h>
// Some named key codes, mainly for convenience.
enum KeyCodeType {
KeyCodeTypeDeleteBackward = 0x33,
KeyCodeTypeLeftArrow = 0x7B,
KeyCodeTypeRightArrow = 0x7C
};
/**
* Return YES when the condition is done and the program should stop spinning.
*/
typedef BOOL (^ConditionBlock)();
#define CONDITION_BLOCK(expr) ^BOOL() { return expr; }
/**
* Spins a runloop until the given condition block evaluates to YES. If the given timeout interval has elapsed, and the condition is still unsatisfied,
* stop spinning and return NO. Otherwise, return YES.
*/
BOOL waitUntilWithTimeout(ConditionBlock, NSTimeInterval);
BOOL waitUntil(ConditionBlock);