Load event must be fired only for the SVG structurally external elements and the outermost SVG element
https://bugs.webkit.org/show_bug.cgi?id=203044

Patch by Said Abou-Hallawa <sabouhallawa@apple.com> on 2019-10-18
Reviewed by Simon Fraser.

LayoutTests/imported/w3c:

* web-platform-tests/svg/geometry/svg-image-intrinsic-size-with-cssstyle-auto-expected.txt:
The timeout issues are now fixed. webkit.org/b/202013 will fix the other
failures.

* web-platform-tests/svg/images/20x20.png: Added.
Add an image which is referenced by these tests:
    web-platform-tests/svg/import/styling-pres-02-f-manual.svg
    web-platform-tests/svg/import/struct-use-01-t-manual.svg
    web-platform-tests/svg/import/interact-events-02-b-manual.svg

* web-platform-tests/svg/linking/scripted/href-script-element-expected.txt:

Source/WebCore:

The SVG1.1 spec for SVGLoad event is:
    https://www.w3.org/TR/SVG11/interact.html

The SVG2 spec for the load event is:
    https://www.w3.org/TR/SVG/changes.html#interact
    https://www.w3.org/TR/SVG/interact.html

SVG2 removes the SVGExternalResourcesRequired interface. It also simplifies
the rules for firing the load event and made them consistent with the HTML
specs. The plan is to remove SVGExternalResourcesRequired in a following
patch. This patch makes SVGExternalResourcesRequired have no effect on the
load event firing rules. It moves all the functionalities to SVGURIReference
as a step towards removing the SVGExternalResourcesRequired interface.

Test: svg/custom/image-load-event.html

* dom/Document.cpp:
(WebCore::Document::implicitClose):
Do not use the SVGLoad term. It has been removed from the specs.

* dom/ScriptElement.cpp:
(WebCore::ScriptElement::ScriptElement):
* dom/ScriptElement.h:
(WebCore::ScriptElement::errorOccurred const):
(WebCore::ScriptElement::setErrorOccurred):
Add a method to track the occurrence  of loading error. errorOccurred()
|| haveFiredLoadEvent() means no pending loading activity.

* svg/SVGDocumentExtensions.cpp:
(WebCore::SVGDocumentExtensions::dispatchLoadEventToOutermostSVGElements):
(WebCore::SVGDocumentExtensions::dispatchSVGLoadEventToOutermostSVGElements): Deleted.
* svg/SVGDocumentExtensions.h:
Do not use the SVGLoad term.

* svg/SVGElement.cpp:
(WebCore::SVGElement::sendLoadEventIfPossible):
(WebCore::SVGElement::loadEventTimerFired):
(WebCore::SVGElement::loadEventTimer):
(WebCore::SVGElement::finishParsingChildren):
(WebCore::SVGElement::sendSVGLoadEventIfPossible): Deleted.
(WebCore::SVGElement::sendSVGLoadEventIfPossibleAsynchronously): Deleted.
(WebCore::SVGElement::svgLoadEventTimerFired): Deleted.
(WebCore::SVGElement::svgLoadEventTimer): Deleted.
* svg/SVGElement.h:
finishParsingChildren() won't fire 'load' event anymore. The 'load' event
will be fired explicitly for the outermost SVG element from Document::implicitClose().

* svg/SVGExternalResourcesRequired.cpp:
(WebCore::SVGExternalResourcesRequired::svgAttributeChanged):
(WebCore::SVGExternalResourcesRequired::dispatchLoadEvent): Deleted.
(WebCore::SVGExternalResourcesRequired::insertedIntoDocument): Deleted.
(WebCore::SVGExternalResourcesRequired::finishParsingChildren): Deleted.
(WebCore::SVGExternalResourcesRequired::haveLoadedRequiredResources const): Deleted.
* svg/SVGExternalResourcesRequired.h:
(WebCore::SVGExternalResourcesRequired::setHaveFiredLoadEvent): Deleted.
(WebCore::SVGExternalResourcesRequired::isParserInserted const): Deleted.
(WebCore::SVGExternalResourcesRequired::haveFiredLoadEvent const): Deleted.
* svg/SVGImageElement.cpp:
(WebCore::SVGImageElement::haveLoadedRequiredResources):
* svg/SVGImageLoader.cpp:
(WebCore::SVGImageLoader::dispatchLoadEvent):
The value of externalResourcesRequired() no longer controls firing the
'load' event.

* svg/SVGScriptElement.cpp:
(WebCore::SVGScriptElement::SVGScriptElement):
(WebCore::SVGScriptElement::insertedIntoAncestor):
(WebCore::SVGScriptElement::dispatchErrorEvent):
(WebCore::SVGScriptElement::finishParsingChildren): Deleted.
* svg/SVGScriptElement.h:
dispatchErrorEvent() is now a virtual function. Let SVGScriptElement
overrides it so it can track when the loader finishes its activity.

* svg/SVGStyleElement.cpp:
(WebCore::SVGStyleElement::SVGStyleElement):
* svg/SVGStyleElement.h:

* svg/SVGURIReference.cpp:
(WebCore::SVGURIReference::contextElement const):
(WebCore::SVGURIReference::parseAttribute):
(WebCore::SVGURIReference::haveLoadedRequiredResources const):
(WebCore::SVGURIReference::dispatchLoadEvent):
* svg/SVGURIReference.h:
(WebCore::SVGURIReference::haveFiredLoadEvent const):
(WebCore::SVGURIReference::setHaveFiredLoadEvent):
(WebCore::SVGURIReference::errorOccurred const):
(WebCore::SVGURIReference::setErrorOccurred):
SVGURIReference will decide whether the 'load' event can be fired or not.

* svg/SVGUseElement.cpp:
(WebCore::SVGUseElement::SVGUseElement):
(WebCore::SVGUseElement::insertedIntoAncestor):
(WebCore::SVGUseElement::notifyFinished):
(WebCore::SVGUseElement::finishParsingChildren): Deleted.
(WebCore::SVGUseElement::isValid const): Deleted.
(WebCore::SVGUseElement::haveLoadedRequiredResources): Deleted.
(WebCore::SVGUseElement::setHaveFiredLoadEvent): Deleted.
(WebCore::SVGUseElement::haveFiredLoadEvent const): Deleted.
(WebCore::SVGUseElement::svgLoadEventTimer): Deleted.
* svg/SVGUseElement.h:
SVGUseElement needs to track firing the load event or error occurrence
the same way SVGImageElement and SVGScriptElement do.

LayoutTests:

* fast/dom/crash-moving-subtree-between-documents.html:
* fast/dom/focus-style-resolution.html:
* fast/html/marquee-reparent-check.html:
The SVGElement element should not fire "load" event. Set the HTML <body>
element's "onload" event handler to be the function which was set to the
SVGElement's "onload" event handler.

* svg/custom/image-load-event-expected.html: Added.
* svg/custom/image-load-event.html: Added.
Images with external resources or data URIs must fire load events once
the data is loaded or decoded.

* svg/custom/loadevents-async-expected.txt: Removed.
* svg/custom/loadevents-async.html: Removed.
* svg/custom/loadevents-capturing-expected.txt: Removed.
* svg/custom/loadevents-capturing.svg: Removed.
* svg/custom/loadevents-externalresourcesrequired-displaynone-expected.txt: Removed.
* svg/custom/loadevents-externalresourcesrequired-displaynone.svg: Removed.
* svg/custom/loadevents-externalresourcesrequired-expected.txt: Removed.
* svg/custom/loadevents-externalresourcesrequired.svg: Removed.
* svg/custom/loadevents-normal-displaynone-expected.txt: Removed.
* svg/custom/loadevents-normal-displaynone.svg: Removed.
* svg/custom/loadevents-normal-expected.txt: Removed.
* svg/custom/loadevents-normal.svg: Removed.
These tests were implementing the SVG1.1 SVGLoad event interactivity:
https://www.w3.org/TR/SVG11/interact.html where every SVG element had to
fire the SVGLoad event once it parsed its closing tag. SVG structurally
external elements were firing load events when the corresponding external
resources had finished loading but only if externalResourcesRequired = true.

* svg/dom/SVGScriptElement/script-load-and-error-events.svg:
This test had two wrong assumptions:
1) The SVG structurally external element fires a load event when parsing
the children finishes. Then they may fire another load or error event if
externalResourcesRequired = true.
2) The outermost SVG element will not fire its load event unless all the
children fires their load events correctly.

git-svn-id: http://svn.webkit.org/repository/webkit/trunk@251290 268f45cc-cd09-0410-ab3c-d52691b4dbfc
43 files changed
tree: 6be1de7e0d4c3971bc80631e79908160abf3bb10
  1. JSTests/
  2. LayoutTests/
  3. ManualTests/
  4. PerformanceTests/
  5. Source/
  6. Tools/
  7. WebDriverTests/
  8. WebKit.xcworkspace/
  9. WebKitLibraries/
  10. Websites/
  11. .clang-format
  12. .dir-locals.el
  13. .gitattributes
  14. .gitignore
  15. ChangeLog
  16. ChangeLog-2012-05-22
  17. ChangeLog-2018-01-01
  18. CMakeLists.txt
  19. Makefile
  20. Makefile.shared
  21. ReadMe.md
ReadMe.md

WebKit

WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, iBooks, and many other applications.

Feature Status

Visit WebKit Feature Status page to see which Web API has been implemented, in development, or under consideration.

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On macOS, download Safari Technology Preview to test the latest version of WebKit. On Linux, download Epiphany Technology Preview. On Windows, you'll have to build it yourself.

Reporting Bugs

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  3. File a bug in accordance with our guidelines.

Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.

Getting the Code

On Windows, follow the instructions on our website.

Cloning the Git SVN Repository

Run the following command to clone WebKit's Git SVN repository:

git clone git://git.webkit.org/WebKit.git WebKit

or

git clone https://git.webkit.org/git/WebKit.git WebKit

If you want to be able to commit changes to the repository, or just want to check out branches that aren’t contained in WebKit.git, you will need track WebKit's Subversion repository. You can run the following command to configure this and other options of the new Git clone for WebKit development.

Tools/Scripts/webkit-patch setup-git-clone

For information about this, and other aspects of using Git with WebKit, read the wiki page.

Checking out the Subversion Repository

If you don‘t want to use Git, run the following command to check out WebKit’s Subversion repository:

svn checkout https://svn.webkit.org/repository/webkit/trunk WebKit

Building WebKit

Building macOS Port

Install Xcode and its command line tools if you haven't done so already:

  1. Install Xcode Get Xcode from https://developer.apple.com/downloads. To build WebKit for OS X, Xcode 5.1.1 or later is required. To build WebKit for iOS Simulator, Xcode 7 or later is required.
  2. Install the Xcode Command Line Tools In Terminal, run the command: xcode-select --install

Run the following command to build a debug build with debugging symbols and assertions:

Tools/Scripts/build-webkit --debug

For performance testing, and other purposes, use --release instead.

Using Xcode

You can open WebKit.xcworkspace to build and debug WebKit within Xcode.

If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select “Custom”, “Relative to Workspace”, and enter WebKitBuild for both Products and Intermediates.

Building iOS Port

The first time after you install a new Xcode, you will need to run the following command to enable Xcode to build command line tools for iOS Simulator:

sudo Tools/Scripts/configure-xcode-for-ios-development

Without this step, you will see the error message: “target specifies product type ‘com.apple.product-type.tool’, but there’s no such product type for the ‘iphonesimulator’ platform.” when building target JSCLLIntOffsetsExtractor of project JavaScriptCore.

Run the following command to build a debug build with debugging symbols and assertions for iOS:

Tools/Scripts/build-webkit --debug --ios-simulator

Building the GTK+ Port

For production builds:

cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install

For development builds:

Tools/gtk/install-dependencies
Tools/Scripts/update-webkitgtk-libs
Tools/Scripts/build-webkit --gtk --debug

For more information on building WebKitGTK+, see the wiki page.

Building the WPE Port

For production builds:

cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install

For development builds:

Tools/wpe/install-dependencies
Tools/Scripts/update-webkitwpe-libs
Tools/Scripts/build-webkit --wpe --debug

Building Windows Port

For building WebKit on Windows, see the wiki page.

Running WebKit

With Safari and Other macOS Applications

Run the following command to launch Safari with your local build of WebKit:

Tools/Scripts/run-safari --debug

The run-safari script sets the DYLD_FRAMEWORK_PATH environment variable to point to your build products, and then launches /Applications/Safari.app. DYLD_FRAMEWORK_PATH tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks.

To run other applications with your local build of WebKit, run the following command:

Tools/Scripts/run-webkit-app <application-path>

iOS Simulator

Run the following command to launch iOS simulator with your local build of WebKit:

run-safari --debug --ios-simulator

In both cases, if you have built release builds instead, use --release instead of --debug.

Linux Ports

If you have a development build, you can use the run-minibrowser script, e.g.:

run-minibrowser --debug --wpe

Pass one of --gtk, --jsc-only, or --wpe to indicate the port to use.

Contribute

Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.