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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderTreeBuilderSVG.h"
#include "LegacyRenderSVGContainer.h"
#include "LegacyRenderSVGRoot.h"
#include "RenderSVGContainer.h"
#include "RenderSVGInline.h"
#include "RenderSVGRoot.h"
#include "RenderSVGText.h"
#include "RenderTreeBuilderBlock.h"
#include "RenderTreeBuilderBlockFlow.h"
#include "RenderTreeBuilderInline.h"
#include "SVGResourcesCache.h"
namespace WebCore {
RenderTreeBuilder::SVG::SVG(RenderTreeBuilder& builder)
: m_builder(builder)
{
}
void RenderTreeBuilder::SVG::attach(LegacyRenderSVGRoot& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
auto& childToAdd = *child;
m_builder.attachToRenderElement(parent, WTFMove(child), beforeChild);
SVGResourcesCache::clientWasAddedToTree(childToAdd);
}
#if ENABLE(LAYER_BASED_SVG_ENGINE)
void RenderTreeBuilder::SVG::attach(RenderSVGContainer& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
auto& childToAdd = *child;
m_builder.attachToRenderElement(parent, WTFMove(child), beforeChild);
SVGResourcesCache::clientWasAddedToTree(childToAdd);
}
#endif
void RenderTreeBuilder::SVG::attach(LegacyRenderSVGContainer& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
auto& childToAdd = *child;
m_builder.attachToRenderElement(parent, WTFMove(child), beforeChild);
SVGResourcesCache::clientWasAddedToTree(childToAdd);
}
void RenderTreeBuilder::SVG::attach(RenderSVGInline& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
auto& childToAdd = *child;
m_builder.inlineBuilder().attach(parent, WTFMove(child), beforeChild);
SVGResourcesCache::clientWasAddedToTree(childToAdd);
if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(parent))
textAncestor->subtreeChildWasAdded(&childToAdd);
}
#if ENABLE(LAYER_BASED_SVG_ENGINE)
void RenderTreeBuilder::SVG::attach(RenderSVGRoot& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
auto& childToAdd = *child;
m_builder.attachToRenderElement(parent, WTFMove(child), beforeChild);
SVGResourcesCache::clientWasAddedToTree(childToAdd);
}
#endif
void RenderTreeBuilder::SVG::attach(RenderSVGText& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
auto& childToAdd = *child;
m_builder.blockFlowBuilder().attach(parent, WTFMove(child), beforeChild);
SVGResourcesCache::clientWasAddedToTree(childToAdd);
parent.subtreeChildWasAdded(&childToAdd);
}
RenderPtr<RenderObject> RenderTreeBuilder::SVG::detach(LegacyRenderSVGRoot& parent, RenderObject& child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
return m_builder.detachFromRenderElement(parent, child);
}
RenderPtr<RenderObject> RenderTreeBuilder::SVG::detach(RenderSVGText& parent, RenderObject& child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
Vector<SVGTextLayoutAttributes*, 2> affectedAttributes;
parent.subtreeChildWillBeRemoved(&child, affectedAttributes);
auto takenChild = m_builder.blockBuilder().detach(parent, child);
parent.subtreeChildWasRemoved(affectedAttributes);
return takenChild;
}
RenderPtr<RenderObject> RenderTreeBuilder::SVG::detach(RenderSVGInline& parent, RenderObject& child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(parent);
if (!textAncestor)
return m_builder.detachFromRenderElement(parent, child);
Vector<SVGTextLayoutAttributes*, 2> affectedAttributes;
textAncestor->subtreeChildWillBeRemoved(&child, affectedAttributes);
auto takenChild = m_builder.detachFromRenderElement(parent, child);
textAncestor->subtreeChildWasRemoved(affectedAttributes);
return takenChild;
}
#if ENABLE(LAYER_BASED_SVG_ENGINE)
RenderPtr<RenderObject> RenderTreeBuilder::SVG::detach(RenderSVGContainer& parent, RenderObject& child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
return m_builder.detachFromRenderElement(parent, child);
}
#endif
RenderPtr<RenderObject> RenderTreeBuilder::SVG::detach(LegacyRenderSVGContainer& parent, RenderObject& child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
return m_builder.detachFromRenderElement(parent, child);
}
#if ENABLE(LAYER_BASED_SVG_ENGINE)
RenderPtr<RenderObject> RenderTreeBuilder::SVG::detach(RenderSVGRoot& parent, RenderObject& child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
return m_builder.detachFromRenderElement(parent, child);
}
#endif
}