blob: 1cd27f7428fe1418ed2804d58dc58bdf9025c06a [file] [log] [blame]
/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "ImageBuffer.h"
#include "RenderSVGResourceContainer.h"
#include "SVGGradientElement.h"
#include <memory>
#include <wtf/HashMap.h>
namespace WebCore {
class GraphicsContext;
class RenderSVGResourceGradient : public RenderSVGResourceContainer {
WTF_MAKE_ISO_ALLOCATED(RenderSVGResourceGradient);
public:
SVGGradientElement& gradientElement() const { return static_cast<SVGGradientElement&>(RenderSVGResourceContainer::element()); }
void removeAllClientsFromCache(bool markForInvalidation = true) final;
void removeClientFromCache(RenderElement&, bool markForInvalidation = true) final;
bool applyResource(RenderElement&, const RenderStyle&, GraphicsContext*&, OptionSet<RenderSVGResourceMode>) final;
void postApplyResource(RenderElement&, GraphicsContext*&, OptionSet<RenderSVGResourceMode>, const Path*, const RenderElement*) final;
FloatRect resourceBoundingBox(const RenderObject&) final { return FloatRect(); }
protected:
RenderSVGResourceGradient(SVGGradientElement&, RenderStyle&&);
static GradientColorStops stopsByApplyingColorFilter(const GradientColorStops&, const RenderStyle&);
static GradientSpreadMethod platformSpreadMethodFromSVGType(SVGSpreadMethodType);
private:
void element() const = delete;
virtual SVGUnitTypes::SVGUnitType gradientUnits() const = 0;
virtual AffineTransform gradientTransform() const = 0;
virtual bool collectGradientAttributes() = 0;
virtual Ref<Gradient> buildGradient(const RenderStyle&) const = 0;
struct GradientData {
RefPtr<Gradient> gradient;
AffineTransform userspaceTransform;
};
HashMap<RenderObject*, GradientData> m_gradientMap;
#if USE(CG)
GraphicsContext* m_savedContext { nullptr };
RefPtr<ImageBuffer> m_imageBuffer;
#endif
bool m_shouldCollectGradientAttributes { true };
};
} // namespace WebCore