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/*
* Copyright (c) 2009, Google Inc. All rights reserved.
* Copyright (C) 2020, 2021, 2022 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderSVGModelObject.h"
#if ENABLE(LAYER_BASED_SVG_ENGINE)
#include "RenderGeometryMap.h"
#include "RenderLayer.h"
#include "RenderLayerModelObject.h"
#include "RenderSVGModelObjectInlines.h"
#include "RenderSVGResource.h"
#include "RenderView.h"
#include "SVGElementInlines.h"
#include "SVGGraphicsElement.h"
#include "SVGLocatable.h"
#include "SVGNames.h"
#include "SVGPathData.h"
#include "SVGResourcesCache.h"
#include "TransformState.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGModelObject);
RenderSVGModelObject::RenderSVGModelObject(SVGElement& element, RenderStyle&& style)
: RenderLayerModelObject(element, WTFMove(style), 0)
{
}
void RenderSVGModelObject::updateFromStyle()
{
RenderLayerModelObject::updateFromStyle();
if (is<SVGGraphicsElement>(element()))
updateHasSVGTransformFlags(downcast<SVGGraphicsElement>(element()));
}
FloatRect RenderSVGModelObject::borderBoxRectInFragmentEquivalent(RenderFragmentContainer*, RenderBox::RenderBoxFragmentInfoFlags) const
{
return borderBoxRectEquivalent();
}
LayoutRect RenderSVGModelObject::overflowClipRect(const LayoutPoint&, RenderFragmentContainer*, OverlayScrollbarSizeRelevancy, PaintPhase) const
{
ASSERT_NOT_REACHED();
return LayoutRect();
}
LayoutRect RenderSVGModelObject::clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext context) const
{
if (isInsideEntirelyHiddenLayer())
return { };
ASSERT(!view().frameView().layoutContext().isPaintOffsetCacheEnabled());
return computeRect(visualOverflowRectEquivalent(), repaintContainer, context);
}
std::optional<LayoutRect> RenderSVGModelObject::computeVisibleRectInContainer(const LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const
{
return computeVisibleRectInSVGContainer(rect, container, context);
}
const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
ASSERT(ancestorToStopAt != this);
ASSERT(style().position() == PositionType::Static);
bool ancestorSkipped;
RenderElement* container = this->container(ancestorToStopAt, ancestorSkipped);
if (!container)
return nullptr;
ASSERT_UNUSED(ancestorSkipped, !ancestorSkipped);
bool offsetDependsOnPoint = false;
LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint(), &offsetDependsOnPoint);
bool preserve3D = container->style().preserves3D() || style().preserves3D();
if (shouldUseTransformFromContainer(container) && (geometryMap.mapCoordinatesFlags() & UseTransforms)) {
TransformationMatrix t;
getTransformFromContainer(container, containerOffset, t);
geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, false /* isFixedPos */, hasTransform());
} else
geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint, false /* isFixedPos */, hasTransform());
return container;
}
LayoutRect RenderSVGModelObject::outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* geometryMap) const
{
ASSERT(!view().frameView().layoutContext().isPaintOffsetCacheEnabled());
auto outlineBounds = visualOverflowRectEquivalent();
if (repaintContainer != this) {
FloatQuad containerRelativeQuad;
if (geometryMap)
containerRelativeQuad = geometryMap->mapToContainer(outlineBounds, repaintContainer);
else
containerRelativeQuad = localToContainerQuad(FloatRect(outlineBounds), repaintContainer);
outlineBounds = LayoutRect(containerRelativeQuad.boundingBox());
}
return outlineBounds;
}
void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
{
rects.append(snappedIntRect(LayoutRect(accumulatedOffset + m_layoutRect.location(), m_layoutRect.size())));
}
void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
quads.append(localToAbsoluteQuad(objectBoundingBox(), UseTransforms, wasFixed));
}
void RenderSVGModelObject::willBeDestroyed()
{
SVGResourcesCache::clientDestroyed(*this);
RenderLayerModelObject::willBeDestroyed();
}
void RenderSVGModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderLayerModelObject::styleDidChange(diff, oldStyle);
// SVG masks are painted independent of the target renderers visibility.
// FIXME: [LBSE] Upstream RenderElement changes
// bool hasSVGMask = hasSVGMask();
bool hasSVGMask = false;
if (hasSVGMask && hasLayer() && style().visibility() != Visibility::Visible)
layer()->setHasVisibleContent();
SVGResourcesCache::clientStyleChanged(*this, diff, style());
}
void RenderSVGModelObject::mapAbsoluteToLocalPoint(OptionSet<MapCoordinatesMode> mode, TransformState& transformState) const
{
ASSERT(style().position() == PositionType::Static);
if (hasTransform())
mode.remove(IsFixed);
auto* container = parent();
if (!container)
return;
container->mapAbsoluteToLocalPoint(mode, transformState);
LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint());
bool preserve3D = mode & UseTransforms && (container->style().preserves3D() || style().preserves3D());
if (mode & UseTransforms && shouldUseTransformFromContainer(container)) {
TransformationMatrix t;
getTransformFromContainer(container, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
}
void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
mapLocalToSVGContainer(ancestorContainer, transformState, mode, wasFixed);
}
LayoutSize RenderSVGModelObject::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool*) const
{
ASSERT_UNUSED(container, &container == this->container());
ASSERT(!isInFlowPositioned());
ASSERT(!isAbsolutelyPositioned());
ASSERT(isInline());
return LayoutSize();
}
void RenderSVGModelObject::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*)
{
auto repaintBoundingBox = enclosingLayoutRect(repaintRectInLocalCoordinates());
if (repaintBoundingBox.size().isEmpty())
return;
rects.append(LayoutRect(additionalOffset, repaintBoundingBox.size()));
}
bool RenderSVGModelObject::shouldPaintSVGRenderer(const PaintInfo& paintInfo) const
{
ASSERT(!paintInfo.context().paintingDisabled());
if ((paintInfo.phase != PaintPhase::Foreground && paintInfo.phase != PaintPhase::ClippingMask && paintInfo.phase != PaintPhase::Mask && paintInfo.phase != PaintPhase::Outline && paintInfo.phase != PaintPhase::SelfOutline))
return false;
if (!paintInfo.shouldPaintWithinRoot(*this))
return false;
if (style().visibility() == Visibility::Hidden || style().display() == DisplayType::None)
return false;
return true;
}
// FloatRect::intersects does not consider horizontal or vertical lines (because of isEmpty()).
// So special-case handling of such lines.
static bool intersectsAllowingEmpty(const FloatRect& r, const FloatRect& other)
{
if (r.isEmpty() && other.isEmpty())
return false;
if (r.isEmpty() && !other.isEmpty())
return (other.contains(r.x(), r.y()) && !other.contains(r.maxX(), r.maxY())) || (!other.contains(r.x(), r.y()) && other.contains(r.maxX(), r.maxY()));
if (other.isEmpty())
return intersectsAllowingEmpty(other, r);
return r.intersects(other);
}
// One of the element types that can cause graphics to be drawn onto the target canvas. Specifically: circle, ellipse,
// image, line, path, polygon, polyline, rect, text and use.
static bool isGraphicsElement(const RenderElement& renderer)
{
return renderer.isSVGShape() || renderer.isSVGText() || renderer.isSVGImage() || renderer.element()->hasTagName(SVGNames::useTag);
}
bool RenderSVGModelObject::checkIntersection(RenderElement* renderer, const FloatRect& rect)
{
if (!renderer || renderer->style().effectivePointerEvents() == PointerEvents::None)
return false;
if (!isGraphicsElement(*renderer))
return false;
SVGElement* svgElement = downcast<SVGElement>(renderer->element());
ASSERT(is<SVGGraphicsElement>(svgElement));
auto ctm = downcast<SVGGraphicsElement>(*svgElement).getCTM(SVGLocatable::DisallowStyleUpdate);
return intersectsAllowingEmpty(rect, ctm.mapRect(renderer->repaintRectInLocalCoordinates()));
}
bool RenderSVGModelObject::checkEnclosure(RenderElement* renderer, const FloatRect& rect)
{
if (!renderer || renderer->style().effectivePointerEvents() == PointerEvents::None)
return false;
if (!isGraphicsElement(*renderer))
return false;
SVGElement* svgElement = downcast<SVGElement>(renderer->element());
ASSERT(is<SVGGraphicsElement>(svgElement));
auto ctm = downcast<SVGGraphicsElement>(*svgElement).getCTM(SVGLocatable::DisallowStyleUpdate);
return rect.contains(ctm.mapRect(renderer->repaintRectInLocalCoordinates()));
}
} // namespace WebCore
#endif // ENABLE(LAYER_BASED_SVG_ENGINE)