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/*
* Copyright (C) 2017-2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ColorTypes.h"
namespace WebCore {
class DestinationColorSpace;
enum class ColorSpace : uint8_t;
// Conversion function for typed colors.
template<typename Output, typename Input> Output convertColor(const Input& color);
// Conversion functions for raw color components with associated color spaces.
ColorComponents<float, 4> convertColorComponents(ColorSpace inputColorSpace, ColorComponents<float, 4> inputColorComponents, ColorSpace outputColorSpace);
ColorComponents<float, 4> convertColorComponents(ColorSpace inputColorSpace, ColorComponents<float, 4> inputColorComponents, const DestinationColorSpace& outputColorSpace);
// All color types, other than XYZA or those inheriting from RGBType, must implement
// the following conversions to and from their "Reference" color.
//
// template<> struct ColorConversion<`ColorType`<float>::Reference, `ColorType`<float>> {
// WEBCORE_EXPORT static `ColorType`<float>::Reference convert(const `ColorType`<float>&);
// };
//
// template<> struct ColorConversion<`ColorType`<float>, `ColorType`<float>::Reference> {
// WEBCORE_EXPORT static `ColorType`<float> convert(const `ColorType`<float>::Reference&);
// };
//
template<typename Output, typename Input, typename = void> struct ColorConversion;
template<typename Output, typename Input> inline Output convertColor(const Input& color)
{
return ColorConversion<Output, Input>::convert(color);
}
// MARK: Chromatic Adaptation conversions.
// http://www.brucelindbloom.com/index.html?Eqn_ChromAdapt.html
template<WhitePoint From, WhitePoint To> struct ChromaticAdapation;
template<> struct ChromaticAdapation<WhitePoint::D65, WhitePoint::D50> {
static constexpr ColorMatrix<3, 3> matrix {
1.0478112f, 0.0228866f, -0.0501270f,
0.0295424f, 0.9904844f, -0.0170491f,
-0.0092345f, 0.0150436f, 0.7521316f
};
};
template<> struct ChromaticAdapation<WhitePoint::D50, WhitePoint::D65> {
static constexpr ColorMatrix<3, 3> matrix {
0.9555766f, -0.0230393f, 0.0631636f,
-0.0282895f, 1.0099416f, 0.0210077f,
0.0122982f, -0.0204830f, 1.3299098f
};
};
// MARK: HSLA
template<> struct ColorConversion<SRGBA<float>, HSLA<float>> {
WEBCORE_EXPORT static SRGBA<float> convert(const HSLA<float>&);
};
template<> struct ColorConversion<HSLA<float>, SRGBA<float>> {
WEBCORE_EXPORT static HSLA<float> convert(const SRGBA<float>&);
};
// MARK: HWBA
template<> struct ColorConversion<SRGBA<float>, HWBA<float>> {
WEBCORE_EXPORT static SRGBA<float> convert(const HWBA<float>&);
};
template<> struct ColorConversion<HWBA<float>, SRGBA<float>> {
WEBCORE_EXPORT static HWBA<float> convert(const SRGBA<float>&);
};
// MARK: LCHA
template<> struct ColorConversion<Lab<float>, LCHA<float>> {
WEBCORE_EXPORT static Lab<float> convert(const LCHA<float>&);
};
template<> struct ColorConversion<LCHA<float>, Lab<float>> {
WEBCORE_EXPORT static LCHA<float> convert(const Lab<float>&);
};
// MARK: Lab
template<> struct ColorConversion<XYZA<float, WhitePoint::D50>, Lab<float>> {
WEBCORE_EXPORT static XYZA<float, WhitePoint::D50> convert(const Lab<float>&);
};
template<> struct ColorConversion<Lab<float>, XYZA<float, WhitePoint::D50>> {
WEBCORE_EXPORT static Lab<float> convert(const XYZA<float, WhitePoint::D50>&);
};
// MARK: OKLCHA
template<> struct ColorConversion<OKLab<float>, OKLCHA<float>> {
WEBCORE_EXPORT static OKLab<float> convert(const OKLCHA<float>&);
};
template<> struct ColorConversion<OKLCHA<float>, OKLab<float>> {
WEBCORE_EXPORT static OKLCHA<float> convert(const OKLab<float>&);
};
// MARK: OKLab
template<> struct ColorConversion<XYZA<float, WhitePoint::D65>, OKLab<float>> {
WEBCORE_EXPORT static XYZA<float, WhitePoint::D65> convert(const OKLab<float>&);
};
template<> struct ColorConversion<OKLab<float>, XYZA<float, WhitePoint::D65>> {
WEBCORE_EXPORT static OKLab<float> convert(const XYZA<float, WhitePoint::D65>&);
};
// Identity conversion.
template<typename ColorType> struct ColorConversion<ColorType, ColorType> {
static ColorType convert(const ColorType& color)
{
return color;
}
};
// Main conversion.
// ┌ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┼ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┐
// Matrix Conversions ┌───────────┐│┌───────────┐
// │ │ XYZ (D50) │││ XYZ (D65) │ │
// └─────▲─────┘│└─────▲─────┘
// │ │ │ │ │
// ┌─────────────────────────┬───────────┘ │ └───────────┬───────────────────────────────┬───────────────────────────────┬───────────────────────────────┬─────────────────────────┐
// │ │ │ │ │ │ │ │ │ │
// │ │ │ │ │ │ │ │
// │ │ │ │ │ │ │ │ │ │
// │ ProPhotoRGB───────────────────┐ │ SRGB──────────────────────────┐ DisplayP3─────────────────────┐ A98RGB────────────────────────┐ Rec2020───────────────────────┐ │
// │ │ │┌────────┐ ┌────────────────┐│ │ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ │ │
// │ ││ Linear │ │ LinearExtended ││ │ ││ Linear │ │ LinearExtended ││ ││ Linear │ │ LinearExtended ││ ││ Linear │ │ LinearExtended ││ ││ Linear │ │ LinearExtended ││ │
// │ │ │└────────┘ └────────────────┘│ │ │└────────┘ └────────────────┘│ │└────────┘ └────────────────┘│ │└────────┘ └────────────────┘│ │└────────┘ └────────────────┘│ │ │
// │ ─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─ ─│─ ─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─ │
// ┌───────────┐ │┌────────┐ ┌────────────────┐│ │ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ ┌───────────┐
// │ Lab │ ││ Gamma │ │ GammaExtended ││ │ ││ Gamma │ │ GammaExtended ││ ││ Gamma │ │ GammaExtended ││ ││ Gamma │ │ GammaExtended ││ ││ Gamma │ │ GammaExtended ││ │ OKLab │
// └─────▲─────┘ │└────────┘ └────────────────┘│ │ │└────▲───┘ └────────────────┘│ │└────────┘ └────────────────┘│ │└────────┘ └────────────────┘│ │└────────┘ └────────────────┘│ └─────▲─────┘
// │ └─────────────────────────────┘ │ └─────┼───────────────────────┘ └─────────────────────────────┘ └─────────────────────────────┘ └─────────────────────────────┘ │
// │ │ ┌──┴──────────┐ │
// │ │ │ │ │
// ┌───────────┐ │┌───────────┐ ┌───────────┐ ┌───────────┐
// │ LCH │ ││ HSL │ │ HWB │ │ OKLCH │
// └───────────┘ │└───────────┘ └───────────┘ └───────────┘
template<typename Output, typename Input, typename> struct ColorConversion {
public:
static constexpr Output convert(const Input& color)
{
// 1. Handle the special case of Input or Output with a uint8_t component type.
if constexpr (std::is_same_v<typename Input::ComponentType, uint8_t>)
return handleToFloatConversion(color);
else if constexpr (std::is_same_v<typename Output::ComponentType, uint8_t>)
return handleToByteConversion(color);
// 2. Handle all color types that are not IsRGBType<T> or IsXYZA<T> for Input and Output. For all
// these other color types, we can uncondtionally convert them to their "reference" color, as
// either they have already been handled by a ColorConversion specialization or this will
// get us closer to the final conversion.
else if constexpr (!IsRGBType<Input> && !IsXYZA<Input>)
return convertColor<Output>(convertColor<typename Input::Reference>(color));
else if constexpr (!IsRGBType<Output> && !IsXYZA<Output>)
return convertColor<Output>(convertColor<typename Output::Reference>(color));
// 3. Handle conversions within a RGBFamily (e.g. all have the same descriptor).
else if constexpr (IsSameRGBTypeFamily<Output, Input>)
return handleRGBFamilyConversion(color);
// 4. Handle any gamma conversions for the Input and Output.
else if constexpr (IsRGBGammaEncodedType<Input>)
return convertColor<Output>(convertColor<typename Input::LinearCounterpart>(color));
else if constexpr (IsRGBGammaEncodedType<Output>)
return convertColor<Output>(convertColor<typename Output::LinearCounterpart>(color));
// 5. At this point, Input and Output are each either Linear-RGB types (of different familes) or XYZA
// and therefore all additional conversion can happen via matrix transformation.
else
return handleMatrixConversion(color);
}
private:
static inline constexpr Output handleToFloatConversion(const Input& color)
{
static_assert(IsRGBBoundedType<Input>, "Only bounded ([0..1]) RGB color types support conversion to/from bytes.");
using InputWithReplacement = ColorTypeWithReplacementComponent<Input, float>;
if constexpr (std::is_same_v<InputWithReplacement, Output>)
return makeFromComponents<InputWithReplacement>(asColorComponents(color).map([](uint8_t value) -> float { return value / 255.0f; }));
else
return convertColor<Output>(convertColor<InputWithReplacement>(color));
}
static inline constexpr Output handleToByteConversion(const Input& color)
{
static_assert(IsRGBBoundedType<Output>, "Only bounded ([0..1]) RGB color types support conversion to/from bytes.");
using OutputWithReplacement = ColorTypeWithReplacementComponent<Output, float>;
if constexpr (std::is_same_v<OutputWithReplacement, Input>)
return makeFromComponents<Output>(asColorComponents(color).map([](float value) -> uint8_t { return std::clamp(std::lround(value * 255.0f), 0l, 255l); }));
else
return convertColor<Output>(convertColor<OutputWithReplacement>(color));
}
template<typename ColorType> static inline constexpr auto toLinearEncoded(const ColorType& color) -> typename ColorType::LinearCounterpart
{
auto [c1, c2, c3, alpha] = color;
return { ColorType::TransferFunction::toLinear(c1), ColorType::TransferFunction::toLinear(c2), ColorType::TransferFunction::toLinear(c3), alpha };
}
template<typename ColorType> static inline constexpr auto toGammaEncoded(const ColorType& color) -> typename ColorType::GammaEncodedCounterpart
{
auto [c1, c2, c3, alpha] = color;
return { ColorType::TransferFunction::toGammaEncoded(c1), ColorType::TransferFunction::toGammaEncoded(c2), ColorType::TransferFunction::toGammaEncoded(c3), alpha };
}
template<typename ColorType> static inline constexpr auto toExtended(const ColorType& color) -> typename ColorType::ExtendedCounterpart
{
return makeFromComponents<typename ColorType::ExtendedCounterpart>(asColorComponents(color));
}
template<typename ColorType> static inline constexpr auto toBounded(const ColorType& color) -> typename ColorType::BoundedCounterpart
{
return makeFromComponentsClampingExceptAlpha<typename ColorType::BoundedCounterpart>(asColorComponents(color));
}
static inline constexpr Output handleRGBFamilyConversion(const Input& color)
{
static_assert(IsSameRGBTypeFamily<Output, Input>);
// RGB Family────────────────────┐
// │┌────────┐ ┌────────────────┐│
// ││ Linear │ │ LinearExtended ││
// │└────────┘ └────────────────┘│
// │┌────────┐ ┌────────────────┐│
// ││ Gamma │ │ GammaExtended ││
// │└────────┘ └────────────────┘│
// └─────────────────────────────┘
// This handles conversions between any two of these within the same family, so SRGBLinear -> SRGB, but not
// SRGBLinear -> A98RGB.
auto boundsConversion = [](auto color) {
if constexpr (IsRGBExtendedType<Output> && IsRGBBoundedType<Input>)
return toExtended(color);
else if constexpr (IsRGBBoundedType<Output> && IsRGBExtendedType<Input>)
return toBounded(color);
else
return color;
};
auto gammaConversion = [](auto color) {
if constexpr (IsRGBGammaEncodedType<Output> && IsRGBLinearEncodedType<Input>)
return toGammaEncoded(color);
else if constexpr (IsRGBLinearEncodedType<Output> && IsRGBGammaEncodedType<Input>)
return toLinearEncoded(color);
else
return color;
};
return boundsConversion(gammaConversion(color));
}
static inline constexpr Output handleMatrixConversion(const Input& color)
{
static_assert(IsRGBLinearEncodedType<Input> || IsXYZA<Input>);
static_assert(IsRGBLinearEncodedType<Output> || IsXYZA<Output>);
// ┌ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┼ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┐
// Matrix Conversions ┌───────────┐│┌───────────┐
// │ │ XYZ (D50) │││ XYZ (D65) │ │
// └─────▲─────┘│└─────▲─────┘
// │ │ │ │ │
// ┌───────────┘ │ └───────────┬───────────────────────────────┬───────────────────────────────┬───────────────────────────────┐
// │ │ │ │ │ │ │ │
// │ │ │ │ │ │
// │ │ │ │ │ │ │ │
// ProPhotoRGB───────────────────┐ │ SRGB──────────────────────────┐ DisplayP3─────────────────────┐ A98RGB────────────────────────┐ Rec2020───────────────────────┐
// │ │┌────────┐ ┌────────────────┐│ │ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ │┌────────┐ ┌────────────────┐│ │
// ││ Linear │ │ LinearExtended ││ │ ││ Linear │ │ LinearExtended ││ ││ Linear │ │ LinearExtended ││ ││ Linear │ │ LinearExtended ││ ││ Linear │ │ LinearExtended ││
// │ │└────────┘ └────────────────┘│ │ │└────────┘ └────────────────┘│ │└────────┘ └────────────────┘│ │└────────┘ └────────────────┘│ │└────────┘ └────────────────┘│ │
// ─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─ ─│─ ─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─│─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─│─
// This handles conversions between linear color types that can be converted using pre-defined
// 3x3 matrices.
// FIXME: Pre-compute (using constexpr) the concatenation of the matrices prior to applying them
// to reduce number of matrix multiplications to a minimum. This will likely give subtly different
// results (due to floating point effects) so if this optimization is considered we should ensure we
// have sufficient testing coverage to notice any adverse effects.
auto applyMatrices = [](const Input& color, auto... matrices) {
return makeFromComponentsClampingExceptAlpha<Output>(applyMatricesToColorComponents(asColorComponents(color), matrices...));
};
if constexpr (Input::whitePoint == Output::whitePoint) {
if constexpr (IsXYZA<Input>)
return applyMatrices(color, Output::xyzToLinear);
else if constexpr (IsXYZA<Output>)
return applyMatrices(color, Input::linearToXYZ);
else
return applyMatrices(color, Input::linearToXYZ, Output::xyzToLinear);
} else {
if constexpr (IsXYZA<Input> && IsXYZA<Output>)
return applyMatrices(color, ChromaticAdapation<Input::whitePoint, Output::whitePoint>::matrix);
else if constexpr (IsXYZA<Input>)
return applyMatrices(color, ChromaticAdapation<Input::whitePoint, Output::whitePoint>::matrix, Output::xyzToLinear);
else if constexpr (IsXYZA<Output>)
return applyMatrices(color, Input::linearToXYZ, ChromaticAdapation<Input::whitePoint, Output::whitePoint>::matrix);
else
return applyMatrices(color, Input::linearToXYZ, ChromaticAdapation<Input::whitePoint, Output::whitePoint>::matrix, Output::xyzToLinear);
}
}
};
} // namespace WebCore