blob: 82a0a42e023c5a72be220cf115c28b2cc6f20d8d [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
// FIXME: AnimationManager lacks advanced multi-target support. (Animations per-target)
WI.AnimationManager = class AnimationManager
{
constructor()
{
this._enabled = false;
this._animationCollection = new WI.AnimationCollection;
this._animationIdMap = new Map;
WI.Frame.addEventListener(WI.Frame.Event.MainResourceDidChange, this._handleMainResourceDidChange, this);
}
// Agent
get domains() { return ["Animation"]; }
activateExtraDomain(domain)
{
console.assert(domain === "Animation");
for (let target of WI.targets)
this.initializeTarget(target);
}
// Target
initializeTarget(target)
{
if (!this._enabled)
return;
// COMPATIBILITY (iOS 13.1): Animation.enable did not exist yet.
if (target.hasCommand("Animation.enable"))
target.AnimationAgent.enable();
}
// Public
get animationCollection() { return this._animationCollection; }
get supported()
{
// COMPATIBILITY (iOS 13.1): Animation.enable did not exist yet.
return InspectorBackend.hasCommand("Animation.enable");
}
enable()
{
console.assert(!this._enabled);
this._enabled = true;
for (let target of WI.targets)
this.initializeTarget(target);
}
disable()
{
console.assert(this._enabled);
for (let target of WI.targets) {
// COMPATIBILITY (iOS 13.1): Animation.disable did not exist yet.
if (target.hasCommand("Animation.disable"))
target.AnimationAgent.disable();
}
this._animationCollection.clear();
this._animationIdMap.clear();
this._enabled = false;
}
// AnimationObserver
animationCreated(animationPayload)
{
console.assert(!this._animationIdMap.has(animationPayload.animationId), `Animation already exists with id ${animationPayload.animationId}.`);
let animation = WI.Animation.fromPayload(animationPayload);
this._animationCollection.add(animation);
this._animationIdMap.set(animation.animationId, animation);
}
nameChanged(animationId, name)
{
let animation = this._animationIdMap.get(animationId);
console.assert(animation);
if (!animation)
return;
animation.nameChanged(name);
}
effectChanged(animationId, effect)
{
let animation = this._animationIdMap.get(animationId);
console.assert(animation);
if (!animation)
return;
animation.effectChanged(effect);
}
targetChanged(animationId, effect)
{
let animation = this._animationIdMap.get(animationId);
console.assert(animation);
if (!animation)
return;
animation.targetChanged(effect);
}
animationDestroyed(animationId)
{
let animation = this._animationIdMap.take(animationId);
console.assert(animation);
if (!animation)
return;
this._animationCollection.remove(animation);
}
// Private
_handleMainResourceDidChange(event)
{
console.assert(event.target instanceof WI.Frame);
if (!event.target.isMainFrame())
return;
WI.Animation.resetUniqueDisplayNameNumbers();
this._animationCollection.clear();
this._animationIdMap.clear();
}
};