| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); |
| function asmModule(stdlib, imports, buffer) { |
| "use asm"; |
| |
| var ui8 = stdlib.SIMD.Uint16x8; |
| var ui8check = ui8.check; |
| var ui8add = ui8.add; |
| var ui8load = ui8.load; |
| var ui8store = ui8.store; |
| var ui8sub = ui8.sub; |
| |
| var globImportui8 = ui8check(imports.g1); |
| var g2 = ui8(1065, -1073, -107, 10, 30000, -30000, 9939, -182); |
| var gval = 1234; |
| var gval2 = 1234.0; |
| |
| var loopCOUNT = 3; |
| |
| var i8 = stdlib.SIMD.Int16x8; |
| var i8check = i8.check; |
| var i8fu8 = i8.fromUint16x8Bits; |
| |
| var Int8Heap = new stdlib.Int8Array (buffer); |
| var Uint8Heap = new stdlib.Uint8Array (buffer); |
| |
| var Int16Heap = new stdlib.Int16Array(buffer); |
| var Uint16Heap = new stdlib.Uint16Array(buffer); |
| var Int32Heap = new stdlib.Int32Array(buffer); |
| var Uint32Heap = new stdlib.Uint32Array(buffer); |
| var Float32Heap = new stdlib.Float32Array(buffer); |
| |
| function func0() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var st = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var ld = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| |
| var t0 = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| st = ui8store(Int8Heap, index >> 0, ui8(1, 2, 3, 4, 5, 6, 7, 8)); |
| ld = ui8load(Int8Heap, index >> 0); |
| y = ui8add(st, ld); |
| t0 = ui8add(ui8store(Int8Heap, index >> 0, x), ui8load(Int8Heap, index >> 0)); |
| t0 = ui8add(t0, y); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(t0)); |
| } |
| |
| function func1() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Uint8Heap, index >> 0); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func1OOB_1() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| // No OOB |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Uint8Heap, index >> 0); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func1OOB_2() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| // OOB |
| index = ((0x10000-160) + 1)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Uint8Heap, index >> 0); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func2() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Int16Heap, index >> 1); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func2OOB_1() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| // No OOB here |
| index = ((0x10000 - 160))|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Int16Heap, index >> 1); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func2OOB_2() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 6)|0; |
| // OOB here |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Int16Heap, index >> 1); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| } |
| |
| function func3() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Int32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func3OOB_1() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160))|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Int32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func3OOB_2() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 32)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Int32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func4() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func4OOB_1() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160))|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func4OOB_2() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 16)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func5() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func5OOB_1() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160))|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func5OOB_2() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 12)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func6() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func6OOB_1() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160))|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| function func6OOB_2() |
| { |
| var x = ui8(1, 2, 3, 4, 5, 6, 7, 8); |
| var t = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var y = ui8(0, 0, 0, 0, 0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui8store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 16)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui8load(Float32Heap, index >> 2); |
| y = ui8add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i8check(i8fu8(y)); |
| } |
| |
| // TODO: Test conversion of returned value |
| function value() |
| { |
| var ret = 1.0; |
| var i = 1.0; |
| var loopIndex = 0; |
| |
| while ( (loopIndex|0) < (loopCOUNT|0)) { |
| |
| ret = ret + i; |
| |
| loopIndex = (loopIndex + 1) | 0; |
| } |
| |
| return +ret; |
| } |
| |
| return { |
| func0:func0, |
| func1:func1, |
| func1OOB_1:func1OOB_1, |
| func1OOB_2:func1OOB_2, |
| |
| func2:func2, |
| func2OOB_1:func2OOB_1, |
| func2OOB_2:func2OOB_2, |
| |
| func3:func3, |
| func3OOB_1:func3OOB_1, |
| func3OOB_2:func3OOB_2, |
| |
| func4:func4, |
| func4OOB_1:func4OOB_1, |
| func4OOB_2:func4OOB_2, |
| |
| func5:func5, |
| func5OOB_1:func5OOB_1, |
| func5OOB_2:func5OOB_2, |
| |
| func6:func6, |
| func6OOB_1:func6OOB_1, |
| func6OOB_2:func6OOB_2 |
| }; |
| } |
| var buffer = new ArrayBuffer(0x10000); |
| var m = asmModule(this, {g1:SIMD.Uint16x8(13216, 1024, 28, 108, 55, 65535, 992, 20000)}, buffer); |
| |
| var ret; |
| |
| ret = SIMD.Uint16x8.fromInt16x8Bits(m.func0()); |
| equalSimd([4, 8, 12, 16, 20, 24, 28, 32], ret, SIMD.Uint16x8, "Test Load Store"); |
| |
| |
| ret = SIMD.Uint16x8.fromInt16x8Bits(m.func1()); |
| //print("func1"); |
| equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Uint16x8, "Test Load Store"); |
| |
| |
| ret = SIMD.Uint16x8.fromInt16x8Bits(m.func2()); |
| //print("func3"); |
| equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Uint16x8, "Test Load Store"); |
| |
| |
| ret = SIMD.Uint16x8.fromInt16x8Bits(m.func3()); |
| //print("func3"); |
| equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Uint16x8, "Test Load Store"); |
| |
| |
| ret = SIMD.Uint16x8.fromInt16x8Bits(m.func4()); |
| //print("func4"); |
| equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Uint16x8, "Test Load Store"); |
| |
| |
| ret = SIMD.Uint16x8.fromInt16x8Bits(m.func5()); |
| //print("func5"); |
| equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Uint16x8, "Test Load Store"); |
| |
| |
| ret = SIMD.Uint16x8.fromInt16x8Bits(m.func6()); |
| //print("func6"); |
| equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Uint16x8, "Test Load Store"); |
| |
| |
| // |
| |
| var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1]; |
| var RESULTS = [SIMD.Uint16x8(10, 20, 30, 40, 50, 60, 70, 80), |
| SIMD.Uint16x8(10, 20, 30, 40, 50, 60, 70, 80), |
| SIMD.Uint16x8(10, 20, 30, 40, 50, 60, 70, 80), |
| SIMD.Uint16x8(10, 20, 30, 40, 50, 60, 70, 80), |
| SIMD.Uint16x8(10, 20, 30, 40, 50, 60, 70, 80), |
| SIMD.Uint16x8(10, 20, 30, 40, 50, 60, 70, 80) |
| ]; |
| |
| for (var i = 0; i < funcOOB1.length; i ++) |
| { |
| try |
| { |
| ret = SIMD.Uint16x8.fromInt16x8Bits(funcOOB1[i]()); |
| //print("func" + (i+1) + "OOB_1"); |
| equalSimd(RESULTS[i], ret, SIMD.Uint16x8, "Test Load Store"); |
| |
| } catch(e) |
| { |
| print("Wrong"); |
| } |
| } |
| |
| // |
| var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2]; |
| |
| for (var i = 0; i < funcOOB2.length; i ++) |
| { |
| //print("func" + (i+1) + "OOB_2"); |
| try |
| { |
| ret = SIMD.Uint16x8.fromInt16x8Bits(funcOOB2[i]()); |
| print("Wrong"); |
| |
| } catch(e) |
| { |
| if (e instanceof RangeError) { |
| // print("Correct"); |
| } |
| else |
| print("Wrong"); |
| |
| } |
| } |
| print("PASS"); |