| /* |
| * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef CanvasRenderingContext2D_h |
| #define CanvasRenderingContext2D_h |
| |
| #include "FloatSize.h" |
| #include "GraphicsTypes.h" |
| #include "Path.h" |
| #include "PlatformString.h" |
| #include <wtf/Vector.h> |
| |
| #if PLATFORM(CG) |
| #include <ApplicationServices/ApplicationServices.h> |
| #endif |
| |
| namespace WebCore { |
| |
| class CanvasGradient; |
| class CanvasPattern; |
| class CanvasStyle; |
| class FloatRect; |
| class GraphicsContext; |
| class HTMLCanvasElement; |
| class HTMLImageElement; |
| |
| typedef int ExceptionCode; |
| |
| class CanvasRenderingContext2D : public Shared<CanvasRenderingContext2D> { |
| public: |
| CanvasRenderingContext2D(HTMLCanvasElement*); |
| |
| HTMLCanvasElement* canvas() const { return m_canvas; } |
| |
| CanvasStyle* strokeStyle() const; |
| void setStrokeStyle(PassRefPtr<CanvasStyle>); |
| |
| CanvasStyle* fillStyle() const; |
| void setFillStyle(PassRefPtr<CanvasStyle>); |
| |
| float lineWidth() const; |
| void setLineWidth(float); |
| |
| String lineCap() const; |
| void setLineCap(const String&); |
| |
| String lineJoin() const; |
| void setLineJoin(const String&); |
| |
| float miterLimit() const; |
| void setMiterLimit(float); |
| |
| float shadowOffsetX() const; |
| void setShadowOffsetX(float); |
| |
| float shadowOffsetY() const; |
| void setShadowOffsetY(float); |
| |
| float shadowBlur() const; |
| void setShadowBlur(float); |
| |
| String shadowColor() const; |
| void setShadowColor(const String&); |
| |
| float globalAlpha() const; |
| void setGlobalAlpha(float); |
| |
| String globalCompositeOperation() const; |
| void setGlobalCompositeOperation(const String&); |
| |
| void save(); |
| void restore(); |
| |
| void scale(float sx, float sy); |
| void rotate(float angleInRadians); |
| void translate(float tx, float ty); |
| |
| void setStrokeColor(const String& color); |
| void setStrokeColor(float grayLevel); |
| void setStrokeColor(const String& color, float alpha); |
| void setStrokeColor(float grayLevel, float alpha); |
| void setStrokeColor(float r, float g, float b, float a); |
| void setStrokeColor(float c, float m, float y, float k, float a); |
| |
| void setFillColor(const String& color); |
| void setFillColor(float grayLevel); |
| void setFillColor(const String& color, float alpha); |
| void setFillColor(float grayLevel, float alpha); |
| void setFillColor(float r, float g, float b, float a); |
| void setFillColor(float c, float m, float y, float k, float a); |
| |
| void beginPath(); |
| void closePath(); |
| |
| void moveTo(float x, float y); |
| void lineTo(float x, float y); |
| void quadraticCurveTo(float cpx, float cpy, float x, float y); |
| void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y); |
| void arcTo(float x0, float y0, float x1, float y1, float radius, ExceptionCode&); |
| void arc(float x, float y, float r, float sa, float ea, bool clockwise, ExceptionCode&); |
| void rect(float x, float y, float width, float height, ExceptionCode&); |
| |
| void fill(); |
| void stroke(); |
| void clip(); |
| |
| void clearRect(float x, float y, float width, float height, ExceptionCode&); |
| void fillRect(float x, float y, float width, float height, ExceptionCode&); |
| void strokeRect(float x, float y, float width, float height, ExceptionCode&); |
| void strokeRect(float x, float y, float width, float height, float lineWidth, ExceptionCode&); |
| |
| void setShadow(float width, float height, float blur); |
| void setShadow(float width, float height, float blur, const String& color); |
| void setShadow(float width, float height, float blur, float grayLevel); |
| void setShadow(float width, float height, float blur, const String& color, float alpha); |
| void setShadow(float width, float height, float blur, float grayLevel, float alpha); |
| void setShadow(float width, float height, float blur, float r, float g, float b, float a); |
| void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a); |
| |
| void clearShadow(); |
| |
| void drawImage(HTMLImageElement*, float x, float y); |
| void drawImage(HTMLImageElement*, float x, float y, float width, float height, ExceptionCode&); |
| void drawImage(HTMLImageElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&); |
| void drawImage(HTMLCanvasElement*, float x, float y); |
| void drawImage(HTMLCanvasElement*, float x, float y, float width, float height, ExceptionCode&); |
| void drawImage(HTMLCanvasElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&); |
| |
| void drawImageFromRect(HTMLImageElement*, float sx, float sy, float sw, float sh, |
| float dx, float dy, float dw, float dh, const String& compositeOperation); |
| |
| void setAlpha(float); |
| |
| void setCompositeOperation(const String&); |
| |
| PassRefPtr<CanvasGradient> createLinearGradient(float x0, float y0, float x1, float y1); |
| PassRefPtr<CanvasGradient> createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1); |
| PassRefPtr<CanvasPattern> createPattern(HTMLImageElement*, const String& repetitionType, ExceptionCode&); |
| PassRefPtr<CanvasPattern> createPattern(HTMLCanvasElement*, const String& repetitionType, ExceptionCode&); |
| |
| void reset(); |
| void detachCanvas() { m_canvas = 0; } |
| |
| private: |
| struct State { |
| State(); |
| |
| RefPtr<CanvasStyle> m_strokeStyle; |
| RefPtr<CanvasStyle> m_fillStyle; |
| Path m_path; |
| float m_lineWidth; |
| LineCap m_lineCap; |
| LineJoin m_lineJoin; |
| float m_miterLimit; |
| FloatSize m_shadowOffset; |
| float m_shadowBlur; |
| String m_shadowColor; |
| float m_globalAlpha; |
| CompositeOperator m_globalComposite; |
| bool m_appliedStrokePattern; |
| bool m_appliedFillPattern; |
| #if PLATFORM(CG) |
| CGAffineTransform m_strokeStylePatternTransform; |
| CGAffineTransform m_fillStylePatternTransform; |
| #endif |
| }; |
| |
| State& state() { return m_stateStack.last(); } |
| const State& state() const { return m_stateStack.last(); } |
| |
| void applyShadow(); |
| |
| void willDraw(const FloatRect&); |
| |
| GraphicsContext* drawingContext() const; |
| |
| void applyStrokePattern(); |
| void applyFillPattern(); |
| |
| void clearPathForDashboardBackwardCompatibilityMode(); |
| |
| HTMLCanvasElement* m_canvas; |
| Vector<State, 1> m_stateStack; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif |