tree: 4c271e83aeba68e0b84efa75b6f81e02dba82116 [path history] [tgz]
  1. android/
  2. ANGLE.xcodeproj/
  3. build_overrides/
  4. Configurations/
  5. doc/
  6. extensions/
  7. gni/
  8. include/
  9. infra/
  10. samples/
  11. scripts/
  12. src/
  13. third_party/
  14. tools/
  15. util/
  16. .clang-format
  17. .gitattributes
  18. .gitignore
  19. .gn
  20. .style.yapf
  21. additional_readme_paths.json
  22. adjust-angle-include-paths-rule
  23. adjust-angle-include-paths.sh
  24. ANGLE.plist
  25. AUTHORS
  26. BUILD.gn
  27. ChangeLog
  28. changes.diff
  29. CMakeLists.txt
  30. codereview.settings
  31. Compiler.cmake
  32. CONTRIBUTORS
  33. DEPS
  34. dotfile_settings.gni
  35. GLESv2.cmake
  36. LICENSE
  37. Makefile
  38. OWNERS
  39. PlatformFTW.cmake
  40. PlatformGTK.cmake
  41. PlatformPlayStation.cmake
  42. PlatformWin.cmake
  43. PlatformWPE.cmake
  44. PRESUBMIT.py
  45. README.chromium
  46. README.md
  47. update-angle.sh
  48. WATCHLISTS
Source/ThirdParty/ANGLE/README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkan
OpenGL ES 2.0completecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletein progress
OpenGL ES 3.1in progresscompletecompletein progress
OpenGL ES 3.2plannedplannedplanned

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkan
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcomplete
Chrome OScompleteplanned
Androidcompletecomplete
Fuchsiain progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing