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/*
* Copyright (C) 2011-2017 Apple Inc. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CSSFilter.h"
#include "FEColorMatrix.h"
#include "FEComponentTransfer.h"
#include "FEDropShadow.h"
#include "FEGaussianBlur.h"
#include "FEMerge.h"
#include "FilterOperations.h"
#include "GraphicsContext.h"
#include "LengthFunctions.h"
#include "Logging.h"
#include "ReferencedSVGResources.h"
#include "RenderElement.h"
#include "SVGFilter.h"
#include "SVGFilterBuilder.h"
#include "SVGFilterElement.h"
#include "SourceGraphic.h"
#if USE(DIRECT2D)
#include <d2d1.h>
#endif
namespace WebCore {
RefPtr<CSSFilter> CSSFilter::create(const FilterOperations& operations, RenderingMode renderingMode, float scaleFactor)
{
bool hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
bool hasFilterThatShouldBeRestrictedBySecurityOrigin = operations.hasFilterThatShouldBeRestrictedBySecurityOrigin();
return adoptRef(*new CSSFilter(renderingMode, scaleFactor, hasFilterThatMovesPixels, hasFilterThatShouldBeRestrictedBySecurityOrigin));
}
CSSFilter::CSSFilter(RenderingMode renderingMode, float scaleFactor, bool hasFilterThatMovesPixels, bool hasFilterThatShouldBeRestrictedBySecurityOrigin)
: Filter(Filter::Type::CSSFilter, renderingMode, FloatSize { scaleFactor, scaleFactor })
, m_hasFilterThatMovesPixels(hasFilterThatMovesPixels)
, m_hasFilterThatShouldBeRestrictedBySecurityOrigin(hasFilterThatShouldBeRestrictedBySecurityOrigin)
{
}
static RefPtr<FilterEffect> createBlurEffect(const BlurFilterOperation& blurOperation, FilterConsumer consumer)
{
float stdDeviation = floatValueForLength(blurOperation.stdDeviation(), 0);
return FEGaussianBlur::create(stdDeviation, stdDeviation, consumer == FilterConsumer::FilterProperty ? EdgeModeType::None : EdgeModeType::Duplicate);
}
static RefPtr<FilterEffect> createBrightnessEffect(const BasicComponentTransferFilterOperation& componentTransferOperation)
{
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
transferFunction.slope = narrowPrecisionToFloat(componentTransferOperation.amount());
transferFunction.intercept = 0;
ComponentTransferFunction nullFunction;
return FEComponentTransfer::create(transferFunction, transferFunction, transferFunction, nullFunction);
}
static RefPtr<FilterEffect> createContrastEffect(const BasicComponentTransferFilterOperation& componentTransferOperation)
{
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
float amount = narrowPrecisionToFloat(componentTransferOperation.amount());
transferFunction.slope = amount;
transferFunction.intercept = -0.5 * amount + 0.5;
ComponentTransferFunction nullFunction;
return FEComponentTransfer::create(transferFunction, transferFunction, transferFunction, nullFunction);
}
static RefPtr<FilterEffect> createDropShadowEffect(const DropShadowFilterOperation& dropShadowOperation)
{
float std = dropShadowOperation.stdDeviation();
return FEDropShadow::create(std, std, dropShadowOperation.x(), dropShadowOperation.y(), dropShadowOperation.color(), 1);
}
static RefPtr<FilterEffect> createGrayScaleEffect(const BasicColorMatrixFilterOperation& colorMatrixOperation)
{
double oneMinusAmount = clampTo(1 - colorMatrixOperation.amount(), 0.0, 1.0);
// See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
// for information on parameters.
Vector<float> inputParameters {
narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount),
narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount),
narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount),
0,
0,
narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount),
narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount),
narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount),
0,
0,
narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount),
narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount),
narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount),
0,
0,
0,
0,
0,
1,
0,
};
return FEColorMatrix::create(FECOLORMATRIX_TYPE_MATRIX, WTFMove(inputParameters));
}
static RefPtr<FilterEffect> createHueRotateEffect(const BasicColorMatrixFilterOperation& colorMatrixOperation)
{
Vector<float> inputParameters { narrowPrecisionToFloat(colorMatrixOperation.amount()) };
return FEColorMatrix::create(FECOLORMATRIX_TYPE_HUEROTATE, WTFMove(inputParameters));
}
static RefPtr<FilterEffect> createInvertEffect(const BasicComponentTransferFilterOperation& componentTransferOperation)
{
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
float amount = narrowPrecisionToFloat(componentTransferOperation.amount());
transferFunction.slope = 1 - 2 * amount;
transferFunction.intercept = amount;
ComponentTransferFunction nullFunction;
return FEComponentTransfer::create(transferFunction, transferFunction, transferFunction, nullFunction);
}
static RefPtr<FilterEffect> createOpacityEffect(const BasicComponentTransferFilterOperation& componentTransferOperation)
{
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
float amount = narrowPrecisionToFloat(componentTransferOperation.amount());
transferFunction.slope = amount;
transferFunction.intercept = 0;
ComponentTransferFunction nullFunction;
return FEComponentTransfer::create(nullFunction, nullFunction, nullFunction, transferFunction);
}
static RefPtr<FilterEffect> createSaturateEffect(const BasicColorMatrixFilterOperation& colorMatrixOperation)
{
Vector<float> inputParameters { narrowPrecisionToFloat(colorMatrixOperation.amount()) };
return FEColorMatrix::create(FECOLORMATRIX_TYPE_SATURATE, WTFMove(inputParameters));
}
static RefPtr<FilterEffect> createSepiaEffect(const BasicColorMatrixFilterOperation& colorMatrixOperation)
{
double oneMinusAmount = clampTo(1 - colorMatrixOperation.amount(), 0.0, 1.0);
// See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
// for information on parameters.
Vector<float> inputParameters {
narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount),
narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount),
narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount),
0,
0,
narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount),
narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount),
narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount),
0,
0,
narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount),
narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount),
narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount),
0,
0,
0,
0,
0,
1,
0,
};
return FEColorMatrix::create(FECOLORMATRIX_TYPE_MATRIX, WTFMove(inputParameters));
}
static RefPtr<SVGFilter> createSVGFilter(CSSFilter& filter, const ReferenceFilterOperation& filterOperation, RenderElement& renderer, FilterEffect& previousEffect)
{
auto& referencedSVGResources = renderer.ensureReferencedSVGResources();
auto* filterElement = referencedSVGResources.referencedFilterElement(renderer.document(), filterOperation);
if (!filterElement) {
LOG_WITH_STREAM(Filters, stream << " buildReferenceFilter: failed to find filter renderer, adding pending resource " << filterOperation.fragment());
// Although we did not find the referenced filter, it might exist later in the document.
// FIXME: This skips anonymous RenderObjects. <https://webkit.org/b/131085>
// FIXME: Unclear if this does anything.
return nullptr;
}
SVGFilterBuilder builder;
return SVGFilter::create(*filterElement, builder, filter.renderingMode(), filter.filterScale(), filter.sourceImageRect(), filter.filterRegion(), previousEffect);
}
static void setupLastEffectProperties(FilterEffect& effect, FilterConsumer consumer)
{
// Unlike SVG Filters and CSSFilterImages, filter functions on the filter
// property applied here should not clip to their primitive subregions.
effect.setClipsToBounds(consumer == FilterConsumer::FilterFunction);
effect.setOperatingColorSpace(DestinationColorSpace::SRGB());
}
bool CSSFilter::buildFilterFunctions(RenderElement& renderer, const FilterOperations& operations, FilterConsumer consumer)
{
m_functions.clear();
m_outsets = { };
RefPtr<FilterEffect> previousEffect = SourceGraphic::create();
RefPtr<SVGFilter> filter;
for (auto& operation : operations.operations()) {
RefPtr<FilterEffect> effect;
switch (operation->type()) {
case FilterOperation::APPLE_INVERT_LIGHTNESS:
ASSERT_NOT_REACHED(); // APPLE_INVERT_LIGHTNESS is only used in -apple-color-filter.
break;
case FilterOperation::BLUR:
effect = createBlurEffect(downcast<BlurFilterOperation>(*operation), consumer);
break;
case FilterOperation::BRIGHTNESS:
effect = createBrightnessEffect(downcast<BasicComponentTransferFilterOperation>(*operation));
break;
case FilterOperation::CONTRAST:
effect = createContrastEffect(downcast<BasicComponentTransferFilterOperation>(*operation));
break;
case FilterOperation::DROP_SHADOW:
effect = createDropShadowEffect(downcast<DropShadowFilterOperation>(*operation));
break;
case FilterOperation::GRAYSCALE:
effect = createGrayScaleEffect(downcast<BasicColorMatrixFilterOperation>(*operation));
break;
case FilterOperation::HUE_ROTATE:
effect = createHueRotateEffect(downcast<BasicColorMatrixFilterOperation>(*operation));
break;
case FilterOperation::INVERT:
effect = createInvertEffect(downcast<BasicComponentTransferFilterOperation>(*operation));
break;
case FilterOperation::OPACITY:
effect = createOpacityEffect(downcast<BasicComponentTransferFilterOperation>(*operation));
break;
case FilterOperation::SATURATE:
effect = createSaturateEffect(downcast<BasicColorMatrixFilterOperation>(*operation));
break;
case FilterOperation::SEPIA:
effect = createSepiaEffect(downcast<BasicColorMatrixFilterOperation>(*operation));
break;
case FilterOperation::REFERENCE:
filter = createSVGFilter(*this, downcast<ReferenceFilterOperation>(*operation), renderer, *previousEffect);
effect = nullptr;
break;
default:
break;
}
if ((filter || effect) && m_functions.isEmpty()) {
ASSERT(previousEffect->filterType() == FilterEffect::Type::SourceGraphic);
m_functions.append({ *previousEffect });
}
if (filter) {
effect = filter->lastEffect();
setupLastEffectProperties(*effect, consumer);
m_functions.append(filter.releaseNonNull());
previousEffect = WTFMove(effect);
continue;
}
if (effect) {
setupLastEffectProperties(*effect, consumer);
effect->inputEffects() = { WTFMove(previousEffect) };
m_functions.append({ *effect });
previousEffect = WTFMove(effect);
}
}
// If we didn't make any effects, tell our caller we are not valid.
if (m_functions.isEmpty())
return false;
m_functions.shrinkToFit();
#if USE(CORE_IMAGE)
if (!supportsCoreImageRendering())
setRenderingMode(RenderingMode::Unaccelerated);
#endif
return true;
}
GraphicsContext* CSSFilter::inputContext()
{
return sourceImage() ? &sourceImage()->context() : nullptr;
}
bool CSSFilter::updateBackingStoreRect(const FloatRect& filterRect)
{
if (filterRect.isEmpty() || ImageBuffer::sizeNeedsClamping(filterRect.size()))
return false;
if (filterRect == sourceImageRect())
return false;
setSourceImageRect(filterRect);
return true;
}
void CSSFilter::allocateBackingStoreIfNeeded(const GraphicsContext& targetContext)
{
// At this point the effect chain has been built, and the
// source image sizes set. We just need to attach the graphic
// buffer if we have not yet done so.
if (m_graphicsBufferAttached)
return;
auto logicalSize = sourceImageRect().size();
if (!sourceImage() || sourceImage()->logicalSize() != logicalSize) {
#if USE(DIRECT2D)
setSourceImage(ImageBuffer::create(logicalSize, renderingMode(), &targetContext, 1, DestinationColorSpace::SRGB(), PixelFormat::BGRA8));
#else
UNUSED_PARAM(targetContext);
setSourceImage(ImageBuffer::create(logicalSize, renderingMode(), 1, DestinationColorSpace::SRGB(), PixelFormat::BGRA8));
#endif
if (auto context = inputContext())
context->scale(filterScale());
}
m_graphicsBufferAttached = true;
}
RefPtr<FilterEffect> CSSFilter::lastEffect()
{
if (m_functions.isEmpty())
return nullptr;
auto& function = m_functions.last();
if (function->isSVGFilter())
return downcast<SVGFilter>(function.ptr())->lastEffect();
return downcast<FilterEffect>(function.ptr());
}
#if USE(CORE_IMAGE)
bool CSSFilter::supportsCoreImageRendering() const
{
if (renderingMode() == RenderingMode::Unaccelerated)
return false;
for (auto& function : m_functions) {
if (!function->supportsCoreImageRendering())
return false;
}
return true;
}
#endif
void CSSFilter::determineFilterPrimitiveSubregion()
{
auto effect = lastEffect();
effect->determineFilterPrimitiveSubregion(*this);
FloatRect subRegion = effect->maxEffectRect();
// At least one FilterEffect has a too big image size, recalculate the effect sizes with new scale factors.
FloatSize filterScale { 1, 1 };
if (ImageBuffer::sizeNeedsClamping(subRegion.size(), filterScale)) {
setFilterScale(filterScale);
effect->determineFilterPrimitiveSubregion(*this);
}
}
void CSSFilter::clearIntermediateResults()
{
for (auto& function : m_functions)
function->clearResult();
}
bool CSSFilter::apply()
{
for (auto& function : m_functions) {
if (!function->apply(*this))
return false;
}
lastEffect()->transformResultColorSpace(DestinationColorSpace::SRGB());
return true;
}
LayoutRect CSSFilter::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
{
// The result of this function is the area in the "filterBoxRect" that needs to be repainted, so that we fully cover the "dirtyRect".
auto rectForRepaint = dirtyRect;
if (hasFilterThatMovesPixels())
rectForRepaint += outsets();
rectForRepaint.intersect(filterBoxRect);
return rectForRepaint;
}
ImageBuffer* CSSFilter::output()
{
if (auto result = lastEffect()->filterImage())
return result->imageBuffer();
return nullptr;
}
void CSSFilter::setSourceImageRect(const FloatRect& sourceImageRect)
{
auto scaledSourceImageRect = sourceImageRect;
scaledSourceImageRect.scale(filterScale());
Filter::setFilterRegion(sourceImageRect);
Filter::setSourceImageRect(scaledSourceImageRect);
for (auto& function : m_functions) {
if (function->isSVGFilter()) {
downcast<SVGFilter>(function.ptr())->setFilterRegion(sourceImageRect);
downcast<SVGFilter>(function.ptr())->setSourceImageRect(scaledSourceImageRect);
}
}
m_graphicsBufferAttached = false;
}
IntRect CSSFilter::outputRect()
{
auto effect = lastEffect();
if (auto result = effect->filterImage())
return result->absoluteImageRect() - IntPoint(filterRegion().location());
return { };
}
IntOutsets CSSFilter::outsets() const
{
if (!m_hasFilterThatMovesPixels)
return { };
if (!m_outsets.isZero())
return m_outsets;
for (auto& function : m_functions)
m_outsets += function->outsets();
return m_outsets;
}
} // namespace WebCore