| description( |
| "This tests that float32 arrays work in the DFG." |
| ); |
| |
| function getter1(a, b) { |
| return a[b]; |
| } |
| |
| function setter1(a, b, c) { |
| a[b] = c; |
| } |
| |
| function getter2(a, b) { |
| a = a.f; |
| return a[b]; |
| } |
| |
| function setter2(a, b, c) { |
| a = a.f; |
| a[b] = c; |
| } |
| |
| function getter3(a, b) { |
| a = a.f; |
| b = b.f; |
| return a[b]; |
| } |
| |
| function setter3(a, b, c) { |
| a = a.f; |
| b = b.f; |
| c = c.f; |
| a[b] = c; |
| } |
| |
| function getter4(p, a, b) { |
| var x = a.f; |
| var y = b.f; |
| if (p) { |
| return x[y]; |
| } else { |
| return x[y + 1]; |
| } |
| } |
| |
| function setter4(p, a, b, c) { |
| var x = a.f; |
| var y = b.f; |
| var z = c.f; |
| if (p) { |
| x[y] = z; |
| } else { |
| x[y + 1] = z; |
| } |
| } |
| |
| var True = true; |
| var Empty = ""; |
| |
| var getters = [ |
| getter1, |
| function(a, b) { a = {f:a}; return eval(Empty + "getter2(a, b)"); }, |
| function(a, b) { a = {f:a}; b = {f:b}; return eval(Empty + "getter3(a, b)"); }, |
| function(a, b) { a = {f:a}; b = {f:b}; return eval(Empty + "getter4(True, a, b)"); } |
| ]; |
| var setters = [ |
| setter1, |
| function(a, b, c) { a = {f:a}; return eval(Empty + "setter2(a, b, c)"); }, |
| function(a, b, c) { a = {f:a}; b = {f:b}; c = {f:c}; return eval(Empty + "setter3(a, b, c)"); }, |
| function(a, b, c) { a = {f:a}; b = {f:b}; c = {f:c}; return eval(Empty + "setter4(True, a, b, c)"); } |
| ]; |
| |
| function safeGetter(a, b) { |
| return eval("a[\"\" + " + b + "]"); |
| } |
| |
| function safeSetter(a, b, c) { |
| return eval("a[\"\" + " + b + "] = c"); |
| } |
| |
| for (var si = 0; si < setters.length; ++si) { |
| var array = new Float32Array(101); |
| var checkArray = new Float32Array(101); |
| var indexOffset = 0; |
| var valueOffset = 0; |
| |
| var getter = getters[gi]; |
| var setter = setters[si]; |
| |
| for (var i = 0; i < 1000; ++i) { |
| if (i == 300) |
| valueOffset = 1000.5; |
| if (i == 600) { |
| array = []; |
| checkArray = []; |
| } |
| if (i == 700) |
| indexOffset = 0.4; |
| |
| var a = array; |
| var checkA = checkArray; |
| var b = (i % 100) + indexOffset; |
| var c = i + valueOffset; |
| |
| setter(a, b, c); |
| safeSetter(checkA, b, c); |
| shouldBe("safeGetter(a, " + b + ", " + c + ")", "" + safeGetter(checkA, b, c)); |
| } |
| } |
| |
| for (var gi = 0; gi < getters.length; ++gi) { |
| var array = new Float32Array(101); |
| var indexOffset = 0; |
| var valueOffset = 0; |
| |
| var getter = getters[gi]; |
| var setter = setters[si]; |
| |
| for (var i = 0; i < 1000; ++i) { |
| if (i == 300) |
| valueOffset = 1000.5; |
| if (i == 600) |
| array = []; |
| if (i == 700) |
| indexOffset = 0.4; |
| |
| var a = array; |
| var b = (i % 100) + indexOffset; |
| var c = i + valueOffset; |
| |
| safeSetter(a, b, c); |
| shouldBe("getter(a, " + b + ", " + c + ")", "" + safeGetter(a, b, c)); |
| } |
| } |