VMTraps has some races
https://bugs.webkit.org/show_bug.cgi?id=173941

Reviewed by Michael Saboff.

Source/JavaScriptCore:

This patch refactors much of the VMTraps API.

On the message sending side:

1) No longer uses the Yarr JIT check to determine if we are in
RegExp code. That was unsound because RegExp JIT code can be run
on compilation threads.  Instead it looks at the current frame's
code block slot and checks if it is valid, which is the same as
what it did for JIT code previously.

2) Only have one signal sender thread, previously, there could be
many at once, which caused some data races. Additionally, the
signal sender thread is an automatic thread so it will deallocate
itself when not in use.

On the VMTraps breakpoint side:

1) We now have a true mapping of if we hit a breakpoint instead of
a JIT assertion. So the exception handler won't eat JIT assertions
anymore.

2) It jettisons all CodeBlocks that have VMTraps breakpoints on
them instead of every CodeBlock on the stack. This both prevents
us from hitting stale VMTraps breakpoints and also doesn't OSR
codeblocks that otherwise don't need to be jettisoned.

3) The old exception handler could theoretically fail for a couple
of reasons then resume execution with a clobbered instruction
set. This patch will kill the program if the exception handler
would fail.

This patch also refactors some of the jsc.cpp functions to take the
CommandLine options object instead of individual options. Also, there
is a new command line option that makes exceptions due to watchdog
timeouts an acceptable result.

* API/tests/testapi.c:
(main):
* bytecode/CodeBlock.cpp:
(JSC::CodeBlock::installVMTrapBreakpoints):
* dfg/DFGCommonData.cpp:
(JSC::DFG::pcCodeBlockMap):
(JSC::DFG::CommonData::invalidate):
(JSC::DFG::CommonData::~CommonData):
(JSC::DFG::CommonData::installVMTrapBreakpoints):
(JSC::DFG::codeBlockForVMTrapPC):
* dfg/DFGCommonData.h:
* jsc.cpp:
(functionDollarAgentStart):
(checkUncaughtException):
(checkException):
(runWithOptions):
(printUsageStatement):
(CommandLine::parseArguments):
(jscmain):
(runWithScripts): Deleted.
* runtime/JSLock.cpp:
(JSC::JSLock::didAcquireLock):
* runtime/VMTraps.cpp:
(JSC::sanitizedTopCallFrame):
(JSC::VMTraps::tryInstallTrapBreakpoints):
(JSC::VMTraps::willDestroyVM):
(JSC::VMTraps::fireTrap):
(JSC::VMTraps::handleTraps):
(JSC::VMTraps::VMTraps):
(JSC::VMTraps::~VMTraps):
(JSC::findActiveVMAndStackBounds): Deleted.
(JSC::installSignalHandler): Deleted.
(JSC::VMTraps::addSignalSender): Deleted.
(JSC::VMTraps::removeSignalSender): Deleted.
(JSC::VMTraps::SignalSender::willDestroyVM): Deleted.
(JSC::VMTraps::SignalSender::send): Deleted.
* runtime/VMTraps.h:
(JSC::VMTraps::~VMTraps): Deleted.
(JSC::VMTraps::SignalSender::SignalSender): Deleted.

Tools:

Add new testing mode for testing the Watchdog with our stress
tests.

* Scripts/run-jsc-stress-tests:

git-svn-id: http://svn.webkit.org/repository/webkit/trunk@218936 268f45cc-cd09-0410-ab3c-d52691b4dbfc
11 files changed
tree: d78207487566e3139a7d8f2a873f042b10b71e0d
  1. Examples/
  2. JSTests/
  3. LayoutTests/
  4. ManualTests/
  5. PerformanceTests/
  6. Source/
  7. Tools/
  8. WebKit.xcworkspace/
  9. WebKitLibraries/
  10. Websites/
  11. .dir-locals.el
  12. .gitattributes
  13. .gitignore
  14. ChangeLog
  15. ChangeLog-2012-05-22
  16. CMakeLists.txt
  17. Makefile
  18. Makefile.shared
  19. ReadMe.md
ReadMe.md

WebKit

WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, iBooks, and many other applications.

Feature Status

Visit WebKit Feature Status page to see which Web API has been implemented, in development, or under consideration.

Trying the Latest

Downloading Safari Technology Preview to test the latest version of WebKit.

Reporting Bugs

  1. Search WebKit Bugzilla to see if there is an existing report for the bug you've encountered.
  2. Create a Bugzilla account to to report bugs (and to comment on them) if you haven't done so already.
  3. File a bug in accordance with our guidelines.

Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.

Getting the Code

On Windows, follow the instructions on our website.

Cloning the Git SVN Repository

Run the following command to clone WebKit's Git SVN repository:

git clone git://git.webkit.org/WebKit.git WebKit

If you want to be able to commit changes to the repository, or just want to check out branches that aren’t contained in WebKit.git, you will need track WebKit's Subversion repository. You can run the following command to configure this and other options of the new Git clone for WebKit development.

Tools/Scripts/webkit-patch setup-git-clone

For information about this, and other aspects of using Git with WebKit, read the wiki page.

Checking out the Subversion Repository

Run the following command to check out WebKit's subversion repository:

svn checkout https://svn.webkit.org/repository/webkit/trunk WebKit

Building WebKit

Building Mac Port

Install Xcode and its command line tools if you haven't done so already:

  1. Install Xcode Get Xcode from https://developer.apple.com/downloads. To build WebKit for OS X, Xcode 5.1.1 or later is required. To build WebKit for iOS Simulator, Xcode 7 or later is required.
  2. Install the Xcode Command Line Tools In Terminal, run the command: xcode-select --install

Run the following command to build a debug build with debugging symbols and assertions:

Tools/Scripts/build-webkit --debug

For performance testing, and other purposes, use --release instead.

Using Xcode

You can open WebKit.xcworkspace to build and debug WebKit within WebKit.

If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select “Custom”, “Relative to Workspace”, and enter WebKitBuild for both Products and Intermediates.

Building iOS Port

The first time after you install a new Xcode, you will need to run the following command to enable Xcode to build command line tools for iOS Simulator:

 sudo Tools/Scripts/configure-xcode-for-ios-development

Without this step, you will see the error message: “target specifies product type ‘com.apple.product-type.tool’, but there’s no such product type for the ‘iphonesimulator’ platform.” when building target JSCLLIntOffsetsExtractor of project JavaScriptCore.

Run the following command to build a debug build with debugging symbols and assertions for iOS:

Tools/Scripts/build-webkit --debug --ios-simulator.

Building GTK+ Port

Install the dependencies by running the following command:

Tools/gtk/install-dependencies

Then run the following command to build additional dependencies:

Tools/Scripts/update-webkitgtk-libs

Run the following command to build WebKit with debugging symbols for GTK+ port:

Tools/Scripts/build-webkit --debug --gtk

Note that the procedure for building a release tarball is different. For more information, see the wiki page.

Building Windows Port

For building WebKit on Windows, see the wiki page.

Running WebKit

With Safari and Other macOS Applications

Run the following command to launch Safari with your local build of WebKit:

Tools/Scripts/run-safari --debug

The run-safari script sets the DYLD_FRAMEWORK_PATH environment variable to point to your build products, and then launches /Applications/Safari.app. DYLD_FRAMEWORK_PATH tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks.

To run other applications with your local build of WebKit, run the following command:

Tools/Scripts/run-webkit-app <application-path>

iOS Simulator

Run the following command to launch iOS simulator with your local build of WebKit:

run-safari --debug --ios-simulator

In both cases, if you have built release builds instead, use --release instead of --debug.

Contribute

Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.