commit | c1e355fb37e4a97c63cf54b0388e62d71b8abcc6 | [log] [tgz] |
---|---|---|
author | andresg_22@apple.com <andresg_22@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc> | Sat Jan 22 18:17:10 2022 +0000 |
committer | andresg_22@apple.com <andresg_22@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc> | Sat Jan 22 18:17:10 2022 +0000 |
tree | 0b666239052d4599d0ad6a00bf50ef403e0c0d58 | |
parent | 8981ddc9de50028dd2eaef2a0583ac93a9b77938 [diff] |
Create ancestry of isolated objects instead of generating the entire subtree for an ancestor. https://bugs.webkit.org/show_bug.cgi?id=235389 <rdar://problem/87803473> Reviewed by Chris Fleizach. AXIsolatedTree::updateChildren may be called for an AXObject that has no corresponding IsolatedObject. That is the case of empty canvas and some empty div elements. In those cases we were generating the subtree of the first available ancestor in the isolated tre. This can be expensive because in some cases the immediate exisiting ancestor was the webarea, causing the re-generation of the entire isolated tree. With this patch, only the IsolatedObjects that are missing in the isolated tree are added to the tree. * accessibility/isolatedtree/AXIsolatedTree.cpp: (WebCore::AXIsolatedTree::nodeChangeForObject): (WebCore::AXIsolatedTree::queueChanges): The above two methods are added to avoid coude duplication and to be able to decouple the creation of new isolated objects from the addition of those objects to the isolated tree. (WebCore::AXIsolatedTree::createSubtree): (WebCore::AXIsolatedTree::updateChildren): * accessibility/isolatedtree/AXIsolatedTree.h: git-svn-id: http://svn.webkit.org/repository/webkit/trunk@288405 268f45cc-cd09-0410-ab3c-d52691b4dbfc
WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, iBooks, and many other applications.
Visit WebKit Feature Status page to see which Web API has been implemented, in development, or under consideration.
On macOS, download Safari Technology Preview to test the latest version of WebKit. On Linux, download Epiphany Technology Preview. On Windows, you'll have to build it yourself.
Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.
On Windows, follow the instructions on our website.
Run the following command to clone WebKit's Git SVN repository:
git clone git@github.com:WebKit/WebKit.git WebKit
or
git clone https://github.com/WebKit/WebKit.git WebKit
If you want to be able to track Subversion revision from your git checkout, you can run the following command to do so:
Tools/Scripts/git-webkit setup-git-svn
For information about this, and other aspects of using Git with WebKit, read the wiki page.
If you don‘t want to use Git, run the following command to check out WebKit’s Subversion repository:
svn checkout https://svn.webkit.org/repository/webkit/trunk WebKit
Install Xcode and its command line tools if you haven't done so already:
xcode-select --install
Run the following command to build a debug build with debugging symbols and assertions:
Tools/Scripts/build-webkit --debug
For performance testing, and other purposes, use --release
instead.
You can open WebKit.xcworkspace
to build and debug WebKit within Xcode.
If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild
directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select “Custom”, “Relative to Workspace”, and enter WebKitBuild
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iOS, tvOS and watchOS are all considered embedded builds. The first time after you install a new Xcode, you will need to run:
sudo Tools/Scripts/configure-xcode-for-embedded-development
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” when building target JSCLLIntOffsetsExtractor
of project JavaScriptCore
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Run the following command to build a debug build with debugging symbols and assertions for embedded simulators:
Tools/Scripts/build-webkit --debug --<platform>-simulator
or embedded devices:
Tools/Scripts/build-webkit --debug --<platform>-device
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, tvos
or watchos
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cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ninja sudo ninja install
For development builds:
Tools/gtk/install-dependencies Tools/Scripts/update-webkitgtk-libs Tools/Scripts/build-webkit --gtk --debug
For more information on building WebKitGTK+, see the wiki page.
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cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ninja sudo ninja install
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Tools/wpe/install-dependencies Tools/Scripts/update-webkitwpe-libs Tools/Scripts/build-webkit --wpe --debug
For building WebKit on Windows, see the wiki page.
Run the following command to launch Safari with your local build of WebKit:
Tools/Scripts/run-safari --debug
The run-safari
script sets the DYLD_FRAMEWORK_PATH
environment variable to point to your build products, and then launches /Applications/Safari.app
. DYLD_FRAMEWORK_PATH
tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks
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To run other applications with your local build of WebKit, run the following command:
Tools/Scripts/run-webkit-app <application-path>
Run the following command to launch iOS simulator with your local build of WebKit:
run-safari --debug --ios-simulator
In both cases, if you have built release builds instead, use --release
instead of --debug
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If you have a development build, you can use the run-minibrowser script, e.g.:
run-minibrowser --debug --wpe
Pass one of --gtk
, --jsc-only
, or --wpe
to indicate the port to use.
Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.