| /* |
| * Copyright (C) 2012 Google, Inc. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGEllipse.h" |
| |
| #include "SVGCircleElement.h" |
| #include "SVGEllipseElement.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGEllipse); |
| |
| RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement& element, RenderStyle&& style) |
| : RenderSVGShape(element, WTFMove(style)) |
| , m_usePathFallback(false) |
| { |
| } |
| |
| RenderSVGEllipse::~RenderSVGEllipse() = default; |
| |
| void RenderSVGEllipse::updateShapeFromElement() |
| { |
| // Before creating a new object we need to clear the cached bounding box |
| // to avoid using garbage. |
| m_fillBoundingBox = FloatRect(); |
| m_strokeBoundingBox = FloatRect(); |
| m_center = FloatPoint(); |
| m_radii = FloatSize(); |
| |
| calculateRadiiAndCenter(); |
| |
| // Spec: "A negative value is illegal. A value of zero disables rendering of the element." |
| if (m_radii.isEmpty()) |
| return; |
| |
| if (hasNonScalingStroke()) { |
| // Fallback to RenderSVGShape if shape has a non-scaling stroke. |
| RenderSVGShape::updateShapeFromElement(); |
| m_usePathFallback = true; |
| return; |
| } |
| |
| m_usePathFallback = false; |
| |
| m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height()); |
| m_strokeBoundingBox = m_fillBoundingBox; |
| if (style().svgStyle().hasStroke()) |
| m_strokeBoundingBox.inflate(strokeWidth() / 2); |
| } |
| |
| void RenderSVGEllipse::calculateRadiiAndCenter() |
| { |
| SVGLengthContext lengthContext(&graphicsElement()); |
| m_center = FloatPoint( |
| lengthContext.valueForLength(style().svgStyle().cx(), SVGLengthMode::Width), |
| lengthContext.valueForLength(style().svgStyle().cy(), SVGLengthMode::Height)); |
| if (is<SVGCircleElement>(graphicsElement())) { |
| float radius = lengthContext.valueForLength(style().svgStyle().r()); |
| m_radii = FloatSize(radius, radius); |
| return; |
| } |
| |
| ASSERT(is<SVGEllipseElement>(graphicsElement())); |
| |
| Length rx = style().svgStyle().rx(); |
| Length ry = style().svgStyle().ry(); |
| m_radii = FloatSize( |
| lengthContext.valueForLength(rx.isAuto() ? ry : rx, SVGLengthMode::Width), |
| lengthContext.valueForLength(ry.isAuto() ? rx : ry, SVGLengthMode::Height)); |
| } |
| |
| void RenderSVGEllipse::fillShape(GraphicsContext& context) const |
| { |
| if (m_usePathFallback) { |
| RenderSVGShape::fillShape(context); |
| return; |
| } |
| context.fillEllipse(m_fillBoundingBox); |
| } |
| |
| void RenderSVGEllipse::strokeShape(GraphicsContext& context) const |
| { |
| if (!style().hasVisibleStroke()) |
| return; |
| if (m_usePathFallback) { |
| RenderSVGShape::strokeShape(context); |
| return; |
| } |
| context.strokeEllipse(m_fillBoundingBox); |
| } |
| |
| bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace) |
| { |
| // The optimized contains code below does not support non-smooth strokes so we need |
| // to fall back to RenderSVGShape::shapeDependentStrokeContains in these cases. |
| if (m_usePathFallback || !hasSmoothStroke()) { |
| if (!hasPath()) |
| RenderSVGShape::updateShapeFromElement(); |
| return RenderSVGShape::shapeDependentStrokeContains(point, pointCoordinateSpace); |
| } |
| |
| float halfStrokeWidth = strokeWidth() / 2; |
| FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y()); |
| |
| // This works by checking if the point satisfies the ellipse equation, |
| // (x/rX)^2 + (y/rY)^2 <= 1, for the outer but not the inner stroke. |
| float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth); |
| float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth); |
| if (xrXOuter * xrXOuter + yrYOuter * yrYOuter > 1.0) |
| return false; |
| |
| float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth); |
| float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth); |
| return xrXInner * xrXInner + yrYInner * yrYInner >= 1.0; |
| } |
| |
| bool RenderSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const |
| { |
| if (m_usePathFallback) |
| return RenderSVGShape::shapeDependentFillContains(point, fillRule); |
| |
| FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y()); |
| |
| // This works by checking if the point satisfies the ellipse equation. |
| // (x/rX)^2 + (y/rY)^2 <= 1 |
| float xrX = center.x() / m_radii.width(); |
| float yrY = center.y() / m_radii.height(); |
| return xrX * xrX + yrY * yrY <= 1.0; |
| } |
| |
| bool RenderSVGEllipse::isRenderingDisabled() const |
| { |
| // A radius of zero disables rendering of the element, and results in an empty bounding box. |
| return m_fillBoundingBox.isEmpty(); |
| } |
| |
| } |