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/*
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MEDIA_SCTP_SCTPTRANSPORTINTERNAL_H_
#define MEDIA_SCTP_SCTPTRANSPORTINTERNAL_H_
// TODO(deadbeef): Move SCTP code out of media/, and make it not depend on
// anything in media/.
#include <memory>
#include <string>
#include <vector>
#include "rtc_base/copyonwritebuffer.h"
#include "rtc_base/thread.h"
// For SendDataParams/ReceiveDataParams.
// TODO(deadbeef): Use something else for SCTP. It's confusing that we use an
// SSRC field for SID.
#include "media/base/mediachannel.h"
#include "p2p/base/packettransportinternal.h"
namespace cricket {
// The number of outgoing streams that we'll negotiate. Since stream IDs (SIDs)
// are 0-based, the highest usable SID is 1023.
//
// It's recommended to use the maximum of 65535 in:
// https://tools.ietf.org/html/draft-ietf-rtcweb-data-channel-13#section-6.2
// However, we use 1024 in order to save memory. usrsctp allocates 104 bytes
// for each pair of incoming/outgoing streams (on a 64-bit system), so 65535
// streams would waste ~6MB.
//
// Note: "max" and "min" here are inclusive.
constexpr uint16_t kMaxSctpStreams = 1024;
constexpr uint16_t kMaxSctpSid = kMaxSctpStreams - 1;
constexpr uint16_t kMinSctpSid = 0;
// This is the default SCTP port to use. It is passed along the wire and the
// connectee and connector must be using the same port. It is not related to the
// ports at the IP level. (Corresponds to: sockaddr_conn.sconn_port in
// usrsctp.h)
const int kSctpDefaultPort = 5000;
// Abstract SctpTransport interface for use internally (by PeerConnection etc.).
// Exists to allow mock/fake SctpTransports to be created.
class SctpTransportInternal {
public:
virtual ~SctpTransportInternal() {}
// Changes what underlying DTLS transport is uses. Used when switching which
// bundled transport the SctpTransport uses.
virtual void SetDtlsTransport(rtc::PacketTransportInternal* transport) = 0;
// When Start is called, connects as soon as possible; this can be called
// before DTLS completes, in which case the connection will begin when DTLS
// completes. This method can be called multiple times, though not if either
// of the ports are changed.
//
// |local_sctp_port| and |remote_sctp_port| are passed along the wire and the
// listener and connector must be using the same port. They are not related
// to the ports at the IP level. If set to -1, we default to
// kSctpDefaultPort.
//
// TODO(deadbeef): Add remote max message size as parameter to Start, once we
// start supporting it.
// TODO(deadbeef): Support calling Start with different local/remote ports
// and create a new association? Not clear if this is something we need to
// support though. See: https://github.com/w3c/webrtc-pc/issues/979
virtual bool Start(int local_sctp_port, int remote_sctp_port) = 0;
// NOTE: Initially there was a "Stop" method here, but it was never used, so
// it was removed.
// Informs SctpTransport that |sid| will start being used. Returns false if
// it is impossible to use |sid|, or if it's already in use.
// Until calling this, can't send data using |sid|.
// TODO(deadbeef): Actually implement the "returns false if |sid| can't be
// used" part. See:
// https://bugs.chromium.org/p/chromium/issues/detail?id=619849
virtual bool OpenStream(int sid) = 0;
// The inverse of OpenStream. Begins the closing procedure, which will
// eventually result in SignalClosingProcedureComplete on the side that
// initiates it, and both SignalClosingProcedureStartedRemotely and
// SignalClosingProcedureComplete on the other side.
virtual bool ResetStream(int sid) = 0;
// Send data down this channel (will be wrapped as SCTP packets then given to
// usrsctp that will then post the network interface).
// Returns true iff successful data somewhere on the send-queue/network.
// Uses |params.ssrc| as the SCTP sid.
virtual bool SendData(const SendDataParams& params,
const rtc::CopyOnWriteBuffer& payload,
SendDataResult* result = nullptr) = 0;
// Indicates when the SCTP socket is created and not blocked by congestion
// control. This changes to false when SDR_BLOCK is returned from SendData,
// and
// changes to true when SignalReadyToSendData is fired. The underlying DTLS/
// ICE channels may be unwritable while ReadyToSendData is true, because data
// can still be queued in usrsctp.
virtual bool ReadyToSendData() = 0;
sigslot::signal0<> SignalReadyToSendData;
// ReceiveDataParams includes SID, seq num, timestamp, etc. CopyOnWriteBuffer
// contains message payload.
sigslot::signal2<const ReceiveDataParams&, const rtc::CopyOnWriteBuffer&>
SignalDataReceived;
// Parameter is SID; fired when we receive an incoming stream reset on an
// open stream, indicating that the other side started the closing procedure.
// After resetting the outgoing stream, SignalClosingProcedureComplete will
// fire too.
sigslot::signal1<int> SignalClosingProcedureStartedRemotely;
// Parameter is SID; fired when closing procedure is complete (both incoming
// and outgoing streams reset).
sigslot::signal1<int> SignalClosingProcedureComplete;
// Helper for debugging.
virtual void set_debug_name_for_testing(const char* debug_name) = 0;
};
// Factory class which can be used to allow fake SctpTransports to be injected
// for testing. Or, theoretically, SctpTransportInternal implementations that
// use something other than usrsctp.
class SctpTransportInternalFactory {
public:
virtual ~SctpTransportInternalFactory() {}
// Create an SCTP transport using |channel| for the underlying transport.
virtual std::unique_ptr<SctpTransportInternal> CreateSctpTransport(
rtc::PacketTransportInternal* channel) = 0;
};
} // namespace cricket
#endif // MEDIA_SCTP_SCTPTRANSPORTINTERNAL_H_