commit | aeece1f90c285892817ae4df000b4adfd3c8fd62 | [log] [tgz] |
---|---|---|
author | justin_fan@apple.com <justin_fan@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc> | Thu Mar 14 23:04:18 2019 +0000 |
committer | justin_fan@apple.com <justin_fan@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc> | Thu Mar 14 23:04:18 2019 +0000 |
tree | 1ff2b17cc88824628560723ea408f7110d25d7f2 | |
parent | c9ec5dcc72ab2b77e5612d210b0dcddd042a761a [diff] |
[Web GPU] Updates to GPUCommandBuffer for new GPUCommandEncoder concept https://bugs.webkit.org/show_bug.cgi?id=195083 <rdar://problem/48423591> Reviewed by Dean Jackson. Fixing build error and re-introducing rolled-out changes. Source/WebCore: WebGPUCommandBuffer now represents a completed GPUCommandBuffer that can only be used in queue submits. The previous WebGPUCommandBuffer is now WebGPUCommandEncoder. Affected Web GPU tests updated to match new API. New files and symbols: * CMakeLists.txt: * DerivedSources.make: * Sources.txt: * WebCore.xcodeproj/project.pbxproj: * bindings/js/WebCoreBuiltinNames.h: Implement new WebGPUCommandBuffer, now just a DOM object carrier for a finished GPUCommandBuffer: * Modules/webgpu/WebGPUCommandBuffer.cpp: (WebCore::WebGPUCommandBuffer::create): (WebCore::WebGPUCommandBuffer::WebGPUCommandBuffer): (WebCore::WebGPUBufferCopyView::tryCreateGPUBufferCopyView const): Deleted. (WebCore::WebGPUTextureCopyView::tryCreateGPUTextureCopyView const): Deleted. (WebCore::WebGPUCommandBuffer::beginRenderPass): Deleted. (WebCore::WebGPUCommandBuffer::copyBufferToBuffer): Deleted. (WebCore::WebGPUCommandBuffer::copyBufferToTexture): Deleted. (WebCore::WebGPUCommandBuffer::copyTextureToBuffer): Deleted. (WebCore::WebGPUCommandBuffer::copyTextureToTexture): Deleted. * Modules/webgpu/WebGPUCommandBuffer.h: (WebCore::WebGPUCommandBuffer::commandBuffer): (WebCore::WebGPUCommandBuffer::commandBuffer const): Deleted. * Modules/webgpu/WebGPUCommandBuffer.idl: Rename old WebGPUCommandBuffer to WebGPUCommandEncoder: * Modules/webgpu/WebGPUCommandEncoder.cpp: Copied from Source/WebCore/Modules/webgpu/WebGPUCommandBuffer.cpp. (WebCore::WebGPUBufferCopyView::tryCreateGPUBufferCopyView const): (WebCore::WebGPUTextureCopyView::tryCreateGPUTextureCopyView const): (WebCore::WebGPUCommandEncoder::create): (WebCore::WebGPUCommandEncoder::WebGPUCommandEncoder): (WebCore::WebGPUCommandEncoder::beginRenderPass): (WebCore::WebGPUCommandEncoder::copyBufferToBuffer): (WebCore::WebGPUCommandEncoder::copyBufferToTexture): (WebCore::WebGPUCommandEncoder::copyTextureToBuffer): (WebCore::WebGPUCommandEncoder::copyTextureToTexture): (WebCore::WebGPUCommandEncoder::finish): Added. "Completes" this and invalidates it. Returns its GPUCommandBuffer, ready for submission. * Modules/webgpu/WebGPUCommandEncoder.h: Copied from Source/WebCore/Modules/webgpu/WebGPUCommandBuffer.h. * Modules/webgpu/WebGPUCommandEncoder.idl: Copied from Source/WebCore/Modules/webgpu/WebGPUCommandBuffer.idl. * Modules/webgpu/WebGPUDevice.cpp: (WebCore::WebGPUDevice::createCommandEncoder const): Renamed fom createCommandBuffer. Now returns non-nullable. (WebCore::WebGPUDevice::createCommandBuffer const): Deleted. * Modules/webgpu/WebGPUDevice.h: * Modules/webgpu/WebGPUDevice.idl: * Modules/webgpu/WebGPUProgrammablePassEncoder.cpp: (WebCore::WebGPUProgrammablePassEncoder::WebGPUProgrammablePassEncoder): (WebCore::WebGPUProgrammablePassEncoder::endPass): No longer returns the original WebGPUCommandBuffer. (WebCore::WebGPUProgrammablePassEncoder::setBindGroup const): (WebCore::WebGPUProgrammablePassEncoder::setPipeline): * Modules/webgpu/WebGPUProgrammablePassEncoder.h: * Modules/webgpu/WebGPUProgrammablePassEncoder.idl: * Modules/webgpu/WebGPUQueue.cpp: (WebCore::WebGPUQueue::submit): Replace unnecessary rvalue reference parameter. * Modules/webgpu/WebGPUQueue.h: * Modules/webgpu/WebGPUQueue.idl: * Modules/webgpu/WebGPURenderPassEncoder.cpp: (WebCore::WebGPURenderPassEncoder::create): (WebCore::WebGPURenderPassEncoder::WebGPURenderPassEncoder): (WebCore::WebGPURenderPassEncoder::setVertexBuffers): (WebCore::WebGPURenderPassEncoder::draw): (WebCore::WebGPURenderPassEncoder::passEncoder const): Now returns a pointer since it is properly backed by a RefPtr. * Modules/webgpu/WebGPURenderPassEncoder.h: * Modules/webgpu/WebGPUSwapChain.cpp: (WebCore::WebGPUSwapChain::getCurrentTexture): No longer invalidates m_currentTexture. Doh! * platform/graphics/gpu/GPUCommandBuffer.h: Missing includes for the *CopyView structs. * platform/graphics/gpu/GPUDevice.cpp: (WebCore::GPUDevice::tryCreateCommandBuffer const): Renamed from createCommandBuffer. (WebCore::GPUDevice::createCommandBuffer): Deleted. * platform/graphics/gpu/GPUDevice.h: * platform/graphics/gpu/cocoa/GPUCommandBufferMetal.mm: (WebCore::GPUCommandBuffer::tryCreate): Renamed from create. (WebCore::GPUCommandBuffer::create): Deleted. LayoutTests: Update existing Web GPU tests for GPUCommandEncoder and new GPUCommandBuffer. * webgpu/blit-commands.html: * webgpu/buffer-command-buffer-races.html: * webgpu/buffer-resource-triangles.html: * webgpu/command-buffers-expected.txt: * webgpu/command-buffers.html: * webgpu/depth-enabled-triangle-strip.html: * webgpu/js/webgpu-functions.js: (beginBasicRenderPass): * webgpu/render-command-encoding.html: * webgpu/simple-triangle-strip.html: * webgpu/texture-triangle-strip.html: * webgpu/vertex-buffer-triangle-strip.html: git-svn-id: http://svn.webkit.org/repository/webkit/trunk@242974 268f45cc-cd09-0410-ab3c-d52691b4dbfc
WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, iBooks, and many other applications.
Visit WebKit Feature Status page to see which Web API has been implemented, in development, or under consideration.
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On Windows, follow the instructions on our website.
Run the following command to clone WebKit's Git SVN repository:
git clone git://git.webkit.org/WebKit.git WebKit
or
git clone https://git.webkit.org/git/WebKit.git WebKit
If you want to be able to commit changes to the repository, or just want to check out branches that aren’t contained in WebKit.git, you will need track WebKit's Subversion repository. You can run the following command to configure this and other options of the new Git clone for WebKit development.
Tools/Scripts/webkit-patch setup-git-clone
For information about this, and other aspects of using Git with WebKit, read the wiki page.
If you don‘t want to use Git, run the following command to check out WebKit’s Subversion repository:
svn checkout https://svn.webkit.org/repository/webkit/trunk WebKit
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xcode-select --install
Run the following command to build a debug build with debugging symbols and assertions:
Tools/Scripts/build-webkit --debug
For performance testing, and other purposes, use --release
instead.
You can open WebKit.xcworkspace
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If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild
directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select “Custom”, “Relative to Workspace”, and enter WebKitBuild
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sudo Tools/Scripts/configure-xcode-for-ios-development
Without this step, you will see the error message: “target specifies product type ‘com.apple.product-type.tool’, but there’s no such product type for the ‘iphonesimulator’ platform.
” when building target JSCLLIntOffsetsExtractor
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Run the following command to build a debug build with debugging symbols and assertions for iOS:
Tools/Scripts/build-webkit --debug --ios-simulator
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cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ninja sudo ninja install
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Tools/gtk/install-dependencies Tools/Scripts/update-webkitgtk-libs Tools/Scripts/build-webkit --gtk --debug
For more information on building WebKitGTK+, see the wiki page.
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cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ninja sudo ninja install
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Tools/wpe/install-dependencies Tools/Scripts/update-webkitwpe-libs Tools/Scripts/build-webkit --wpe --debug
For building WebKit on Windows, see the wiki page.
Run the following command to launch Safari with your local build of WebKit:
Tools/Scripts/run-safari --debug
The run-safari
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To run other applications with your local build of WebKit, run the following command:
Tools/Scripts/run-webkit-app <application-path>
Run the following command to launch iOS simulator with your local build of WebKit:
run-safari --debug --ios-simulator
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If you have a development build, you can use the run-minibrowser script, e.g.:
run-minibrowser --debug --wpe
Pass one of --gtk
, --jsc-only
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to indicate the port to use.
Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.