| /* |
| * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderMathMLOperator_h |
| #define RenderMathMLOperator_h |
| |
| #if ENABLE(MATHML) |
| |
| #include "MathMLElement.h" |
| #include "RenderMathMLBlock.h" |
| #include <wtf/unicode/CharacterNames.h> |
| |
| namespace WebCore { |
| |
| class RenderMathMLOperator FINAL : public RenderMathMLBlock { |
| public: |
| RenderMathMLOperator(MathMLElement&, PassRef<RenderStyle>); |
| RenderMathMLOperator(MathMLElement&, PassRef<RenderStyle>, UChar operatorChar); |
| |
| MathMLElement& element() { return toMathMLElement(nodeForNonAnonymous()); } |
| |
| void stretchToHeight(int pixelHeight); |
| int stretchHeight() { return m_stretchHeight; } |
| float expandedStretchHeight() const; |
| |
| enum OperatorType { Default, Separator, Fence }; |
| void setOperatorType(OperatorType type) { m_operatorType = type; } |
| OperatorType operatorType() const { return m_operatorType; } |
| void updateStyle(); |
| |
| void paint(PaintInfo&, const LayoutPoint&); |
| |
| struct StretchyCharacter { |
| UChar character; |
| UChar topGlyph; |
| UChar extensionGlyph; |
| UChar bottomGlyph; |
| UChar middleGlyph; |
| }; |
| |
| virtual void updateFromElement() OVERRIDE; |
| |
| private: |
| virtual const char* renderName() const OVERRIDE { return isAnonymous() ? "RenderMathMLOperator (anonymous)" : "RenderMathMLOperator"; } |
| virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; |
| virtual void paintChildren(PaintInfo& forSelf, const LayoutPoint&, PaintInfo& forChild, bool usePrintRect) OVERRIDE; |
| virtual bool isRenderMathMLOperator() const OVERRIDE { return true; } |
| virtual bool isChildAllowed(const RenderObject&, const RenderStyle&) const OVERRIDE; |
| virtual void computePreferredLogicalWidths() OVERRIDE; |
| virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; |
| virtual int firstLineBaseline() const OVERRIDE; |
| virtual RenderMathMLOperator* unembellishedOperator() OVERRIDE { return this; } |
| |
| bool shouldAllowStretching(UChar& characterForStretching); |
| StretchyCharacter* findAcceptableStretchyCharacter(UChar); |
| |
| FloatRect glyphBoundsForCharacter(UChar); |
| float glyphHeightForCharacter(UChar); |
| float advanceForCharacter(UChar); |
| |
| enum CharacterPaintTrimming { |
| TrimTop, |
| TrimBottom, |
| TrimTopAndBottom, |
| }; |
| |
| LayoutRect paintCharacter(PaintInfo&, UChar, const LayoutPoint& origin, CharacterPaintTrimming); |
| void fillWithExtensionGlyph(PaintInfo&, const LayoutPoint& from, const LayoutPoint& to); |
| |
| int m_stretchHeight; |
| bool m_isStretched; |
| |
| UChar m_operator; |
| OperatorType m_operatorType; |
| StretchyCharacter* m_stretchyCharacter; |
| }; |
| |
| RENDER_OBJECT_TYPE_CASTS(RenderMathMLOperator, isRenderMathMLOperator()); |
| |
| template<> inline bool isRendererOfType<const RenderMathMLOperator>(const RenderObject& renderer) { return renderer.isRenderMathMLOperator(); } |
| |
| inline UChar convertHyphenMinusToMinusSign(UChar glyph) |
| { |
| // When rendered as a mathematical operator, minus glyph should be larger. |
| if (glyph == hyphenMinus) |
| return minusSign; |
| |
| return glyph; |
| } |
| |
| } |
| |
| #endif // ENABLE(MATHML) |
| #endif // RenderMathMLOperator_h |