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////////////////////////////////////////////////////////////////////////////////
// base.js
////////////////////////////////////////////////////////////////////////////////
// Copyright 2013 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
if(typeof(WScript) === "undefined")
{
var WScript = {
Echo: print
}
}
// Performance.now is used in latency benchmarks, the fallback is Date.now.
var performance = performance || {};
performance.now = (function() {
return performance.now ||
performance.mozNow ||
performance.msNow ||
performance.oNow ||
performance.webkitNow ||
Date.now;
})();
// Simple framework for running the benchmark suites and
// computing a score based on the timing measurements.
// A benchmark has a name (string) and a function that will be run to
// do the performance measurement. The optional setup and tearDown
// arguments are functions that will be invoked before and after
// running the benchmark, but the running time of these functions will
// not be accounted for in the benchmark score.
function Benchmark(name, doWarmup, doDeterministic, deterministicIterations,
run, setup, tearDown, rmsResult, minIterations) {
this.name = name;
this.doWarmup = doWarmup;
this.doDeterministic = doDeterministic;
this.deterministicIterations = deterministicIterations;
this.run = run;
this.Setup = setup ? setup : function() { };
this.TearDown = tearDown ? tearDown : function() { };
this.rmsResult = rmsResult ? rmsResult : null;
this.minIterations = minIterations ? minIterations : 32;
}
// Benchmark results hold the benchmark and the measured time used to
// run the benchmark. The benchmark score is computed later once a
// full benchmark suite has run to completion. If latency is set to 0
// then there is no latency score for this benchmark.
function BenchmarkResult(benchmark, time, latency) {
this.benchmark = benchmark;
this.time = time;
this.latency = latency;
}
// Automatically convert results to numbers. Used by the geometric
// mean computation.
BenchmarkResult.prototype.valueOf = function() {
return this.time;
}
// Suites of benchmarks consist of a name and the set of benchmarks in
// addition to the reference timing that the final score will be based
// on. This way, all scores are relative to a reference run and higher
// scores implies better performance.
function BenchmarkSuite(name, reference, benchmarks) {
this.name = name;
this.reference = reference;
this.benchmarks = benchmarks;
BenchmarkSuite.suites.push(this);
}
// Keep track of all declared benchmark suites.
BenchmarkSuite.suites = [];
// Scores are not comparable across versions. Bump the version if
// you're making changes that will affect that scores, e.g. if you add
// a new benchmark or change an existing one.
BenchmarkSuite.version = '9';
// Defines global benchsuite running mode that overrides benchmark suite
// behavior. Intended to be set by the benchmark driver. Undefined
// values here allow a benchmark to define behaviour itself.
BenchmarkSuite.config = {
doWarmup: undefined,
doDeterministic: undefined
};
// Override the alert function to throw an exception instead.
alert = function(s) {
throw "Alert called with argument: " + s;
};
// To make the benchmark results predictable, we replace Math.random
// with a 100% deterministic alternative.
BenchmarkSuite.ResetRNG = function() {
Math.random = (function() {
var seed = 49734321;
return function() {
// Robert Jenkins' 32 bit integer hash function.
seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
return (seed & 0xfffffff) / 0x10000000;
};
})();
}
// Runs all registered benchmark suites and optionally yields between
// each individual benchmark to avoid running for too long in the
// context of browsers. Once done, the final score is reported to the
// runner.
BenchmarkSuite.RunSuites = function(runner, skipBenchmarks) {
skipBenchmarks = typeof skipBenchmarks === 'undefined' ? [] : skipBenchmarks;
var continuation = null;
var suites = BenchmarkSuite.suites;
var length = suites.length;
BenchmarkSuite.scores = [];
var index = 0;
function RunStep() {
while (continuation || index < length) {
if (continuation) {
continuation = continuation();
} else {
var suite = suites[index++];
if (runner.NotifyStart) runner.NotifyStart(suite.name);
if (skipBenchmarks.indexOf(suite.name) > -1) {
suite.NotifySkipped(runner);
} else {
continuation = suite.RunStep(runner);
}
}
if (continuation && typeof window != 'undefined' && window.setTimeout) {
window.setTimeout(RunStep, 25);
return;
}
}
// show final result
if (runner.NotifyScore) {
var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
var formatted = BenchmarkSuite.FormatScore(100 * score);
runner.NotifyScore(formatted);
}
}
RunStep();
}
// Counts the total number of registered benchmarks. Useful for
// showing progress as a percentage.
BenchmarkSuite.CountBenchmarks = function() {
var result = 0;
var suites = BenchmarkSuite.suites;
for (var i = 0; i < suites.length; i++) {
result += suites[i].benchmarks.length;
}
return result;
}
// Computes the geometric mean of a set of numbers.
BenchmarkSuite.GeometricMean = function(numbers) {
var log = 0;
for (var i = 0; i < numbers.length; i++) {
log += Math.log(numbers[i]);
}
return Math.pow(Math.E, log / numbers.length);
}
// Computes the geometric mean of a set of throughput time measurements.
BenchmarkSuite.GeometricMeanTime = function(measurements) {
var log = 0;
for (var i = 0; i < measurements.length; i++) {
log += Math.log(measurements[i].time);
}
return Math.pow(Math.E, log / measurements.length);
}
// Computes the geometric mean of a set of rms measurements.
BenchmarkSuite.GeometricMeanLatency = function(measurements) {
var log = 0;
var hasLatencyResult = false;
for (var i = 0; i < measurements.length; i++) {
if (measurements[i].latency != 0) {
log += Math.log(measurements[i].latency);
hasLatencyResult = true;
}
}
if (hasLatencyResult) {
return Math.pow(Math.E, log / measurements.length);
} else {
return 0;
}
}
// Converts a score value to a string with at least three significant
// digits.
BenchmarkSuite.FormatScore = function(value) {
if (value > 100) {
return value.toFixed(0);
} else {
return value.toPrecision(3);
}
}
// Notifies the runner that we're done running a single benchmark in
// the benchmark suite. This can be useful to report progress.
BenchmarkSuite.prototype.NotifyStep = function(result) {
this.results.push(result);
if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name);
}
// Notifies the runner that we're done with running a suite and that
// we have a result which can be reported to the user if needed.
BenchmarkSuite.prototype.NotifyResult = function() {
var mean = BenchmarkSuite.GeometricMeanTime(this.results);
var score = this.reference[0] / mean;
BenchmarkSuite.scores.push(score);
if (this.runner.NotifyResult) {
var formatted = BenchmarkSuite.FormatScore(100 * score);
this.runner.NotifyResult(this.name, formatted);
}
if (this.reference.length == 2) {
var meanLatency = BenchmarkSuite.GeometricMeanLatency(this.results);
if (meanLatency != 0) {
var scoreLatency = this.reference[1] / meanLatency;
BenchmarkSuite.scores.push(scoreLatency);
if (this.runner.NotifyResult) {
var formattedLatency = BenchmarkSuite.FormatScore(100 * scoreLatency)
this.runner.NotifyResult(this.name + "Latency", formattedLatency);
}
}
}
}
BenchmarkSuite.prototype.NotifySkipped = function(runner) {
BenchmarkSuite.scores.push(1); // push default reference score.
if (runner.NotifyResult) {
runner.NotifyResult(this.name, "Skipped");
}
}
// Notifies the runner that running a benchmark resulted in an error.
BenchmarkSuite.prototype.NotifyError = function(error) {
if (this.runner.NotifyError) {
this.runner.NotifyError(this.name, error);
}
if (this.runner.NotifyStep) {
this.runner.NotifyStep(this.name);
}
}
// Runs a single benchmark for at least a second and computes the
// average time it takes to run a single iteration.
BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark, data) {
var config = BenchmarkSuite.config;
var doWarmup = config.doWarmup !== undefined
? config.doWarmup
: benchmark.doWarmup;
var doDeterministic = config.doDeterministic !== undefined
? config.doDeterministic
: benchmark.doDeterministic;
function Measure(data) {
var elapsed = 0;
var start = new Date();
// Run either for 1 second or for the number of iterations specified
// by minIterations, depending on the config flag doDeterministic.
for (var i = 0; (doDeterministic ?
i<benchmark.deterministicIterations : elapsed < 1000); i++) {
benchmark.run();
elapsed = new Date() - start;
}
if (data != null) {
data.runs += i;
data.elapsed += elapsed;
}
}
// Sets up data in order to skip or not the warmup phase.
if (!doWarmup && data == null) {
data = { runs: 0, elapsed: 0 };
}
if (data == null) {
Measure(null);
return { runs: 0, elapsed: 0 };
} else {
Measure(data);
// If we've run too few iterations, we continue for another second.
if (data.runs < benchmark.minIterations) return data;
var usec = (data.elapsed * 1000) / data.runs;
var rms = (benchmark.rmsResult != null) ? benchmark.rmsResult() : 0;
this.NotifyStep(new BenchmarkResult(benchmark, usec, rms));
return null;
}
}
// This function starts running a suite, but stops between each
// individual benchmark in the suite and returns a continuation
// function which can be invoked to run the next benchmark. Once the
// last benchmark has been executed, null is returned.
BenchmarkSuite.prototype.RunStep = function(runner) {
BenchmarkSuite.ResetRNG();
this.results = [];
this.runner = runner;
var length = this.benchmarks.length;
var index = 0;
var suite = this;
var data;
// Run the setup, the actual benchmark, and the tear down in three
// separate steps to allow the framework to yield between any of the
// steps.
function RunNextSetup() {
if (index < length) {
try {
suite.benchmarks[index].Setup();
} catch (e) {
suite.NotifyError(e);
return null;
}
return RunNextBenchmark;
}
suite.NotifyResult();
return null;
}
function RunNextBenchmark() {
try {
data = suite.RunSingleBenchmark(suite.benchmarks[index], data);
} catch (e) {
suite.NotifyError(e);
return null;
}
// If data is null, we're done with this benchmark.
return (data == null) ? RunNextTearDown : RunNextBenchmark();
}
function RunNextTearDown() {
try {
suite.benchmarks[index++].TearDown();
} catch (e) {
suite.NotifyError(e);
return null;
}
return RunNextSetup;
}
// Start out running the setup.
return RunNextSetup();
}
/////////////////////////////////////////////////////////////
// richards.js
/////////////////////////////////////////////////////////////
// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// This is a JavaScript implementation of the Richards
// benchmark from:
//
// http://www.cl.cam.ac.uk/~mr10/Bench.html
//
// The benchmark was originally implemented in BCPL by
// Martin Richards.
var Richards = new BenchmarkSuite('Richards', [35302], [
new Benchmark("Richards", true, false, 8200, runRichards)
]);
/**
* The Richards benchmark simulates the task dispatcher of an
* operating system.
**/
function runRichards() {
var scheduler = new Scheduler();
scheduler.addIdleTask(ID_IDLE, 0, null, COUNT);
var queue = new Packet(null, ID_WORKER, KIND_WORK);
queue = new Packet(queue, ID_WORKER, KIND_WORK);
scheduler.addWorkerTask(ID_WORKER, 1000, queue);
queue = new Packet(null, ID_DEVICE_A, KIND_DEVICE);
queue = new Packet(queue, ID_DEVICE_A, KIND_DEVICE);
queue = new Packet(queue, ID_DEVICE_A, KIND_DEVICE);
scheduler.addHandlerTask(ID_HANDLER_A, 2000, queue);
queue = new Packet(null, ID_DEVICE_B, KIND_DEVICE);
queue = new Packet(queue, ID_DEVICE_B, KIND_DEVICE);
queue = new Packet(queue, ID_DEVICE_B, KIND_DEVICE);
scheduler.addHandlerTask(ID_HANDLER_B, 3000, queue);
scheduler.addDeviceTask(ID_DEVICE_A, 4000, null);
scheduler.addDeviceTask(ID_DEVICE_B, 5000, null);
scheduler.schedule();
if (scheduler.queueCount != EXPECTED_QUEUE_COUNT ||
scheduler.holdCount != EXPECTED_HOLD_COUNT) {
var msg =
"Error during execution: queueCount = " + scheduler.queueCount +
", holdCount = " + scheduler.holdCount + ".";
throw new Error(msg);
}
}
var COUNT = 1000;
/**
* These two constants specify how many times a packet is queued and
* how many times a task is put on hold in a correct run of richards.
* They don't have any meaning a such but are characteristic of a
* correct run so if the actual queue or hold count is different from
* the expected there must be a bug in the implementation.
**/
var EXPECTED_QUEUE_COUNT = 2322;
var EXPECTED_HOLD_COUNT = 928;
/**
* A scheduler can be used to schedule a set of tasks based on their relative
* priorities. Scheduling is done by maintaining a list of task control blocks
* which holds tasks and the data queue they are processing.
* @constructor
*/
function Scheduler() {
this.queueCount = 0;
this.holdCount = 0;
this.blocks = new Array(NUMBER_OF_IDS);
this.list = null;
this.currentTcb = null;
this.currentId = null;
}
var ID_IDLE = 0;
var ID_WORKER = 1;
var ID_HANDLER_A = 2;
var ID_HANDLER_B = 3;
var ID_DEVICE_A = 4;
var ID_DEVICE_B = 5;
var NUMBER_OF_IDS = 6;
var KIND_DEVICE = 0;
var KIND_WORK = 1;
/**
* Add an idle task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
* @param {int} count the number of times to schedule the task
*/
Scheduler.prototype.addIdleTask = function (id, priority, queue, count) {
this.addRunningTask(id, priority, queue, new IdleTask(this, 1, count));
};
/**
* Add a work task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
*/
Scheduler.prototype.addWorkerTask = function (id, priority, queue) {
this.addTask(id, priority, queue, new WorkerTask(this, ID_HANDLER_A, 0));
};
/**
* Add a handler task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
*/
Scheduler.prototype.addHandlerTask = function (id, priority, queue) {
this.addTask(id, priority, queue, new HandlerTask(this));
};
/**
* Add a handler task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
*/
Scheduler.prototype.addDeviceTask = function (id, priority, queue) {
this.addTask(id, priority, queue, new DeviceTask(this))
};
/**
* Add the specified task and mark it as running.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
* @param {Task} task the task to add
*/
Scheduler.prototype.addRunningTask = function (id, priority, queue, task) {
this.addTask(id, priority, queue, task);
this.currentTcb.setRunning();
};
/**
* Add the specified task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
* @param {Task} task the task to add
*/
Scheduler.prototype.addTask = function (id, priority, queue, task) {
this.currentTcb = new TaskControlBlock(this.list, id, priority, queue, task);
this.list = this.currentTcb;
this.blocks[id] = this.currentTcb;
};
/**
* Execute the tasks managed by this scheduler.
*/
Scheduler.prototype.schedule = function () {
this.currentTcb = this.list;
while (this.currentTcb != null) {
if (this.currentTcb.isHeldOrSuspended()) {
this.currentTcb = this.currentTcb.link;
} else {
this.currentId = this.currentTcb.id;
this.currentTcb = this.currentTcb.run();
}
}
};
/**
* Release a task that is currently blocked and return the next block to run.
* @param {int} id the id of the task to suspend
*/
Scheduler.prototype.release = function (id) {
var tcb = this.blocks[id];
if (tcb == null) return tcb;
tcb.markAsNotHeld();
if (tcb.priority > this.currentTcb.priority) {
return tcb;
} else {
return this.currentTcb;
}
};
/**
* Block the currently executing task and return the next task control block
* to run. The blocked task will not be made runnable until it is explicitly
* released, even if new work is added to it.
*/
Scheduler.prototype.holdCurrent = function () {
this.holdCount++;
this.currentTcb.markAsHeld();
return this.currentTcb.link;
};
/**
* Suspend the currently executing task and return the next task control block
* to run. If new work is added to the suspended task it will be made runnable.
*/
Scheduler.prototype.suspendCurrent = function () {
this.currentTcb.markAsSuspended();
return this.currentTcb;
};
/**
* Add the specified packet to the end of the worklist used by the task
* associated with the packet and make the task runnable if it is currently
* suspended.
* @param {Packet} packet the packet to add
*/
Scheduler.prototype.queue = function (packet) {
var t = this.blocks[packet.id];
if (t == null) return t;
this.queueCount++;
packet.link = null;
packet.id = this.currentId;
return t.checkPriorityAdd(this.currentTcb, packet);
};
/**
* A task control block manages a task and the queue of work packages associated
* with it.
* @param {TaskControlBlock} link the preceding block in the linked block list
* @param {int} id the id of this block
* @param {int} priority the priority of this block
* @param {Packet} queue the queue of packages to be processed by the task
* @param {Task} task the task
* @constructor
*/
function TaskControlBlock(link, id, priority, queue, task) {
this.link = link;
this.id = id;
this.priority = priority;
this.queue = queue;
this.task = task;
if (queue == null) {
this.state = STATE_SUSPENDED;
} else {
this.state = STATE_SUSPENDED_RUNNABLE;
}
}
/**
* The task is running and is currently scheduled.
*/
var STATE_RUNNING = 0;
/**
* The task has packets left to process.
*/
var STATE_RUNNABLE = 1;
/**
* The task is not currently running. The task is not blocked as such and may
* be started by the scheduler.
*/
var STATE_SUSPENDED = 2;
/**
* The task is blocked and cannot be run until it is explicitly released.
*/
var STATE_HELD = 4;
var STATE_SUSPENDED_RUNNABLE = STATE_SUSPENDED | STATE_RUNNABLE;
var STATE_NOT_HELD = ~STATE_HELD;
TaskControlBlock.prototype.setRunning = function () {
this.state = STATE_RUNNING;
};
TaskControlBlock.prototype.markAsNotHeld = function () {
this.state = this.state & STATE_NOT_HELD;
};
TaskControlBlock.prototype.markAsHeld = function () {
this.state = this.state | STATE_HELD;
};
TaskControlBlock.prototype.isHeldOrSuspended = function () {
return (this.state & STATE_HELD) != 0 || (this.state == STATE_SUSPENDED);
};
TaskControlBlock.prototype.markAsSuspended = function () {
this.state = this.state | STATE_SUSPENDED;
};
TaskControlBlock.prototype.markAsRunnable = function () {
this.state = this.state | STATE_RUNNABLE;
};
/**
* Runs this task, if it is ready to be run, and returns the next task to run.
*/
TaskControlBlock.prototype.run = function () {
var packet;
if (this.state == STATE_SUSPENDED_RUNNABLE) {
packet = this.queue;
this.queue = packet.link;
if (this.queue == null) {
this.state = STATE_RUNNING;
} else {
this.state = STATE_RUNNABLE;
}
} else {
packet = null;
}
return this.task.run(packet);
};
/**
* Adds a packet to the worklist of this block's task, marks this as runnable if
* necessary, and returns the next runnable object to run (the one
* with the highest priority).
*/
TaskControlBlock.prototype.checkPriorityAdd = function (task, packet) {
if (this.queue == null) {
this.queue = packet;
this.markAsRunnable();
if (this.priority > task.priority) return this;
} else {
this.queue = packet.addTo(this.queue);
}
return task;
};
TaskControlBlock.prototype.toString = function () {
return "tcb { " + this.task + "@" + this.state + " }";
};
/**
* An idle task doesn't do any work itself but cycles control between the two
* device tasks.
* @param {Scheduler} scheduler the scheduler that manages this task
* @param {int} v1 a seed value that controls how the device tasks are scheduled
* @param {int} count the number of times this task should be scheduled
* @constructor
*/
function IdleTask(scheduler, v1, count) {
this.scheduler = scheduler;
this.v1 = v1;
this.count = count;
}
IdleTask.prototype.run = function (packet) {
this.count--;
if (this.count == 0) return this.scheduler.holdCurrent();
if ((this.v1 & 1) == 0) {
this.v1 = this.v1 >> 1;
return this.scheduler.release(ID_DEVICE_A);
} else {
this.v1 = (this.v1 >> 1) ^ 0xD008;
return this.scheduler.release(ID_DEVICE_B);
}
};
IdleTask.prototype.toString = function () {
return "IdleTask"
};
/**
* A task that suspends itself after each time it has been run to simulate
* waiting for data from an external device.
* @param {Scheduler} scheduler the scheduler that manages this task
* @constructor
*/
function DeviceTask(scheduler) {
this.scheduler = scheduler;
this.v1 = null;
}
DeviceTask.prototype.run = function (packet) {
if (packet == null) {
if (this.v1 == null) return this.scheduler.suspendCurrent();
var v = this.v1;
this.v1 = null;
return this.scheduler.queue(v);
} else {
this.v1 = packet;
return this.scheduler.holdCurrent();
}
};
DeviceTask.prototype.toString = function () {
return "DeviceTask";
};
/**
* A task that manipulates work packets.
* @param {Scheduler} scheduler the scheduler that manages this task
* @param {int} v1 a seed used to specify how work packets are manipulated
* @param {int} v2 another seed used to specify how work packets are manipulated
* @constructor
*/
function WorkerTask(scheduler, v1, v2) {
this.scheduler = scheduler;
this.v1 = v1;
this.v2 = v2;
}
WorkerTask.prototype.run = function (packet) {
if (packet == null) {
return this.scheduler.suspendCurrent();
} else {
if (this.v1 == ID_HANDLER_A) {
this.v1 = ID_HANDLER_B;
} else {
this.v1 = ID_HANDLER_A;
}
packet.id = this.v1;
packet.a1 = 0;
for (var i = 0; i < DATA_SIZE; i++) {
this.v2++;
if (this.v2 > 26) this.v2 = 1;
packet.a2[i] = this.v2;
}
return this.scheduler.queue(packet);
}
};
WorkerTask.prototype.toString = function () {
return "WorkerTask";
};
/**
* A task that manipulates work packets and then suspends itself.
* @param {Scheduler} scheduler the scheduler that manages this task
* @constructor
*/
function HandlerTask(scheduler) {
this.scheduler = scheduler;
this.v1 = null;
this.v2 = null;
}
HandlerTask.prototype.run = function (packet) {
if (packet != null) {
if (packet.kind == KIND_WORK) {
this.v1 = packet.addTo(this.v1);
} else {
this.v2 = packet.addTo(this.v2);
}
}
if (this.v1 != null) {
var count = this.v1.a1;
var v;
if (count < DATA_SIZE) {
if (this.v2 != null) {
v = this.v2;
this.v2 = this.v2.link;
v.a1 = this.v1.a2[count];
this.v1.a1 = count + 1;
return this.scheduler.queue(v);
}
} else {
v = this.v1;
this.v1 = this.v1.link;
return this.scheduler.queue(v);
}
}
return this.scheduler.suspendCurrent();
};
HandlerTask.prototype.toString = function () {
return "HandlerTask";
};
/* --- *
* P a c k e t
* --- */
var DATA_SIZE = 4;
/**
* A simple package of data that is manipulated by the tasks. The exact layout
* of the payload data carried by a packet is not importaint, and neither is the
* nature of the work performed on packets by the tasks.
*
* Besides carrying data, packets form linked lists and are hence used both as
* data and worklists.
* @param {Packet} link the tail of the linked list of packets
* @param {int} id an ID for this packet
* @param {int} kind the type of this packet
* @constructor
*/
function Packet(link, id, kind) {
this.link = link;
this.id = id;
this.kind = kind;
this.a1 = 0;
this.a2 = new Array(DATA_SIZE);
}
/**
* Add this packet to the end of a worklist, and return the worklist.
* @param {Packet} queue the worklist to add this packet to
*/
Packet.prototype.addTo = function (queue) {
this.link = null;
if (queue == null) return this;
var peek, next = queue;
while ((peek = next.link) != null)
next = peek;
next.link = this;
return queue;
};
Packet.prototype.toString = function () {
return "Packet";
};
////////////////////////////////////////////////////////////////////////////////
// Runner
////////////////////////////////////////////////////////////////////////////////
var success = true;
function NotifyStart(name) {
}
function NotifyError(name, error) {
WScript.Echo(name + " : ERROR : " +error.stack);
success = false;
}
function NotifyResult(name, score) {
if (success) {
WScript.Echo("### SCORE:", score);
}
}
function NotifyScore(score) {
}
BenchmarkSuite.RunSuites({
NotifyStart : NotifyStart,
NotifyError : NotifyError,
NotifyResult : NotifyResult,
NotifyScore : NotifyScore
});