blob: a28af7be555b25b030bbc7a338fffacb6f8ef887 [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft Corporation and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
function asmModule(stdlib, imports, buffer) {
"use asm";
var i4 = stdlib.SIMD.Int32x4;
var i4check = i4.check;
var i4splat = i4.splat;
var i4fromFloat32x4 = i4.fromFloat32x4;
var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
//var i4abs = i4.abs;
var i4neg = i4.neg;
var i4add = i4.add;
var i4sub = i4.sub;
var i4mul = i4.mul;
var i4swizzle = i4.swizzle;
var i4shuffle = i4.shuffle;
var i4lessThan = i4.lessThan;
var i4equal = i4.equal;
var i4greaterThan = i4.greaterThan;
var i4select = i4.select;
var i4and = i4.and;
var i4or = i4.or;
var i4xor = i4.xor;
var i4not = i4.not;
var i4load = i4.load;
var i4load1 = i4.load1;
var i4load2 = i4.load2;
var i4load3 = i4.load3;
var i4store = i4.store
var i4store1 = i4.store1;
var i4store2 = i4.store2;
var i4store3 = i4.store3;
//var i4shiftLeftByScalar = i4.shiftLeftByScalar;
//var i4shiftRightByScalar = i4.shiftRightByScalar;
//var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
var f4 = stdlib.SIMD.Float32x4;
var f4check = f4.check;
var f4splat = f4.splat;
var f4fromInt32x4 = f4.fromInt32x4;
var f4fromInt32x4Bits = f4.fromInt32x4Bits;
var f4abs = f4.abs;
var f4neg = f4.neg;
var f4add = f4.add;
var f4sub = f4.sub;
var f4mul = f4.mul;
var f4div = f4.div;
var f4min = f4.min;
var f4max = f4.max;
var f4sqrt = f4.sqrt;
var f4swizzle = f4.swizzle;
var f4shuffle = f4.shuffle;
var f4lessThan = f4.lessThan;
var f4lessThanOrEqual = f4.lessThanOrEqual;
var f4equal = f4.equal;
var f4notEqual = f4.notEqual;
var f4greaterThan = f4.greaterThan;
var f4greaterThanOrEqual = f4.greaterThanOrEqual;
var f4select = f4.select;
var f4load = f4.load;
var f4load1 = f4.load1;
var f4load2 = f4.load2;
var f4load3 = f4.load3;
var f4store = f4.store;
var f4store1 = f4.store1;
var f4store2 = f4.store2;
var f4store3 = f4.store3;
var fround = stdlib.Math.fround;
var globImportF4 = f4check(imports.g1); // global var import
var globImportI4 = i4check(imports.g2); // global var import
var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
var gval = 1234;
var gval2 = 1234.0;
var loopCOUNT = 3;
var Int8Heap = new stdlib.Int8Array (buffer);
var Uint8Heap = new stdlib.Uint8Array (buffer);
var Int16Heap = new stdlib.Int16Array(buffer);
var Uint16Heap = new stdlib.Uint16Array(buffer);
var Int32Heap = new stdlib.Int32Array(buffer);
var Uint32Heap = new stdlib.Uint32Array(buffer);
var Float32Heap = new stdlib.Float32Array(buffer);
function func0()
{
var x = i4(1, 2, 3, 4);
var y = i4(0, 0, 0, 0);
var st = i4(0, 0, 0, 0);
var ld = i4(0, 0, 0, 0);
var t0 = i4(0, 0, 0, 0);
var t1 = i4(0, 0, 0, 0);
var t2 = i4(0, 0, 0, 0);
var t3 = i4(0, 0, 0, 0);
var index = 100;
var size = 10;
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
st = i4store(Int8Heap, index >> 0, x);
ld = i4load(Int8Heap, index >> 0);
y = i4add(st, ld); // (0,0,0,0)
t0 = i4add(i4store(Int8Heap, index >> 0, x), i4load(Int8Heap, index >> 0));
t0 = i4add(y, t0);
st = i4store1(Int8Heap, index >> 0, x);
ld = i4load(Int8Heap, index >> 0);
y = i4add(st, ld); // (0,0,0,0)
t1 = i4add(i4store1(Int8Heap, index >> 0, x), i4load(Int8Heap, index >> 0));
t1 = i4add(y, t1);
st = i4store2(Int8Heap, index >> 0, x);
ld = i4load(Int8Heap, index >> 0);
y = i4add(st, ld); // (0,0,0,0)
t2 = i4add(i4store2(Int8Heap, index >> 0, x), i4load(Int8Heap, index >> 0));
t2 = i4add(y, t2);
st = i4store3(Int8Heap, index >> 0, x);
ld = i4load(Int8Heap, index >> 0);
y = i4add(st, ld); // (0,0,0,0)
t3 = i4add(i4store3(Int8Heap, index >> 0, x), i4load(Int8Heap, index >> 0));
t3 = i4add(y, t3);
t0 = i4add(t0, i4add(t1, i4add(t2, t3)));
index = (index + 16 ) | 0;
}
return i4check(t0);
}
function func1()
{
var x = i4(1, 2, 3, 4);
var t = i4(0, 0, 0, 0);
var y = i4(0, 0, 0, 0);
var index = 100;
var size = 10;
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Int8Heap, index >> 0, x);
index = (index + 16 ) | 0;
}
index = 100;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load(Uint8Heap, index >> 0);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func1OOB_1()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Int8Heap, index >> 0, x);
index = (index + 16 ) | 0;
}
// No OOB
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load(Uint8Heap, index >> 0);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func1OOB_2()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Int8Heap, index >> 0, x);
index = (index + 16 ) | 0;
}
// OOB
index = ((0x10000-160) + 1)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load(Uint8Heap, index >> 0);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func2()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 100;
var size = 10;
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store3(Uint16Heap, index >> 1, x);
index = (index + 16 ) | 0;
}
index = 100;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load3(Int16Heap, index >> 1);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func2OOB_1()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store3(Uint16Heap, index >> 1, x);
index = (index + 16 ) | 0;
}
// No OOB here
index = ((0x10000 - 160) + 4)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load3(Int16Heap, index >> 1);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func2OOB_2()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store3(Uint16Heap, index >> 1, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 6)|0;
// OOB here
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load3(Int16Heap, index >> 1);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
}
function func3()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 100;
var size = 10;
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store2(Uint16Heap, index >> 1, x);
index = (index + 16 ) | 0;
}
index = 100;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load2(Int32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func3OOB_1()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store2(Uint16Heap, index >> 1, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 8)|0;
// No OOB
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load2(Int32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func3OOB_2()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store2(Uint16Heap, index >> 1, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 32)|0;
// OOB
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load2(Int32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func4()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 100;
var size = 10;
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store1(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = 100;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load1(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func4OOB_1()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store1(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 12)|0;
// No OOB
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load1(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func4OOB_2()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store1(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 16)|0;
// OOB
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load1(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func5()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 100;
var size = 10;
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = 100;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load2(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func5OOB_1()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 8)|0;
// No OOB
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load2(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func5OOB_2()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 12)|0;
// OOB
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load2(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func6()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 100;
var size = 10;
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = 100;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load1(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func6OOB_1()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 12)|0;
// No OOB
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load1(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
function func6OOB_2()
{
var x = i4(1, 2, 3, 4);
var t = i4(0,0,0,0);
var y = i4(0,0,0,0);
var index = 0;
var size = 10;
var loopIndex = 0;
index = (0x10000-160)|0;
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
i4store(Uint32Heap, index >> 2, x);
index = (index + 16 ) | 0;
}
index = ((0x10000 - 160) + 16)|0;
// OOB
for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
{
t = i4load1(Float32Heap, index >> 2);
y = i4add(y, t);
index = (index + 16 ) | 0;
}
return i4check(y);
}
// TODO: Test conversion of returned value
function value()
{
var ret = 1.0;
var i = 1.0;
var loopIndex = 0;
while ( (loopIndex|0) < (loopCOUNT|0)) {
ret = ret + i;
loopIndex = (loopIndex + 1) | 0;
}
return +ret;
}
return {
func0:func0,
func1:func1,
func1OOB_1:func1OOB_1,
func1OOB_2:func1OOB_2,
func2:func2,
func2OOB_1:func2OOB_1,
func2OOB_2:func2OOB_2,
func3:func3,
func3OOB_1:func3OOB_1,
func3OOB_2:func3OOB_2,
func4:func4,
func4OOB_1:func4OOB_1,
func4OOB_2:func4OOB_2,
func5:func5,
func5OOB_1:func5OOB_1,
func5OOB_2:func5OOB_2,
func6:func6,
func6OOB_1:func6OOB_1,
func6OOB_2:func6OOB_2
};
}
var buffer = new ArrayBuffer(0x10000);
var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432)}, buffer);
var ret;
ret = m.func0();
equalSimd([16, 32, 48, 64], ret, SIMD.Int32x4, "Test Load Store");
ret = m.func1();
equalSimd([10, 20, 30, 40], ret, SIMD.Int32x4, "Test Load Store1");
ret = m.func2();
equalSimd([10, 20, 30, 0], ret, SIMD.Int32x4, "Test Load Store2");
ret = m.func3();
equalSimd([10, 20, 0, 0], ret, SIMD.Int32x4, "Test Load Store3");
ret = m.func4();
equalSimd([10, 0, 0, 0], ret, SIMD.Int32x4, "Test Load Store4");
ret = m.func5();
equalSimd([10, 20, 0, 0], ret, SIMD.Int32x4, "Test Load Store5");
ret = m.func6();
equalSimd([10, 0, 0, 0], ret, SIMD.Int32x4, "Test Load Store6");
//
var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1];
var RESULTS = [SIMD.Int32x4(10, 20, 30, 40),
SIMD.Int32x4(20, 30, 40, 0),
SIMD.Int32x4(30, 40, 0, 0),
SIMD.Int32x4(40, 0, 0, 0),
SIMD.Int32x4(30, 40, 0, 0),
SIMD.Int32x4(40, 0, 0, 0)
];
for (var i = 0; i < funcOOB1.length; i ++)
{
try
{
ret = funcOOB1[i]();
equalSimd(RESULTS[i], ret, SIMD.Int32x4, "Test Load Store");
} catch(e)
{
print("Wrong");
}
}
//
var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2];
for (var i = 0; i < funcOOB2.length; i ++)
{
try
{
ret = funcOOB2[i]();
print("Wrong");
} catch(e)
{
if (e instanceof RangeError)
{
}
else
print("Wrong");
}
}
print("PASS");