| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderView.h" |
| |
| #include "ColumnInfo.h" |
| #include "Document.h" |
| #include "Element.h" |
| #include "FloatQuad.h" |
| #include "FloatingObjects.h" |
| #include "FlowThreadController.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "HTMLFrameOwnerElement.h" |
| #include "HTMLIFrameElement.h" |
| #include "HitTestResult.h" |
| #include "ImageQualityController.h" |
| #include "Page.h" |
| #include "RenderGeometryMap.h" |
| #include "RenderLayer.h" |
| #include "RenderLayerBacking.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderSelectionInfo.h" |
| #include "RenderWidget.h" |
| #include "StyleInheritedData.h" |
| #include "TransformState.h" |
| #include <wtf/StackStats.h> |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| #include "RenderLayerCompositor.h" |
| #endif |
| |
| #if ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS) |
| #include "CustomFilterGlobalContext.h" |
| #endif |
| |
| namespace WebCore { |
| |
| RenderView::RenderView(Document& document, PassRef<RenderStyle> style) |
| : RenderBlockFlow(document, std::move(style)) |
| , m_frameView(*document.view()) |
| , m_selectionStart(0) |
| , m_selectionEnd(0) |
| , m_selectionStartPos(-1) |
| , m_selectionEndPos(-1) |
| , m_rendererCount(0) |
| , m_maximalOutlineSize(0) |
| , m_pageLogicalHeight(0) |
| , m_pageLogicalHeightChanged(false) |
| , m_layoutState(nullptr) |
| , m_layoutStateDisableCount(0) |
| , m_renderQuoteHead(0) |
| , m_renderCounterCount(0) |
| , m_selectionWasCaret(false) |
| #if ENABLE(CSS_FILTERS) |
| , m_hasSoftwareFilters(false) |
| #endif |
| { |
| setIsRenderView(); |
| |
| // FIXME: We should find a way to enforce this at compile time. |
| ASSERT(document.view()); |
| |
| // init RenderObject attributes |
| setInline(false); |
| |
| m_minPreferredLogicalWidth = 0; |
| m_maxPreferredLogicalWidth = 0; |
| |
| setPreferredLogicalWidthsDirty(true, MarkOnlyThis); |
| |
| setPositionState(AbsolutePosition); // to 0,0 :) |
| } |
| |
| RenderView::~RenderView() |
| { |
| } |
| |
| bool RenderView::hitTest(const HitTestRequest& request, HitTestResult& result) |
| { |
| return hitTest(request, result.hitTestLocation(), result); |
| } |
| |
| bool RenderView::hitTest(const HitTestRequest& request, const HitTestLocation& location, HitTestResult& result) |
| { |
| if (layer()->hitTest(request, location, result)) |
| return true; |
| |
| // FIXME: Consider if this test should be done unconditionally. |
| if (request.allowsFrameScrollbars()) { |
| // ScrollView scrollbars are not the same as RenderLayer scrollbars tested by RenderLayer::hitTestOverflowControls, |
| // so we need to test ScrollView scrollbars separately here. |
| Scrollbar* frameScrollbar = frameView().scrollbarAtPoint(location.roundedPoint()); |
| if (frameScrollbar) { |
| result.setScrollbar(frameScrollbar); |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void RenderView::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit, LogicalExtentComputedValues& computedValues) const |
| { |
| computedValues.m_extent = !shouldUsePrintingLayout() ? LayoutUnit(viewLogicalHeight()) : logicalHeight; |
| } |
| |
| void RenderView::updateLogicalWidth() |
| { |
| if (!shouldUsePrintingLayout()) |
| setLogicalWidth(viewLogicalWidth()); |
| } |
| |
| LayoutUnit RenderView::availableLogicalHeight(AvailableLogicalHeightType) const |
| { |
| // If we have columns, then the available logical height is reduced to the column height. |
| if (hasColumns()) |
| return columnInfo()->columnHeight(); |
| return isHorizontalWritingMode() ? frameView().visibleHeight() : frameView().visibleWidth(); |
| } |
| |
| bool RenderView::isChildAllowed(const RenderObject& child, const RenderStyle&) const |
| { |
| return child.isBox(); |
| } |
| |
| void RenderView::layoutContent(const LayoutState& state) |
| { |
| UNUSED_PARAM(state); |
| ASSERT(needsLayout()); |
| |
| RenderBlockFlow::layout(); |
| if (hasRenderNamedFlowThreads()) |
| flowThreadController().layoutRenderNamedFlowThreads(); |
| #ifndef NDEBUG |
| checkLayoutState(state); |
| #endif |
| } |
| |
| #ifndef NDEBUG |
| void RenderView::checkLayoutState(const LayoutState& state) |
| { |
| ASSERT(layoutDeltaMatches(LayoutSize())); |
| ASSERT(!m_layoutStateDisableCount); |
| ASSERT(m_layoutState.get() == &state); |
| } |
| #endif |
| |
| static RenderBox* enclosingSeamlessRenderer(Document& document) |
| { |
| Element* ownerElement = document.seamlessParentIFrame(); |
| if (!ownerElement) |
| return 0; |
| return ownerElement->renderBox(); |
| } |
| |
| void RenderView::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| // Seamless iframes are considered part of an enclosing render flow thread from the parent document. This is necessary for them to look |
| // up regions in the parent document during layout. |
| if (newChild && !newChild->isRenderFlowThread()) { |
| RenderBox* seamlessBox = enclosingSeamlessRenderer(document()); |
| if (seamlessBox && seamlessBox->flowThreadContainingBlock()) |
| newChild->setFlowThreadState(seamlessBox->flowThreadState()); |
| } |
| RenderBlockFlow::addChild(newChild, beforeChild); |
| } |
| |
| bool RenderView::initializeLayoutState(LayoutState& state) |
| { |
| bool isSeamlessAncestorInFlowThread = false; |
| |
| // FIXME: May be better to push a clip and avoid issuing offscreen repaints. |
| state.m_clipped = false; |
| |
| // Check the writing mode of the seamless ancestor. It has to match our document's writing mode, or we won't inherit any |
| // pagination information. |
| RenderBox* seamlessAncestor = enclosingSeamlessRenderer(document()); |
| LayoutState* seamlessLayoutState = seamlessAncestor ? seamlessAncestor->view().layoutState() : 0; |
| bool shouldInheritPagination = seamlessLayoutState && !m_pageLogicalHeight && seamlessAncestor->style().writingMode() == style().writingMode(); |
| |
| state.m_pageLogicalHeight = shouldInheritPagination ? seamlessLayoutState->m_pageLogicalHeight : m_pageLogicalHeight; |
| state.m_pageLogicalHeightChanged = shouldInheritPagination ? seamlessLayoutState->m_pageLogicalHeightChanged : m_pageLogicalHeightChanged; |
| state.m_isPaginated = state.m_pageLogicalHeight; |
| if (state.m_isPaginated && shouldInheritPagination) { |
| // Set up the correct pagination offset. We can use a negative offset in order to push the top of the RenderView into its correct place |
| // on a page. We can take the iframe's offset from the logical top of the first page and make the negative into the pagination offset within the child |
| // view. |
| bool isFlipped = seamlessAncestor->style().isFlippedBlocksWritingMode(); |
| LayoutSize layoutOffset = seamlessLayoutState->layoutOffset(); |
| LayoutSize iFrameOffset(layoutOffset.width() + seamlessAncestor->x() + (!isFlipped ? seamlessAncestor->borderLeft() + seamlessAncestor->paddingLeft() : |
| seamlessAncestor->borderRight() + seamlessAncestor->paddingRight()), |
| layoutOffset.height() + seamlessAncestor->y() + (!isFlipped ? seamlessAncestor->borderTop() + seamlessAncestor->paddingTop() : |
| seamlessAncestor->borderBottom() + seamlessAncestor->paddingBottom())); |
| |
| LayoutSize offsetDelta = seamlessLayoutState->m_pageOffset - iFrameOffset; |
| state.m_pageOffset = offsetDelta; |
| |
| // Set the current render flow thread to point to our ancestor. This will allow the seamless document to locate the correct |
| // regions when doing a layout. |
| if (seamlessAncestor->flowThreadContainingBlock()) { |
| flowThreadController().setCurrentRenderFlowThread(seamlessAncestor->view().flowThreadController().currentRenderFlowThread()); |
| isSeamlessAncestorInFlowThread = true; |
| } |
| } |
| |
| // FIXME: We need to make line grids and exclusions work with seamless iframes as well here. Basically all layout state information needs |
| // to propagate here and not just pagination information. |
| return isSeamlessAncestorInFlowThread; |
| } |
| |
| // The algorithm below assumes this is a full layout. In case there are previously computed values for regions, supplemental steps are taken |
| // to ensure the results are the same as those obtained from a full layout (i.e. the auto-height regions from all the flows are marked as needing |
| // layout). |
| // 1. The flows are laid out from the outer flow to the inner flow. This successfully computes the outer non-auto-height regions size so the |
| // inner flows have the necessary information to correctly fragment the content. |
| // 2. The flows are laid out from the inner flow to the outer flow. After an inner flow is laid out it goes into the constrained layout phase |
| // and marks the auto-height regions they need layout. This means the outer flows will relayout if they depend on regions with auto-height regions |
| // belonging to inner flows. This step will correctly set the computedAutoHeight for the auto-height regions. It's possible for non-auto-height |
| // regions to relayout if they depend on auto-height regions. This will invalidate the inner flow threads and mark them as needing layout. |
| // 3. The last step is to do one last layout if there are pathological dependencies between non-auto-height regions and auto-height regions |
| // as detected in the previous step. |
| void RenderView::layoutContentInAutoLogicalHeightRegions(const LayoutState& state) |
| { |
| // We need to invalidate all the flows with auto-height regions if one such flow needs layout. |
| // If none is found we do a layout a check back again afterwards. |
| if (!flowThreadController().updateFlowThreadsNeedingLayout()) { |
| // Do a first layout of the content. In some cases more layouts are not needed (e.g. only flows with non-auto-height regions have changed). |
| layoutContent(state); |
| |
| // If we find no named flow needing a two step layout after the first layout, exit early. |
| // Otherwise, initiate the two step layout algorithm and recompute all the flows. |
| if (!flowThreadController().updateFlowThreadsNeedingTwoStepLayout()) |
| return; |
| } |
| |
| // Layout to recompute all the named flows with auto-height regions. |
| layoutContent(state); |
| |
| // Propagate the computed auto-height values upwards. |
| // Non-auto-height regions may invalidate the flow thread because they depended on auto-height regions, but that's ok. |
| flowThreadController().updateFlowThreadsIntoConstrainedPhase(); |
| |
| // Do one last layout that should update the auto-height regions found in the main flow |
| // and solve pathological dependencies between regions (e.g. a non-auto-height region depending |
| // on an auto-height one). |
| if (needsLayout()) |
| layoutContent(state); |
| } |
| |
| void RenderView::layoutContentToComputeOverflowInRegions(const LayoutState& state) |
| { |
| if (!hasRenderNamedFlowThreads()) |
| return; |
| |
| // First pass through the flow threads and mark the regions as needing a simple layout. |
| // The regions extract the overflow from the flow thread and pass it to their containg |
| // block chain. |
| flowThreadController().updateFlowThreadsIntoOverflowPhase(); |
| if (needsLayout()) |
| layoutContent(state); |
| |
| // In case scrollbars resized the regions a new pass is necessary to update the flow threads |
| // and recompute the overflow on regions. This is the final state of the flow threads. |
| flowThreadController().updateFlowThreadsIntoFinalPhase(); |
| if (needsLayout()) |
| layoutContent(state); |
| |
| // Finally reset the layout state of the flow threads. |
| flowThreadController().updateFlowThreadsIntoMeasureContentPhase(); |
| } |
| |
| void RenderView::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| if (!document().paginated()) |
| setPageLogicalHeight(0); |
| |
| if (shouldUsePrintingLayout()) |
| m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth(); |
| |
| // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. |
| bool relayoutChildren = !shouldUsePrintingLayout() && (width() != viewWidth() || height() != viewHeight()); |
| if (relayoutChildren) { |
| setChildNeedsLayout(MarkOnlyThis); |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (!child->isBox()) |
| continue; |
| RenderBox& box = toRenderBox(*child); |
| if (box.hasRelativeLogicalHeight() |
| || box.hasViewportPercentageLogicalHeight() |
| || box.style().logicalHeight().isPercent() |
| || box.style().logicalMinHeight().isPercent() |
| || box.style().logicalMaxHeight().isPercent() |
| || box.style().logicalHeight().isViewportPercentage() |
| || box.style().logicalMinHeight().isViewportPercentage() |
| || box.style().logicalMaxHeight().isViewportPercentage() |
| #if ENABLE(SVG) |
| || box.isSVGRoot() |
| #endif |
| ) |
| box.setChildNeedsLayout(MarkOnlyThis); |
| } |
| } |
| |
| ASSERT(!m_layoutState); |
| if (!needsLayout()) |
| return; |
| |
| m_layoutState = std::make_unique<LayoutState>(); |
| bool isSeamlessAncestorInFlowThread = initializeLayoutState(*m_layoutState); |
| |
| m_pageLogicalHeightChanged = false; |
| |
| if (checkTwoPassLayoutForAutoHeightRegions()) |
| layoutContentInAutoLogicalHeightRegions(*m_layoutState); |
| else |
| layoutContent(*m_layoutState); |
| |
| layoutContentToComputeOverflowInRegions(*m_layoutState); |
| |
| #ifndef NDEBUG |
| checkLayoutState(*m_layoutState); |
| #endif |
| m_layoutState = nullptr; |
| clearNeedsLayout(); |
| |
| if (isSeamlessAncestorInFlowThread) |
| flowThreadController().setCurrentRenderFlowThread(0); |
| } |
| |
| LayoutUnit RenderView::pageOrViewLogicalHeight() const |
| { |
| if (document().printing()) |
| return pageLogicalHeight(); |
| |
| if (hasColumns() && !style().hasInlineColumnAxis()) { |
| if (int pageLength = frameView().pagination().pageLength) |
| return pageLength; |
| } |
| |
| return viewLogicalHeight(); |
| } |
| |
| void RenderView::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| // If a container was specified, and was not 0 or the RenderView, |
| // then we should have found it by now. |
| ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this); |
| ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == (mode & IsFixed)); |
| |
| if (!repaintContainer && mode & UseTransforms && shouldUseTransformFromContainer(0)) { |
| TransformationMatrix t; |
| getTransformFromContainer(0, LayoutSize(), t); |
| transformState.applyTransform(t); |
| } |
| |
| if (mode & IsFixed) |
| transformState.move(frameView().scrollOffsetForFixedPosition()); |
| } |
| |
| const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| // If a container was specified, and was not 0 or the RenderView, |
| // then we should have found it by now. |
| ASSERT_ARG(ancestorToStopAt, !ancestorToStopAt || ancestorToStopAt == this); |
| |
| LayoutSize scrollOffset = frameView().scrollOffsetForFixedPosition(); |
| |
| if (!ancestorToStopAt && shouldUseTransformFromContainer(0)) { |
| TransformationMatrix t; |
| getTransformFromContainer(0, LayoutSize(), t); |
| geometryMap.pushView(this, scrollOffset, &t); |
| } else |
| geometryMap.pushView(this, scrollOffset); |
| |
| return 0; |
| } |
| |
| void RenderView::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const |
| { |
| if (mode & IsFixed) |
| transformState.move(frameView().scrollOffsetForFixedPosition()); |
| |
| if (mode & UseTransforms && shouldUseTransformFromContainer(0)) { |
| TransformationMatrix t; |
| getTransformFromContainer(0, LayoutSize(), t); |
| transformState.applyTransform(t); |
| } |
| } |
| |
| bool RenderView::requiresColumns(int) const |
| { |
| return frameView().pagination().mode != Pagination::Unpaginated; |
| } |
| |
| void RenderView::calcColumnWidth() |
| { |
| int columnWidth = contentLogicalWidth(); |
| if (style().hasInlineColumnAxis()) { |
| if (int pageLength = frameView().pagination().pageLength) |
| columnWidth = pageLength; |
| } |
| setDesiredColumnCountAndWidth(1, columnWidth); |
| } |
| |
| ColumnInfo::PaginationUnit RenderView::paginationUnit() const |
| { |
| return frameView().pagination().behavesLikeColumns ? ColumnInfo::Column : ColumnInfo::Page; |
| } |
| |
| void RenderView::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // If we ever require layout but receive a paint anyway, something has gone horribly wrong. |
| ASSERT(!needsLayout()); |
| // RenderViews should never be called to paint with an offset not on device pixels. |
| ASSERT(LayoutPoint(IntPoint(paintOffset.x(), paintOffset.y())) == paintOffset); |
| |
| // This avoids painting garbage between columns if there is a column gap. |
| if (frameView().pagination().mode != Pagination::Unpaginated && paintInfo.shouldPaintWithinRoot(*this)) |
| paintInfo.context->fillRect(paintInfo.rect, frameView().baseBackgroundColor(), ColorSpaceDeviceRGB); |
| |
| paintObject(paintInfo, paintOffset); |
| } |
| |
| static inline bool isComposited(RenderElement* object) |
| { |
| return object->hasLayer() && toRenderLayerModelObject(object)->layer()->isComposited(); |
| } |
| |
| static inline bool rendererObscuresBackground(RenderElement* rootObject) |
| { |
| if (!rootObject) |
| return false; |
| |
| const RenderStyle& style = rootObject->style(); |
| if (style.visibility() != VISIBLE |
| || style.opacity() != 1 |
| || style.hasTransform()) |
| return false; |
| |
| if (isComposited(rootObject)) |
| return false; |
| |
| const RenderElement* rootRenderer = rootObject->rendererForRootBackground(); |
| if (rootRenderer->style().backgroundClip() == TextFillBox) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderView::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint&) |
| { |
| if (!paintInfo.shouldPaintWithinRoot(*this)) |
| return; |
| |
| // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit |
| // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers, |
| // layers with reflections, or transformed layers. |
| // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside |
| // a transform, transparency layer, etc. |
| Element* elt; |
| for (elt = document().ownerElement(); elt && elt->renderer(); elt = elt->document().ownerElement()) { |
| RenderLayer* layer = elt->renderer()->enclosingLayer(); |
| if (layer->cannotBlitToWindow()) { |
| frameView().setCannotBlitToWindow(); |
| break; |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| if (RenderLayer* compositingLayer = layer->enclosingCompositingLayerForRepaint()) { |
| if (!compositingLayer->backing()->paintsIntoWindow()) { |
| frameView().setCannotBlitToWindow(); |
| break; |
| } |
| } |
| #endif |
| } |
| |
| if (document().ownerElement()) |
| return; |
| |
| if (paintInfo.skipRootBackground()) |
| return; |
| |
| bool rootFillsViewport = false; |
| bool rootObscuresBackground = false; |
| Element* documentElement = document().documentElement(); |
| if (RenderElement* rootRenderer = documentElement ? documentElement->renderer() : 0) { |
| // The document element's renderer is currently forced to be a block, but may not always be. |
| RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0; |
| rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height(); |
| rootObscuresBackground = rendererObscuresBackground(rootRenderer); |
| } |
| |
| Page* page = document().page(); |
| float pageScaleFactor = page ? page->pageScaleFactor() : 1; |
| |
| // If painting will entirely fill the view, no need to fill the background. |
| if (rootFillsViewport && rootObscuresBackground && pageScaleFactor >= 1) |
| return; |
| |
| // This code typically only executes if the root element's visibility has been set to hidden, |
| // if there is a transform on the <html>, or if there is a page scale factor less than 1. |
| // Only fill with the base background color (typically white) if we're the root document, |
| // since iframes/frames with no background in the child document should show the parent's background. |
| if (frameView().isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent. |
| frameView().setCannotBlitToWindow(); // The parent must show behind the child. |
| else { |
| Color baseColor = frameView().baseBackgroundColor(); |
| if (baseColor.alpha()) { |
| CompositeOperator previousOperator = paintInfo.context->compositeOperation(); |
| paintInfo.context->setCompositeOperation(CompositeCopy); |
| paintInfo.context->fillRect(paintInfo.rect, baseColor, style().colorSpace()); |
| paintInfo.context->setCompositeOperation(previousOperator); |
| } else |
| paintInfo.context->clearRect(paintInfo.rect); |
| } |
| } |
| |
| bool RenderView::shouldRepaint(const LayoutRect& rect) const |
| { |
| return !printing() && !rect.isEmpty(); |
| } |
| |
| void RenderView::repaintRootContents() |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| if (layer()->isComposited()) { |
| layer()->setBackingNeedsRepaint(); |
| return; |
| } |
| #endif |
| repaint(); |
| } |
| |
| void RenderView::repaintViewRectangle(const LayoutRect& ur, bool immediate) const |
| { |
| if (!shouldRepaint(ur)) |
| return; |
| |
| // We always just invalidate the root view, since we could be an iframe that is clipped out |
| // or even invisible. |
| Element* elt = document().ownerElement(); |
| if (!elt) |
| frameView().repaintContentRectangle(pixelSnappedIntRect(ur), immediate); |
| else if (RenderBox* obj = elt->renderBox()) { |
| LayoutRect vr = viewRect(); |
| LayoutRect r = intersection(ur, vr); |
| |
| // Subtract out the contentsX and contentsY offsets to get our coords within the viewing |
| // rectangle. |
| r.moveBy(-vr.location()); |
| |
| // FIXME: Hardcoded offsets here are not good. |
| r.moveBy(obj->contentBoxRect().location()); |
| obj->repaintRectangle(r, immediate); |
| } |
| } |
| |
| void RenderView::repaintRectangleInViewAndCompositedLayers(const LayoutRect& ur, bool immediate) |
| { |
| if (!shouldRepaint(ur)) |
| return; |
| |
| repaintViewRectangle(ur, immediate); |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| RenderLayerCompositor& compositor = this->compositor(); |
| if (compositor.inCompositingMode()) { |
| IntRect repaintRect = pixelSnappedIntRect(ur); |
| compositor.repaintCompositedLayers(&repaintRect); |
| } |
| #endif |
| } |
| |
| void RenderView::repaintViewAndCompositedLayers() |
| { |
| repaintRootContents(); |
| #if USE(ACCELERATED_COMPOSITING) |
| RenderLayerCompositor& compositor = this->compositor(); |
| if (compositor.inCompositingMode()) |
| compositor.repaintCompositedLayers(); |
| #endif |
| } |
| |
| LayoutRect RenderView::visualOverflowRect() const |
| { |
| if (frameView().paintsEntireContents()) |
| return layoutOverflowRect(); |
| |
| return RenderBlockFlow::visualOverflowRect(); |
| } |
| |
| void RenderView::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const |
| { |
| // If a container was specified, and was not 0 or the RenderView, |
| // then we should have found it by now. |
| ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this); |
| |
| if (printing()) |
| return; |
| |
| if (style().isFlippedBlocksWritingMode()) { |
| // We have to flip by hand since the view's logical height has not been determined. We |
| // can use the viewport width and height. |
| if (style().isHorizontalWritingMode()) |
| rect.setY(viewHeight() - rect.maxY()); |
| else |
| rect.setX(viewWidth() - rect.maxX()); |
| } |
| |
| if (fixed) |
| rect.move(frameView().scrollOffsetForFixedPosition()); |
| |
| // Apply our transform if we have one (because of full page zooming). |
| if (!repaintContainer && layer() && layer()->transform()) |
| rect = layer()->transform()->mapRect(rect); |
| } |
| |
| void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |
| { |
| rects.append(pixelSnappedIntRect(accumulatedOffset, layer()->size())); |
| } |
| |
| void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
| { |
| if (wasFixed) |
| *wasFixed = false; |
| quads.append(FloatRect(FloatPoint(), layer()->size())); |
| } |
| |
| static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset) |
| { |
| if (!object) |
| return 0; |
| |
| RenderObject* child = object->childAt(offset); |
| return child ? child : object->nextInPreOrderAfterChildren(); |
| } |
| |
| IntRect RenderView::selectionBounds(bool clipToVisibleContent) const |
| { |
| document().updateStyleIfNeeded(); |
| |
| typedef HashMap<RenderObject*, OwnPtr<RenderSelectionInfo>> SelectionMap; |
| SelectionMap selectedObjects; |
| |
| RenderObject* os = m_selectionStart; |
| RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); |
| while (os && os != stop) { |
| if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| selectedObjects.set(os, adoptPtr(new RenderSelectionInfo(os, clipToVisibleContent))); |
| RenderBlock* cb = os->containingBlock(); |
| while (cb && !cb->isRenderView()) { |
| OwnPtr<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = adoptPtr(new RenderSelectionInfo(cb, clipToVisibleContent)); |
| cb = cb->containingBlock(); |
| } |
| } |
| |
| os = os->nextInPreOrder(); |
| } |
| |
| // Now create a single bounding box rect that encloses the whole selection. |
| LayoutRect selRect; |
| SelectionMap::iterator end = selectedObjects.end(); |
| for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) { |
| RenderSelectionInfo* info = i->value.get(); |
| // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates. |
| LayoutRect currRect = info->rect(); |
| if (RenderLayerModelObject* repaintContainer = info->repaintContainer()) { |
| FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect)); |
| currRect = absQuad.enclosingBoundingBox(); |
| } |
| selRect.unite(currRect); |
| } |
| return pixelSnappedIntRect(selRect); |
| } |
| |
| void RenderView::repaintSelection() const |
| { |
| document().updateStyleIfNeeded(); |
| |
| HashSet<RenderBlock*> processedBlocks; |
| |
| RenderObject* end = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); |
| for (RenderObject* o = m_selectionStart; o && o != end; o = o->nextInPreOrder()) { |
| if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd) |
| continue; |
| if (o->selectionState() == SelectionNone) |
| continue; |
| |
| RenderSelectionInfo(o, true).repaint(); |
| |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| for (RenderBlock* block = o->containingBlock(); block && !block->isRenderView(); block = block->containingBlock()) { |
| if (!processedBlocks.add(block).isNewEntry) |
| break; |
| RenderSelectionInfo(block, true).repaint(); |
| } |
| } |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| // Compositing layer dimensions take outline size into account, so we have to recompute layer |
| // bounds when it changes. |
| // FIXME: This is ugly; it would be nice to have a better way to do this. |
| void RenderView::setMaximalOutlineSize(int o) |
| { |
| if (o != m_maximalOutlineSize) { |
| m_maximalOutlineSize = o; |
| |
| // maximalOutlineSize affects compositing layer dimensions. |
| compositor().setCompositingLayersNeedRebuild(); // FIXME: this really just needs to be a geometry update. |
| } |
| } |
| #endif |
| |
| // When exploring the RenderTree looking for the nodes involved in the Selection, sometimes it's |
| // required to change the traversing direction because the "start" position is below the "end" one. |
| static inline RenderObject* getNextOrPrevRenderObjectBasedOnDirection(const RenderObject* o, const RenderObject* stop, bool& continueExploring, bool& exploringBackwards) |
| { |
| RenderObject* next; |
| if (exploringBackwards) { |
| next = o->previousInPreOrder(); |
| continueExploring = next && !(next)->isRenderView(); |
| } else { |
| next = o->nextInPreOrder(); |
| continueExploring = next && next != stop; |
| exploringBackwards = !next && (next != stop); |
| if (exploringBackwards) { |
| next = stop->previousInPreOrder(); |
| continueExploring = next && !next->isRenderView(); |
| } |
| } |
| |
| return next; |
| } |
| |
| void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode) |
| { |
| // Make sure both our start and end objects are defined. |
| // Check www.msnbc.com and try clicking around to find the case where this happened. |
| if ((start && !end) || (end && !start)) |
| return; |
| |
| bool caretChanged = m_selectionWasCaret != view().frame().selection().isCaret(); |
| m_selectionWasCaret = view().frame().selection().isCaret(); |
| // Just return if the selection hasn't changed. |
| if (m_selectionStart == start && m_selectionStartPos == startPos && |
| m_selectionEnd == end && m_selectionEndPos == endPos && !caretChanged) |
| return; |
| |
| // Record the old selected objects. These will be used later |
| // when we compare against the new selected objects. |
| int oldStartPos = m_selectionStartPos; |
| int oldEndPos = m_selectionEndPos; |
| |
| // Objects each have a single selection rect to examine. |
| typedef HashMap<RenderObject*, OwnPtr<RenderSelectionInfo>> SelectedObjectMap; |
| SelectedObjectMap oldSelectedObjects; |
| SelectedObjectMap newSelectedObjects; |
| |
| // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. |
| // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise |
| // the union of those rects might remain the same even when changes have occurred. |
| typedef HashMap<RenderBlock*, OwnPtr<RenderBlockSelectionInfo>> SelectedBlockMap; |
| SelectedBlockMap oldSelectedBlocks; |
| SelectedBlockMap newSelectedBlocks; |
| |
| RenderObject* os = m_selectionStart; |
| RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); |
| bool exploringBackwards = false; |
| bool continueExploring = os && (os != stop); |
| while (continueExploring) { |
| if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| oldSelectedObjects.set(os, adoptPtr(new RenderSelectionInfo(os, true))); |
| if (blockRepaintMode == RepaintNewXOROld) { |
| RenderBlock* cb = os->containingBlock(); |
| while (cb && !cb->isRenderView()) { |
| OwnPtr<RenderBlockSelectionInfo>& blockInfo = oldSelectedBlocks.add(cb, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = adoptPtr(new RenderBlockSelectionInfo(cb)); |
| cb = cb->containingBlock(); |
| } |
| } |
| } |
| |
| os = getNextOrPrevRenderObjectBasedOnDirection(os, stop, continueExploring, exploringBackwards); |
| } |
| |
| // Now clear the selection. |
| SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end(); |
| for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) |
| i->key->setSelectionStateIfNeeded(SelectionNone); |
| |
| // set selection start and end |
| m_selectionStart = start; |
| m_selectionStartPos = startPos; |
| m_selectionEnd = end; |
| m_selectionEndPos = endPos; |
| |
| // Update the selection status of all objects between m_selectionStart and m_selectionEnd |
| if (start && start == end) |
| start->setSelectionStateIfNeeded(SelectionBoth); |
| else { |
| if (start) |
| start->setSelectionStateIfNeeded(SelectionStart); |
| if (end) |
| end->setSelectionStateIfNeeded(SelectionEnd); |
| } |
| |
| RenderObject* o = start; |
| stop = rendererAfterPosition(end, endPos); |
| |
| while (o && o != stop) { |
| if (o != start && o != end && o->canBeSelectionLeaf()) |
| o->setSelectionStateIfNeeded(SelectionInside); |
| o = o->nextInPreOrder(); |
| } |
| |
| if (blockRepaintMode != RepaintNothing) |
| layer()->clearBlockSelectionGapsBounds(); |
| |
| // Now that the selection state has been updated for the new objects, walk them again and |
| // put them in the new objects list. |
| o = start; |
| exploringBackwards = false; |
| continueExploring = o && (o != stop); |
| while (continueExploring) { |
| if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) { |
| newSelectedObjects.set(o, adoptPtr(new RenderSelectionInfo(o, true))); |
| RenderBlock* cb = o->containingBlock(); |
| while (cb && !cb->isRenderView()) { |
| OwnPtr<RenderBlockSelectionInfo>& blockInfo = newSelectedBlocks.add(cb, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = adoptPtr(new RenderBlockSelectionInfo(cb)); |
| cb = cb->containingBlock(); |
| } |
| } |
| |
| o = getNextOrPrevRenderObjectBasedOnDirection(o, stop, continueExploring, exploringBackwards); |
| } |
| |
| if (blockRepaintMode == RepaintNothing) |
| return; |
| |
| frameView().beginDeferredRepaints(); |
| |
| // Have any of the old selected objects changed compared to the new selection? |
| for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) { |
| RenderObject* obj = i->key; |
| RenderSelectionInfo* newInfo = newSelectedObjects.get(obj); |
| RenderSelectionInfo* oldInfo = i->value.get(); |
| if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() || |
| (m_selectionStart == obj && oldStartPos != m_selectionStartPos) || |
| (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) { |
| oldInfo->repaint(); |
| if (newInfo) { |
| newInfo->repaint(); |
| newSelectedObjects.remove(obj); |
| } |
| } |
| } |
| |
| // Any new objects that remain were not found in the old objects dict, and so they need to be updated. |
| SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end(); |
| for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) |
| i->value->repaint(); |
| |
| // Have any of the old blocks changed? |
| SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end(); |
| for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) { |
| RenderBlock* block = i->key; |
| RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block); |
| RenderBlockSelectionInfo* oldInfo = i->value.get(); |
| if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) { |
| oldInfo->repaint(); |
| if (newInfo) { |
| newInfo->repaint(); |
| newSelectedBlocks.remove(block); |
| } |
| } |
| } |
| |
| // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. |
| SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end(); |
| for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) |
| i->value->repaint(); |
| |
| frameView().endDeferredRepaints(); |
| } |
| |
| void RenderView::getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const |
| { |
| startRenderer = m_selectionStart; |
| startOffset = m_selectionStartPos; |
| endRenderer = m_selectionEnd; |
| endOffset = m_selectionEndPos; |
| } |
| |
| void RenderView::clearSelection() |
| { |
| layer()->repaintBlockSelectionGaps(); |
| setSelection(0, -1, 0, -1, RepaintNewMinusOld); |
| } |
| |
| void RenderView::selectionStartEnd(int& startPos, int& endPos) const |
| { |
| startPos = m_selectionStartPos; |
| endPos = m_selectionEndPos; |
| } |
| |
| bool RenderView::printing() const |
| { |
| return document().printing(); |
| } |
| |
| bool RenderView::shouldUsePrintingLayout() const |
| { |
| if (!printing()) |
| return false; |
| return frameView().frame().shouldUsePrintingLayout(); |
| } |
| |
| LayoutRect RenderView::viewRect() const |
| { |
| if (shouldUsePrintingLayout()) |
| return LayoutRect(LayoutPoint(), size()); |
| return frameView().visibleContentRect(); |
| } |
| |
| IntRect RenderView::unscaledDocumentRect() const |
| { |
| LayoutRect overflowRect(layoutOverflowRect()); |
| flipForWritingMode(overflowRect); |
| return pixelSnappedIntRect(overflowRect); |
| } |
| |
| bool RenderView::rootBackgroundIsEntirelyFixed() const |
| { |
| RenderElement* rootObject = document().documentElement() ? document().documentElement()->renderer() : 0; |
| if (!rootObject) |
| return false; |
| |
| RenderElement* rootRenderer = rootObject->rendererForRootBackground(); |
| return rootRenderer->hasEntirelyFixedBackground(); |
| } |
| |
| LayoutRect RenderView::backgroundRect(RenderBox* backgroundRenderer) const |
| { |
| if (!hasColumns()) |
| return unscaledDocumentRect(); |
| |
| ColumnInfo* columnInfo = this->columnInfo(); |
| LayoutRect backgroundRect(0, 0, columnInfo->desiredColumnWidth(), columnInfo->columnHeight() * columnInfo->columnCount()); |
| if (!isHorizontalWritingMode()) |
| backgroundRect = backgroundRect.transposedRect(); |
| backgroundRenderer->flipForWritingMode(backgroundRect); |
| |
| return backgroundRect; |
| } |
| |
| IntRect RenderView::documentRect() const |
| { |
| FloatRect overflowRect(unscaledDocumentRect()); |
| if (hasTransform()) |
| overflowRect = layer()->currentTransform().mapRect(overflowRect); |
| return IntRect(overflowRect); |
| } |
| |
| int RenderView::viewHeight() const |
| { |
| int height = 0; |
| if (!shouldUsePrintingLayout()) { |
| height = frameView().layoutHeight(); |
| height = frameView().useFixedLayout() ? ceilf(style().effectiveZoom() * float(height)) : height; |
| } |
| return height; |
| } |
| |
| int RenderView::viewWidth() const |
| { |
| int width = 0; |
| if (!shouldUsePrintingLayout()) { |
| width = frameView().layoutWidth(); |
| width = frameView().useFixedLayout() ? ceilf(style().effectiveZoom() * float(width)) : width; |
| } |
| return width; |
| } |
| |
| int RenderView::viewLogicalHeight() const |
| { |
| int height = style().isHorizontalWritingMode() ? viewHeight() : viewWidth(); |
| return height; |
| } |
| |
| float RenderView::zoomFactor() const |
| { |
| return frameView().frame().pageZoomFactor(); |
| } |
| |
| void RenderView::pushLayoutState(RenderObject* root) |
| { |
| ASSERT(m_layoutStateDisableCount == 0); |
| ASSERT(m_layoutState == 0); |
| |
| pushLayoutStateForCurrentFlowThread(root); |
| m_layoutState = std::make_unique<LayoutState>(root); |
| } |
| |
| bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const |
| { |
| RenderObject* o = renderer; |
| while (o) { |
| if (o->hasColumns() || o->hasTransform() || o->hasReflection()) |
| return true; |
| o = o->container(); |
| } |
| return false; |
| } |
| |
| IntSize RenderView::viewportSize() const |
| { |
| return frameView().visibleContentRect(ScrollableArea::IncludeScrollbars).size(); |
| } |
| |
| void RenderView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| Node* node = document().documentElement(); |
| if (node) { |
| result.setInnerNode(node); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(node); |
| |
| LayoutPoint adjustedPoint = point; |
| offsetForContents(adjustedPoint); |
| |
| result.setLocalPoint(adjustedPoint); |
| } |
| } |
| |
| // FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews. |
| // Do not add callers of this function! |
| // The idea here is to take into account what object is moving the pagination point, and |
| // thus choose the best place to chop it. |
| void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak) |
| { |
| // Nobody else can set a page break once we have a forced break. |
| if (m_legacyPrinting.m_forcedPageBreak) |
| return; |
| |
| // Forced breaks always win over unforced breaks. |
| if (forcedBreak) { |
| m_legacyPrinting.m_forcedPageBreak = true; |
| m_legacyPrinting.m_bestTruncatedAt = y; |
| return; |
| } |
| |
| // Prefer the widest object that tries to move the pagination point |
| IntRect boundingBox = forRenderer->borderBoundingBox(); |
| if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) { |
| m_legacyPrinting.m_truncatorWidth = boundingBox.width(); |
| m_legacyPrinting.m_bestTruncatedAt = y; |
| } |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| bool RenderView::usesCompositing() const |
| { |
| return m_compositor && m_compositor->inCompositingMode(); |
| } |
| |
| RenderLayerCompositor& RenderView::compositor() |
| { |
| if (!m_compositor) |
| m_compositor = adoptPtr(new RenderLayerCompositor(*this)); |
| |
| return *m_compositor; |
| } |
| #endif |
| |
| void RenderView::setIsInWindow(bool isInWindow) |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| if (m_compositor) |
| m_compositor->setIsInWindow(isInWindow); |
| #endif |
| } |
| |
| #if ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS) |
| CustomFilterGlobalContext* RenderView::customFilterGlobalContext() |
| { |
| if (!m_customFilterGlobalContext) |
| m_customFilterGlobalContext = adoptPtr(new CustomFilterGlobalContext()); |
| return m_customFilterGlobalContext.get(); |
| } |
| #endif |
| |
| void RenderView::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderBlockFlow::styleDidChange(diff, oldStyle); |
| if (hasRenderNamedFlowThreads()) |
| flowThreadController().styleDidChange(); |
| } |
| |
| bool RenderView::hasRenderNamedFlowThreads() const |
| { |
| return m_flowThreadController && m_flowThreadController->hasRenderNamedFlowThreads(); |
| } |
| |
| bool RenderView::checkTwoPassLayoutForAutoHeightRegions() const |
| { |
| return hasRenderNamedFlowThreads() && m_flowThreadController->hasFlowThreadsWithAutoLogicalHeightRegions(); |
| } |
| |
| FlowThreadController& RenderView::flowThreadController() |
| { |
| if (!m_flowThreadController) |
| m_flowThreadController = FlowThreadController::create(this); |
| |
| return *m_flowThreadController; |
| } |
| |
| void RenderView::pushLayoutStateForCurrentFlowThread(const RenderObject* object) |
| { |
| if (!m_flowThreadController) |
| return; |
| |
| RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); |
| if (!currentFlowThread) |
| return; |
| |
| currentFlowThread->pushFlowThreadLayoutState(object); |
| } |
| |
| void RenderView::popLayoutStateForCurrentFlowThread() |
| { |
| if (!m_flowThreadController) |
| return; |
| |
| RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); |
| if (!currentFlowThread) |
| return; |
| |
| currentFlowThread->popFlowThreadLayoutState(); |
| } |
| |
| IntervalArena* RenderView::intervalArena() |
| { |
| if (!m_intervalArena) |
| m_intervalArena = IntervalArena::create(); |
| return m_intervalArena.get(); |
| } |
| |
| ImageQualityController& RenderView::imageQualityController() |
| { |
| if (!m_imageQualityController) |
| m_imageQualityController = ImageQualityController::create(*this); |
| return *m_imageQualityController; |
| } |
| |
| FragmentationDisabler::FragmentationDisabler(RenderObject* root) |
| { |
| LayoutState* layoutState = root->view().layoutState(); |
| |
| m_root = root; |
| m_fragmenting = layoutState && layoutState->isPaginated(); |
| m_flowThreadState = m_root->flowThreadState(); |
| #ifndef NDEBUG |
| m_layoutState = layoutState; |
| #endif |
| |
| if (layoutState) |
| layoutState->m_isPaginated = false; |
| |
| if (m_flowThreadState != RenderObject::NotInsideFlowThread) |
| m_root->setFlowThreadStateIncludingDescendants(RenderObject::NotInsideFlowThread); |
| } |
| |
| FragmentationDisabler::~FragmentationDisabler() |
| { |
| LayoutState* layoutState = m_root->view().layoutState(); |
| #ifndef NDEBUG |
| ASSERT(m_layoutState == layoutState); |
| #endif |
| |
| if (layoutState) |
| layoutState->m_isPaginated = m_fragmenting; |
| |
| if (m_flowThreadState != RenderObject::NotInsideFlowThread) |
| m_root->setFlowThreadStateIncludingDescendants(m_flowThreadState); |
| } |
| |
| } // namespace WebCore |