| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011, 2013 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderObject.h" |
| |
| #include "AXObjectCache.h" |
| #include "AnimationController.h" |
| #include "EventHandler.h" |
| #include "FloatQuad.h" |
| #include "FlowThreadController.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "HTMLAnchorElement.h" |
| #include "HTMLElement.h" |
| #include "HTMLImageElement.h" |
| #include "HTMLNames.h" |
| #include "HTMLTableElement.h" |
| #include "HitTestResult.h" |
| #include "LogicalSelectionOffsetCaches.h" |
| #include "Page.h" |
| #include "PseudoElement.h" |
| #include "RenderArena.h" |
| #include "RenderCounter.h" |
| #include "RenderFlowThread.h" |
| #include "RenderGeometryMap.h" |
| #include "RenderInline.h" |
| #include "RenderLayer.h" |
| #include "RenderLayerBacking.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderScrollbarPart.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| #include "Settings.h" |
| #include "StyleResolver.h" |
| #include "TransformState.h" |
| #include "htmlediting.h" |
| #include <algorithm> |
| #include <wtf/RefCountedLeakCounter.h> |
| |
| #if ENABLE(SVG) |
| #include "RenderSVGResourceContainer.h" |
| #include "SVGRenderSupport.h" |
| #endif |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| #ifndef NDEBUG |
| RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject, bool isForbidden) |
| : m_renderObject(renderObject) |
| , m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden()) |
| { |
| m_renderObject->setNeedsLayoutIsForbidden(isForbidden); |
| } |
| |
| RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope() |
| { |
| m_renderObject->setNeedsLayoutIsForbidden(m_preexistingForbidden); |
| } |
| #endif |
| |
| struct SameSizeAsRenderObject { |
| virtual ~SameSizeAsRenderObject() { } // Allocate vtable pointer. |
| void* pointers[4]; |
| #ifndef NDEBUG |
| unsigned m_debugBitfields : 2; |
| #endif |
| unsigned m_bitfields; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small); |
| |
| DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject")); |
| |
| RenderObject::RenderObject(Node& node) |
| : CachedImageClient() |
| , m_node(node) |
| , m_parent(0) |
| , m_previous(0) |
| , m_next(0) |
| #ifndef NDEBUG |
| , m_hasAXObject(false) |
| , m_setNeedsLayoutForbidden(false) |
| #endif |
| , m_bitfields(node) |
| { |
| if (!node.isDocumentNode()) |
| view().didCreateRenderer(); |
| #ifndef NDEBUG |
| renderObjectCounter.increment(); |
| #endif |
| } |
| |
| RenderObject::~RenderObject() |
| { |
| #ifndef NDEBUG |
| ASSERT(!m_hasAXObject); |
| renderObjectCounter.decrement(); |
| #endif |
| view().didDestroyRenderer(); |
| } |
| |
| RenderTheme* RenderObject::theme() const |
| { |
| ASSERT(document().page()); |
| |
| return document().page()->theme(); |
| } |
| |
| bool RenderObject::isDescendantOf(const RenderObject* obj) const |
| { |
| for (const RenderObject* r = this; r; r = r->m_parent) { |
| if (r == obj) |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderObject::isBody() const |
| { |
| return node() && node()->hasTagName(bodyTag); |
| } |
| |
| bool RenderObject::isHR() const |
| { |
| return node() && node()->hasTagName(hrTag); |
| } |
| |
| bool RenderObject::isLegend() const |
| { |
| return node() && node()->hasTagName(legendTag); |
| } |
| |
| bool RenderObject::isHTMLMarquee() const |
| { |
| return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); |
| } |
| |
| void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state) |
| { |
| setFlowThreadState(state); |
| |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { |
| // If the child is a fragmentation context it already updated the descendants flag accordingly. |
| if (child->isRenderFlowThread()) |
| continue; |
| ASSERT(state != child->flowThreadState()); |
| child->setFlowThreadStateIncludingDescendants(state); |
| } |
| } |
| |
| void RenderObject::setParent(RenderElement* parent) |
| { |
| m_parent = parent; |
| |
| // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. |
| // A RenderFlowThread is always considered to be inside itself, so it never has to change its state |
| // in response to parent changes. |
| FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread; |
| if (newState != flowThreadState() && !isRenderFlowThread()) |
| setFlowThreadStateIncludingDescendants(newState); |
| } |
| |
| void RenderObject::removeFromParent() |
| { |
| if (parent()) |
| parent()->removeChild(*this); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder() const |
| { |
| if (RenderObject* o = firstChildSlow()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren() const |
| { |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) |
| o = o->parent(); |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (RenderObject* o = firstChildSlow()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(stayWithin); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return 0; |
| |
| const RenderObject* current = this; |
| RenderObject* next; |
| while (!(next = current->nextSibling())) { |
| current = current->parent(); |
| if (!current || current == stayWithin) |
| return 0; |
| } |
| return next; |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder() const |
| { |
| if (RenderObject* o = previousSibling()) { |
| while (RenderObject* last = o->lastChildSlow()) |
| o = last; |
| return o; |
| } |
| |
| return parent(); |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return 0; |
| |
| return previousInPreOrder(); |
| } |
| |
| RenderObject* RenderObject::childAt(unsigned index) const |
| { |
| RenderObject* child = firstChildSlow(); |
| for (unsigned i = 0; child && i < index; i++) |
| child = child->nextSibling(); |
| return child; |
| } |
| |
| RenderObject* RenderObject::firstLeafChild() const |
| { |
| RenderObject* r = firstChildSlow(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->firstChildSlow(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| RenderObject* RenderObject::lastLeafChild() const |
| { |
| RenderObject* r = lastChildSlow(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->lastChildSlow(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| #if ENABLE(IOS_TEXT_AUTOSIZING) |
| // Inspired by Node::traverseNextNode. |
| RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin) const |
| { |
| if (firstChild()) { |
| ASSERT(!stayWithin || firstChild()->isDescendantOf(stayWithin)); |
| return firstChild(); |
| } |
| if (this == stayWithin) |
| return 0; |
| if (nextSibling()) { |
| ASSERT(!stayWithin || nextSibling()->isDescendantOf(stayWithin)); |
| return nextSibling(); |
| } |
| const RenderObject* n = this; |
| while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) |
| n = n->parent(); |
| if (n) { |
| ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); |
| return n->nextSibling(); |
| } |
| return 0; |
| } |
| |
| // Non-recursive version of the DFS search. |
| RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightTypeTraverseNextInclusionFunction inclusionFunction, int& currentDepth, int& newFixedDepth) const |
| { |
| BlockContentHeightType overflowType; |
| |
| // Check for suitable children. |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| overflowType = inclusionFunction(child); |
| if (overflowType != FixedHeight) { |
| currentDepth++; |
| if (overflowType == OverflowHeight) |
| newFixedDepth = currentDepth; |
| ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); |
| return child; |
| } |
| } |
| |
| if (this == stayWithin) |
| return 0; |
| |
| // Now we traverse other nodes if they exist, otherwise |
| // we go to the parent node and try doing the same. |
| const RenderObject* n = this; |
| while (n) { |
| while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) { |
| n = n->parent(); |
| currentDepth--; |
| } |
| if (!n) |
| return 0; |
| for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) { |
| overflowType = inclusionFunction(sibling); |
| if (overflowType != FixedHeight) { |
| if (overflowType == OverflowHeight) |
| newFixedDepth = currentDepth; |
| ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| } |
| if (!stayWithin || n->parent() != stayWithin) { |
| n = n->parent(); |
| currentDepth--; |
| } else |
| return 0; |
| } |
| return 0; |
| } |
| |
| RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, TraverseNextInclusionFunction inclusionFunction) const |
| { |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (inclusionFunction(child)) { |
| ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); |
| return child; |
| } |
| } |
| |
| if (this == stayWithin) |
| return 0; |
| |
| for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) { |
| if (inclusionFunction(sibling)) { |
| ASSERT(!stayWithin || sibling->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| } |
| |
| const RenderObject* n = this; |
| while (n) { |
| while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) |
| n = n->parent(); |
| if (n) { |
| for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) { |
| if (inclusionFunction(sibling)) { |
| ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| } |
| if ((!stayWithin || n->parent() != stayWithin)) |
| n = n->parent(); |
| else |
| return 0; |
| } |
| } |
| return 0; |
| } |
| |
| static RenderObject::BlockContentHeightType includeNonFixedHeight(const RenderObject* render) |
| { |
| RenderStyle* style = render->style(); |
| if (style) { |
| if (style->height().type() == Fixed) { |
| if (render->isRenderBlock()) { |
| const RenderBlock* block = toRenderBlock(render); |
| // For fixed height styles, if the overflow size of the element spills out of the specified |
| // height, assume we can apply text auto-sizing. |
| if (style->overflowY() == OVISIBLE && style->height().value() < block->layoutOverflowRect().maxY()) |
| return RenderObject::OverflowHeight; |
| } |
| return RenderObject::FixedHeight; |
| } |
| } |
| return RenderObject::FlexibleHeight; |
| } |
| |
| |
| void RenderObject::adjustComputedFontSizesOnBlocks(float size, float visibleWidth) |
| { |
| Document* document = view().frameView().frame().document(); |
| if (!document) |
| return; |
| |
| Vector<int> depthStack; |
| int currentDepth = 0; |
| int newFixedDepth = 0; |
| |
| // We don't apply autosizing to nodes with fixed height normally. |
| // But we apply it to nodes which are located deep enough |
| // (nesting depth is greater than some const) inside of a parent block |
| // which has fixed height but its content overflows intentionally. |
| for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) { |
| while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1]) |
| depthStack.remove(depthStack.size() - 1); |
| if (newFixedDepth) |
| depthStack.append(newFixedDepth); |
| |
| int stackSize = depthStack.size(); |
| if (descendent->isRenderBlock() && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth)) |
| static_cast<RenderBlock*>(descendent)->adjustComputedFontSizes(size, visibleWidth); |
| newFixedDepth = 0; |
| } |
| |
| // Remove style from auto-sizing table that are no longer valid. |
| document->validateAutoSizingNodes(); |
| } |
| |
| void RenderObject::resetTextAutosizing() |
| { |
| Document* document = view().frameView().frame().document(); |
| if (!document) |
| return; |
| |
| document->resetAutoSizingNodes(); |
| |
| Vector<int> depthStack; |
| int currentDepth = 0; |
| int newFixedDepth = 0; |
| |
| for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) { |
| while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1]) |
| depthStack.remove(depthStack.size() - 1); |
| if (newFixedDepth) |
| depthStack.append(newFixedDepth); |
| |
| int stackSize = depthStack.size(); |
| if (descendent->isRenderBlock() && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth)) |
| toRenderBlock(descendent)->resetComputedFontSize(); |
| newFixedDepth = 0; |
| } |
| } |
| #endif // ENABLE(IOS_TEXT_AUTOSIZING) |
| |
| RenderLayer* RenderObject::enclosingLayer() const |
| { |
| const RenderObject* curr = this; |
| while (curr) { |
| RenderLayer* layer = curr->hasLayer() ? toRenderLayerModelObject(curr)->layer() : 0; |
| if (layer) |
| return layer; |
| curr = curr->parent(); |
| } |
| return 0; |
| } |
| |
| bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY) |
| { |
| RenderLayer* enclosingLayer = this->enclosingLayer(); |
| if (!enclosingLayer) |
| return false; |
| |
| enclosingLayer->scrollRectToVisible(rect, alignX, alignY); |
| return true; |
| } |
| |
| RenderBox* RenderObject::enclosingBox() const |
| { |
| RenderObject* curr = const_cast<RenderObject*>(this); |
| while (curr) { |
| if (curr->isBox()) |
| return toRenderBox(curr); |
| curr = curr->parent(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const |
| { |
| RenderObject* curr = const_cast<RenderObject*>(this); |
| while (curr) { |
| if (curr->isBoxModelObject()) |
| return toRenderBoxModelObject(curr); |
| curr = curr->parent(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| bool RenderObject::fixedPositionedWithNamedFlowContainingBlock() const |
| { |
| return ((flowThreadState() == RenderObject::InsideOutOfFlowThread) |
| && (style().position() == FixedPosition) |
| && (containingBlock()->isOutOfFlowRenderFlowThread())); |
| } |
| |
| static bool hasFixedPosInNamedFlowContainingBlock(const RenderObject* renderer) |
| { |
| ASSERT(renderer->flowThreadState() != RenderObject::NotInsideFlowThread); |
| |
| RenderObject* curr = const_cast<RenderObject*>(renderer); |
| while (curr) { |
| if (curr->fixedPositionedWithNamedFlowContainingBlock()) |
| return true; |
| curr = curr->containingBlock(); |
| } |
| |
| return false; |
| } |
| |
| RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const |
| { |
| ASSERT(flowThreadState() != NotInsideFlowThread); |
| |
| // See if we have the thread cached because we're in the middle of layout. |
| RenderFlowThread* flowThread = view().flowThreadController().currentRenderFlowThread(); |
| if (flowThread) |
| return flowThread; |
| |
| // Not in the middle of layout so have to find the thread the slow way. |
| RenderObject* curr = const_cast<RenderObject*>(this); |
| while (curr) { |
| if (curr->isRenderFlowThread()) |
| return toRenderFlowThread(curr); |
| curr = curr->containingBlock(); |
| } |
| return 0; |
| } |
| |
| RenderNamedFlowThread* RenderObject::renderNamedFlowThreadWrapper() const |
| { |
| RenderObject* object = const_cast<RenderObject*>(this); |
| while (object && object->isAnonymousBlock() && !object->isRenderNamedFlowThread()) |
| object = object->parent(); |
| |
| return object && object->isRenderNamedFlowThread() ? toRenderNamedFlowThread(object) : 0; |
| } |
| |
| RenderBlock* RenderObject::firstLineBlock() const |
| { |
| return 0; |
| } |
| |
| static inline bool objectIsRelayoutBoundary(const RenderElement* object) |
| { |
| // FIXME: In future it may be possible to broaden these conditions in order to improve performance. |
| if (object->isRenderView()) |
| return true; |
| |
| if (object->isTextControl()) |
| return true; |
| |
| #if ENABLE(SVG) |
| if (object->isSVGRoot()) |
| return true; |
| #endif |
| |
| if (!object->hasOverflowClip()) |
| return false; |
| |
| if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercent()) |
| return false; |
| |
| // Table parts can't be relayout roots since the table is responsible for layouting all the parts. |
| if (object->isTablePart()) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderObject::clearNeedsLayout() |
| { |
| m_bitfields.setNeedsLayout(false); |
| setEverHadLayout(true); |
| setPosChildNeedsLayoutBit(false); |
| setNeedsSimplifiedNormalFlowLayoutBit(false); |
| setNormalChildNeedsLayoutBit(false); |
| setNeedsPositionedMovementLayoutBit(false); |
| if (isRenderElement()) |
| toRenderElement(this)->setAncestorLineBoxDirty(false); |
| #ifndef NDEBUG |
| checkBlockPositionedObjectsNeedLayout(); |
| #endif |
| } |
| |
| static void scheduleRelayoutForSubtree(RenderElement& renderer) |
| { |
| if (!renderer.isRenderView()) { |
| if (!renderer.isRooted()) |
| return; |
| renderer.view().frameView().scheduleRelayoutOfSubtree(renderer); |
| return; |
| } |
| toRenderView(renderer).frameView().scheduleRelayout(); |
| } |
| |
| void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderElement* newRoot) |
| { |
| ASSERT(!scheduleRelayout || !newRoot); |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| |
| auto ancestor = container(); |
| |
| bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout(); |
| bool hasOutOfFlowPosition = !isText() && style().hasOutOfFlowPosition(); |
| |
| while (ancestor) { |
| #ifndef NDEBUG |
| // FIXME: Remove this once we remove the special cases for counters, quotes and mathml |
| // calling setNeedsLayout during preferred width computation. |
| SetLayoutNeededForbiddenScope layoutForbiddenScope(ancestor, isSetNeedsLayoutForbidden()); |
| #endif |
| // Don't mark the outermost object of an unrooted subtree. That object will be |
| // marked when the subtree is added to the document. |
| auto container = ancestor->container(); |
| if (!container && !ancestor->isRenderView()) |
| return; |
| if (hasOutOfFlowPosition) { |
| bool willSkipRelativelyPositionedInlines = !ancestor->isRenderBlock() || ancestor->isAnonymousBlock(); |
| // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock. |
| while (ancestor && (!ancestor->isRenderBlock() || ancestor->isAnonymousBlock())) |
| ancestor = ancestor->container(); |
| if (!ancestor || ancestor->posChildNeedsLayout()) |
| return; |
| if (willSkipRelativelyPositionedInlines) |
| container = ancestor->container(); |
| ancestor->setPosChildNeedsLayoutBit(true); |
| simplifiedNormalFlowLayout = true; |
| } else if (simplifiedNormalFlowLayout) { |
| if (ancestor->needsSimplifiedNormalFlowLayout()) |
| return; |
| ancestor->setNeedsSimplifiedNormalFlowLayoutBit(true); |
| } else { |
| if (ancestor->normalChildNeedsLayout()) |
| return; |
| ancestor->setNormalChildNeedsLayoutBit(true); |
| } |
| ASSERT(!ancestor->isSetNeedsLayoutForbidden()); |
| |
| if (ancestor == newRoot) |
| return; |
| |
| if (scheduleRelayout && objectIsRelayoutBoundary(ancestor)) |
| break; |
| |
| hasOutOfFlowPosition = ancestor->style().hasOutOfFlowPosition(); |
| ancestor = container; |
| } |
| |
| if (scheduleRelayout && ancestor) |
| scheduleRelayoutForSubtree(*ancestor); |
| } |
| |
| #ifndef NDEBUG |
| void RenderObject::checkBlockPositionedObjectsNeedLayout() |
| { |
| ASSERT(!needsLayout()); |
| |
| if (isRenderBlock()) |
| toRenderBlock(this)->checkPositionedObjectsNeedLayout(); |
| } |
| #endif |
| |
| void RenderObject::setPreferredLogicalWidthsDirty(bool shouldBeDirty, MarkingBehavior markParents) |
| { |
| bool alreadyDirty = preferredLogicalWidthsDirty(); |
| m_bitfields.setPreferredLogicalWidthsDirty(shouldBeDirty); |
| if (shouldBeDirty && !alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style().hasOutOfFlowPosition())) |
| invalidateContainerPreferredLogicalWidths(); |
| } |
| |
| void RenderObject::invalidateContainerPreferredLogicalWidths() |
| { |
| // In order to avoid pathological behavior when inlines are deeply nested, we do include them |
| // in the chain that we mark dirty (even though they're kind of irrelevant). |
| auto o = isTableCell() ? containingBlock() : container(); |
| while (o && !o->preferredLogicalWidthsDirty()) { |
| // Don't invalidate the outermost object of an unrooted subtree. That object will be |
| // invalidated when the subtree is added to the document. |
| auto container = o->isTableCell() ? o->containingBlock() : o->container(); |
| if (!container && !o->isRenderView()) |
| break; |
| |
| o->m_bitfields.setPreferredLogicalWidthsDirty(true); |
| if (o->style().hasOutOfFlowPosition()) |
| // A positioned object has no effect on the min/max width of its containing block ever. |
| // We can optimize this case and not go up any further. |
| break; |
| o = container; |
| } |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaint() |
| { |
| ASSERT(hasLayer()); |
| toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaint); |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout() |
| { |
| ASSERT(hasLayer()); |
| toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout); |
| } |
| |
| RenderBlock* RenderObject::containingBlock() const |
| { |
| auto o = parent(); |
| if (!o && isRenderScrollbarPart()) |
| o = toRenderScrollbarPart(this)->rendererOwningScrollbar(); |
| |
| const RenderStyle& style = this->style(); |
| if (!isText() && style.position() == FixedPosition) |
| o = containingBlockForFixedPosition(o); |
| else if (!isText() && style.position() == AbsolutePosition) |
| o = containingBlockForAbsolutePosition(o); |
| else |
| o = containingBlockForObjectInFlow(o); |
| |
| if (!o || !o->isRenderBlock()) |
| return 0; // This can still happen in case of an orphaned tree |
| |
| return toRenderBlock(o); |
| } |
| |
| static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer) |
| { |
| // Nobody will use multiple layers without wanting fancy positioning. |
| if (layer->next()) |
| return true; |
| |
| // Make sure we have a valid image. |
| StyleImage* image = layer->image(); |
| if (!image || !image->canRender(renderer, renderer->style().effectiveZoom())) |
| return false; |
| |
| if (!layer->xPosition().isZero() || !layer->yPosition().isZero()) |
| return true; |
| |
| EFillSizeType sizeType = layer->sizeType(); |
| |
| if (sizeType == Contain || sizeType == Cover) |
| return true; |
| |
| if (sizeType == SizeLength) { |
| LengthSize size = layer->sizeLength(); |
| if (size.width().isPercent() || size.height().isPercent()) |
| return true; |
| // If the image has neither an intrinsic width nor an intrinsic height, its size is determined as for 'contain'. |
| if ((size.width().isAuto() || size.height().isAuto()) && image->isGeneratedImage()) |
| return true; |
| } else if (image->usesImageContainerSize()) |
| return true; |
| |
| return false; |
| } |
| |
| bool RenderObject::borderImageIsLoadedAndCanBeRendered() const |
| { |
| ASSERT(style().hasBorder()); |
| |
| StyleImage* borderImage = style().borderImage().image(); |
| return borderImage && borderImage->canRender(toRenderElement(this), style().effectiveZoom()) && borderImage->isLoaded(); |
| } |
| |
| bool RenderObject::mustRepaintBackgroundOrBorder() const |
| { |
| if (hasMask() && mustRepaintFillLayers(this, style().maskLayers())) |
| return true; |
| |
| // If we don't have a background/border/mask, then nothing to do. |
| if (!hasBoxDecorations()) |
| return false; |
| |
| if (mustRepaintFillLayers(this, style().backgroundLayers())) |
| return true; |
| |
| // Our fill layers are ok. Let's check border. |
| if (style().hasBorder() && borderImageIsLoadedAndCanBeRendered()) |
| return true; |
| |
| return false; |
| } |
| |
| void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, |
| BoxSide side, Color color, EBorderStyle borderStyle, int adjacentWidth1, int adjacentWidth2, bool antialias) |
| { |
| int thickness; |
| int length; |
| if (side == BSTop || side == BSBottom) { |
| thickness = y2 - y1; |
| length = x2 - x1; |
| } else { |
| thickness = x2 - x1; |
| length = y2 - y1; |
| } |
| |
| // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However |
| // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions. |
| if (!thickness || !length) |
| return; |
| |
| if (borderStyle == DOUBLE && thickness < 3) |
| borderStyle = SOLID; |
| |
| const RenderStyle& style = this->style(); |
| switch (borderStyle) { |
| case BNONE: |
| case BHIDDEN: |
| return; |
| case DOTTED: |
| case DASHED: { |
| if (thickness > 0) { |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| graphicsContext->setShouldAntialias(antialias); |
| graphicsContext->setStrokeColor(color, style.colorSpace()); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); |
| |
| switch (side) { |
| case BSBottom: |
| case BSTop: |
| graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2)); |
| break; |
| case BSRight: |
| case BSLeft: |
| graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2)); |
| break; |
| } |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| } |
| break; |
| } |
| case DOUBLE: { |
| int thirdOfThickness = (thickness + 1) / 3; |
| ASSERT(thirdOfThickness); |
| |
| if (adjacentWidth1 == 0 && adjacentWidth2 == 0) { |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(color, style.colorSpace()); |
| |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| graphicsContext->setShouldAntialias(antialias); |
| |
| switch (side) { |
| case BSTop: |
| case BSBottom: |
| graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness)); |
| graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness)); |
| break; |
| case BSLeft: |
| case BSRight: |
| // FIXME: Why do we offset the border by 1 in this case but not the other one? |
| if (length > 1) { |
| graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1)); |
| graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1)); |
| } |
| break; |
| } |
| |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| } else { |
| int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3; |
| int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3; |
| |
| switch (side) { |
| case BSTop: |
| drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), |
| y1, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness, |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0), |
| y2 - thirdOfThickness, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y2, |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSLeft: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), |
| x1 + thirdOfThickness, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0), |
| x2, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0), |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSBottom: |
| drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0), |
| y1, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness, |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), |
| y2 - thirdOfThickness, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y2, |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSRight: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0), |
| x1 + thirdOfThickness, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0), |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), |
| x2, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), |
| side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| default: |
| break; |
| } |
| } |
| break; |
| } |
| case RIDGE: |
| case GROOVE: { |
| EBorderStyle s1; |
| EBorderStyle s2; |
| if (borderStyle == GROOVE) { |
| s1 = INSET; |
| s2 = OUTSET; |
| } else { |
| s1 = OUTSET; |
| s2 = INSET; |
| } |
| |
| int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2; |
| int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2; |
| |
| switch (side) { |
| case BSTop: |
| drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1, 0) / 2, y1, x2 - max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2, |
| side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjacentWidth2 + 1, 0) / 2, y2, |
| side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); |
| break; |
| case BSLeft: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjacentWidth2, 0) / 2, |
| side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjacentWidth1 + 1, 0) / 2, x2, y2 - max(adjacentWidth2 + 1, 0) / 2, |
| side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); |
| break; |
| case BSBottom: |
| drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1, 0) / 2, y1, x2 - max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2, |
| side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjacentWidth2 + 1, 0) / 2, y2, |
| side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); |
| break; |
| case BSRight: |
| drawLineForBoxSide(graphicsContext, x1, y1 + max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjacentWidth2, 0) / 2, |
| side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - max(-adjacentWidth2 + 1, 0) / 2, |
| side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); |
| break; |
| } |
| break; |
| } |
| case INSET: |
| // FIXME: Maybe we should lighten the colors on one side like Firefox. |
| // https://bugs.webkit.org/show_bug.cgi?id=58608 |
| if (side == BSTop || side == BSLeft) |
| color = color.dark(); |
| // fall through |
| case OUTSET: |
| if (borderStyle == OUTSET && (side == BSBottom || side == BSRight)) |
| color = color.dark(); |
| // fall through |
| case SOLID: { |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(color, style.colorSpace()); |
| ASSERT(x2 >= x1); |
| ASSERT(y2 >= y1); |
| if (!adjacentWidth1 && !adjacentWidth2) { |
| // Turn off antialiasing to match the behavior of drawConvexPolygon(); |
| // this matters for rects in transformed contexts. |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| graphicsContext->setShouldAntialias(antialias); |
| graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1)); |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| return; |
| } |
| FloatPoint quad[4]; |
| switch (side) { |
| case BSTop: |
| quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1); |
| quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2); |
| quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2); |
| quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1); |
| break; |
| case BSBottom: |
| quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1); |
| quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2); |
| quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2); |
| quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1); |
| break; |
| case BSLeft: |
| quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0)); |
| quad[1] = FloatPoint(x1, y2 - max(-adjacentWidth2, 0)); |
| quad[2] = FloatPoint(x2, y2 - max(adjacentWidth2, 0)); |
| quad[3] = FloatPoint(x2, y1 + max(adjacentWidth1, 0)); |
| break; |
| case BSRight: |
| quad[0] = FloatPoint(x1, y1 + max(adjacentWidth1, 0)); |
| quad[1] = FloatPoint(x1, y2 - max(adjacentWidth2, 0)); |
| quad[2] = FloatPoint(x2, y2 - max(-adjacentWidth2, 0)); |
| quad[3] = FloatPoint(x2, y1 + max(-adjacentWidth1, 0)); |
| break; |
| } |
| |
| graphicsContext->drawConvexPolygon(4, quad, antialias); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| break; |
| } |
| } |
| } |
| |
| void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style) |
| { |
| Vector<IntRect> focusRingRects; |
| addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer); |
| if (style->outlineStyleIsAuto()) |
| paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), style->visitedDependentColor(CSSPropertyOutlineColor)); |
| else |
| addPDFURLRect(paintInfo.context, unionRect(focusRingRects)); |
| } |
| |
| void RenderObject::addPDFURLRect(GraphicsContext* context, const LayoutRect& rect) |
| { |
| if (rect.isEmpty()) |
| return; |
| Node* n = node(); |
| if (!n || !n->isLink() || !n->isElementNode()) |
| return; |
| const AtomicString& href = toElement(n)->getAttribute(hrefAttr); |
| if (href.isNull()) |
| return; |
| context->setURLForRect(n->document().completeURL(href), pixelSnappedIntRect(rect)); |
| } |
| |
| void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect) |
| { |
| if (!hasOutline()) |
| return; |
| |
| RenderStyle& styleToUse = style(); |
| LayoutUnit outlineWidth = styleToUse.outlineWidth(); |
| |
| int outlineOffset = styleToUse.outlineOffset(); |
| |
| if (styleToUse.outlineStyleIsAuto() || hasOutlineAnnotation()) { |
| if (!theme()->supportsFocusRing(&styleToUse)) { |
| // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. |
| paintFocusRing(paintInfo, paintRect.location(), &styleToUse); |
| } |
| } |
| |
| if (styleToUse.outlineStyleIsAuto() || styleToUse.outlineStyle() == BNONE) |
| return; |
| |
| IntRect inner = pixelSnappedIntRect(paintRect); |
| inner.inflate(outlineOffset); |
| |
| IntRect outer = pixelSnappedIntRect(inner); |
| outer.inflate(outlineWidth); |
| |
| // FIXME: This prevents outlines from painting inside the object. See bug 12042 |
| if (outer.isEmpty()) |
| return; |
| |
| EBorderStyle outlineStyle = styleToUse.outlineStyle(); |
| Color outlineColor = styleToUse.visitedDependentColor(CSSPropertyOutlineColor); |
| |
| GraphicsContext* graphicsContext = paintInfo.context; |
| bool useTransparencyLayer = outlineColor.hasAlpha(); |
| if (useTransparencyLayer) { |
| if (outlineStyle == SOLID) { |
| Path path; |
| path.addRect(outer); |
| path.addRect(inner); |
| graphicsContext->setFillRule(RULE_EVENODD); |
| graphicsContext->setFillColor(outlineColor, styleToUse.colorSpace()); |
| graphicsContext->fillPath(path); |
| return; |
| } |
| graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255); |
| outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue()); |
| } |
| |
| int leftOuter = outer.x(); |
| int leftInner = inner.x(); |
| int rightOuter = outer.maxX(); |
| int rightInner = inner.maxX(); |
| int topOuter = outer.y(); |
| int topInner = inner.y(); |
| int bottomOuter = outer.maxY(); |
| int bottomInner = inner.maxY(); |
| |
| drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| |
| if (useTransparencyLayer) |
| graphicsContext->endTransparencyLayer(); |
| } |
| |
| IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const |
| { |
| if (useTransforms) { |
| Vector<FloatQuad> quads; |
| absoluteQuads(quads); |
| |
| size_t n = quads.size(); |
| if (!n) |
| return IntRect(); |
| |
| IntRect result = quads[0].enclosingBoundingBox(); |
| for (size_t i = 1; i < n; ++i) |
| result.unite(quads[i].enclosingBoundingBox()); |
| return result; |
| } |
| |
| FloatPoint absPos = localToAbsolute(); |
| Vector<IntRect> rects; |
| absoluteRects(rects, flooredLayoutPoint(absPos)); |
| |
| size_t n = rects.size(); |
| if (!n) |
| return IntRect(); |
| |
| LayoutRect result = rects[0]; |
| for (size_t i = 1; i < n; ++i) |
| result.unite(rects[i]); |
| return pixelSnappedIntRect(result); |
| } |
| |
| void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
| { |
| Vector<IntRect> rects; |
| // FIXME: addFocusRingRects() needs to be passed this transform-unaware |
| // localToAbsolute() offset here because RenderInline::addFocusRingRects() |
| // implicitly assumes that. This doesn't work correctly with transformed |
| // descendants. |
| FloatPoint absolutePoint = localToAbsolute(); |
| addFocusRingRects(rects, flooredLayoutPoint(absolutePoint)); |
| size_t count = rects.size(); |
| for (size_t i = 0; i < count; ++i) { |
| IntRect rect = rects[i]; |
| rect.move(-absolutePoint.x(), -absolutePoint.y()); |
| quads.append(localToAbsoluteQuad(FloatQuad(rect))); |
| } |
| } |
| |
| FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range) |
| { |
| if (!range || !range->startContainer()) |
| return FloatRect(); |
| |
| range->ownerDocument().updateLayout(); |
| |
| Vector<FloatQuad> quads; |
| range->textQuads(quads); |
| |
| if (quads.isEmpty()) |
| return FloatRect(); |
| |
| FloatRect result = quads[0].boundingBox(); |
| for (size_t i = 1; i < quads.size(); ++i) |
| result.uniteEvenIfEmpty(quads[i].boundingBox()); |
| |
| return result; |
| } |
| |
| void RenderObject::addAbsoluteRectForLayer(LayoutRect& result) |
| { |
| if (hasLayer()) |
| result.unite(absoluteBoundingBoxRectIgnoringTransforms()); |
| for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| } |
| |
| // FIXME: change this to use the subtreePaint terminology |
| LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect) |
| { |
| LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms(); |
| topLevelRect = result; |
| for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| return result; |
| } |
| |
| RenderLayerModelObject* RenderObject::containerForRepaint() const |
| { |
| RenderLayerModelObject* repaintContainer = 0; |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| if (view().usesCompositing()) { |
| if (RenderLayer* parentLayer = enclosingLayer()) { |
| RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint(); |
| if (compLayer) |
| repaintContainer = &compLayer->renderer(); |
| } |
| } |
| #endif |
| |
| #if ENABLE(CSS_FILTERS) |
| if (view().hasSoftwareFilters()) { |
| if (RenderLayer* parentLayer = enclosingLayer()) { |
| RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer(); |
| if (enclosingFilterLayer) |
| return &enclosingFilterLayer->renderer(); |
| } |
| } |
| #endif |
| |
| // If we have a flow thread, then we need to do individual repaints within the RenderRegions instead. |
| // Return the flow thread as a repaint container in order to create a chokepoint that allows us to change |
| // repainting to do individual region repaints. |
| RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock(); |
| if (parentRenderFlowThread) { |
| // If the element has a fixed positioned element with named flow as CB along the CB chain |
| // then the repaint container is not the flow thread. |
| if (hasFixedPosInNamedFlowContainingBlock(this)) |
| return repaintContainer; |
| // The ancestor document will do the reparenting when the repaint propagates further up. |
| // We're just a seamless child document, and we don't need to do the hacking. |
| if (parentRenderFlowThread && &parentRenderFlowThread->document() != &document()) |
| return repaintContainer; |
| // If we have already found a repaint container then we will repaint into that container only if it is part of the same |
| // flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread. |
| RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0; |
| if (!repaintContainerFlowThread || repaintContainerFlowThread != parentRenderFlowThread) |
| repaintContainer = parentRenderFlowThread; |
| } |
| return repaintContainer; |
| } |
| |
| void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect& r, bool immediate) const |
| { |
| if (!repaintContainer) { |
| view().repaintViewRectangle(r, immediate); |
| return; |
| } |
| |
| if (repaintContainer->isRenderFlowThread()) { |
| toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r, immediate); |
| return; |
| } |
| |
| #if ENABLE(CSS_FILTERS) |
| if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) { |
| repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r, immediate); |
| return; |
| } |
| #endif |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| RenderView& v = view(); |
| if (repaintContainer->isRenderView()) { |
| ASSERT(repaintContainer == &v); |
| bool viewHasCompositedLayer = v.hasLayer() && v.layer()->isComposited(); |
| if (!viewHasCompositedLayer || v.layer()->backing()->paintsIntoWindow()) { |
| v.repaintViewRectangle(viewHasCompositedLayer && v.layer()->transform() ? v.layer()->transform()->mapRect(r) : r, immediate); |
| return; |
| } |
| } |
| |
| if (v.usesCompositing()) { |
| ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited()); |
| repaintContainer->layer()->setBackingNeedsRepaintInRect(r); |
| } |
| #else |
| if (repaintContainer->isRenderView()) |
| toRenderView(*repaintContainer).repaintViewRectangle(r, immediate); |
| #endif |
| } |
| |
| void RenderObject::repaint(bool immediate) const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(clippedOverflowRectForRepaint(repaintContainer)), immediate); |
| } |
| |
| void RenderObject::repaintRectangle(const LayoutRect& r, bool immediate) const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| |
| LayoutRect dirtyRect(r); |
| |
| // FIXME: layoutDelta needs to be applied in parts before/after transforms and |
| // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 |
| dirtyRect.move(view->layoutDelta()); |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| computeRectForRepaint(repaintContainer, dirtyRect); |
| repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(dirtyRect), immediate); |
| } |
| |
| IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const |
| { |
| return pixelSnappedIntRect(absoluteClippedOverflowRect()); |
| } |
| |
| bool RenderObject::repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox, const LayoutRect* newBoundsPtr, const LayoutRect* newOutlineBoxRectPtr) |
| { |
| if (view().printing()) |
| return false; // Don't repaint if we're printing. |
| |
| // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 |
| // ASSERT(!newBoundsPtr || *newBoundsPtr == clippedOverflowRectForRepaint(repaintContainer)); |
| LayoutRect newBounds = newBoundsPtr ? *newBoundsPtr : clippedOverflowRectForRepaint(repaintContainer); |
| LayoutRect newOutlineBox; |
| |
| bool fullRepaint = selfNeedsLayout(); |
| // Presumably a background or a border exists if border-fit:lines was specified. |
| if (!fullRepaint && style().borderFit() == BorderFitLines) |
| fullRepaint = true; |
| if (!fullRepaint) { |
| // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 |
| // ASSERT(!newOutlineBoxRectPtr || *newOutlineBoxRectPtr == outlineBoundsForRepaint(repaintContainer)); |
| newOutlineBox = newOutlineBoxRectPtr ? *newOutlineBoxRectPtr : outlineBoundsForRepaint(repaintContainer); |
| if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))) |
| fullRepaint = true; |
| } |
| |
| if (!repaintContainer) |
| repaintContainer = &view(); |
| |
| if (fullRepaint) { |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds)); |
| if (newBounds != oldBounds) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds)); |
| return true; |
| } |
| |
| if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) |
| return false; |
| |
| LayoutUnit deltaLeft = newBounds.x() - oldBounds.x(); |
| if (deltaLeft > 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); |
| else if (deltaLeft < 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); |
| |
| LayoutUnit deltaRight = newBounds.maxX() - oldBounds.maxX(); |
| if (deltaRight > 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.maxX(), newBounds.y(), deltaRight, newBounds.height())); |
| else if (deltaRight < 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.maxX(), oldBounds.y(), -deltaRight, oldBounds.height())); |
| |
| LayoutUnit deltaTop = newBounds.y() - oldBounds.y(); |
| if (deltaTop > 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); |
| else if (deltaTop < 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); |
| |
| LayoutUnit deltaBottom = newBounds.maxY() - oldBounds.maxY(); |
| if (deltaBottom > 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), oldBounds.maxY(), newBounds.width(), deltaBottom)); |
| else if (deltaBottom < 0) |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), newBounds.maxY(), oldBounds.width(), -deltaBottom)); |
| |
| if (newOutlineBox == oldOutlineBox) |
| return false; |
| |
| // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly |
| // two rectangles (but typically only one). |
| const RenderStyle& outlineStyle = outlineStyleForRepaint(); |
| LayoutUnit outlineWidth = outlineStyle.outlineSize(); |
| LayoutBoxExtent insetShadowExtent = style().getBoxShadowInsetExtent(); |
| LayoutUnit width = absoluteValue(newOutlineBox.width() - oldOutlineBox.width()); |
| if (width) { |
| LayoutUnit shadowLeft; |
| LayoutUnit shadowRight; |
| style().getBoxShadowHorizontalExtent(shadowLeft, shadowRight); |
| int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0; |
| LayoutUnit boxWidth = isBox() ? toRenderBox(this)->width() : LayoutUnit(); |
| LayoutUnit minInsetRightShadowExtent = min<LayoutUnit>(-insetShadowExtent.right(), min<LayoutUnit>(newBounds.width(), oldBounds.width())); |
| LayoutUnit borderWidth = max<LayoutUnit>(borderRight, max<LayoutUnit>(valueForLength(style().borderTopRightRadius().width(), boxWidth, &view()), valueForLength(style().borderBottomRightRadius().width(), boxWidth))); |
| LayoutUnit decorationsWidth = max<LayoutUnit>(-outlineStyle.outlineOffset(), borderWidth + minInsetRightShadowExtent) + max<LayoutUnit>(outlineWidth, shadowRight); |
| LayoutRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - decorationsWidth, |
| newOutlineBox.y(), |
| width + decorationsWidth, |
| max(newOutlineBox.height(), oldOutlineBox.height())); |
| LayoutUnit right = min<LayoutUnit>(newBounds.maxX(), oldBounds.maxX()); |
| if (rightRect.x() < right) { |
| rightRect.setWidth(min(rightRect.width(), right - rightRect.x())); |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(rightRect)); |
| } |
| } |
| LayoutUnit height = absoluteValue(newOutlineBox.height() - oldOutlineBox.height()); |
| if (height) { |
| LayoutUnit shadowTop; |
| LayoutUnit shadowBottom; |
| style().getBoxShadowVerticalExtent(shadowTop, shadowBottom); |
| int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0; |
| LayoutUnit boxHeight = isBox() ? toRenderBox(this)->height() : LayoutUnit(); |
| LayoutUnit minInsetBottomShadowExtent = min<LayoutUnit>(-insetShadowExtent.bottom(), min<LayoutUnit>(newBounds.height(), oldBounds.height())); |
| LayoutUnit borderHeight = max<LayoutUnit>(borderBottom, max<LayoutUnit>(valueForLength(style().borderBottomLeftRadius().height(), boxHeight), valueForLength(style().borderBottomRightRadius().height(), boxHeight, &view()))); |
| LayoutUnit decorationsHeight = max<LayoutUnit>(-outlineStyle.outlineOffset(), borderHeight + minInsetBottomShadowExtent) + max<LayoutUnit>(outlineWidth, shadowBottom); |
| LayoutRect bottomRect(newOutlineBox.x(), |
| min(newOutlineBox.maxY(), oldOutlineBox.maxY()) - decorationsHeight, |
| max(newOutlineBox.width(), oldOutlineBox.width()), |
| height + decorationsHeight); |
| LayoutUnit bottom = min(newBounds.maxY(), oldBounds.maxY()); |
| if (bottomRect.y() < bottom) { |
| bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y())); |
| repaintUsingContainer(repaintContainer, pixelSnappedIntRect(bottomRect)); |
| } |
| } |
| return false; |
| } |
| |
| bool RenderObject::checkForRepaintDuringLayout() const |
| { |
| return !document().view()->needsFullRepaint() && !hasLayer() && everHadLayout(); |
| } |
| |
| LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const |
| { |
| LayoutRect r(clippedOverflowRectForRepaint(repaintContainer)); |
| r.inflate(outlineWidth); |
| return r; |
| } |
| |
| LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObject*) const |
| { |
| ASSERT_NOT_REACHED(); |
| return LayoutRect(); |
| } |
| |
| void RenderObject::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| if (auto o = parent()) { |
| if (o->isRenderBlockFlow()) { |
| RenderBlock* cb = toRenderBlock(o); |
| if (cb->hasColumns()) |
| cb->adjustRectForColumns(rect); |
| } |
| |
| if (o->hasOverflowClip()) { |
| RenderBox* boxParent = toRenderBox(o); |
| boxParent->applyCachedClipAndScrollOffsetForRepaint(rect); |
| if (rect.isEmpty()) |
| return; |
| } |
| |
| o->computeRectForRepaint(repaintContainer, rect, fixed); |
| } |
| } |
| |
| void RenderObject::computeFloatRectForRepaint(const RenderLayerModelObject*, FloatRect&, bool) const |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| #ifndef NDEBUG |
| |
| void RenderObject::showTreeForThis() const |
| { |
| if (node()) |
| node()->showTreeForThis(); |
| } |
| |
| void RenderObject::showRenderTreeForThis() const |
| { |
| showRenderTree(this, 0); |
| } |
| |
| void RenderObject::showLineTreeForThis() const |
| { |
| if (containingBlock()) |
| containingBlock()->showLineTreeAndMark(0, 0, 0, 0, this); |
| } |
| |
| void RenderObject::showRenderObject() const |
| { |
| showRenderObject(0); |
| } |
| |
| void RenderObject::showRenderObject(int printedCharacters) const |
| { |
| // As this function is intended to be used when debugging, the |
| // this pointer may be 0. |
| if (!this) { |
| fputs("(null)\n", stderr); |
| return; |
| } |
| |
| printedCharacters += fprintf(stderr, "%s %p", renderName(), this); |
| |
| if (node()) { |
| if (printedCharacters) |
| for (; printedCharacters < showTreeCharacterOffset; printedCharacters++) |
| fputc(' ', stderr); |
| fputc('\t', stderr); |
| node()->showNode(); |
| } else |
| fputc('\n', stderr); |
| } |
| |
| void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const |
| { |
| int printedCharacters = 0; |
| if (markedObject1 == this && markedLabel1) |
| printedCharacters += fprintf(stderr, "%s", markedLabel1); |
| if (markedObject2 == this && markedLabel2) |
| printedCharacters += fprintf(stderr, "%s", markedLabel2); |
| for (; printedCharacters < depth * 2; printedCharacters++) |
| fputc(' ', stderr); |
| |
| showRenderObject(printedCharacters); |
| if (!this) |
| return; |
| |
| for (const RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) |
| child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1); |
| } |
| |
| #endif // NDEBUG |
| |
| Color RenderObject::selectionBackgroundColor() const |
| { |
| Color color; |
| if (style().userSelect() != SELECT_NONE) { |
| if (frame().selection().shouldShowBlockCursor() && frame().selection().isCaret()) |
| color = style().visitedDependentColor(CSSPropertyColor).blendWithWhite(); |
| else { |
| RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION)); |
| if (pseudoStyle && pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).isValid()) |
| color = pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).blendWithWhite(); |
| else |
| color = frame().selection().isFocusedAndActive() ? theme()->activeSelectionBackgroundColor() : theme()->inactiveSelectionBackgroundColor(); |
| } |
| } |
| |
| return color; |
| } |
| |
| Color RenderObject::selectionColor(int colorProperty) const |
| { |
| Color color; |
| // If the element is unselectable, or we are only painting the selection, |
| // don't override the foreground color with the selection foreground color. |
| if (style().userSelect() == SELECT_NONE |
| || (view().frameView().paintBehavior() & PaintBehaviorSelectionOnly)) |
| return color; |
| |
| if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION))) { |
| color = pseudoStyle->visitedDependentColor(colorProperty); |
| if (!color.isValid()) |
| color = pseudoStyle->visitedDependentColor(CSSPropertyColor); |
| } else |
| color = frame().selection().isFocusedAndActive() ? |
| theme()->activeSelectionForegroundColor() : |
| theme()->inactiveSelectionForegroundColor(); |
| |
| return color; |
| } |
| |
| Color RenderObject::selectionForegroundColor() const |
| { |
| return selectionColor(CSSPropertyWebkitTextFillColor); |
| } |
| |
| Color RenderObject::selectionEmphasisMarkColor() const |
| { |
| return selectionColor(CSSPropertyWebkitTextEmphasisColor); |
| } |
| |
| void RenderObject::selectionStartEnd(int& spos, int& epos) const |
| { |
| view().selectionStartEnd(spos, epos); |
| } |
| |
| void RenderObject::handleDynamicFloatPositionChange() |
| { |
| // We have gone from not affecting the inline status of the parent flow to suddenly |
| // having an impact. See if there is a mismatch between the parent flow's |
| // childrenInline() state and our state. |
| setInline(style().isDisplayInlineType()); |
| if (isInline() != parent()->childrenInline()) { |
| if (!isInline()) |
| toRenderBoxModelObject(parent())->childBecameNonInline(this); |
| else { |
| // An anonymous block must be made to wrap this inline. |
| RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock(); |
| parent()->insertChildInternal(block, this, RenderElement::NotifyChildren); |
| parent()->removeChildInternal(*this, RenderElement::NotifyChildren); |
| block->insertChildInternal(this, nullptr, RenderElement::NotifyChildren); |
| } |
| } |
| } |
| |
| void RenderObject::removeAnonymousWrappersForInlinesIfNecessary() |
| { |
| // We have changed to floated or out-of-flow positioning so maybe all our parent's |
| // children can be inline now. Bail if there are any block children left on the line, |
| // otherwise we can proceed to stripping solitary anonymous wrappers from the inlines. |
| // FIXME: We should also handle split inlines here - we exclude them at the moment by returning |
| // if we find a continuation. |
| RenderObject* curr = parent()->firstChild(); |
| while (curr && ((curr->isAnonymousBlock() && !toRenderBlock(curr)->isAnonymousBlockContinuation()) || curr->style().isFloating() || curr->style().hasOutOfFlowPosition())) |
| curr = curr->nextSibling(); |
| |
| if (curr) |
| return; |
| |
| curr = parent()->firstChild(); |
| RenderBlock* parentBlock = toRenderBlock(parent()); |
| while (curr) { |
| RenderObject* next = curr->nextSibling(); |
| if (curr->isAnonymousBlock()) |
| parentBlock->collapseAnonymousBoxChild(parentBlock, toRenderBlock(curr)); |
| curr = next; |
| } |
| } |
| |
| FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(0, transformState, mode | ApplyContainerFlip); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| return transformState.lastPlanarQuad(); |
| } |
| |
| void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| auto o = parent(); |
| if (!o) |
| return; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint()); |
| if (mode & ApplyContainerFlip && o->isBox()) { |
| if (o->style().isFlippedBlocksWritingMode()) |
| transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint); |
| mode &= ~ApplyContainerFlip; |
| } |
| |
| LayoutSize columnOffset; |
| o->adjustForColumns(columnOffset, roundedLayoutPoint(transformState.mappedPoint())); |
| if (!columnOffset.isZero()) |
| transformState.move(columnOffset); |
| |
| if (o->hasOverflowClip()) |
| transformState.move(-toRenderBox(o)->scrolledContentOffset()); |
| |
| o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
| } |
| |
| const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this); |
| |
| auto container = parent(); |
| if (!container) |
| return 0; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutSize offset; |
| if (container->hasOverflowClip()) |
| offset = -toRenderBox(container)->scrolledContentOffset(); |
| |
| geometryMap.push(this, offset, hasColumns()); |
| |
| return container; |
| } |
| |
| void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const |
| { |
| auto o = parent(); |
| if (o) { |
| o->mapAbsoluteToLocalPoint(mode, transformState); |
| if (o->hasOverflowClip()) |
| transformState.move(toRenderBox(o)->scrolledContentOffset()); |
| } |
| } |
| |
| bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const |
| { |
| #if ENABLE(3D_RENDERING) |
| // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform, |
| // so check the layer's transform directly. |
| return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style().hasPerspective()); |
| #else |
| UNUSED_PARAM(containerObject); |
| return hasTransform(); |
| #endif |
| } |
| |
| void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const |
| { |
| transform.makeIdentity(); |
| transform.translate(offsetInContainer.width(), offsetInContainer.height()); |
| RenderLayer* layer; |
| if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform()) |
| transform.multiply(layer->currentTransform()); |
| |
| #if ENABLE(3D_RENDERING) |
| if (containerObject && containerObject->hasLayer() && containerObject->style().hasPerspective()) { |
| // Perpsective on the container affects us, so we have to factor it in here. |
| ASSERT(containerObject->hasLayer()); |
| FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin(); |
| |
| TransformationMatrix perspectiveMatrix; |
| perspectiveMatrix.applyPerspective(containerObject->style().perspective()); |
| |
| transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); |
| transform = perspectiveMatrix * transform; |
| transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); |
| } |
| #else |
| UNUSED_PARAM(containerObject); |
| #endif |
| } |
| |
| FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(), |
| // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks. |
| TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad); |
| mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarQuad(); |
| } |
| |
| FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| LayoutSize RenderObject::offsetFromContainer(RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const |
| { |
| ASSERT(o == container()); |
| |
| LayoutSize offset; |
| |
| o->adjustForColumns(offset, point); |
| |
| if (o->hasOverflowClip()) |
| offset -= toRenderBox(o)->scrolledContentOffset(); |
| |
| if (offsetDependsOnPoint) |
| *offsetDependsOnPoint = hasColumns() || o->isRenderFlowThread(); |
| |
| return offset; |
| } |
| |
| LayoutSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const |
| { |
| LayoutSize offset; |
| LayoutPoint referencePoint; |
| const RenderObject* currContainer = this; |
| do { |
| auto nextContainer = currContainer->container(); |
| ASSERT(nextContainer); // This means we reached the top without finding container. |
| if (!nextContainer) |
| break; |
| ASSERT(!currContainer->hasTransform()); |
| LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint); |
| offset += currentOffset; |
| referencePoint.move(currentOffset); |
| currContainer = nextContainer; |
| } while (currContainer != container); |
| |
| return offset; |
| } |
| |
| LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine) |
| { |
| if (extraWidthToEndOfLine) |
| *extraWidthToEndOfLine = 0; |
| |
| return LayoutRect(); |
| } |
| |
| bool RenderObject::isRooted(RenderView** view) const |
| { |
| const RenderObject* o = this; |
| while (o->parent()) |
| o = o->parent(); |
| |
| if (!o->isRenderView()) |
| return false; |
| |
| if (view) |
| *view = &const_cast<RenderView&>(toRenderView(*o)); |
| |
| return true; |
| } |
| |
| RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const |
| { |
| #if USE(CG) || USE(CAIRO) || PLATFORM(BLACKBERRY) |
| // This can only be enabled for ports which honor the orientation flag in their drawing code. |
| if (document().isImageDocument()) |
| return RespectImageOrientation; |
| #endif |
| // Respect the image's orientation if it's being used as a full-page image or it's |
| // an <img> and the setting to respect it everywhere is set. |
| return (frame().settings().shouldRespectImageOrientation() && node() && isHTMLImageElement(node())) ? RespectImageOrientation : DoNotRespectImageOrientation; |
| } |
| |
| bool RenderObject::hasOutlineAnnotation() const |
| { |
| return node() && node()->isLink() && document().printing(); |
| } |
| |
| bool RenderObject::hasEntirelyFixedBackground() const |
| { |
| return style().hasEntirelyFixedBackground(); |
| } |
| |
| RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const |
| { |
| if (repaintContainerSkipped) |
| *repaintContainerSkipped = false; |
| |
| // This method is extremely similar to containingBlock(), but with a few notable |
| // exceptions. |
| // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when |
| // the object is not part of the primary document subtree yet. |
| // (2) For normal flow elements, it just returns the parent. |
| // (3) For absolute positioned elements, it will return a relative positioned inline. |
| // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle |
| // the layout of the positioned object. This does mean that computePositionedLogicalWidth and |
| // computePositionedLogicalHeight have to use container(). |
| auto o = parent(); |
| |
| if (isText()) |
| return o; |
| |
| EPosition pos = style().position(); |
| if (pos == FixedPosition) { |
| // container() can be called on an object that is not in the |
| // tree yet. We don't call view() since it will assert if it |
| // can't get back to the canvas. Instead we just walk as high up |
| // as we can. If we're in the tree, we'll get the root. If we |
| // aren't we'll get the root of our little subtree (most likely |
| // we'll just return 0). |
| // FIXME: The definition of view() has changed to not crawl up the render tree. It might |
| // be safe now to use it. |
| while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) { |
| #if ENABLE(SVG) |
| // foreignObject is the containing block for its contents. |
| if (o->isSVGForeignObject()) |
| break; |
| #endif |
| // The render flow thread is the top most containing block |
| // for the fixed positioned elements. |
| if (o->isOutOfFlowRenderFlowThread()) |
| break; |
| |
| if (repaintContainerSkipped && o == repaintContainer) |
| *repaintContainerSkipped = true; |
| |
| o = o->parent(); |
| } |
| } else if (pos == AbsolutePosition) { |
| // Same goes here. We technically just want our containing block, but |
| // we may not have one if we're part of an uninstalled subtree. We'll |
| // climb as high as we can though. |
| while (o && o->style().position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { |
| #if ENABLE(SVG) |
| if (o->isSVGForeignObject()) // foreignObject is the containing block for contents inside it |
| break; |
| #endif |
| if (repaintContainerSkipped && o == repaintContainer) |
| *repaintContainerSkipped = true; |
| |
| o = o->parent(); |
| } |
| } |
| |
| return o; |
| } |
| |
| bool RenderObject::isSelectionBorder() const |
| { |
| SelectionState st = selectionState(); |
| return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; |
| } |
| |
| inline void RenderObject::clearLayoutRootIfNeeded() const |
| { |
| if (documentBeingDestroyed()) |
| return; |
| |
| if (view().frameView().layoutRoot() == this) { |
| ASSERT_NOT_REACHED(); |
| // This indicates a failure to layout the child, which is why |
| // the layout root is still set to |this|. Make sure to clear it |
| // since we are getting destroyed. |
| view().frameView().clearLayoutRoot(); |
| } |
| } |
| |
| void RenderObject::willBeDestroyed() |
| { |
| // If this renderer is being autoscrolled, stop the autoscroll timer |
| |
| // FIXME: RenderObject::destroy should not get called with a renderer whose document |
| // has a null frame, so we assert this. However, we don't want release builds to crash which is why we |
| // check that the frame is not null. |
| if (frame().eventHandler().autoscrollRenderer() == this) |
| frame().eventHandler().stopAutoscrollTimer(true); |
| |
| // For accessibility management, notify the parent of the imminent change to its child set. |
| // We do it now, before remove(), while the parent pointer is still available. |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->childrenChanged(this->parent()); |
| |
| removeFromParent(); |
| |
| ASSERT(documentBeingDestroyed() || !isRenderElement() || !view().frameView().hasSlowRepaintObject(toRenderElement(this))); |
| |
| // The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render |
| // object for this renderer. So we remove the AX render object now, after the renderer is removed. |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->remove(this); |
| |
| #ifndef NDEBUG |
| if (!documentBeingDestroyed() && view().hasRenderNamedFlowThreads()) { |
| // After remove, the object and the associated information should not be in any flow thread. |
| const RenderNamedFlowThreadList* flowThreadList = view().flowThreadController().renderNamedFlowThreadList(); |
| for (RenderNamedFlowThreadList::const_iterator iter = flowThreadList->begin(); iter != flowThreadList->end(); ++iter) { |
| const RenderNamedFlowThread* renderFlowThread = *iter; |
| ASSERT(!renderFlowThread->hasChild(this)); |
| ASSERT(!renderFlowThread->hasChildInfo(this)); |
| } |
| } |
| #endif |
| |
| // If this renderer had a parent, remove should have destroyed any counters |
| // attached to this renderer and marked the affected other counters for |
| // reevaluation. This apparently redundant check is here for the case when |
| // this renderer had no parent at the time remove() was called. |
| |
| if (hasCounterNodeMap()) |
| RenderCounter::destroyCounterNodes(this); |
| |
| // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily |
| // be moved into RenderBoxModelObject::destroy. |
| if (hasLayer()) { |
| setHasLayer(false); |
| toRenderLayerModelObject(this)->destroyLayer(); |
| } |
| |
| clearLayoutRootIfNeeded(); |
| } |
| |
| void RenderObject::insertedIntoTree() |
| { |
| // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion. |
| |
| if (!isFloating() && parent()->childrenInline()) |
| parent()->dirtyLinesFromChangedChild(this); |
| |
| if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper()) |
| containerFlowThread->addFlowChild(this); |
| } |
| |
| void RenderObject::willBeRemovedFromTree() |
| { |
| // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first. |
| |
| removeFromRenderFlowThread(); |
| |
| if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper()) |
| containerFlowThread->removeFlowChild(this); |
| |
| #if ENABLE(SVG) |
| // Update cached boundaries in SVG renderers, if a child is removed. |
| parent()->setNeedsBoundariesUpdate(); |
| #endif |
| } |
| |
| void RenderObject::removeFromRenderFlowThread() |
| { |
| if (flowThreadState() == NotInsideFlowThread) |
| return; |
| |
| // Sometimes we remove the element from the flow, but it's not destroyed at that time. |
| // It's only until later when we actually destroy it and remove all the children from it. |
| // Currently, that happens for firstLetter elements and list markers. |
| // Pass in the flow thread so that we don't have to look it up for all the children. |
| removeFromRenderFlowThreadRecursive(flowThreadContainingBlock()); |
| } |
| |
| void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread) |
| { |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) |
| child->removeFromRenderFlowThreadRecursive(renderFlowThread); |
| |
| RenderFlowThread* localFlowThread = renderFlowThread; |
| if (flowThreadState() == InsideInFlowThread) |
| localFlowThread = flowThreadContainingBlock(); // We have to ask. We can't just assume we are in the same flow thread. |
| if (localFlowThread) |
| localFlowThread->removeFlowChildInfo(this); |
| setFlowThreadState(NotInsideFlowThread); |
| } |
| |
| void RenderObject::destroyAndCleanupAnonymousWrappers() |
| { |
| // If the tree is destroyed, there is no need for a clean-up phase. |
| if (documentBeingDestroyed()) { |
| destroy(); |
| return; |
| } |
| |
| RenderObject* destroyRoot = this; |
| for (auto destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) { |
| // Currently we only remove anonymous cells' and table sections' wrappers but we should remove all unneeded |
| // wrappers. See http://webkit.org/b/52123 as an example where this is needed. |
| if (!destroyRootParent->isTableCell() && !destroyRootParent->isTableSection()) |
| break; |
| |
| if (destroyRootParent->firstChild() != this || destroyRootParent->lastChild() != this) |
| break; |
| } |
| |
| destroyRoot->destroy(); |
| |
| // WARNING: |this| is deleted here. |
| } |
| |
| void RenderObject::destroy() |
| { |
| willBeDestroyed(); |
| delete this; |
| } |
| |
| VisiblePosition RenderObject::positionForPoint(const LayoutPoint&) |
| { |
| return createVisiblePosition(caretMinOffset(), DOWNSTREAM); |
| } |
| |
| void RenderObject::updateDragState(bool dragOn) |
| { |
| bool valueChanged = (dragOn != isDragging()); |
| setIsDragging(dragOn); |
| if (valueChanged && node() && (style().affectedByDrag() || (node()->isElementNode() && toElement(node())->childrenAffectedByDrag()))) |
| node()->setNeedsStyleRecalc(); |
| for (RenderObject* curr = firstChildSlow(); curr; curr = curr->nextSibling()) |
| curr->updateDragState(dragOn); |
| } |
| |
| bool RenderObject::isComposited() const |
| { |
| return hasLayer() && toRenderLayerModelObject(this)->layer()->isComposited(); |
| } |
| |
| bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter) |
| { |
| bool inside = false; |
| if (hitTestFilter != HitTestSelf) { |
| // First test the foreground layer (lines and inlines). |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground); |
| |
| // Test floats next. |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat); |
| |
| // Finally test to see if the mouse is in the background (within a child block's background). |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds); |
| } |
| |
| // See if the mouse is inside us but not any of our descendants |
| if (hitTestFilter != HitTestDescendants && !inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground); |
| |
| return inside; |
| } |
| |
| void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| Node* node = this->node(); |
| |
| // If we hit the anonymous renderers inside generated content we should |
| // actually hit the generated content so walk up to the PseudoElement. |
| if (!node && parent() && parent()->isBeforeOrAfterContent()) { |
| for (auto renderer = parent(); renderer && !node; renderer = renderer->parent()) |
| node = renderer->element(); |
| } |
| |
| if (node) { |
| result.setInnerNode(node); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(node); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction) |
| { |
| return false; |
| } |
| |
| RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const |
| { |
| if (pseudo < FIRST_INTERNAL_PSEUDOID && !style().hasPseudoStyle(pseudo)) |
| return 0; |
| |
| RenderStyle* cachedStyle = style().getCachedPseudoStyle(pseudo); |
| if (cachedStyle) |
| return cachedStyle; |
| |
| RefPtr<RenderStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle); |
| if (result) |
| return style().addCachedPseudoStyle(result.release()); |
| return 0; |
| } |
| |
| PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, RenderStyle* parentStyle, RenderStyle* ownStyle) const |
| { |
| if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style().hasPseudoStyle(pseudoStyleRequest.pseudoId)) |
| return 0; |
| |
| if (!parentStyle) { |
| ASSERT(!ownStyle); |
| parentStyle = &style(); |
| } |
| |
| // FIXME: This "find nearest element parent" should be a helper function. |
| Node* n = node(); |
| while (n && !n->isElementNode()) |
| n = n->parentNode(); |
| if (!n) |
| return 0; |
| Element* element = toElement(n); |
| |
| if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) { |
| RefPtr<RenderStyle> result = document().ensureStyleResolver().styleForElement(element, parentStyle, DisallowStyleSharing); |
| result->setStyleType(FIRST_LINE_INHERITED); |
| return result.release(); |
| } |
| |
| return document().ensureStyleResolver().pseudoStyleForElement(element, pseudoStyleRequest, parentStyle); |
| } |
| |
| static Color decorationColor(RenderStyle* style) |
| { |
| Color result; |
| #if ENABLE(CSS3_TEXT_DECORATION) |
| // Check for text decoration color first. |
| result = style->visitedDependentColor(CSSPropertyWebkitTextDecorationColor); |
| if (result.isValid()) |
| return result; |
| #endif // CSS3_TEXT_DECORATION |
| if (style->textStrokeWidth() > 0) { |
| // Prefer stroke color if possible but not if it's fully transparent. |
| result = style->visitedDependentColor(CSSPropertyWebkitTextStrokeColor); |
| if (result.alpha()) |
| return result; |
| } |
| |
| result = style->visitedDependentColor(CSSPropertyWebkitTextFillColor); |
| return result; |
| } |
| |
| void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, |
| Color& linethrough, bool quirksMode, bool firstlineStyle) |
| { |
| RenderObject* curr = this; |
| RenderStyle* styleToUse = 0; |
| TextDecoration currDecs = TextDecorationNone; |
| Color resultColor; |
| do { |
| styleToUse = firstlineStyle ? &curr->firstLineStyle() : &curr->style(); |
| currDecs = styleToUse->textDecoration(); |
| resultColor = decorationColor(styleToUse); |
| // Parameter 'decorations' is cast as an int to enable the bitwise operations below. |
| if (currDecs) { |
| if (currDecs & TextDecorationUnderline) { |
| decorations &= ~TextDecorationUnderline; |
| underline = resultColor; |
| } |
| if (currDecs & TextDecorationOverline) { |
| decorations &= ~TextDecorationOverline; |
| overline = resultColor; |
| } |
| if (currDecs & TextDecorationLineThrough) { |
| decorations &= ~TextDecorationLineThrough; |
| linethrough = resultColor; |
| } |
| } |
| if (curr->isRubyText()) |
| return; |
| curr = curr->parent(); |
| if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation()) |
| curr = toRenderBlock(curr)->continuation(); |
| } while (curr && decorations && (!quirksMode || !curr->node() || (!isHTMLAnchorElement(curr->node()) && !curr->node()->hasTagName(fontTag)))); |
| |
| // If we bailed out, use the element we bailed out at (typically a <font> or <a> element). |
| if (decorations && curr) { |
| styleToUse = firstlineStyle ? &curr->firstLineStyle() : &curr->style(); |
| resultColor = decorationColor(styleToUse); |
| if (decorations & TextDecorationUnderline) |
| underline = resultColor; |
| if (decorations & TextDecorationOverline) |
| overline = resultColor; |
| if (decorations & TextDecorationLineThrough) |
| linethrough = resultColor; |
| } |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) || ENABLE(DRAGGABLE_REGION) |
| void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions) |
| { |
| // Convert the style regions to absolute coordinates. |
| if (style().visibility() != VISIBLE || !isBox()) |
| return; |
| |
| RenderBox* box = toRenderBox(this); |
| FloatPoint absPos = localToAbsolute(); |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| const Vector<StyleDashboardRegion>& styleRegions = style().dashboardRegions(); |
| unsigned i, count = styleRegions.size(); |
| for (i = 0; i < count; i++) { |
| StyleDashboardRegion styleRegion = styleRegions[i]; |
| |
| LayoutUnit w = box->width(); |
| LayoutUnit h = box->height(); |
| |
| AnnotatedRegionValue region; |
| region.label = styleRegion.label; |
| region.bounds = LayoutRect(styleRegion.offset.left().value(), |
| styleRegion.offset.top().value(), |
| w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), |
| h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); |
| region.type = styleRegion.type; |
| |
| region.clip = region.bounds; |
| computeAbsoluteRepaintRect(region.clip); |
| if (region.clip.height() < 0) { |
| region.clip.setHeight(0); |
| region.clip.setWidth(0); |
| } |
| |
| region.bounds.setX(absPos.x() + styleRegion.offset.left().value()); |
| region.bounds.setY(absPos.y() + styleRegion.offset.top().value()); |
| |
| regions.append(region); |
| } |
| #else // ENABLE(DRAGGABLE_REGION) |
| if (style().getDraggableRegionMode() == DraggableRegionNone) |
| return; |
| AnnotatedRegionValue region; |
| region.draggable = style().getDraggableRegionMode() == DraggableRegionDrag; |
| region.bounds = LayoutRect(absPos.x(), absPos.y(), box->width(), box->height()); |
| regions.append(region); |
| #endif |
| } |
| |
| void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions) |
| { |
| // RenderTexts don't have their own style, they just use their parent's style, |
| // so we don't want to include them. |
| if (isText()) |
| return; |
| |
| addAnnotatedRegions(regions); |
| for (RenderObject* curr = toRenderElement(this)->firstChild(); curr; curr = curr->nextSibling()) |
| curr->collectAnnotatedRegions(regions); |
| } |
| #endif |
| |
| bool RenderObject::willRenderImage(CachedImage*) |
| { |
| // Without visibility we won't render (and therefore don't care about animation). |
| if (style().visibility() != VISIBLE) |
| return false; |
| |
| // We will not render a new image when Active DOM is suspended |
| if (document().activeDOMObjectsAreSuspended()) |
| return false; |
| |
| // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab) |
| // then we don't want to render either. |
| return !document().inPageCache() && !document().view()->isOffscreen(); |
| } |
| |
| int RenderObject::maximalOutlineSize(PaintPhase p) const |
| { |
| if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) |
| return 0; |
| return view().maximalOutlineSize(); |
| } |
| |
| int RenderObject::caretMinOffset() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::caretMaxOffset() const |
| { |
| if (isReplaced()) |
| return node() ? max(1U, node()->childNodeCount()) : 1; |
| if (isHR()) |
| return 1; |
| return 0; |
| } |
| |
| int RenderObject::previousOffset(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::previousOffsetForBackwardDeletion(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::nextOffset(int current) const |
| { |
| return current + 1; |
| } |
| |
| void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const |
| { |
| int outlineSize = outlineStyleForRepaint().outlineSize(); |
| if (const ShadowData* boxShadow = style().boxShadow()) { |
| boxShadow->adjustRectForShadow(rect, outlineSize); |
| return; |
| } |
| |
| rect.inflate(outlineSize); |
| } |
| |
| AnimationController& RenderObject::animation() const |
| { |
| return frame().animation(); |
| } |
| |
| void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) |
| { |
| imageChanged(static_cast<WrappedImagePtr>(image), rect); |
| } |
| |
| RenderBoxModelObject* RenderObject::offsetParent() const |
| { |
| // If any of the following holds true return null and stop this algorithm: |
| // A is the root element. |
| // A is the HTML body element. |
| // The computed value of the position property for element A is fixed. |
| if (isRoot() || isBody() || (isOutOfFlowPositioned() && style().position() == FixedPosition)) |
| return 0; |
| |
| // If A is an area HTML element which has a map HTML element somewhere in the ancestor |
| // chain return the nearest ancestor map HTML element and stop this algorithm. |
| // FIXME: Implement! |
| |
| // Return the nearest ancestor element of A for which at least one of the following is |
| // true and stop this algorithm if such an ancestor is found: |
| // * The computed value of the position property is not static. |
| // * It is the HTML body element. |
| // * The computed value of the position property of A is static and the ancestor |
| // is one of the following HTML elements: td, th, or table. |
| // * Our own extension: if there is a difference in the effective zoom |
| |
| bool skipTables = isPositioned(); |
| float currZoom = style().effectiveZoom(); |
| auto curr = parent(); |
| while (curr && (!curr->element() || (!curr->isPositioned() && !curr->isBody())) && !curr->isRenderNamedFlowThread()) { |
| Element* element = curr->element(); |
| if (!skipTables && element && (isHTMLTableElement(element) || element->hasTagName(tdTag) || element->hasTagName(thTag))) |
| break; |
| |
| float newZoom = curr->style().effectiveZoom(); |
| if (currZoom != newZoom) |
| break; |
| currZoom = newZoom; |
| curr = curr->parent(); |
| } |
| |
| // CSS regions specification says that region flows should return the body element as their offsetParent. |
| if (curr && curr->isRenderNamedFlowThread()) |
| curr = document().body() ? document().body()->renderer() : 0; |
| |
| return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0; |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) const |
| { |
| // If this is a non-anonymous renderer in an editable area, then it's simple. |
| if (Node* node = nonPseudoNode()) { |
| if (!node->rendererIsEditable()) { |
| // If it can be found, we prefer a visually equivalent position that is editable. |
| Position position = createLegacyEditingPosition(node, offset); |
| Position candidate = position.downstream(CanCrossEditingBoundary); |
| if (candidate.deprecatedNode()->rendererIsEditable()) |
| return VisiblePosition(candidate, affinity); |
| candidate = position.upstream(CanCrossEditingBoundary); |
| if (candidate.deprecatedNode()->rendererIsEditable()) |
| return VisiblePosition(candidate, affinity); |
| } |
| // FIXME: Eliminate legacy editing positions |
| return VisiblePosition(createLegacyEditingPosition(node, offset), affinity); |
| } |
| |
| // We don't want to cross the boundary between editable and non-editable |
| // regions of the document, but that is either impossible or at least |
| // extremely unlikely in any normal case because we stop as soon as we |
| // find a single non-anonymous renderer. |
| |
| // Find a nearby non-anonymous renderer. |
| const RenderObject* child = this; |
| while (const auto parent = child->parent()) { |
| // Find non-anonymous content after. |
| const RenderObject* renderer = child; |
| while ((renderer = renderer->nextInPreOrder(parent))) { |
| if (Node* node = renderer->nonPseudoNode()) |
| return VisiblePosition(firstPositionInOrBeforeNode(node), DOWNSTREAM); |
| } |
| |
| // Find non-anonymous content before. |
| renderer = child; |
| while ((renderer = renderer->previousInPreOrder())) { |
| if (renderer == parent) |
| break; |
| if (Node* node = renderer->nonPseudoNode()) |
| return VisiblePosition(lastPositionInOrAfterNode(node), DOWNSTREAM); |
| } |
| |
| // Use the parent itself unless it too is anonymous. |
| if (Element* element = parent->nonPseudoElement()) |
| return VisiblePosition(firstPositionInOrBeforeNode(element), DOWNSTREAM); |
| |
| // Repeat at the next level up. |
| child = parent; |
| } |
| |
| // Everything was anonymous. Give up. |
| return VisiblePosition(); |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(const Position& position) const |
| { |
| if (position.isNotNull()) |
| return VisiblePosition(position); |
| |
| ASSERT(!node()); |
| return createVisiblePosition(0, DOWNSTREAM); |
| } |
| |
| CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const |
| { |
| return SetCursorBasedOnStyle; |
| } |
| |
| bool RenderObject::canUpdateSelectionOnRootLineBoxes() |
| { |
| if (needsLayout()) |
| return false; |
| |
| RenderBlock* containingBlock = this->containingBlock(); |
| return containingBlock ? !containingBlock->needsLayout() : true; |
| } |
| |
| // We only create "generated" child renderers like one for first-letter if: |
| // - the firstLetterBlock can have children in the DOM and |
| // - the block doesn't have any special assumption on its text children. |
| // This correctly prevents form controls from having such renderers. |
| bool RenderObject::canHaveGeneratedChildren() const |
| { |
| return canHaveChildren(); |
| } |
| |
| Node* RenderObject::generatingPseudoHostElement() const |
| { |
| return toPseudoElement(node())->hostElement(); |
| } |
| |
| bool RenderObject::canBeReplacedWithInlineRunIn() const |
| { |
| return true; |
| } |
| |
| #if ENABLE(SVG) |
| |
| RenderSVGResourceContainer* RenderObject::toRenderSVGResourceContainer() |
| { |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| void RenderObject::setNeedsBoundariesUpdate() |
| { |
| if (auto renderer = parent()) |
| renderer->setNeedsBoundariesUpdate(); |
| } |
| |
| FloatRect RenderObject::objectBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| FloatRect RenderObject::strokeBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| // Returns the smallest rectangle enclosing all of the painted content |
| // respecting clipping, masking, filters, opacity, stroke-width and markers |
| FloatRect RenderObject::repaintRectInLocalCoordinates() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| AffineTransform RenderObject::localTransform() const |
| { |
| static const AffineTransform identity; |
| return identity; |
| } |
| |
| const AffineTransform& RenderObject::localToParentTransform() const |
| { |
| static const AffineTransform identity; |
| return identity; |
| } |
| |
| bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) |
| { |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| #endif // ENABLE(SVG) |
| |
| } // namespace WebCore |
| |
| #ifndef NDEBUG |
| |
| void showTree(const WebCore::RenderObject* object) |
| { |
| if (object) |
| object->showTreeForThis(); |
| } |
| |
| void showLineTree(const WebCore::RenderObject* object) |
| { |
| if (object) |
| object->showLineTreeForThis(); |
| } |
| |
| void showRenderTree(const WebCore::RenderObject* object1) |
| { |
| showRenderTree(object1, 0); |
| } |
| |
| void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2) |
| { |
| if (object1) { |
| const WebCore::RenderObject* root = object1; |
| while (root->parent()) |
| root = root->parent(); |
| root->showRenderTreeAndMark(object1, "*", object2, "-", 0); |
| } |
| } |
| |
| #endif |