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/*
* Copyright (C) 2006 Dirk Mueller <mueller@kde.org>
* Copyright (C) 2006 Zack Rusin <zack@kde.org>
* Copyright (C) 2006 Simon Hausmann <hausmann@kde.org>
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Image.h"
#include "BitmapImage.h"
#include "FloatRect.h"
#include "PlatformString.h"
#include "GraphicsContext.h"
#include "AffineTransform.h"
#include "NotImplemented.h"
#include <QPixmap>
#include <QPainter>
#include <QImage>
#include <QImageReader>
#if QT_VERSION >= 0x040300
#include <QTransform>
#endif
#include <QDebug>
#include <math.h>
// This function loads resources into WebKit
QPixmap loadResourcePixmap(const char*);
namespace WebCore {
void FrameData::clear()
{
if (m_frame) {
m_frame = 0;
m_duration = 0.0f;
m_hasAlpha = true;
}
}
// ================================================
// Image Class
// ================================================
Image* Image::loadPlatformResource(const char* name)
{
BitmapImage* img = new BitmapImage(loadResourcePixmap(name));
return img;
}
void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform,
const FloatPoint& phase, CompositeOperator op, const FloatRect& destRect)
{
notImplemented();
}
BitmapImage::BitmapImage(const QPixmap &pixmap, ImageObserver *observer)
: Image(observer)
, m_currentFrame(0)
, m_frames(0)
, m_frameTimer(0)
, m_repetitionCount(0)
, m_repetitionsComplete(0)
, m_isSolidColor(false)
, m_animatingImageType(true)
, m_animationFinished(false)
, m_allDataReceived(false)
, m_haveSize(false)
, m_sizeAvailable(false)
, m_decodedSize(0)
{
m_pixmap = new QPixmap(pixmap);
}
void BitmapImage::initPlatformData()
{
m_pixmap = 0;
}
void BitmapImage::invalidatePlatformData()
{
delete m_pixmap;
m_pixmap = 0;
}
// Drawing Routines
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst,
const FloatRect& src, CompositeOperator op)
{
QPixmap* image = nativeImageForCurrentFrame();
if (!image)
return;
if (mayFillWithSolidColor()) {
fillWithSolidColor(ctxt, dst, solidColor(), op);
return;
}
IntSize selfSize = size();
ctxt->save();
// Set the compositing operation.
ctxt->setCompositeOperation(op);
QPainter* painter(ctxt->platformContext());
// Test using example site at
// http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html
painter->drawPixmap(dst, *image, src);
ctxt->restore();
startAnimation();
}
void BitmapImage::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform,
const FloatPoint& phase, CompositeOperator op, const FloatRect& destRect)
{
QPixmap* framePixmap = nativeImageForCurrentFrame();
if (!framePixmap) // If it's too early we won't have an image yet.
return;
QPixmap pixmap = *framePixmap;
QRect tr = QRectF(tileRect).toRect();
if (tr.x() || tr.y() || tr.width() != pixmap.width() || tr.height() != pixmap.height()) {
pixmap = pixmap.copy(tr);
}
if (patternTransform.isIdentity()) {
ctxt->save();
ctxt->setCompositeOperation(op);
QPainter* p = ctxt->platformContext();
p->setBrushOrigin(phase);
p->drawTiledPixmap(destRect, pixmap);
ctxt->restore();
} else {
QBrush b(pixmap);
b.setMatrix(patternTransform);
ctxt->save();
ctxt->setCompositeOperation(op);
QPainter* p = ctxt->platformContext();
p->setBrushOrigin(phase);
p->fillRect(destRect, b);
ctxt->restore();
}
}
void BitmapImage::checkForSolidColor()
{
// FIXME: It's easy to implement this optimization. Just need to check the RGBA32 buffer to see if it is 1x1.
m_isSolidColor = false;
}
QPixmap* BitmapImage::getPixmap() const
{
if (!m_pixmap)
return const_cast<BitmapImage*>(this)->frameAtIndex(0);
else
return m_pixmap;
}
}
// vim: ts=4 sw=4 et