| // Copyright 2009 the Sputnik authors. All rights reserved. |
| // This code is governed by the BSD license found in the LICENSE file. |
| |
| /*--- |
| info: > |
| The result of a floating-point multiplication is governed by the rules of |
| IEEE 754 double-precision arithmetics |
| es5id: 11.5.1_A4_T7 |
| description: > |
| If the magnitude is too small to represent, the result is then a |
| zero of appropriate sign |
| ---*/ |
| |
| //CHECK#1 |
| if (Number.MIN_VALUE * 0.1 !== 0) { |
| $ERROR('#1: Number.MIN_VALUE * 0.1 === 0. Actual: ' + (Number.MIN_VALUE * 0.1)); |
| } |
| |
| //CHECK#2 |
| if (-0.1 * Number.MIN_VALUE !== -0) { |
| $ERROR('#2.1: -0.1 * Number.MIN_VALUE === -0. Actual: ' + (-0.1 * Number.MIN_VALUE)); |
| } else { |
| if (1 / (-0.1 * Number.MIN_VALUE) !== Number.NEGATIVE_INFINITY) { |
| $ERROR('#2.2: -0.1 * Number.MIN_VALUE === -0. Actual: +0'); |
| } |
| } |
| |
| //CHECK#3 |
| if (Number.MIN_VALUE * 0.5 !== 0) { |
| $ERROR('#3: Number.MIN_VALUE * 0.5 === 0. Actual: ' + (Number.MIN_VALUE * 0.5)); |
| } |
| |
| //CHECK#4 |
| if (-0.5 * Number.MIN_VALUE !== -0) { |
| $ERROR('#4.1: -0.5 * Number.MIN_VALUE === -0. Actual: ' + (-0.5 * Number.MIN_VALUE)); |
| } else { |
| if (1 / (-0.5 * Number.MIN_VALUE) !== Number.NEGATIVE_INFINITY) { |
| $ERROR('#4.2: -0.5 * Number.MIN_VALUE === -0. Actual: +0'); |
| } |
| } |
| |
| //CHECK#5 |
| if (Number.MIN_VALUE * 0.51 !== Number.MIN_VALUE) { |
| $ERROR('#5: Number.MIN_VALUE * 0.51 === Number.MIN_VALUE. Actual: ' + (Number.MIN_VALUE * 0.51)); |
| } |
| |
| //CHECK#6 |
| if (-0.51 * Number.MIN_VALUE !== -Number.MIN_VALUE) { |
| $ERROR('#6: -0.51 * Number.MIN_VALUE === -Number.MIN_VALUE. Actual: ' + (-0.51 * Number.MIN_VALUE)); |
| } |
| |
| //CHECK#7 |
| if (Number.MIN_VALUE * 0.9 !== Number.MIN_VALUE) { |
| $ERROR('#7: Number.MIN_VALUE * 0.9 === Number.MIN_VALUE. Actual: ' + (Number.MIN_VALUE * 0.9)); |
| } |
| |
| //CHECK#8 |
| if (-0.9 * Number.MIN_VALUE !== -Number.MIN_VALUE) { |
| $ERROR('#8: -0.9 * Number.MIN_VALUE === -Number.MIN_VALUE. Actual: ' + (-0.9 * Number.MIN_VALUE)); |
| } |