blob: 86709c932510dd59f99359bb1e7132f5e982274d [file] [log] [blame]
/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
// FIXME: This should be removed and made an alias to DOMRect.
[
SkipVTableValidation,
Exposed=Window,
TaggedWrapper,
] interface SVGMatrix {
// FIXME: these attributes should all be floats but since we implement
// AffineTransform with doubles setting these as doubles makes more sense.
attribute unrestricted double a;
attribute unrestricted double b;
attribute unrestricted double c;
attribute unrestricted double d;
attribute unrestricted double e;
attribute unrestricted double f;
[NewObject] SVGMatrix multiply(SVGMatrix secondMatrix);
[NewObject] SVGMatrix inverse();
[NewObject] SVGMatrix translate(unrestricted float x, unrestricted float y);
[NewObject] SVGMatrix scale(unrestricted float scaleFactor);
[NewObject] SVGMatrix scaleNonUniform(unrestricted float scaleFactorX, unrestricted float scaleFactorY);
[NewObject] SVGMatrix rotate(unrestricted float angle);
[NewObject] SVGMatrix rotateFromVector(unrestricted float x, unrestricted float y);
[NewObject] SVGMatrix flipX();
[NewObject] SVGMatrix flipY();
[NewObject] SVGMatrix skewX(unrestricted float angle);
[NewObject] SVGMatrix skewY(unrestricted float angle);
};