2011-06-20  Zhenyao Mo  <zmo@google.com>

        Reviewed by Kenneth Russell.

        Update ANGLE to r696.
        https://bugs.webkit.org/show_bug.cgi?id=56396

        * platform/graphics/ANGLEWebKitBridge.cpp:
        (WebCore::ANGLEWebKitBridge::validateShaderSource): Specify backend.
2011-06-20  Zhenyao Mo  <zmo@google.com>

        Reviewed by Kenneth Russell.

        Update ANGLE to r696
        https://bugs.webkit.org/show_bug.cgi?id=56396

        * ANGLE.xcodeproj/project.pbxproj:
        * include/EGL/eglext.h:
        * include/GLSLANG/ShaderLang.h:
        * src/build_angle.xcodeproj/project.pbxproj:
        * src/common/debug.cpp:
        (gl::output):
        (gl::trace):
        (gl::perfActive):
        (gl::ScopedPerfEventHelper::ScopedPerfEventHelper):
        (gl::ScopedPerfEventHelper::~ScopedPerfEventHelper):
        * src/common/debug.h:
        * src/common/version.h: Added.
        * src/compiler/CodeGenGLSL.cpp:
        (ConstructCompiler):
        * src/compiler/CodeGenHLSL.cpp:
        (ConstructCompiler):
        * src/compiler/Compiler.cpp:
        (TCompiler::compile):
        (TCompiler::mapLongVariableNames):
        (TCompiler::getMappedNameMaxLength):
        (TCompiler::getExtensionBehavior):
        * src/compiler/ConstantUnion.h:
        (ConstantUnion::operator==):
        (ConstantUnion::operator>):
        (ConstantUnion::operator<):
        * src/compiler/ExtensionBehavior.h:
        (getBehaviorString):
        * src/compiler/ForLoopUnroll.cpp: Added.
        (ForLoopUnroll::FillLoopIndexInfo):
        (ForLoopUnroll::Step):
        (ForLoopUnroll::SatisfiesLoopCondition):
        (ForLoopUnroll::NeedsToReplaceSymbolWithValue):
        (ForLoopUnroll::GetLoopIndexValue):
        (ForLoopUnroll::Push):
        (ForLoopUnroll::Pop):
        (ForLoopUnroll::getLoopIncrement):
        (ForLoopUnroll::evaluateIntConstant):
        * src/compiler/ForLoopUnroll.h: Added.
        (ForLoopUnroll::ForLoopUnroll):
        * src/compiler/Initialize.cpp:
        (BuiltInFunctionsVertex):
        * src/compiler/MapLongVariableNames.cpp: Added.
        (MapLongVariableNames::MapLongVariableNames):
        (MapLongVariableNames::visitSymbol):
        (MapLongVariableNames::visitConstantUnion):
        (MapLongVariableNames::visitBinary):
        (MapLongVariableNames::visitUnary):
        (MapLongVariableNames::visitSelection):
        (MapLongVariableNames::visitAggregate):
        (MapLongVariableNames::visitLoop):
        (MapLongVariableNames::visitBranch):
        (MapLongVariableNames::mapVaryingLongName):
        * src/compiler/MapLongVariableNames.h: Added.
        * src/compiler/OutputESSL.cpp: Added.
        (TOutputESSL::TOutputESSL):
        (TOutputESSL::writeVariablePrecision):
        * src/compiler/OutputESSL.h: Added.
        * src/compiler/OutputGLSL.cpp:
        (TOutputGLSL::TOutputGLSL):
        (TOutputGLSL::writeVariablePrecision):
        * src/compiler/OutputGLSL.h:
        * src/compiler/OutputGLSLBase.cpp: Added.
        (TOutputGLSLBase::TOutputGLSLBase):
        (TOutputGLSLBase::writeTriplet):
        (TOutputGLSLBase::writeVariableType):
        (TOutputGLSLBase::writeFunctionParameters):
        (TOutputGLSLBase::writeConstantUnion):
        (TOutputGLSLBase::visitSymbol):
        (TOutputGLSLBase::visitConstantUnion):
        (TOutputGLSLBase::visitBinary):
        (TOutputGLSLBase::visitUnary):
        (TOutputGLSLBase::visitSelection):
        (TOutputGLSLBase::visitAggregate):
        (TOutputGLSLBase::visitLoop):
        (TOutputGLSLBase::visitBranch):
        (TOutputGLSLBase::visitCodeBlock):
        * src/compiler/OutputGLSLBase.h: Added.
        (TOutputGLSLBase::objSink):
        * src/compiler/OutputHLSL.cpp:
        (sh::OutputHLSL::OutputHLSL):
        (sh::OutputHLSL::header):
        (sh::OutputHLSL::visitUnary):
        (sh::OutputHLSL::visitAggregate):
        (sh::OutputHLSL::visitSelection):
        (sh::OutputHLSL::visitLoop):
        (sh::OutputHLSL::visitBranch):
        (sh::OutputHLSL::handleExcessiveLoop):
        (sh::OutputHLSL::outputLineDirective):
        * src/compiler/OutputHLSL.h:
        * src/compiler/ParseHelper.cpp:
        (TParseContext::precisionErrorCheck):
        (TParseContext::constructorErrorCheck):
        (TParseContext::nonInitErrorCheck):
        * src/compiler/ParseHelper.h:
        (TParseContext::TParseContext):
        * src/compiler/ShHandle.h:
        * src/compiler/ShaderLang.cpp:
        (getVariableInfo):
        (ShConstructCompiler):
        (ShGetInfo):
        (ShGetActiveAttrib):
        (ShGetActiveUniform):
        * src/compiler/TranslatorESSL.cpp: Added.
        (TranslatorESSL::TranslatorESSL):
        (TranslatorESSL::translate):
        (TranslatorESSL::writeExtensionBehavior):
        * src/compiler/TranslatorESSL.h: Added.
        * src/compiler/ValidateLimitations.cpp:
        (ValidateLimitations::visitBinary):
        (ValidateLimitations::visitLoop):
        * src/compiler/ValidateLimitations.h:
        * src/compiler/VariableInfo.cpp:
        (getVariableInfo):
        (getBuiltInVariableInfo):
        (getUserDefinedVariableInfo):
        (CollectAttribsUniforms::visitAggregate):
        * src/compiler/VariableInfo.h:
        * src/compiler/VersionGLSL.cpp:
        (TVersionGLSL::visitSymbol):
        (TVersionGLSL::visitConstantUnion):
        (TVersionGLSL::visitBinary):
        (TVersionGLSL::visitUnary):
        (TVersionGLSL::visitSelection):
        (TVersionGLSL::visitAggregate):
        (TVersionGLSL::visitLoop):
        (TVersionGLSL::visitBranch):
        * src/compiler/VersionGLSL.h:
        * src/compiler/glslang.y:
        * src/compiler/glslang_tab.cpp:
        * src/compiler/glslang_tab.h:
        * src/compiler/intermediate.h:
        (TIntermLoop::TIntermLoop):
        (TIntermLoop::setUnrollFlag):
        (TIntermLoop::getUnrollFlag):
        (TIntermSymbol::TIntermSymbol):
        (TIntermSymbol::setId):
        (TIntermSymbol::setSymbol):
        (TIntermSymbol::getOriginalSymbol):
        (TIntermAggregate::TIntermAggregate):
        (TIntermAggregate::setEndLine):
        (TIntermAggregate::getEndLine):
        * src/compiler/preprocessor/atom.c:
        (AddString):
        * src/compiler/preprocessor/compile.h:
        * src/compiler/preprocessor/cpp.c:
        (CPPelse):
        (eval):
        (CPPif):
        (CPPifdef):
        (readCPPline):
        (ChkCorrectElseNesting):
        * src/compiler/preprocessor/cppstruct.c:
        (ResetPreprocessor):
        * src/compiler/preprocessor/scanner.c:
        (byte_scan):
        (yylex_CPP):
        * src/compiler/preprocessor/scanner.h:
        * src/libEGL/Config.cpp:
        (egl::Config::Config):
        (egl::Config::set):
        (egl::ConfigSet::add):
        (egl::ConfigSet::getConfigs):
        * src/libEGL/Config.h:
        * src/libEGL/Display.cpp:
        (egl::Display::Display):
        (egl::Display::initialize):
        (egl::Display::terminate):
        (egl::Display::getConfigAttrib):
        (egl::Display::createDevice):
        (egl::Display::createWindowSurface):
        (egl::Display::createOffscreenSurface):
        (egl::Display::createContext):
        (egl::Display::destroyContext):
        (egl::Display::isInitialized):
        (egl::Display::getAdapterIdentifier):
        (egl::Display::isDeviceLost):
        (egl::Display::getBufferPool):
        (egl::Display::initExtensionString):
        (egl::Display::getExtensionString):
        (egl::Display::getVertexTextureSupport):
        (egl::Display::getNonPower2TextureSupport):
        * src/libEGL/Display.h:
        (egl::Display::isD3d9ExDevice):
        * src/libEGL/Surface.cpp:
        (egl::Surface::Surface):
        (egl::Surface::initialize):
        (egl::Surface::release):
        (egl::Surface::resetSwapChain):
        (egl::SurfaceWindowProc):
        (egl::Surface::subclassWindow):
        (egl::Surface::unsubclassWindow):
        (egl::Surface::swap):
        (egl::Surface::getRenderTarget):
        (egl::Surface::getOffscreenTexture):
        (egl::Surface::getTextureFormat):
        (egl::Surface::getTextureTarget):
        (egl::Surface::setBoundTexture):
        (egl::Surface::getBoundTexture):
        (egl::Surface::getFormat):
        * src/libEGL/Surface.h:
        (egl::Surface::getShareHandle):
        * src/libEGL/libEGL.cpp:
        (validateDisplay):
        (validateConfig):
        (validateContext):
        (validateSurface):
        * src/libEGL/libEGL.rc: Added.
        * src/libEGL/libEGL.vcproj:
        * src/libEGL/main.cpp:
        (DllMain):
        * src/libEGL/main.h:
        * src/libEGL/resource.h: Added.
        * src/libGLESv2/Blit.cpp:
        (gl::Blit::initGeometry):
        (gl::Blit::copy):
        * src/libGLESv2/Blit.h:
        * src/libGLESv2/Buffer.cpp:
        (gl::Buffer::Buffer):
        (gl::Buffer::~Buffer):
        (gl::Buffer::bufferData):
        (gl::Buffer::bufferSubData):
        (gl::Buffer::getStaticVertexBuffer):
        (gl::Buffer::getStaticIndexBuffer):
        (gl::Buffer::invalidateStaticData):
        (gl::Buffer::promoteStaticUsage):
        * src/libGLESv2/Buffer.h:
        * src/libGLESv2/Context.cpp:
        (gl::Context::Context):
        (gl::Context::~Context):
        (gl::Context::makeCurrent):
        (gl::Context::markAllStateDirty):
        (gl::Context::setActiveSampler):
        (gl::Context::createFramebuffer):
        (gl::Context::createFence):
        (gl::Context::deleteFramebuffer):
        (gl::Context::deleteFence):
        (gl::Context::bindTexture2D):
        (gl::Context::bindTextureCubeMap):
        (gl::Context::getTexture2D):
        (gl::Context::getTextureCubeMap):
        (gl::Context::getSamplerTexture):
        (gl::Context::getIntegerv):
        (gl::Context::applyRenderTarget):
        (gl::Context::applyState):
        (gl::Context::applyVertexBuffer):
        (gl::Context::applyShaders):
        (gl::Context::applyTextures):
        (gl::Context::readPixels):
        (gl::Context::clear):
        (gl::Context::drawArrays):
        (gl::Context::drawElements):
        (gl::Context::finish):
        (gl::Context::flush):
        (gl::Context::drawClosingLine):
        (gl::Context::getMaximumVertexTextureImageUnits):
        (gl::Context::getMaximumCombinedTextureImageUnits):
        (gl::Context::supportsNonPower2Texture):
        (gl::Context::detachTexture):
        (gl::Context::getIncompleteTexture):
        (gl::Context::initExtensionString):
        (gl::Context::blitFramebuffer):
        (gl::VertexDeclarationCache::VertexDeclarationCache):
        (gl::VertexDeclarationCache::~VertexDeclarationCache):
        (gl::VertexDeclarationCache::applyDeclaration):
        * src/libGLESv2/Context.h:
        * src/libGLESv2/Framebuffer.cpp:
        (gl::Framebuffer::lookupRenderbuffer):
        (gl::Framebuffer::completeness):
        * src/libGLESv2/Framebuffer.h:
        * src/libGLESv2/HandleAllocator.cpp: Added.
        (gl::HandleAllocator::HandleAllocator):
        (gl::HandleAllocator::~HandleAllocator):
        (gl::HandleAllocator::setBaseHandle):
        (gl::HandleAllocator::allocate):
        (gl::HandleAllocator::release):
        * src/libGLESv2/HandleAllocator.h: Added.
        * src/libGLESv2/IndexDataManager.cpp: Added.
        (gl::IndexDataManager::IndexDataManager):
        (gl::IndexDataManager::~IndexDataManager):
        (gl::convertIndices):
        (gl::computeRange):
        (gl::IndexDataManager::prepareIndexData):
        (gl::IndexDataManager::indexSize):
        (gl::IndexDataManager::typeSize):
        (gl::IndexBuffer::IndexBuffer):
        (gl::IndexBuffer::~IndexBuffer):
        (gl::IndexBuffer::getBuffer):
        (gl::IndexBuffer::unmap):
        (gl::StreamingIndexBuffer::StreamingIndexBuffer):
        (gl::StreamingIndexBuffer::~StreamingIndexBuffer):
        (gl::StreamingIndexBuffer::map):
        (gl::StreamingIndexBuffer::reserveSpace):
        (gl::StaticIndexBuffer::StaticIndexBuffer):
        (gl::StaticIndexBuffer::~StaticIndexBuffer):
        (gl::StaticIndexBuffer::map):
        (gl::StaticIndexBuffer::reserveSpace):
        (gl::StaticIndexBuffer::lookupType):
        (gl::StaticIndexBuffer::lookupRange):
        (gl::StaticIndexBuffer::addRange):
        * src/libGLESv2/IndexDataManager.h: Added.
        (gl::IndexBuffer::size):
        * src/libGLESv2/Program.cpp:
        (gl::Program::getSemanticIndex):
        (gl::Program::getSamplerMapping):
        (gl::Program::getSamplerTextureType):
        (gl::Program::compileToBinary):
        (gl::Program::packVaryings):
        (gl::Program::linkVaryings):
        (gl::Program::link):
        (gl::Program::linkUniforms):
        (gl::Program::defineUniform):
        (gl::Program::applyUniform1iv):
        (gl::Program::appendToInfoLogSanitized):
        (gl::Program::unlink):
        (gl::Program::getActiveUniformMaxLength):
        (gl::Program::validate):
        (gl::Program::validateSamplers):
        * src/libGLESv2/Program.h:
        * src/libGLESv2/Renderbuffer.cpp:
        (gl::Renderbuffer::getWidth):
        (gl::Renderbuffer::getHeight):
        (gl::Renderbuffer::getInternalFormat):
        (gl::Renderbuffer::getRedSize):
        (gl::Renderbuffer::getGreenSize):
        (gl::Renderbuffer::getBlueSize):
        (gl::Renderbuffer::getAlphaSize):
        (gl::Renderbuffer::getDepthSize):
        (gl::Renderbuffer::getStencilSize):
        (gl::Renderbuffer::getSamples):
        (gl::RenderbufferStorage::RenderbufferStorage):
        (gl::RenderbufferStorage::getWidth):
        (gl::RenderbufferStorage::getHeight):
        (gl::RenderbufferStorage::getInternalFormat):
        (gl::RenderbufferStorage::getRedSize):
        (gl::RenderbufferStorage::getGreenSize):
        (gl::RenderbufferStorage::getBlueSize):
        (gl::RenderbufferStorage::getAlphaSize):
        (gl::RenderbufferStorage::getDepthSize):
        (gl::RenderbufferStorage::getStencilSize):
        (gl::RenderbufferStorage::getD3DFormat):
        (gl::Colorbuffer::Colorbuffer):
        (gl::Colorbuffer::getWidth):
        (gl::Colorbuffer::getHeight):
        (gl::Colorbuffer::getInternalFormat):
        (gl::Colorbuffer::getType):
        (gl::Colorbuffer::getD3DFormat):
        (gl::Colorbuffer::isColorbuffer):
        (gl::Colorbuffer::getRenderTarget):
        (gl::DepthStencilbuffer::DepthStencilbuffer):
        (gl::Depthbuffer::Depthbuffer):
        (gl::Stencilbuffer::Stencilbuffer):
        * src/libGLESv2/Renderbuffer.h:
        * src/libGLESv2/ResourceManager.cpp:
        (gl::ResourceManager::createBuffer):
        (gl::ResourceManager::createShader):
        (gl::ResourceManager::createProgram):
        (gl::ResourceManager::createTexture):
        (gl::ResourceManager::createRenderbuffer):
        (gl::ResourceManager::deleteBuffer):
        (gl::ResourceManager::deleteShader):
        (gl::ResourceManager::deleteProgram):
        (gl::ResourceManager::deleteTexture):
        (gl::ResourceManager::deleteRenderbuffer):
        (gl::ResourceManager::checkTextureAllocation):
        * src/libGLESv2/ResourceManager.h:
        * src/libGLESv2/Shader.cpp:
        (gl::Shader::Shader):
        (gl::Shader::compileToHLSL):
        * src/libGLESv2/Shader.h:
        * src/libGLESv2/Texture.cpp:
        (gl::Texture::Image::Image):
        (gl::Texture::Image::~Image):
        (gl::Texture::Image::isRenderable):
        (gl::Texture::Image::getD3DFormat):
        (gl::Texture::Texture):
        (gl::Texture::setMinFilter):
        (gl::Texture::setMagFilter):
        (gl::Texture::setWrapS):
        (gl::Texture::setWrapT):
        (gl::Texture::loadImageData):
        (gl::Texture::loadAlphaImageData):
        (gl::Texture::loadAlphaFloatImageData):
        (gl::Texture::loadAlphaHalfFloatImageData):
        (gl::Texture::loadLuminanceImageData):
        (gl::Texture::loadLuminanceFloatImageData):
        (gl::Texture::loadLuminanceHalfFloatImageData):
        (gl::Texture::loadLuminanceAlphaImageData):
        (gl::Texture::loadLuminanceAlphaFloatImageData):
        (gl::Texture::loadLuminanceAlphaHalfFloatImageData):
        (gl::Texture::loadRGBUByteImageData):
        (gl::Texture::loadRGB565ImageData):
        (gl::Texture::loadRGBFloatImageData):
        (gl::Texture::loadRGBHalfFloatImageData):
        (gl::Texture::loadRGBAUByteImageDataSSE2):
        (gl::Texture::loadRGBAUByteImageData):
        (gl::Texture::loadRGBA4444ImageData):
        (gl::Texture::loadRGBA5551ImageData):
        (gl::Texture::loadRGBAFloatImageData):
        (gl::Texture::loadRGBAHalfFloatImageData):
        (gl::Texture::loadBGRAImageData):
        (gl::Texture::loadCompressedImageData):
        (gl::Texture::createSurface):
        (gl::Texture::setImage):
        (gl::Texture::setCompressedImage):
        (gl::Texture::subImage):
        (gl::Texture::subImageCompressed):
        (gl::Texture::copyToImage):
        (gl::Texture::getTexture):
        (gl::Texture::isDirtyParameter):
        (gl::Texture::isDirtyImage):
        (gl::Texture::resetDirty):
        (gl::Texture::getSerial):
        (gl::Texture::creationLevels):
        (gl::Texture::levelCount):
        (gl::Texture::issueSerial):
        (gl::Texture2D::Texture2D):
        (gl::Texture2D::~Texture2D):
        (gl::Texture2D::getWidth):
        (gl::Texture2D::getHeight):
        (gl::Texture2D::getInternalFormat):
        (gl::Texture2D::getType):
        (gl::Texture2D::getD3DFormat):
        (gl::Texture2D::redefineTexture):
        (gl::Texture2D::setImage):
        (gl::Texture2D::bindTexImage):
        (gl::Texture2D::releaseTexImage):
        (gl::Texture2D::setCompressedImage):
        (gl::Texture2D::commitRect):
        (gl::Texture2D::copyImage):
        (gl::Texture2D::copySubImage):
        (gl::Texture2D::isComplete):
        (gl::Texture2D::isCompressed):
        (gl::Texture2D::getBaseTexture):
        (gl::Texture2D::createTexture):
        (gl::Texture2D::updateTexture):
        (gl::Texture2D::convertToRenderTarget):
        (gl::Texture2D::generateMipmaps):
        (gl::Texture2D::getRenderbuffer):
        (gl::Texture2D::getRenderTarget):
        (gl::TextureCubeMap::getWidth):
        (gl::TextureCubeMap::getHeight):
        (gl::TextureCubeMap::getInternalFormat):
        (gl::TextureCubeMap::getType):
        (gl::TextureCubeMap::getD3DFormat):
        (gl::TextureCubeMap::setImagePosX):
        (gl::TextureCubeMap::setImageNegX):
        (gl::TextureCubeMap::setImagePosY):
        (gl::TextureCubeMap::setImageNegY):
        (gl::TextureCubeMap::setImagePosZ):
        (gl::TextureCubeMap::setImageNegZ):
        (gl::TextureCubeMap::setCompressedImage):
        (gl::TextureCubeMap::commitRect):
        (gl::TextureCubeMap::isComplete):
        (gl::TextureCubeMap::isCompressed):
        (gl::TextureCubeMap::getBaseTexture):
        (gl::TextureCubeMap::createTexture):
        (gl::TextureCubeMap::updateTexture):
        (gl::TextureCubeMap::convertToRenderTarget):
        (gl::TextureCubeMap::setImage):
        (gl::TextureCubeMap::redefineTexture):
        (gl::TextureCubeMap::copyImage):
        (gl::TextureCubeMap::getCubeMapSurface):
        (gl::TextureCubeMap::copySubImage):
        (gl::TextureCubeMap::generateMipmaps):
        (gl::TextureCubeMap::getRenderbuffer):
        (gl::TextureCubeMap::getRenderTarget):
        * src/libGLESv2/Texture.h:
        * src/libGLESv2/VertexDataManager.cpp: Added.
        (gl::VertexDataManager::VertexDataManager):
        (gl::VertexDataManager::~VertexDataManager):
        (gl::VertexDataManager::writeAttributeData):
        (gl::VertexDataManager::prepareVertexData):
        (gl::VertexDataManager::spaceRequired):
        (gl::VertexDataManager::checkVertexCaps):
        (gl::VertexDataManager::typeIndex):
        (gl::VertexBuffer::VertexBuffer):
        (gl::VertexBuffer::~VertexBuffer):
        (gl::VertexBuffer::unmap):
        (gl::VertexBuffer::getBuffer):
        (gl::ConstantVertexBuffer::ConstantVertexBuffer):
        (gl::ConstantVertexBuffer::~ConstantVertexBuffer):
        (gl::ArrayVertexBuffer::ArrayVertexBuffer):
        (gl::ArrayVertexBuffer::~ArrayVertexBuffer):
        (gl::ArrayVertexBuffer::addRequiredSpace):
        (gl::ArrayVertexBuffer::addRequiredSpaceFor):
        (gl::StreamingVertexBuffer::StreamingVertexBuffer):
        (gl::StreamingVertexBuffer::~StreamingVertexBuffer):
        (gl::StreamingVertexBuffer::map):
        (gl::StreamingVertexBuffer::reserveRequiredSpace):
        (gl::StaticVertexBuffer::StaticVertexBuffer):
        (gl::StaticVertexBuffer::~StaticVertexBuffer):
        (gl::StaticVertexBuffer::map):
        (gl::StaticVertexBuffer::reserveRequiredSpace):
        (gl::StaticVertexBuffer::lookupAttribute):
        (gl::VertexDataManager::formatConverter):
        * src/libGLESv2/VertexDataManager.h: Added.
        (gl::ArrayVertexBuffer::size):
        (gl::VertexDataManager::dirtyCurrentValue):
        * src/libGLESv2/libGLESv2.cpp:
        (validImageSize):
        (Extension::glBindTexImage):
        * src/libGLESv2/libGLESv2.def:
        * src/libGLESv2/libGLESv2.rc: Added.
        * src/libGLESv2/libGLESv2.vcproj:
        * src/libGLESv2/main.cpp:
        (error):
        * src/libGLESv2/mathutil.h:
        (gl::clamp):
        (gl::clamp01):
        (gl::transformPixelRect):
        (gl::transformPixelYOffset):
        (gl::adjustWinding):
        (gl::supportsSSE2):
        * src/libGLESv2/resource.h: Added.
        * src/libGLESv2/utilities.cpp:
        (gl::ComputeCompressedPitch):
        (es2dx::ConvertCubeFace):
        (es2dx::ConvertPrimitiveType):
        (es2dx::ConvertRenderbufferFormat):
        (es2dx::GetMultisampleTypeFromSamples):
        (dx2es::GetStencilSize):
        (dx2es::GetAlphaSize):
        (dx2es::GetRedSize):
        (dx2es::GetGreenSize):
        (dx2es::GetBlueSize):
        (dx2es::GetDepthSize):
        (getTempPath):
        (writeFile):
        * src/libGLESv2/utilities.h:
        * src/libGLESv2/vertexconversion.h: Added.
        (gl::Identity::convert):
        (gl::Cast::convert):
        (gl::Normalize::convert):
        (gl::FixedToFloat::convert):
        (gl::SimpleDefaultValues::zero):
        (gl::SimpleDefaultValues::one):
        (gl::NormalizedDefaultValues::zero):
        (gl::NormalizedDefaultValues::one):
        (gl::VertexDataConverter::convertArray):
        (gl::VertexDataConverter::pointerAddBytes):
        (gl::VertexDataConverter::copyComponent):
2011-06-20  Zhenyao Mo  <zmo@google.com>

        Reviewed by Kenneth Russell.

        Update ANGLE to r696
        https://bugs.webkit.org/show_bug.cgi?id=56396

        * fast/canvas/webgl/glsl-conformance.html: Fix a bug in the test (otherwise after the roll this test will fail).
        * platform/chromium/test_expectations.txt: Once this test is fixed, it should pass in chromium.


git-svn-id: http://svn.webkit.org/repository/webkit/trunk@89330 268f45cc-cd09-0410-ab3c-d52691b4dbfc
99 files changed