Reviewed by Sam.

        Remove #ifdefs from CanvasStyle by using platform/Color.h

        There are some down-sides to this commit.
        This commit limits us to 255 levels of grey for calls like:
        context.setStrokeStyle(.37, 1.0)
        previously CG might have used up to 32bits to store the grey level
        Since setStrokeStyle is not part of HTML5, I don't suspect the web will notice.

        Likewise, setStrokeStyle/setFillStyle calls which used float colors are now limited
        to RGBA32 (like all the rest of colors in WebCore), thus:
        context.setStrokStyle(.37, .24, .456, .99) will now have the same precision as:
        context.strokeStyle = "rgba(.37, .24, .456, .99)", which is to say RGBA32

        If this is a problem for Dashboard, we can either roll out this commit
        or add a beefier Color abstraction, which can be used internally by GraphicsContext
        when keeping state, and then GraphicsContext can grow some additional set* routines
        for setting the a grey/float/whatever fill and stroke.

        * html/CanvasRenderingContext2D.cpp:
        (WebCore::CanvasRenderingContext2D::setFillStyle):
        * html/CanvasStyle.cpp:
        (WebCore::CanvasStyle::CanvasStyle):
        (WebCore::colorWithOverrideAlpha):
        (WebCore::CanvasStyle::applyStrokeColor):
        (WebCore::CanvasStyle::applyFillColor):
        * html/CanvasStyle.h:
        * platform/graphics/Color.cpp:
        (WebCore::colorFloatToRGBAByte):
        (WebCore::makeRGBA32FromFloats):
        * platform/graphics/Color.h:


git-svn-id: http://svn.webkit.org/repository/webkit/trunk@35730 268f45cc-cd09-0410-ab3c-d52691b4dbfc
6 files changed