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| ** Copyright (c) 2012 The Khronos Group Inc. |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL texture mips conformance test.</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test.js"> </script> |
| <script src="../resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex"> |
| uniform vec4 uMult; |
| attribute vec4 vPosition; |
| attribute vec2 texCoord0; |
| varying vec2 texCoord; |
| void main() |
| { |
| gl_Position = vPosition * uMult; |
| texCoord = texCoord0; |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform sampler2D tex; |
| varying vec2 texCoord; |
| void main() |
| { |
| gl_FragColor = texture2D(tex, texCoord); |
| } |
| </script> |
| <script> |
| "use strict"; |
| var canvas; |
| var wtu = WebGLTestUtils; |
| function init() |
| { |
| description("Checks mip issues"); |
| |
| canvas = document.getElementById("example"); |
| shouldBe("canvas.width", "2"); |
| shouldBe("canvas.height", "2"); |
| |
| var gl = wtu.create3DContext(canvas); |
| |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.generateMipmap(gl.TEXTURE_2D); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "for generateMipmap with mip 0 is 0x0"); |
| gl.texImage2D( |
| gl.TEXTURE_2D, 1, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
| new Uint8Array(4)); |
| gl.generateMipmap(gl.TEXTURE_2D); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "for generateMipmap with mip 0 is 0x0"); |
| |
| tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); |
| gl.generateMipmap(gl.TEXTURE_CUBE_MAP); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "for generateMipmap with mip 0 is 0x0"); |
| |
| var faces = [ |
| gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
| gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_Z |
| ]; |
| for (var ii = 0; ii < faces.length; ++ii) { |
| gl.texImage2D( |
| faces[ii], 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
| new Uint8Array(4 * 2 * 2)); |
| gl.generateMipmap(gl.TEXTURE_CUBE_MAP); |
| glErrorShouldBe(gl, ii == 5 ? gl.NO_ERROR : gl.INVALID_OPERATION, "for generateMipmap with " + (ii + 1) + " faces"); |
| } |
| |
| wtu.setupUnitQuad(gl, 0, 1); |
| var program = wtu.setupProgram( |
| gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]); |
| |
| gl.disable(gl.DEPTH_TEST); |
| gl.disable(gl.BLEND); |
| |
| var colors = { |
| blue: [0, 0, 255, 255], |
| red: [255, 0, 0, 255], |
| green: [0, 255, 0, 255], |
| cyan: [128, 255, 255, 255], |
| black: [0, 0, 0, 255], |
| blank: [0, 0, 0, 0] |
| }; |
| |
| var mips = [ |
| ]; |
| |
| var texLoc = gl.getUniformLocation(program, "tex"); |
| gl.uniform1i(texLoc, 0); |
| var multLoc = gl.getUniformLocation(program, "uMult"); |
| |
| // ---------------------------------------------------- |
| var clearTex = createTexture(); |
| gl.uniform4f(multLoc, 1, 1, 1, 1); |
| gl.bindTexture(gl.TEXTURE_2D, clearTex); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| debug('gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);'); |
| setMipData(0, 16, 'blank'); |
| makeDivMipChain(); |
| generateMipmap(); |
| check('blank', "texture created with null that has all mips"); |
| |
| // ---------------------------------------------------- |
| var tex = createTexture(); |
| gl.uniform4f(multLoc, 1, 1, 1, 1); |
| |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| // 16x16 texture no mips |
| fillLevel(tex, 0, 16, 'cyan'); |
| |
| check('black', |
| "texture that is missing mips when TEXTURE_MIN_FILTER not NEAREST or LINEAR"); |
| |
| generateMipmap(); |
| |
| check('cyan', "texture that has all mips"); |
| |
| // Fill in the bottom 2 mips with a different color. |
| fillLevel(tex, 4, 1, 'green'); |
| fillLevel(tex, 3, 2, 'green'); |
| |
| // Choose the nearest mip |
| texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); |
| |
| check('green', "texture that is only using the smallest 2 mips"); |
| |
| gl.uniform4f(multLoc, 16, 16, 1, 1); |
| |
| check('cyan', "texture that is using only the largest 2 mips"); |
| |
| // Set the top level |
| fillLevel(tex, 0, 1, 'red'); |
| check('red', |
| "texture that is only using the top level even though other levels are defined"); |
| |
| // Set the top 2 levels using generateMipmap |
| fillLevel(tex, 0, 2, 'blue'); |
| generateMipmap(); |
| |
| check('blue', |
| "texture that is only using the top 2 levels even though other levels are defined"); |
| |
| // Set the top 2 levels back to sizes that end up using levels 2, 3, and 4 again. |
| fillLevel(tex, 0, 16, 'blue'); |
| fillLevel(tex, 1, 8, 'blue'); |
| check('blue', "texture that is only using the largest 2 mips"); |
| gl.uniform4f(multLoc, 1, 1, 1, 1); |
| check('green', "texture that is only using the smallest 2 mips"); |
| |
| // ---------------------------------------------------- |
| var tex = createTexture(); |
| gl.uniform4f(multLoc, 1, 1, 1, 1); |
| fillLevel(tex, 0, 8, 'cyan'); |
| generateMipmap(); |
| check('cyan', "texture that has 3 mips"); |
| |
| fillLevel(tex, 0, 16, 'blue'); |
| texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
| check('blue', "texture that is only using top mips"); |
| |
| fillLevel(tex, 0, 8, 'red'); |
| texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); |
| check('cyan', "texture that is only using smallest mips"); |
| |
| gl.uniform4f(multLoc, 16, 16, 1, 1); |
| check('red', "texture that is using only the largest mip"); |
| |
| // ---------------------------------------------------- |
| var tex = createTexture(); |
| gl.uniform4f(multLoc, 1, 1, 1, 1); |
| fillLevel(tex, 2, 1, 'green'); |
| fillLevel(tex, 1, 2, 'green'); |
| fillLevel(tex, 0, 4, 'green'); |
| check('green', "texture that was built smallest mip first"); |
| |
| // ---------------------------------------------------- |
| var tex = createTexture(); |
| gl.uniform4f(multLoc, 1, 1, 1, 1); |
| fillLevel(tex, 0, 16, 'red'); |
| generateMipmap(); |
| check('red', "texture with 1 genmipmaps"); |
| fillLevel(tex, 0, 16, 'blue'); |
| generateMipmap(); |
| fillLevel(tex, 0, 16, 'green'); |
| generateMipmap(); |
| check('green', "texture with 2 genmipmaps"); |
| |
| // ---------------------------------------------------- |
| glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
| |
| function createTexture() { |
| debug("<hr/>gl.createTexture()"); |
| mips = []; |
| makeDivMipChain(); |
| return gl.createTexture(); |
| } |
| |
| function texParameteri(target, pname, value) { |
| debug("gl.texParameteri(" + |
| wtu.glEnumToString(gl, target) + ", " + |
| wtu.glEnumToString(gl, pname) + ", " + |
| wtu.glEnumToString(gl, value) + ")") |
| gl.texParameteri(target, pname, value); |
| } |
| |
| function generateMipmap() { |
| debug("gl.generateMipmap(gl.TEXTURE_2D)"); |
| gl.generateMipmap(gl.TEXTURE_2D); |
| var mip0 = mips[0]; |
| var size = mip0.size; |
| var level = 1; |
| for(;;) { |
| size = Math.floor(size / 2); |
| if (!size) { |
| break; |
| } |
| setMipData(level, size, mip0.color); |
| ++level; |
| } |
| makeDivMipChain(); |
| } |
| |
| function check(color, msg) { |
| wtu.drawQuad(gl); |
| wtu.checkCanvas(gl, colors[color], msg + " should draw with " + color); |
| } |
| |
| function fillLevel(tex, level, size, color) { |
| setMipData(level, size, color); |
| debug("gl.texImage2D(gl.TEXTURE_2D, " + level + ", gl.RGBA, " + size + ", " + size + |
| ", 0, gl.RGBA, gl.UNSIGNED_BYTE, " + color + ");"); |
| wtu.fillTexture(gl, tex, size, size, colors[color], level); |
| makeDivMipChain(); |
| } |
| |
| function setMipData(level, size, color) { |
| mips[level] = { |
| size: size, |
| color: color |
| }; |
| } |
| |
| function makeDivMipChain(color) { |
| var html = [ |
| '<div style="height: 68px; margin-top: 5px">', |
| '<div style="float:left;">mips: </div>']; |
| for (var ii = 0; ii < 5; ++ii) { |
| var mip = mips[ii]; |
| if (mip) { |
| html.push(makeDivSquare(mip.size, mip.color)); |
| } else { |
| html.push(makeDivSquare(16, undefined)); |
| } |
| } |
| html.push("</div>"); |
| debug(html.join("")); |
| } |
| |
| function makeDivSquare(size, color) { |
| size *= 4; |
| var c = color ? colors[color] : [255,255,255]; |
| var border = color ? 'solid' : 'dashed'; |
| return '<div style="float:left; width: ' + size + 'px; height: ' + size + |
| 'px; background-color: ' + rgb(c) + |
| '; border: 1px ' + border + ' black; margin-right: 3px;"></div>'; |
| } |
| |
| function rgb(c) { |
| return 'rgb(' + c[0] + ',' + c[1] + ',' + c[2] +')'; |
| } |
| } |
| |
| init(); |
| var successfullyParsed = true; |
| </script> |
| |
| <script src="../../resources/js-test-post.js"></script> |
| </body> |
| </html> |
| |