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| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test.js"></script> |
| <script src="../resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <canvas id="example" width="16" height="16"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description('Verifies texImage2D and texSubImage2D code paths taking ArrayBufferView'); |
| |
| var wtu = WebGLTestUtils; |
| var gl = null; |
| var textureLoc = null; |
| var successfullyParsed = false; |
| |
| function roundUpToAlignment(value, alignment) { |
| return Math.floor((value + alignment - 1) / alignment) * alignment; |
| } |
| |
| function generateRGBAData(type, unpackAlignment, sourceData, width, height) |
| { |
| var numColors = sourceData.length / 4; |
| var colorOffset = function(y) { |
| return 4 * Math.floor(y * numColors / height); |
| }; |
| |
| switch (type) { |
| case gl.UNSIGNED_BYTE: { |
| var rowWidth = roundUpToAlignment(width * 4, unpackAlignment); |
| var data = new Uint8Array(height * rowWidth); |
| for (var y = 0; y < height; ++y) { |
| var index = y * rowWidth; |
| var offset = colorOffset(y); |
| for (var element = 0; element < width * 4; ++element) { |
| data[index + element] = sourceData[offset + element % 4]; |
| } |
| } |
| return data; |
| } |
| case gl.UNSIGNED_SHORT_4_4_4_4: { |
| var rowWidth = roundUpToAlignment(width * 2, unpackAlignment) / 2; |
| var data = new Uint16Array(height * rowWidth); |
| for (var y = 0; y < height; ++y) { |
| var offset = colorOffset(y); |
| for (var x = 0; x < width; ++x) { |
| var index = y * rowWidth + x; |
| data[index] = (((sourceData[offset + 0] & 0xF0) << 8) |
| | ((sourceData[offset + 1] & 0xF0) << 4) |
| | ((sourceData[offset + 2] & 0xF0) >> 0) |
| | ((sourceData[offset + 3] & 0xF0) >> 4)); |
| } |
| } |
| return data; |
| } |
| case gl.UNSIGNED_SHORT_5_5_5_1: { |
| var rowWidth = roundUpToAlignment(width * 2, unpackAlignment) / 2; |
| var data = new Uint16Array(height * rowWidth); |
| for (var y = 0; y < height; ++y) { |
| var offset = colorOffset(y); |
| for (var x = 0; x < width; ++x) { |
| var index = y * rowWidth + x; |
| data[index] = (((sourceData[offset + 0] & 0xF8) << 8) |
| | ((sourceData[offset + 1] & 0xF8) << 3) |
| | ((sourceData[offset + 2] & 0xF8) >> 2) |
| | ((sourceData[offset + 3] & 0x80) >> 7)); |
| } |
| } |
| return data; |
| } |
| } |
| } |
| |
| function typeToString(type) |
| { |
| switch (type) { |
| case gl.UNSIGNED_BYTE: return 'UNSIGNED_BYTE'; |
| case gl.UNSIGNED_SHORT_5_5_5_1: return 'UNSIGNED_SHORT_5_5_5_1'; |
| case gl.UNSIGNED_SHORT_4_4_4_4: return 'UNSIGNED_SHORT_4_4_4_4'; |
| } |
| return 'Unknown type ' + type; |
| } |
| |
| function runOneIteration(useTexSubImage2D, type, unpackAlignment, flipY, premultiplyAlpha, topColor, bottomColor, extraColor) |
| { |
| debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
| ' with type=' + typeToString(type) + |
| ', unpackAlignment=' + unpackAlignment + |
| ', flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha); |
| gl.colorMask(true, true, true, true); |
| gl.clearColor(0, 0, 0, 1.0); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| // Enable writes to the RGB channels |
| gl.colorMask(true, true, true, false); |
| var texture = gl.createTexture(); |
| // Bind the texture to texture unit 0 |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| // Set up texture parameters |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| // Set up pixel store parameters |
| gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment); |
| gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
| gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha); |
| // Generate the data |
| var sourceData = [ 255, 0, 0, 255, |
| 0, 255, 0, 0 ]; |
| var texWidth = 5; // this must be mod 4 + 1 to test unpackAlignment |
| var texHeight = 16; |
| var data = generateRGBAData(type, unpackAlignment, sourceData, texWidth, texHeight); |
| if (gl.getError() != gl.NO_ERROR) |
| testFailed("GL error before texture upload"); |
| // Upload the image into the texture |
| if (useTexSubImage2D) { |
| // Initialize the texture to black first |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, |
| gl.RGBA, type, null); |
| if (gl.getError() != gl.NO_ERROR) |
| testFailed("GL error after texImage2D(null)"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, type, data); |
| if (gl.getError() != gl.NO_ERROR) |
| testFailed("GL error after texSubImage2D"); |
| } else { |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, type, data); |
| if (gl.getError() != gl.NO_ERROR) |
| testFailed("GL error after texImage2D"); |
| } |
| |
| // Point the uniform sampler to texture unit 0 |
| gl.uniform1i(textureLoc, 0); |
| // Draw the triangles |
| wtu.drawQuad(gl, [0, 0, 0, 255]); |
| |
| // Check the top pixel and bottom pixel and make sure they have |
| // the right color. |
| var testWidth = gl.drawingBufferWidth; |
| var testHeight = gl.drawingBufferHeight / 2; |
| wtu.checkCanvasRect(gl, 0, 0, testWidth, testHeight, bottomColor, "bottom pixel should be " + bottomColor); |
| wtu.checkCanvasRect(gl, 0, testHeight, testWidth, testHeight, topColor, "top pixel should be " + topColor); |
| |
| // Change part of the texture. |
| var partWidth = 8; |
| var partHeight = 16; |
| // make texture double res of part. |
| var data = generateRGBAData(type, unpackAlignment, sourceData, partWidth * 2, partHeight * 2); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, partWidth * 2, partHeight * 2, 0, gl.RGBA, type, data); |
| // set part. |
| var extraData = [ |
| 255, 0, 0, 255, |
| 0, 0, 255, 0 |
| ]; |
| var data = generateRGBAData(type, unpackAlignment, extraData, partWidth, partHeight); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, partWidth, partHeight, gl.RGBA, type, data); |
| wtu.drawQuad(gl, [0, 0, 0, 255]); |
| var halfWidth = gl.drawingBufferWidth / 2; |
| var halfHeight = gl.drawingBufferHeight / 2; |
| var quarterHeight = gl.drawingBufferHeight / 4; |
| var red = [255, 0, 0, 255]; |
| var tcolor0 = flipY ? extraColor : red; |
| var tcolor1 = flipY ? red : extraColor; |
| wtu.checkCanvasRect(gl, 0, 0, halfWidth, quarterHeight, tcolor0, "bottom left bottom pixels should be " + tcolor0); |
| wtu.checkCanvasRect(gl, 0, quarterHeight, halfWidth, quarterHeight, tcolor1, "bottom left top pixels should be " + tcolor1); |
| wtu.checkCanvasRect(gl, halfWidth, 0, halfWidth, halfHeight, bottomColor, "bottom right pixels should be " + bottomColor); |
| wtu.checkCanvasRect(gl, 0, halfHeight, testWidth, halfHeight, topColor, "top pixels should be " + topColor); |
| // set far corner. |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, partWidth, partHeight, partWidth, partHeight, gl.RGBA, type, data); |
| wtu.drawQuad(gl, [0, 0, 0, 255]); |
| wtu.checkCanvasRect(gl, 0, 0, halfWidth, quarterHeight, tcolor0, "bottom left bottom pixels should be " + tcolor0); |
| wtu.checkCanvasRect(gl, 0, quarterHeight, halfWidth, quarterHeight, tcolor1, "bottom left top pixels should be " + tcolor1); |
| wtu.checkCanvasRect(gl, halfWidth, 0, halfWidth, halfHeight, bottomColor, "bottom left pixels should be " + bottomColor); |
| wtu.checkCanvasRect(gl, 0, halfHeight, halfWidth, halfHeight, topColor, "top right pixels should be " + topColor); |
| wtu.checkCanvasRect(gl, halfWidth, halfHeight, halfWidth, quarterHeight, tcolor0, "top right bottom pixels should be " + tcolor0); |
| wtu.checkCanvasRect(gl, halfWidth, halfHeight + quarterHeight, halfWidth, quarterHeight, tcolor1, "top right top pixels should be " + tcolor1); |
| } |
| |
| function runTest() |
| { |
| var red = [255, 0, 0, 255]; |
| var green = [0, 255, 0, 255]; |
| var blue = [0, 0, 255, 255]; |
| var redPremultiplyAlpha = [255, 0, 0, 255]; |
| var greenPremultiplyAlpha = [0, 0, 0, 255]; |
| var bluePremultiplyAlpha = [0, 0, 0, 255]; |
| |
| var types = [ gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT_5_5_5_1, gl.UNSIGNED_SHORT_4_4_4_4 ]; |
| var unpackAlignments = [ 1, 2, 4, 8 ]; |
| |
| for (var i = 0; i < types.length; ++i) { |
| var type = types[i]; |
| for (var j = 0; j < unpackAlignments.length; ++j) { |
| var unpackAlignment = unpackAlignments[j]; |
| runOneIteration(false, type, unpackAlignment, true, false, |
| red, green, blue); |
| runOneIteration(false, type, unpackAlignment, false, false, |
| green, red, blue); |
| runOneIteration(false, type, unpackAlignment, true, true, |
| redPremultiplyAlpha, greenPremultiplyAlpha, bluePremultiplyAlpha); |
| runOneIteration(false, type, unpackAlignment, false, true, |
| greenPremultiplyAlpha, redPremultiplyAlpha, bluePremultiplyAlpha); |
| runOneIteration(true, type, unpackAlignment, true, false, |
| red, green, blue); |
| runOneIteration(true, type, unpackAlignment, false, false, |
| green, red, blue); |
| runOneIteration(true, type, unpackAlignment, true, true, |
| redPremultiplyAlpha, greenPremultiplyAlpha, bluePremultiplyAlpha); |
| runOneIteration(true, type, unpackAlignment, false, true, |
| greenPremultiplyAlpha, redPremultiplyAlpha, bluePremultiplyAlpha); |
| } |
| } |
| |
| } |
| |
| var gl = wtu.create3DContext("example"); |
| var program = wtu.setupTexturedQuad(gl); |
| |
| textureLoc = gl.getUniformLocation(program, "tex"); |
| |
| runTest(); |
| glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../resources/js-test-post.js"></script> |
| </body> |
| </html> |