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| ** Copyright (c) 2012 The Khronos Group Inc. |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>vertexattribpointer offsets test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test.js"> </script> |
| <script src="../resources/webgl-test-utils.js"> </script> |
| </head> |
| <body> |
| <canvas id="example" width="50" height="50"> |
| There is supposed to be an example drawing here, but it's not important. |
| </canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec4 color; |
| void main() |
| { |
| gl_FragColor = color; |
| } |
| </script> |
| |
| <script> |
| "use strict"; |
| function init() |
| { |
| description("test vertexattribpointer offsets work"); |
| |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); |
| |
| var tests = [ |
| { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
| type: gl.FLOAT, |
| componentSize: 4, |
| normalize: false, |
| }, |
| { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
| type: gl.FLOAT, |
| componentSize: 4, |
| normalize: false, |
| }, |
| { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]), |
| type: gl.SHORT, |
| componentSize: 2, |
| normalize: true, |
| }, |
| { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]), |
| type: gl.UNSIGNED_SHORT, |
| componentSize: 2, |
| normalize: true, |
| }, |
| { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
| type: gl.UNSIGNED_SHORT, |
| componentSize: 2, |
| normalize: false, |
| }, |
| { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
| type: gl.SHORT, |
| componentSize: 2, |
| normalize: false, |
| }, |
| { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]), |
| type: gl.BYTE, |
| componentSize: 1, |
| normalize: true, |
| }, |
| { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]), |
| type: gl.UNSIGNED_BYTE, |
| componentSize: 1, |
| normalize: true, |
| }, |
| { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
| type: gl.BYTE, |
| componentSize: 1, |
| normalize: false, |
| }, |
| { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
| type: gl.UNSIGNED_BYTE, |
| componentSize: 1, |
| normalize: false, |
| } |
| ]; |
| |
| var vertexObject = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
| gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); |
| gl.enableVertexAttribArray(0); |
| |
| var colorLoc = gl.getUniformLocation(program, "color"); |
| var kNumVerts = 3; |
| var kNumComponents = 3; |
| |
| var count = 0; |
| for (var tt = 0; tt < tests.length; ++tt) { |
| var test = tests[tt]; |
| for (var oo = 0; oo < 3; ++oo) { |
| for (var ss = 0; ss < 3; ++ss) { |
| var offset = (oo + 1) * test.componentSize; |
| var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1]; |
| var stride = test.componentSize * kNumComponents + test.componentSize * ss; |
| debug(""); |
| debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize); |
| gl.uniform4fv(colorLoc, color); |
| var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1)); |
| var view = new Uint8Array(test.data.buffer); |
| var size = test.componentSize * kNumComponents; |
| for (var jj = 0; jj < kNumVerts; ++jj) { |
| var off1 = jj * size; |
| var off2 = jj * stride; |
| for (var zz = 0; zz < size; ++zz) { |
| data[off2 + zz] = view[off1 + zz]; |
| } |
| } |
| gl.bufferSubData(gl.ARRAY_BUFFER, offset, data); |
| gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride, offset); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| gl.drawArrays(gl.TRIANGLES, 0, 3); |
| |
| var buf = new Uint8Array(50 * 50 * 4); |
| gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
| |
| var black = [0, 0, 0, 0]; |
| var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]; |
| var otherMsg = "should be " + ((count % 2) ? "red" : "green") |
| wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0); |
| wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0); |
| wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0); |
| wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0); |
| wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0); |
| ++count; |
| } |
| } |
| } |
| } |
| |
| init(); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../resources/js-test-post.js"></script> |
| |
| </body> |
| </html> |