git-svn-id: http://svn.webkit.org/repository/webkit/trunk@14916 268f45cc-cd09-0410-ab3c-d52691b4dbfc
diff --git a/WebCore/dom/MouseRelatedEvent.cpp b/WebCore/dom/MouseRelatedEvent.cpp
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+++ b/WebCore/dom/MouseRelatedEvent.cpp
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+/**
+ * This file is part of the DOM implementation for KDE.
+ *
+ * Copyright (C) 2001 Peter Kelly (pmk@post.com)
+ * Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de)
+ * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
+ * Copyright (C) 2003, 2005, 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "MouseRelatedEvent.h"
+
+#include "AtomicString.h"
+#include "Document.h"
+#include "Node.h"
+#include "RenderLayer.h"
+#include "RenderObject.h"
+
+namespace WebCore {
+
+MouseRelatedEvent::MouseRelatedEvent()
+    : m_screenX(0)
+    , m_screenY(0)
+    , m_clientX(0)
+    , m_clientY(0)
+    , m_pageX(0)
+    , m_pageY(0)
+    , m_layerX(0)
+    , m_layerY(0)
+    , m_offsetX(0)
+    , m_offsetY(0)
+    , m_isSimulated(false)
+{
+}
+
+MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable, AbstractView* view,
+                                     int detail, int screenX, int screenY, int clientX, int clientY,
+                                     bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated)
+    : UIEventWithKeyState(eventType, canBubble, cancelable, view, detail, ctrlKey, altKey, shiftKey, metaKey)
+    , m_screenX(screenX)
+    , m_screenY(screenY)
+    , m_clientX(clientX)
+    , m_clientY(clientY)
+    , m_isSimulated(isSimulated)
+{
+    initCoordinates();
+}
+
+void MouseRelatedEvent::initCoordinates()
+{
+    // Set up initial values for coordinates.
+    // Correct values can't be computed until we have at target, so receivedTarget
+    // does the "real" computation.
+    m_pageX = m_clientX;
+    m_pageY = m_clientY;
+    m_layerX = m_pageX;
+    m_layerY = m_pageY;
+    m_offsetX = m_pageX;
+    m_offsetY = m_pageY;
+}
+
+void MouseRelatedEvent::receivedTarget()
+{
+    // Compute coordinates that are based on the target.
+    m_offsetX = m_pageX;
+    m_offsetY = m_pageY;
+    m_layerX = m_pageX;    
+    m_layerY = m_pageY;    
+
+    Node* targ = target();
+    ASSERT(targ);
+
+    // Must have an updated render tree for this math to work correctly.
+    targ->document()->updateRendering();
+
+    // FIXME: clientX/Y should not be the same as pageX/Y!
+    // Currently the passed-in clientX and clientY are incorrectly actually
+    // pageX and pageY values, so we don't have any work to do here, but if
+    // we started passing in correct clientX and clientY, we'd want to compute
+    // pageX and pageY here.
+
+    // Adjust offsetX/Y to be relative to the target's position.
+    if (!isSimulated()) {
+        if (RenderObject* r = targ->renderer()) {
+            int rx, ry;
+            if (r->absolutePosition(rx, ry)) {
+                m_offsetX -= rx;
+                m_offsetY -= ry;
+            }
+        }
+    }
+
+    // Adjust layerX/Y to be relative to the layer.
+    // FIXME: We're pretty sure this is the wrong defintion of "layer."
+    // Our RenderLayer is a more modern concept, and layerX/Y is some
+    // other notion about groups of elements; we should test and fix this.
+    Node* n = targ;
+    while (n && !n->renderer())
+        n = n->parent();
+    if (n) {
+        RenderLayer* layer = n->renderer()->enclosingLayer();
+        layer->updateLayerPosition();
+        for (; layer; layer = layer->parent()) {
+            m_layerX -= layer->xPos();
+            m_layerY -= layer->yPos();
+        }
+    }
+}
+
+int MouseRelatedEvent::pageX() const
+{
+    return m_pageX;
+}
+
+int MouseRelatedEvent::pageY() const
+{
+    return m_pageY;
+}
+
+int MouseRelatedEvent::x() const
+{
+    // FIXME: This is not correct.
+    // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
+    return m_clientX;
+}
+
+int MouseRelatedEvent::y() const
+{
+    // FIXME: This is not correct.
+    // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
+    return m_clientY;
+}
+
+} // namespace WebCore