blob: 2bf3b60f8718e61f8a7f918625345f7c06de4044 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "MarkedText.h"
#include "ShadowData.h"
#include "TextDecorationPainter.h"
#include "TextPaintStyle.h"
namespace WebCore {
class RenderText;
class RenderedDocumentMarker;
struct StyledMarkedText : MarkedText {
struct Style {
Color backgroundColor;
TextPaintStyle textStyles;
TextDecorationPainter::Styles textDecorationStyles;
std::optional<ShadowData> textShadow;
float alpha { 1 };
};
StyledMarkedText(const MarkedText& marker)
: MarkedText { marker }
{
}
StyledMarkedText(const MarkedText& marker, Style style)
: MarkedText { marker }
, style(style)
{
}
Style style;
static Vector<StyledMarkedText> subdivideAndResolve(const Vector<MarkedText>&, const RenderText&, bool isFirstLine, const PaintInfo&);
static Vector<StyledMarkedText> coalesceAdjacentWithEqualBackground(const Vector<StyledMarkedText>&);
static Vector<StyledMarkedText> coalesceAdjacentWithEqualForeground(const Vector<StyledMarkedText>&);
static Vector<StyledMarkedText> coalesceAdjacentWithEqualDecorations(const Vector<StyledMarkedText>&);
static Style computeStyleForUnmarkedMarkedText(const RenderText&, const RenderStyle&, bool isFirstLine, const PaintInfo&);
};
}