| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); |
| |
| function asmModule(stdlib, imports, buffer) { |
| "use asm"; |
| |
| var i4 = stdlib.SIMD.Int32x4; |
| var i4check = i4.check; |
| var i4splat = i4.splat; |
| |
| var i4fromFloat32x4 = i4.fromFloat32x4; |
| var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; |
| //var i4abs = i4.abs; |
| var i4neg = i4.neg; |
| var i4add = i4.add; |
| var i4sub = i4.sub; |
| var i4mul = i4.mul; |
| var i4swizzle = i4.swizzle; |
| var i4shuffle = i4.shuffle; |
| var i4lessThan = i4.lessThan; |
| var i4equal = i4.equal; |
| var i4greaterThan = i4.greaterThan; |
| var i4select = i4.select; |
| var i4and = i4.and; |
| var i4or = i4.or; |
| var i4xor = i4.xor; |
| var i4not = i4.not; |
| var i4load = i4.load; |
| var i4load1 = i4.load1; |
| var i4load2 = i4.load2; |
| var i4load3 = i4.load3; |
| |
| var i4store = i4.store |
| var i4store1 = i4.store1; |
| var i4store2 = i4.store2; |
| var i4store3 = i4.store3; |
| |
| //var i4shiftLeftByScalar = i4.shiftLeftByScalar; |
| //var i4shiftRightByScalar = i4.shiftRightByScalar; |
| //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar; |
| |
| var f4 = stdlib.SIMD.Float32x4; |
| var f4check = f4.check; |
| var f4splat = f4.splat; |
| |
| var f4fromInt32x4 = f4.fromInt32x4; |
| var f4fromInt32x4Bits = f4.fromInt32x4Bits; |
| var f4abs = f4.abs; |
| var f4neg = f4.neg; |
| var f4add = f4.add; |
| var f4sub = f4.sub; |
| var f4mul = f4.mul; |
| var f4div = f4.div; |
| |
| var f4min = f4.min; |
| var f4max = f4.max; |
| |
| var f4sqrt = f4.sqrt; |
| var f4swizzle = f4.swizzle; |
| var f4shuffle = f4.shuffle; |
| var f4lessThan = f4.lessThan; |
| var f4lessThanOrEqual = f4.lessThanOrEqual; |
| var f4equal = f4.equal; |
| var f4notEqual = f4.notEqual; |
| var f4greaterThan = f4.greaterThan; |
| var f4greaterThanOrEqual = f4.greaterThanOrEqual; |
| |
| var f4select = f4.select; |
| |
| var f4load = f4.load; |
| var f4load1 = f4.load1; |
| var f4load2 = f4.load2; |
| var f4load3 = f4.load3; |
| |
| var f4store = f4.store; |
| var f4store1 = f4.store1; |
| var f4store2 = f4.store2; |
| var f4store3 = f4.store3; |
| |
| var fround = stdlib.Math.fround; |
| |
| var globImportF4 = f4check(imports.g1); // global var import |
| var globImportI4 = i4check(imports.g2); // global var import |
| |
| var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized |
| var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized |
| |
| var gval = 1234; |
| var gval2 = 1234.0; |
| |
| |
| |
| var loopCOUNT = 3; |
| |
| var Int8Heap = new stdlib.Int8Array (buffer); |
| var Uint8Heap = new stdlib.Uint8Array (buffer); |
| |
| var Int16Heap = new stdlib.Int16Array(buffer); |
| var Uint16Heap = new stdlib.Uint16Array(buffer); |
| var Int32Heap = new stdlib.Int32Array(buffer); |
| var Uint32Heap = new stdlib.Uint32Array(buffer); |
| var Float32Heap = new stdlib.Float32Array(buffer); |
| |
| function func0() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var st = f4(0.0, 0.0, 0.0, 0.0); |
| var ld = f4(0.0, 0.0, 0.0, 0.0); |
| |
| var t0 = f4(0.0, 0.0, 0.0, 0.0); |
| var t1 = f4(0.0, 0.0, 0.0, 0.0); |
| var t2 = f4(0.0, 0.0, 0.0, 0.0); |
| var t3 = f4(0.0, 0.0, 0.0, 0.0); |
| |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| st = f4store(Int8Heap, index >> 0, x); |
| ld = f4load(Int8Heap, index >> 0); |
| y = f4add(st, ld); // (0,0,0,0) |
| t0 = f4add(f4store(Int8Heap, index >> 0, x), f4load(Int8Heap, index >> 0)); |
| t0 = f4add(t0, y); |
| |
| st = f4store1(Int8Heap, index >> 0, x); |
| ld = f4load(Int8Heap, index >> 0); |
| y = f4add(st, ld); // (0,0,0,0) |
| t1 = f4add(f4store1(Int8Heap, index >> 0, x), f4load(Int8Heap, index >> 0)); |
| t1 = f4add(t1, y); |
| |
| st = f4store2(Int8Heap, index >> 0, x); |
| ld = f4load(Int8Heap, index >> 0); |
| y = f4add(st, ld); // (0,0,0,0) |
| t2 = f4add(f4store2(Int8Heap, index >> 0, x), f4load(Int8Heap, index >> 0)); |
| t2 = f4add(t2, y); |
| |
| st = f4store3(Int8Heap, index >> 0, x); |
| ld = f4load(Int8Heap, index >> 0); |
| y = f4add(st, ld); // (0,0,0,0) |
| t3 = f4add(f4store3(Int8Heap, index >> 0, x), f4load(Int8Heap, index >> 0)); |
| t3 = f4add(t3, y); |
| |
| t0 = f4add(t0, f4add(t1, f4add(t2, t3))); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(t0); |
| } |
| |
| function func1() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var z = f4(0.0, 0.0, 0.0 ,0.0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load(Uint8Heap, index >> 0); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func1OOB_1() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| // No OOB |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load(Uint8Heap, index >> 0); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func1OOB_2() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| // OOB |
| index = ((0x10000-160) + 1)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load(Uint8Heap, index >> 0); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func2() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store3(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load3(Int16Heap, index >> 1); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func2OOB_1() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store3(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| |
| // No OOB here |
| index = (0x10000 - 160 + 4)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load3(Int16Heap, index >> 1); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func2OOB_2() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store3(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 6)|0; |
| // OOB here |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load3(Int16Heap, index >> 1); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| } |
| |
| |
| |
| function func3() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store2(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load2(Int32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func3OOB_1() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store2(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 8)|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load2(Int32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func3OOB_2() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store2(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 32)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load2(Int32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func4() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store1(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load1(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func4OOB_1() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store1(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 12)|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load1(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func4OOB_2() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store1(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 16)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load1(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func5() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load2(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func5OOB_1() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 8)|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load2(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func5OOB_2() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 12)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load2(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func6() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load1(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func6OOB_1() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 12)|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load1(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| function func6OOB_2() |
| { |
| var x = f4(1.0, 2.0, 3.0, 4.0); |
| var t = f4(0.0, 0.0, 0.0, 0.0); |
| var y = f4(0.0, 0.0, 0.0, 0.0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| f4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = (0x10000 - 160 + 16)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = f4load1(Float32Heap, index >> 2); |
| y = f4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return f4check(y); |
| } |
| |
| // TODO: Test conversion of returned value |
| function value() |
| { |
| var ret = 1.0; |
| var i = 1.0; |
| var loopIndex = 0; |
| |
| while ( (loopIndex|0) < (loopCOUNT|0)) { |
| |
| ret = ret + i; |
| |
| loopIndex = (loopIndex + 1) | 0; |
| } |
| |
| return +ret; |
| } |
| |
| return { |
| func0:func0, |
| func1:func1, |
| func1OOB_1:func1OOB_1, |
| func1OOB_2:func1OOB_2, |
| |
| func2:func2, |
| func2OOB_1:func2OOB_1, |
| func2OOB_2:func2OOB_2, |
| |
| func3:func3, |
| func3OOB_1:func3OOB_1, |
| func3OOB_2:func3OOB_2, |
| |
| func4:func4, |
| func4OOB_1:func4OOB_1, |
| func4OOB_2:func4OOB_2, |
| |
| func5:func5, |
| func5OOB_1:func5OOB_1, |
| func5OOB_2:func5OOB_2, |
| |
| func6:func6, |
| func6OOB_1:func6OOB_1, |
| func6OOB_2:func6OOB_2 |
| }; |
| } |
| var buffer = new ArrayBuffer(0x10000); |
| var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432)}, buffer); |
| |
| var ret; |
| |
| ret = m.func0(); |
| equalSimd([16, 32, 48, 64], ret, SIMD.Float32x4, "LoadStore") |
| |
| ret = m.func1(); |
| equalSimd([10, 20, 30, 40], ret, SIMD.Float32x4, "LoadStore") |
| |
| ret = m.func2(); |
| equalSimd([10, 20, 30, 0], ret, SIMD.Float32x4, "LoadStore2") |
| |
| ret = m.func3(); |
| equalSimd([10, 20, 0, 0], ret, SIMD.Float32x4, "LoadStore3") |
| |
| |
| ret = m.func4(); |
| equalSimd([10, 0, 0, 0], ret, SIMD.Float32x4, "LoadStore4") |
| |
| |
| ret = m.func5(); |
| |
| equalSimd([10, 20, 0, 0], ret, SIMD.Float32x4, "LoadStore5") |
| |
| ret = m.func6(); |
| equalSimd([10, 0, 0, 0], ret, SIMD.Float32x4, "LoadStore6") |
| |
| // |
| |
| var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1]; |
| var RESULT = |
| [SIMD.Float32x4(10, 20, 30, 40), |
| SIMD.Float32x4(20, 30, 40, 0), |
| SIMD.Float32x4(30, 40, 0, 0), |
| SIMD.Float32x4(40, 0, 0, 0), |
| SIMD.Float32x4(30, 40, 0, 0), |
| SIMD.Float32x4(40, 0, 0, 0)]; |
| |
| for (var i = 0; i < funcOOB1.length; i ++) |
| { |
| try |
| { |
| |
| ret = funcOOB1[i](); |
| |
| equalSimd(RESULT[i], ret, SIMD.Float32x4, "Load Store Out of bounds test"); |
| } catch(e) |
| { |
| print("Wrong"); |
| } |
| } |
| |
| // |
| |
| var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2]; |
| |
| for (var i = 0; i < funcOOB2.length; i ++) |
| { |
| |
| try |
| { |
| ret = funcOOB2[i](); |
| print("Wrong"); |
| |
| } catch(e) |
| { |
| if (e instanceof RangeError) |
| { |
| } |
| else |
| print("Wrong"); |
| |
| } |
| } |
| print ("PASS"); |