blob: d1007e275b89d00449c97b537bdb453ea17d57ae [file] [log] [blame]
/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS) && ENABLE(WEBGL)
#include "GPUProcessConnection.h"
#include "GraphicsContextGLIdentifier.h"
#include "IPCSemaphore.h"
#include "MessageReceiver.h"
#include "RemoteGraphicsContextGLMessages.h"
#include "RemoteResourceCacheProxy.h"
#include "RenderingBackendIdentifier.h"
#include "StreamClientConnection.h"
#include "WebCoreArgumentCoders.h"
#include <WebCore/GraphicsContextGL.h>
#include <WebCore/NotImplemented.h>
#include <wtf/HashMap.h>
#include <wtf/WeakPtr.h>
namespace WebKit {
// Web process side implementation of GraphicsContextGL interface. The implementation
// converts the interface to a sequence of IPC messages and sends the messages to
// RemoteGraphicsContextGL in GPU process.
// The implementation is largely generated by running Tools/Scripts/generate-gpup-webgl.
class RemoteGraphicsContextGLProxy
: private IPC::MessageReceiver
, private GPUProcessConnection::Client
, public WebCore::GraphicsContextGL {
public:
static RefPtr<RemoteGraphicsContextGLProxy> create(const WebCore::GraphicsContextGLAttributes&, RenderingBackendIdentifier);
~RemoteGraphicsContextGLProxy();
// IPC::MessageReceiver overrides.
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
// WebCore::GraphicsContextGL overrides.
void reshape(int width, int height) final;
void setContextVisibility(bool) final;
bool isGLES2Compliant() const final;
void markContextChanged() final;
bool supportsExtension(const String&) final;
void ensureExtensionEnabled(const String&) final;
bool isExtensionEnabled(const String&) final;
void paintRenderingResultsToCanvas(WebCore::ImageBuffer&) final;
void paintCompositedResultsToCanvas(WebCore::ImageBuffer&) final;
#if ENABLE(MEDIA_STREAM)
RefPtr<WebCore::VideoFrame> paintCompositedResultsToVideoFrame() final;
#endif
void synthesizeGLError(GCGLenum error) final;
GCGLenum getError() final;
#if ENABLE(VIDEO)
bool copyTextureFromMedia(WebCore::MediaPlayer&, PlatformGLObject texture, GCGLenum target, GCGLint level, GCGLenum internalFormat, GCGLenum format, GCGLenum type, bool premultiplyAlpha, bool flipY) final;
#endif
void simulateEventForTesting(SimulatedEventForTesting) final;
void readnPixels(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLSpan<GCGLvoid> data) final;
void readnPixels(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLintptr offset) final;
void multiDrawArraysANGLE(GCGLenum mode, GCGLSpanTuple<const GCGLint, const GCGLsizei> firstsAndCounts) final;
void multiDrawArraysInstancedANGLE(GCGLenum mode, GCGLSpanTuple<const GCGLint, const GCGLsizei, const GCGLsizei> firstsCountsAndInstanceCounts) final;
void multiDrawElementsANGLE(GCGLenum mode, GCGLSpanTuple<const GCGLsizei, const GCGLsizei> countsAndOffsets, GCGLenum type) final;
void multiDrawElementsInstancedANGLE(GCGLenum mode, GCGLSpanTuple<const GCGLsizei, const GCGLsizei, const GCGLsizei> countsOffsetsAndInstanceCounts, GCGLenum type) final;
RefPtr<WebCore::PixelBuffer> paintRenderingResultsToPixelBuffer() final;
// Functions with a generated implementation. This list is used by generate-gpup-webgl script.
bool moveErrorsToSyntheticErrorList() final;
void activeTexture(GCGLenum texture) final;
void attachShader(PlatformGLObject program, PlatformGLObject shader) final;
void bindAttribLocation(PlatformGLObject arg0, GCGLuint index, const String& name) final;
void bindBuffer(GCGLenum target, PlatformGLObject arg1) final;
void bindFramebuffer(GCGLenum target, PlatformGLObject arg1) final;
void bindRenderbuffer(GCGLenum target, PlatformGLObject arg1) final;
void bindTexture(GCGLenum target, PlatformGLObject arg1) final;
void blendColor(GCGLclampf red, GCGLclampf green, GCGLclampf blue, GCGLclampf alpha) final;
void blendEquation(GCGLenum mode) final;
void blendEquationSeparate(GCGLenum modeRGB, GCGLenum modeAlpha) final;
void blendFunc(GCGLenum sfactor, GCGLenum dfactor) final;
void blendFuncSeparate(GCGLenum srcRGB, GCGLenum dstRGB, GCGLenum srcAlpha, GCGLenum dstAlpha) final;
GCGLenum checkFramebufferStatus(GCGLenum target) final;
void clear(GCGLbitfield mask) final;
void clearColor(GCGLclampf red, GCGLclampf green, GCGLclampf blue, GCGLclampf alpha) final;
void clearDepth(GCGLclampf depth) final;
void clearStencil(GCGLint s) final;
void colorMask(GCGLboolean red, GCGLboolean green, GCGLboolean blue, GCGLboolean alpha) final;
void compileShader(PlatformGLObject arg0) final;
void copyTexImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height, GCGLint border) final;
void copyTexSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final;
PlatformGLObject createBuffer() final;
PlatformGLObject createFramebuffer() final;
PlatformGLObject createProgram() final;
PlatformGLObject createRenderbuffer() final;
PlatformGLObject createShader(GCGLenum arg0) final;
PlatformGLObject createTexture() final;
void cullFace(GCGLenum mode) final;
void deleteBuffer(PlatformGLObject arg0) final;
void deleteFramebuffer(PlatformGLObject arg0) final;
void deleteProgram(PlatformGLObject arg0) final;
void deleteRenderbuffer(PlatformGLObject arg0) final;
void deleteShader(PlatformGLObject arg0) final;
void deleteTexture(PlatformGLObject arg0) final;
void depthFunc(GCGLenum func) final;
void depthMask(GCGLboolean flag) final;
void depthRange(GCGLclampf zNear, GCGLclampf zFar) final;
void detachShader(PlatformGLObject arg0, PlatformGLObject arg1) final;
void disable(GCGLenum cap) final;
void disableVertexAttribArray(GCGLuint index) final;
void drawArrays(GCGLenum mode, GCGLint first, GCGLsizei count) final;
void drawElements(GCGLenum mode, GCGLsizei count, GCGLenum type, GCGLintptr offset) final;
void enable(GCGLenum cap) final;
void enableVertexAttribArray(GCGLuint index) final;
void finish() final;
void flush() final;
void framebufferRenderbuffer(GCGLenum target, GCGLenum attachment, GCGLenum renderbuffertarget, PlatformGLObject arg3) final;
void framebufferTexture2D(GCGLenum target, GCGLenum attachment, GCGLenum textarget, PlatformGLObject arg3, GCGLint level) final;
void frontFace(GCGLenum mode) final;
void generateMipmap(GCGLenum target) final;
bool getActiveAttrib(PlatformGLObject program, GCGLuint index, ActiveInfo& arg2) final;
bool getActiveUniform(PlatformGLObject program, GCGLuint index, ActiveInfo& arg2) final;
GCGLint getAttribLocation(PlatformGLObject arg0, const String& name) final;
GCGLint getBufferParameteri(GCGLenum target, GCGLenum pname) final;
String getString(GCGLenum name) final;
void getFloatv(GCGLenum pname, GCGLSpan<GCGLfloat> value) final;
void getIntegerv(GCGLenum pname, GCGLSpan<GCGLint> value) final;
void getIntegeri_v(GCGLenum pname, GCGLuint index, GCGLSpan<GCGLint, 4> value) final; // NOLINT
GCGLint64 getInteger64(GCGLenum pname) final;
GCGLint64 getInteger64i(GCGLenum pname, GCGLuint index) final;
GCGLint getProgrami(PlatformGLObject program, GCGLenum pname) final;
void getBooleanv(GCGLenum pname, GCGLSpan<GCGLboolean> value) final;
GCGLint getFramebufferAttachmentParameteri(GCGLenum target, GCGLenum attachment, GCGLenum pname) final;
String getProgramInfoLog(PlatformGLObject arg0) final;
GCGLint getRenderbufferParameteri(GCGLenum target, GCGLenum pname) final;
GCGLint getShaderi(PlatformGLObject arg0, GCGLenum pname) final;
String getShaderInfoLog(PlatformGLObject arg0) final;
void getShaderPrecisionFormat(GCGLenum shaderType, GCGLenum precisionType, GCGLSpan<GCGLint, 2> range, GCGLint* precision) final;
String getShaderSource(PlatformGLObject arg0) final;
GCGLfloat getTexParameterf(GCGLenum target, GCGLenum pname) final;
GCGLint getTexParameteri(GCGLenum target, GCGLenum pname) final;
void getUniformfv(PlatformGLObject program, GCGLint location, GCGLSpan<GCGLfloat> value) final;
void getUniformiv(PlatformGLObject program, GCGLint location, GCGLSpan<GCGLint> value) final;
void getUniformuiv(PlatformGLObject program, GCGLint location, GCGLSpan<GCGLuint> value) final;
GCGLint getUniformLocation(PlatformGLObject arg0, const String& name) final;
GCGLsizeiptr getVertexAttribOffset(GCGLuint index, GCGLenum pname) final;
void hint(GCGLenum target, GCGLenum mode) final;
GCGLboolean isBuffer(PlatformGLObject arg0) final;
GCGLboolean isEnabled(GCGLenum cap) final;
GCGLboolean isFramebuffer(PlatformGLObject arg0) final;
GCGLboolean isProgram(PlatformGLObject arg0) final;
GCGLboolean isRenderbuffer(PlatformGLObject arg0) final;
GCGLboolean isShader(PlatformGLObject arg0) final;
GCGLboolean isTexture(PlatformGLObject arg0) final;
void lineWidth(GCGLfloat arg0) final;
void linkProgram(PlatformGLObject arg0) final;
void pixelStorei(GCGLenum pname, GCGLint param) final;
void polygonOffset(GCGLfloat factor, GCGLfloat units) final;
void renderbufferStorage(GCGLenum target, GCGLenum internalformat, GCGLsizei width, GCGLsizei height) final;
void sampleCoverage(GCGLclampf value, GCGLboolean invert) final;
void scissor(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final;
void shaderSource(PlatformGLObject arg0, const String&) final;
void stencilFunc(GCGLenum func, GCGLint ref, GCGLuint mask) final;
void stencilFuncSeparate(GCGLenum face, GCGLenum func, GCGLint ref, GCGLuint mask) final;
void stencilMask(GCGLuint mask) final;
void stencilMaskSeparate(GCGLenum face, GCGLuint mask) final;
void stencilOp(GCGLenum fail, GCGLenum zfail, GCGLenum zpass) final;
void stencilOpSeparate(GCGLenum face, GCGLenum fail, GCGLenum zfail, GCGLenum zpass) final;
void texParameterf(GCGLenum target, GCGLenum pname, GCGLfloat param) final;
void texParameteri(GCGLenum target, GCGLenum pname, GCGLint param) final;
void uniform1f(GCGLint location, GCGLfloat x) final;
void uniform1fv(GCGLint location, GCGLSpan<const GCGLfloat> v) final;
void uniform1i(GCGLint location, GCGLint x) final;
void uniform1iv(GCGLint location, GCGLSpan<const GCGLint> v) final;
void uniform2f(GCGLint location, GCGLfloat x, GCGLfloat y) final;
void uniform2fv(GCGLint location, GCGLSpan<const GCGLfloat> v) final;
void uniform2i(GCGLint location, GCGLint x, GCGLint y) final;
void uniform2iv(GCGLint location, GCGLSpan<const GCGLint> v) final;
void uniform3f(GCGLint location, GCGLfloat x, GCGLfloat y, GCGLfloat z) final;
void uniform3fv(GCGLint location, GCGLSpan<const GCGLfloat> v) final;
void uniform3i(GCGLint location, GCGLint x, GCGLint y, GCGLint z) final;
void uniform3iv(GCGLint location, GCGLSpan<const GCGLint> v) final;
void uniform4f(GCGLint location, GCGLfloat x, GCGLfloat y, GCGLfloat z, GCGLfloat w) final;
void uniform4fv(GCGLint location, GCGLSpan<const GCGLfloat> v) final;
void uniform4i(GCGLint location, GCGLint x, GCGLint y, GCGLint z, GCGLint w) final;
void uniform4iv(GCGLint location, GCGLSpan<const GCGLint> v) final;
void uniformMatrix2fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> value) final;
void uniformMatrix3fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> value) final;
void uniformMatrix4fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> value) final;
void useProgram(PlatformGLObject arg0) final;
void validateProgram(PlatformGLObject arg0) final;
void vertexAttrib1f(GCGLuint index, GCGLfloat x) final;
void vertexAttrib1fv(GCGLuint index, GCGLSpan<const GCGLfloat, 1> values) final;
void vertexAttrib2f(GCGLuint index, GCGLfloat x, GCGLfloat y) final;
void vertexAttrib2fv(GCGLuint index, GCGLSpan<const GCGLfloat, 2> values) final;
void vertexAttrib3f(GCGLuint index, GCGLfloat x, GCGLfloat y, GCGLfloat z) final;
void vertexAttrib3fv(GCGLuint index, GCGLSpan<const GCGLfloat, 3> values) final;
void vertexAttrib4f(GCGLuint index, GCGLfloat x, GCGLfloat y, GCGLfloat z, GCGLfloat w) final;
void vertexAttrib4fv(GCGLuint index, GCGLSpan<const GCGLfloat, 4> values) final;
void vertexAttribPointer(GCGLuint index, GCGLint size, GCGLenum type, GCGLboolean normalized, GCGLsizei stride, GCGLintptr offset) final;
void viewport(GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final;
void bufferData(GCGLenum target, GCGLsizeiptr arg1, GCGLenum usage) final;
void bufferData(GCGLenum target, GCGLSpan<const GCGLvoid> data, GCGLenum usage) final;
void bufferSubData(GCGLenum target, GCGLintptr offset, GCGLSpan<const GCGLvoid> data) final;
void texImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLenum format, GCGLenum type, GCGLSpan<const GCGLvoid> pixels) final;
void texImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLenum format, GCGLenum type, GCGLintptr offset) final;
void texSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLSpan<const GCGLvoid> pixels) final;
void texSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLintptr offset) final;
void compressedTexImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLsizei imageSize, GCGLSpan<const GCGLvoid> data) final;
void compressedTexImage2D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLint border, GCGLsizei imageSize, GCGLintptr offset) final;
void compressedTexSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLsizei imageSize, GCGLSpan<const GCGLvoid> data) final;
void compressedTexSubImage2D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLsizei imageSize, GCGLintptr offset) final;
void drawArraysInstanced(GCGLenum mode, GCGLint first, GCGLsizei count, GCGLsizei primcount) final;
void drawElementsInstanced(GCGLenum mode, GCGLsizei count, GCGLenum type, GCGLintptr offset, GCGLsizei primcount) final;
void vertexAttribDivisor(GCGLuint index, GCGLuint divisor) final;
PlatformGLObject createVertexArray() final;
void deleteVertexArray(PlatformGLObject arg0) final;
GCGLboolean isVertexArray(PlatformGLObject arg0) final;
void bindVertexArray(PlatformGLObject arg0) final;
void copyBufferSubData(GCGLenum readTarget, GCGLenum writeTarget, GCGLintptr readOffset, GCGLintptr writeOffset, GCGLsizeiptr) final;
void getBufferSubData(GCGLenum target, GCGLintptr offset, GCGLSpan<GCGLvoid> data) final;
void blitFramebuffer(GCGLint srcX0, GCGLint srcY0, GCGLint srcX1, GCGLint srcY1, GCGLint dstX0, GCGLint dstY0, GCGLint dstX1, GCGLint dstY1, GCGLbitfield mask, GCGLenum filter) final;
void framebufferTextureLayer(GCGLenum target, GCGLenum attachment, PlatformGLObject texture, GCGLint level, GCGLint layer) final;
void invalidateFramebuffer(GCGLenum target, GCGLSpan<const GCGLenum> attachments) final;
void invalidateSubFramebuffer(GCGLenum target, GCGLSpan<const GCGLenum> attachments, GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final;
void readBuffer(GCGLenum src) final;
void renderbufferStorageMultisample(GCGLenum target, GCGLsizei samples, GCGLenum internalformat, GCGLsizei width, GCGLsizei height) final;
void texStorage2D(GCGLenum target, GCGLsizei levels, GCGLenum internalformat, GCGLsizei width, GCGLsizei height) final;
void texStorage3D(GCGLenum target, GCGLsizei levels, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth) final;
void texImage3D(GCGLenum target, GCGLint level, GCGLint internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLint border, GCGLenum format, GCGLenum type, GCGLSpan<const GCGLvoid> pixels) final;
void texImage3D(GCGLenum target, GCGLint level, GCGLint internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLint border, GCGLenum format, GCGLenum type, GCGLintptr offset) final;
void texSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLenum type, GCGLSpan<const GCGLvoid> pixels) final;
void texSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLenum type, GCGLintptr offset) final;
void copyTexSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLint x, GCGLint y, GCGLsizei width, GCGLsizei height) final;
void compressedTexImage3D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLint border, GCGLsizei imageSize, GCGLSpan<const GCGLvoid> data) final;
void compressedTexImage3D(GCGLenum target, GCGLint level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLint border, GCGLsizei imageSize, GCGLintptr offset) final;
void compressedTexSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLsizei imageSize, GCGLSpan<const GCGLvoid> data) final;
void compressedTexSubImage3D(GCGLenum target, GCGLint level, GCGLint xoffset, GCGLint yoffset, GCGLint zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLsizei imageSize, GCGLintptr offset) final;
GCGLint getFragDataLocation(PlatformGLObject program, const String& name) final;
void uniform1ui(GCGLint location, GCGLuint v0) final;
void uniform2ui(GCGLint location, GCGLuint v0, GCGLuint v1) final;
void uniform3ui(GCGLint location, GCGLuint v0, GCGLuint v1, GCGLuint v2) final;
void uniform4ui(GCGLint location, GCGLuint v0, GCGLuint v1, GCGLuint v2, GCGLuint v3) final;
void uniform1uiv(GCGLint location, GCGLSpan<const GCGLuint> data) final;
void uniform2uiv(GCGLint location, GCGLSpan<const GCGLuint> data) final;
void uniform3uiv(GCGLint location, GCGLSpan<const GCGLuint> data) final;
void uniform4uiv(GCGLint location, GCGLSpan<const GCGLuint> data) final;
void uniformMatrix2x3fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final;
void uniformMatrix3x2fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final;
void uniformMatrix2x4fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final;
void uniformMatrix4x2fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final;
void uniformMatrix3x4fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final;
void uniformMatrix4x3fv(GCGLint location, GCGLboolean transpose, GCGLSpan<const GCGLfloat> data) final;
void vertexAttribI4i(GCGLuint index, GCGLint x, GCGLint y, GCGLint z, GCGLint w) final;
void vertexAttribI4iv(GCGLuint index, GCGLSpan<const GCGLint, 4> values) final;
void vertexAttribI4ui(GCGLuint index, GCGLuint x, GCGLuint y, GCGLuint z, GCGLuint w) final;
void vertexAttribI4uiv(GCGLuint index, GCGLSpan<const GCGLuint, 4> values) final;
void vertexAttribIPointer(GCGLuint index, GCGLint size, GCGLenum type, GCGLsizei stride, GCGLintptr offset) final;
void drawRangeElements(GCGLenum mode, GCGLuint start, GCGLuint end, GCGLsizei count, GCGLenum type, GCGLintptr offset) final;
void drawBuffers(GCGLSpan<const GCGLenum> bufs) final;
void clearBufferiv(GCGLenum buffer, GCGLint drawbuffer, GCGLSpan<const GCGLint> values) final;
void clearBufferuiv(GCGLenum buffer, GCGLint drawbuffer, GCGLSpan<const GCGLuint> values) final;
void clearBufferfv(GCGLenum buffer, GCGLint drawbuffer, GCGLSpan<const GCGLfloat> values) final;
void clearBufferfi(GCGLenum buffer, GCGLint drawbuffer, GCGLfloat depth, GCGLint stencil) final;
PlatformGLObject createQuery() final;
void deleteQuery(PlatformGLObject query) final;
GCGLboolean isQuery(PlatformGLObject query) final;
void beginQuery(GCGLenum target, PlatformGLObject query) final;
void endQuery(GCGLenum target) final;
PlatformGLObject getQuery(GCGLenum target, GCGLenum pname) final;
GCGLuint getQueryObjectui(PlatformGLObject query, GCGLenum pname) final;
PlatformGLObject createSampler() final;
void deleteSampler(PlatformGLObject sampler) final;
GCGLboolean isSampler(PlatformGLObject sampler) final;
void bindSampler(GCGLuint unit, PlatformGLObject sampler) final;
void samplerParameteri(PlatformGLObject sampler, GCGLenum pname, GCGLint param) final;
void samplerParameterf(PlatformGLObject sampler, GCGLenum pname, GCGLfloat param) final;
GCGLfloat getSamplerParameterf(PlatformGLObject sampler, GCGLenum pname) final;
GCGLint getSamplerParameteri(PlatformGLObject sampler, GCGLenum pname) final;
GCGLsync fenceSync(GCGLenum condition, GCGLbitfield flags) final;
GCGLboolean isSync(GCGLsync arg0) final;
void deleteSync(GCGLsync arg0) final;
GCGLenum clientWaitSync(GCGLsync arg0, GCGLbitfield flags, GCGLuint64 timeout) final;
void waitSync(GCGLsync arg0, GCGLbitfield flags, GCGLint64 timeout) final;
GCGLint getSynci(GCGLsync arg0, GCGLenum pname) final;
PlatformGLObject createTransformFeedback() final;
void deleteTransformFeedback(PlatformGLObject id) final;
GCGLboolean isTransformFeedback(PlatformGLObject id) final;
void bindTransformFeedback(GCGLenum target, PlatformGLObject id) final;
void beginTransformFeedback(GCGLenum primitiveMode) final;
void endTransformFeedback() final;
void transformFeedbackVaryings(PlatformGLObject program, const Vector<String>& varyings, GCGLenum bufferMode) final;
void getTransformFeedbackVarying(PlatformGLObject program, GCGLuint index, ActiveInfo& arg2) final;
void pauseTransformFeedback() final;
void resumeTransformFeedback() final;
void bindBufferBase(GCGLenum target, GCGLuint index, PlatformGLObject buffer) final;
void bindBufferRange(GCGLenum target, GCGLuint index, PlatformGLObject buffer, GCGLintptr offset, GCGLsizeiptr) final;
Vector<GCGLuint> getUniformIndices(PlatformGLObject program, const Vector<String>& uniformNames) final;
Vector<GCGLint> getActiveUniforms(PlatformGLObject program, const Vector<GCGLuint>& uniformIndices, GCGLenum pname) final;
GCGLuint getUniformBlockIndex(PlatformGLObject program, const String& uniformBlockName) final;
String getActiveUniformBlockName(PlatformGLObject program, GCGLuint uniformBlockIndex) final;
void uniformBlockBinding(PlatformGLObject program, GCGLuint uniformBlockIndex, GCGLuint uniformBlockBinding) final;
void getActiveUniformBlockiv(GCGLuint program, GCGLuint uniformBlockIndex, GCGLenum pname, GCGLSpan<GCGLint> params) final;
String getTranslatedShaderSourceANGLE(PlatformGLObject arg0) final;
void drawBuffersEXT(GCGLSpan<const GCGLenum> bufs) final;
void enableiOES(GCGLenum target, GCGLuint index) final;
void disableiOES(GCGLenum target, GCGLuint index) final;
void blendEquationiOES(GCGLuint buf, GCGLenum mode) final;
void blendEquationSeparateiOES(GCGLuint buf, GCGLenum modeRGB, GCGLenum modeAlpha) final;
void blendFunciOES(GCGLuint buf, GCGLenum src, GCGLenum dst) final;
void blendFuncSeparateiOES(GCGLuint buf, GCGLenum srcRGB, GCGLenum dstRGB, GCGLenum srcAlpha, GCGLenum dstAlpha) final;
void colorMaskiOES(GCGLuint buf, GCGLboolean red, GCGLboolean green, GCGLboolean blue, GCGLboolean alpha) final;
void getInternalformativ(GCGLenum target, GCGLenum internalformat, GCGLenum pname, GCGLSpan<GCGLint> params) final;
// End of list used by generate-gpup-webgl script.
static bool handleMessageToRemovedDestination(IPC::Connection&, IPC::Decoder&);
protected:
RemoteGraphicsContextGLProxy(GPUProcessConnection&, const WebCore::GraphicsContextGLAttributes&, RenderingBackendIdentifier);
bool isContextLost() const { return !m_gpuProcessConnection; }
void markContextLost();
static inline Seconds defaultSendTimeout = 30_s;
template<typename T>
WARN_UNUSED_RETURN bool send(T&& message)
{
return m_streamConnection.send(WTFMove(message), m_graphicsContextGLIdentifier, defaultSendTimeout);
}
template<typename T>
WARN_UNUSED_RETURN IPC::Connection::SendSyncResult sendSync(T&& message, typename T::Reply&& reply)
{
return m_streamConnection.sendSync(WTFMove(message), WTFMove(reply), m_graphicsContextGLIdentifier, defaultSendTimeout);
}
GraphicsContextGLIdentifier m_graphicsContextGLIdentifier { GraphicsContextGLIdentifier::generate() };
private:
// Messages to be received.
void wasCreated(bool didSucceed, IPC::Semaphore&&, IPC::Semaphore&&, String&& availableExtensions, String&& requestedExtensions);
void wasLost();
void wasChanged();
// GPUProcessConnection::Client overrides.
void gpuProcessConnectionDidClose(GPUProcessConnection&) final;
void initialize(const String& availableExtensions, const String& requestableExtensions);
void waitUntilInitialized();
void disconnectGpuProcessIfNeeded();
void abandonGpuProcess();
GPUProcessConnection* m_gpuProcessConnection;
bool m_didInitialize { false };
// Guarded by waitUntilInitialized().
HashSet<String> m_availableExtensions;
HashSet<String> m_requestableExtensions;
HashSet<String> m_enabledExtensions;
IPC::StreamClientConnection m_streamConnection;
};
// The GCGL types map to following WebKit IPC types. The list is used by generate-gpup-webgl script.
static_assert(std::is_same_v<GCGLenum, uint32_t>);
static_assert(sizeof(GCGLboolean) == sizeof(bool));
static_assert(std::is_same_v<GCGLbitfield, uint32_t>);
static_assert(std::is_same_v<GCGLbyte, int8_t>);
static_assert(std::is_same_v<GCGLubyte, uint8_t>);
static_assert(std::is_same_v<GCGLshort, int16_t>);
static_assert(std::is_same_v<GCGLushort, uint16_t>);
static_assert(std::is_same_v<GCGLint, int32_t>);
static_assert(std::is_same_v<GCGLsizei, int32_t>);
static_assert(std::is_same_v<GCGLuint, uint32_t>);
static_assert(std::is_same_v<GCGLfloat, float>);
static_assert(std::is_same_v<GCGLhalffloat, uint16_t>);
static_assert(std::is_same_v<GCGLclampf, float>);
static_assert(std::is_same_v<GCGLvoid, void>);
static_assert(std::is_same_v<PlatformGLObject, uint32_t>);
static_assert(sizeof(GCGLchar) == sizeof(uint8_t));
static_assert(sizeof(GCGLint64) == sizeof(int64_t));
static_assert(sizeof(GCGLuint64) == sizeof(uint64_t));
// GCGLsync and GCGL*ptr types are pointers. On some platforms, they are 32-bit.
// Currently we hard-code it by using <=, and assume that we do not transfer arrays of the types.
static_assert(sizeof(GCGLintptr) <= sizeof(uint64_t));
static_assert(sizeof(GCGLsizeiptr) <= sizeof(uint64_t));
static_assert(sizeof(GCGLvoidptr) <= sizeof(uint64_t));
static_assert(sizeof(GCGLsync) <= sizeof(uint64_t) && sizeof(GCGLsync) == sizeof(intptr_t));
// End of list used by generate-gpup-webgl script.
} // namespace WebKit
#endif