blob: 395a15bdcd597f46486b9934f48fae5291f0b5ec [file] [log] [blame]
/*
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
WI.BezierEditor = class BezierEditor extends WI.Object
{
constructor()
{
super();
this._element = document.createElement("div");
this._element.classList.add("bezier-editor");
var editorWidth = 184;
var editorHeight = 200;
this._padding = 25;
this._controlHandleRadius = 7;
this._bezierWidth = editorWidth - (this._controlHandleRadius * 2);
this._bezierHeight = editorHeight - (this._controlHandleRadius * 2) - (this._padding * 2);
this._bezierPreviewContainer = this._element.createChild("div", "bezier-preview");
this._bezierPreviewContainer.title = WI.UIString("Restart animation");
this._bezierPreviewContainer.addEventListener("mousedown", this._resetPreviewAnimation.bind(this));
this._bezierPreview = this._bezierPreviewContainer.createChild("div");
this._bezierPreviewTiming = this._element.createChild("div", "bezier-preview-timing");
this._bezierContainer = this._element.appendChild(createSVGElement("svg"));
this._bezierContainer.setAttribute("width", editorWidth);
this._bezierContainer.setAttribute("height", editorHeight);
this._bezierContainer.classList.add("bezier-container");
let svgGroup = this._bezierContainer.appendChild(createSVGElement("g"));
svgGroup.setAttribute("transform", "translate(0, " + this._padding + ")");
let linearCurve = svgGroup.appendChild(createSVGElement("line"));
linearCurve.classList.add("linear-curve");
linearCurve.setAttribute("x1", this._controlHandleRadius);
linearCurve.setAttribute("y1", this._bezierHeight + this._controlHandleRadius);
linearCurve.setAttribute("x2", this._bezierWidth + this._controlHandleRadius);
linearCurve.setAttribute("y2", this._controlHandleRadius);
this._bezierCurve = svgGroup.appendChild(createSVGElement("path"));
this._bezierCurve.classList.add("bezier-curve");
function createControl(x1, y1)
{
x1 += this._controlHandleRadius;
y1 += this._controlHandleRadius;
let line = svgGroup.appendChild(createSVGElement("line"));
line.classList.add("control-line");
line.setAttribute("x1", x1);
line.setAttribute("y1", y1);
line.setAttribute("x2", x1);
line.setAttribute("y2", y1);
let handle = svgGroup.appendChild(createSVGElement("circle"));
handle.classList.add("control-handle");
return {point: null, line, handle};
}
this._inControl = createControl.call(this, 0, this._bezierHeight);
this._outControl = createControl.call(this, this._bezierWidth, 0);
this._numberInputContainer = this._element.createChild("div", "number-input-container");
function createBezierInput(id, {min, max} = {})
{
let key = "_bezier" + id + "Input";
this[key] = this._numberInputContainer.createChild("input");
this[key].type = "number";
this[key].step = 0.01;
if (!isNaN(min))
this[key].min = min;
if (!isNaN(max))
this[key].max = max;
this[key].addEventListener("input", this._handleNumberInputInput.bind(this));
this[key].addEventListener("keydown", this._handleNumberInputKeydown.bind(this));
}
createBezierInput.call(this, "InX", {min: 0, max: 1});
createBezierInput.call(this, "InY");
createBezierInput.call(this, "OutX", {min: 0, max: 1});
createBezierInput.call(this, "OutY");
this._selectedControl = null;
this._mouseDownPosition = null;
this._bezierContainer.addEventListener("mousedown", this);
WI.addWindowKeydownListener(this);
}
// Public
get element()
{
return this._element;
}
set bezier(bezier)
{
if (!bezier)
return;
var isCubicBezier = bezier instanceof WI.CubicBezier;
console.assert(isCubicBezier);
if (!isCubicBezier)
return;
this._bezier = bezier;
this._updateBezierPreview();
}
get bezier()
{
return this._bezier;
}
removeListeners()
{
WI.removeWindowKeydownListener(this);
}
// Protected
handleEvent(event)
{
switch (event.type) {
case "mousedown":
this._handleMousedown(event);
break;
case "mousemove":
this._handleMousemove(event);
break;
case "mouseup":
this._handleMouseup(event);
break;
}
}
handleKeydownEvent(event)
{
if (!this._selectedControl || !this._element.parentNode)
return false;
let horizontal = 0;
let vertical = 0;
switch (event.keyCode) {
case WI.KeyboardShortcut.Key.Up.keyCode:
vertical = -1;
break;
case WI.KeyboardShortcut.Key.Right.keyCode:
horizontal = 1;
break;
case WI.KeyboardShortcut.Key.Down.keyCode:
vertical = 1;
break;
case WI.KeyboardShortcut.Key.Left.keyCode:
horizontal = -1;
break;
default:
return false;
}
if (event.shiftKey) {
horizontal *= 10;
vertical *= 10;
}
vertical *= this._bezierWidth / 100;
horizontal *= this._bezierHeight / 100;
this._selectedControl.point.x = Number.constrain(this._selectedControl.point.x + horizontal, 0, this._bezierWidth);
this._selectedControl.point.y += vertical;
this._updateControl(this._selectedControl);
this._updateValue();
return true;
}
// Private
_handleMousedown(event)
{
if (event.button !== 0)
return;
window.addEventListener("mousemove", this, true);
window.addEventListener("mouseup", this, true);
this._bezierPreviewContainer.classList.remove("animate");
this._bezierPreviewTiming.classList.remove("animate");
this._updateControlPointsForMouseEvent(event, true);
}
_handleMousemove(event)
{
this._updateControlPointsForMouseEvent(event);
}
_handleMouseup(event)
{
this._selectedControl.handle.classList.remove("selected");
this._mouseDownPosition = null;
this._triggerPreviewAnimation();
window.removeEventListener("mousemove", this, true);
window.removeEventListener("mouseup", this, true);
}
_updateControlPointsForMouseEvent(event, calculateSelectedControlPoint)
{
var point = WI.Point.fromEventInElement(event, this._bezierContainer);
point.x = Number.constrain(point.x - this._controlHandleRadius, 0, this._bezierWidth);
point.y -= this._controlHandleRadius + this._padding;
if (calculateSelectedControlPoint) {
this._mouseDownPosition = point;
if (this._inControl.point.distance(point) < this._outControl.point.distance(point))
this._selectedControl = this._inControl;
else
this._selectedControl = this._outControl;
}
if (event.shiftKey && this._mouseDownPosition) {
if (Math.abs(this._mouseDownPosition.x - point.x) > Math.abs(this._mouseDownPosition.y - point.y))
point.y = this._mouseDownPosition.y;
else
point.x = this._mouseDownPosition.x;
}
this._selectedControl.point = point;
this._selectedControl.handle.classList.add("selected");
this._updateValue();
}
_updateValue()
{
function round(num)
{
return Math.round(num * 100) / 100;
}
var inValueX = round(this._inControl.point.x / this._bezierWidth);
var inValueY = round(1 - (this._inControl.point.y / this._bezierHeight));
var outValueX = round(this._outControl.point.x / this._bezierWidth);
var outValueY = round(1 - (this._outControl.point.y / this._bezierHeight));
this._bezier = new WI.CubicBezier(inValueX, inValueY, outValueX, outValueY);
this._updateBezier();
this.dispatchEventToListeners(WI.BezierEditor.Event.BezierChanged, {bezier: this._bezier});
}
_updateBezier()
{
var r = this._controlHandleRadius;
var inControlX = this._inControl.point.x + r;
var inControlY = this._inControl.point.y + r;
var outControlX = this._outControl.point.x + r;
var outControlY = this._outControl.point.y + r;
var path = `M ${r} ${this._bezierHeight + r} C ${inControlX} ${inControlY} ${outControlX} ${outControlY} ${this._bezierWidth + r} ${r}`;
this._bezierCurve.setAttribute("d", path);
this._updateControl(this._inControl);
this._updateControl(this._outControl);
this._bezierInXInput.value = this._bezier.inPoint.x;
this._bezierInYInput.value = this._bezier.inPoint.y;
this._bezierOutXInput.value = this._bezier.outPoint.x;
this._bezierOutYInput.value = this._bezier.outPoint.y;
}
_updateControl(control)
{
control.handle.setAttribute("cx", control.point.x + this._controlHandleRadius);
control.handle.setAttribute("cy", control.point.y + this._controlHandleRadius);
control.line.setAttribute("x2", control.point.x + this._controlHandleRadius);
control.line.setAttribute("y2", control.point.y + this._controlHandleRadius);
}
_updateBezierPreview()
{
this._inControl.point = new WI.Point(this._bezier.inPoint.x * this._bezierWidth, (1 - this._bezier.inPoint.y) * this._bezierHeight);
this._outControl.point = new WI.Point(this._bezier.outPoint.x * this._bezierWidth, (1 - this._bezier.outPoint.y) * this._bezierHeight);
this._updateBezier();
this._triggerPreviewAnimation();
}
_triggerPreviewAnimation()
{
this._bezierPreview.style.animationTimingFunction = this._bezier.toString();
this._bezierPreviewContainer.classList.add("animate");
this._bezierPreviewTiming.classList.add("animate");
}
_resetPreviewAnimation()
{
var parent = this._bezierPreview.parentNode;
parent.removeChild(this._bezierPreview);
parent.appendChild(this._bezierPreview);
this._element.removeChild(this._bezierPreviewTiming);
this._element.appendChild(this._bezierPreviewTiming);
}
_handleNumberInputInput(event)
{
this._changeBezierForInput(event.target, event.target.value);
}
_handleNumberInputKeydown(event)
{
let shift = 0;
if (event.keyIdentifier === "Up")
shift = 0.01;
else if (event.keyIdentifier === "Down")
shift = -0.01;
if (!shift)
return;
if (event.shiftKey)
shift *= 10;
event.preventDefault();
this._changeBezierForInput(event.target, parseFloat(event.target.value) + shift);
}
_changeBezierForInput(target, value)
{
value = Math.round(value * 100) / 100;
switch (target) {
case this._bezierInXInput:
this._bezier.inPoint.x = Number.constrain(value, 0, 1);
break;
case this._bezierInYInput:
this._bezier.inPoint.y = value;
break;
case this._bezierOutXInput:
this._bezier.outPoint.x = Number.constrain(value, 0, 1);
break;
case this._bezierOutYInput:
this._bezier.outPoint.y = value;
break;
default:
return;
}
this._updateBezierPreview();
this.dispatchEventToListeners(WI.BezierEditor.Event.BezierChanged, {bezier: this._bezier});
}
};
WI.BezierEditor.Event = {
BezierChanged: "bezier-editor-bezier-changed"
};