blob: 3f1e94253e2d365e6946a5bcded225347c0c53e7 [file] [log] [blame]
/*
* Copyright (C) 2017 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
WI.Layer = class Layer {
constructor(layerId, nodeId, bounds, paintCount, memory, compositedBounds, isInShadowTree, isReflection, isGeneratedContent, isAnonymous, pseudoElementId, pseudoElement)
{
console.assert(typeof bounds === "object");
this._layerId = layerId;
this._nodeId = nodeId;
this._bounds = bounds;
this._paintCount = paintCount;
this._memory = memory;
this._compositedBounds = compositedBounds;
this._isInShadowTree = isInShadowTree;
this._isReflection = isReflection;
this._isGeneratedContent = isGeneratedContent;
this._isAnonymous = isAnonymous;
this._pseudoElementId = pseudoElementId;
this._pseudoElement = pseudoElement;
// FIXME: This should probably be moved to the backend.
this._compositedBounds.x = this._bounds.x;
this._compositedBounds.y = this._bounds.y;
}
// Static
static fromPayload(payload)
{
return new WI.Layer(
payload.layerId,
payload.nodeId,
payload.bounds,
payload.paintCount,
payload.memory,
payload.compositedBounds,
payload.isInShadowTree,
payload.isReflection,
payload.isGeneratedContent,
payload.isAnonymous,
payload.pseudoElementId,
payload.pseudoElement
);
}
// Public
get layerId() { return this._layerId; }
get nodeId() { return this._nodeId; }
get bounds() { return this._bounds; }
get paintCount() { return this._paintCount; }
get memory() { return this._memory; }
get compositedBounds() { return this._compositedBounds; }
get isInShadowTree() { return this._isInShadowTree; }
get isReflection() { return this._isReflection; }
get isGeneratedContent() { return this._isGeneratedContent; }
get isAnonymous() { return this._isAnonymous; }
get pseudoElementId() { return this._pseudoElementId; }
get pseudoElement() { return this._pseudoElement; }
};