blob: 6db2acc68c00ecb587b322d8d762e218ce3b3659 [file] [log] [blame]
/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Options.h"
namespace JSC {
class CallFrame;
class JSGlobalObject;
class ThrowScope;
// Call this only if you know that exception fuzzing is enabled.
void doExceptionFuzzing(JSGlobalObject*, ThrowScope&, const char* where, const void* returnPC);
// This is what you should call if you don't know if fuzzing is enabled.
ALWAYS_INLINE void doExceptionFuzzingIfEnabled(JSGlobalObject* globalObject, ThrowScope& scope, const char* where, const void* returnPC)
{
if (LIKELY(!Options::useExceptionFuzz()))
return;
doExceptionFuzzing(globalObject, scope, where, returnPC);
}
} // namespace JSC