blob: a3279929d292c261718d7dbed876c376dee7da70 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
"use strict";
class UniPokerBenchmark extends Benchmark {
constructor(verbose = 0)
{
super(verbose);
this._players = [];
}
setup()
{
Math.random = (function() {
var seed = 49734321;
return function() {
// Robert Jenkins' 32 bit integer hash function.
seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
return (seed & 0xfffffff) / 0x10000000;
};
})();
this._players = [];
this._players.push(new Player("Player 1"));
this._players.push(new Player("Player 2"));
this._players.push(new Player("Player 3"));
this._players.push(new Player("Player 4"));
}
runOnce()
{
playHands(this._players);
}
validate()
{
if (this._players.length != playerExpectations.length)
throw "Expect " + playerExpectations.length + ", but actually have " + this._players.length;
for (let playerIdx = 0; playerIdx < playerExpectations.length; playerIdx++)
playerExpectations[playerIdx].validate(this._players[playerIdx]);
}
}