| /* |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| */ |
| |
| "use strict"; |
| |
| function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { |
| var wtu = WebGLTestUtils; |
| var tiu = TexImageUtils; |
| var gl = null; |
| var successfullyParsed = false; |
| var redColor = [255, 0, 0, 255]; |
| var greenColor = [0, 255, 0, 255]; |
| var repeatCount; |
| |
| function shouldRepeatTestForTextureFormat(internalFormat, pixelFormat, pixelType) |
| { |
| // There were bugs in early WebGL 1.0 implementations when repeatedly uploading canvas |
| // elements into textures. In response, this test was changed into a regression test by |
| // repeating all of the cases multiple times. Unfortunately, this means that adding a new |
| // case above significantly increases the run time of the test suite. The problem is made |
| // even worse by the addition of many more texture formats in WebGL 2.0. |
| // |
| // Doing repeated runs with just a couple of WebGL 1.0's supported texture formats acts as a |
| // sufficient regression test for the old bugs. For this reason the test has been changed to |
| // only repeat for those texture formats. |
| return ((internalFormat == 'RGBA' && pixelFormat == 'RGBA' && pixelType == 'UNSIGNED_BYTE') || |
| (internalFormat == 'RGB' && pixelFormat == 'RGB' && pixelType == 'UNSIGNED_BYTE')); |
| } |
| |
| async function init() |
| { |
| description('Verify texImage2D and texSubImage2D code paths taking webgl canvas elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); |
| |
| // Set the default context version while still allowing the webglVersion URL query string to override it. |
| wtu.setDefault3DContextVersion(defaultContextVersion); |
| gl = wtu.create3DContext("example"); |
| |
| if (!prologue(gl)) { |
| return; |
| } |
| |
| repeatCount = (shouldRepeatTestForTextureFormat(internalFormat, pixelFormat, pixelType) ? 4 : 1); |
| |
| switch (gl[pixelFormat]) { |
| case gl.RED: |
| case gl.RED_INTEGER: |
| greenColor = [0, 0, 0]; |
| break; |
| case gl.LUMINANCE: |
| case gl.LUMINANCE_ALPHA: |
| redColor = [255, 255, 255]; |
| greenColor = [0, 0, 0]; |
| break; |
| case gl.ALPHA: |
| redColor = [0, 0, 0]; |
| greenColor = [0, 0, 0]; |
| break; |
| default: |
| break; |
| } |
| |
| gl.clearColor(0,0,0,1); |
| gl.clearDepth(1); |
| |
| await runTest(); |
| } |
| |
| function setCanvasToRedGreen(ctx, hasAlpha) { |
| var width = ctx.canvas.width; |
| var height = ctx.canvas.height; |
| var halfHeight = Math.floor(height / 2); |
| |
| ctx.viewport(0, 0, width, height); |
| |
| ctx.enable(ctx.SCISSOR_TEST); |
| ctx.scissor(0, 0, width, halfHeight); |
| if (hasAlpha) { |
| ctx.clearColor(1.0, 0, 0, 1.0); |
| } else { |
| // The WebGL implementation is responsible for making all |
| // alpha values appear as though they were 1.0. |
| ctx.clearColor(1.0, 0, 0, 0.0); |
| } |
| ctx.clear(ctx.COLOR_BUFFER_BIT); |
| ctx.scissor(0, halfHeight, width, height - halfHeight); |
| if (hasAlpha) { |
| ctx.clearColor(0.0, 1.0, 0, 1.0); |
| } else { |
| // The WebGL implementation is responsible for making all |
| // alpha values appear as though they were 1.0. |
| ctx.clearColor(0.0, 1.0, 0, 0.0); |
| } |
| ctx.clear(ctx.COLOR_BUFFER_BIT); |
| ctx.disable(ctx.SCISSOR_TEST); |
| } |
| |
| function setCanvasTo257x257(ctx, bindingTarget, hasAlpha) { |
| ctx.canvas.width = 257; |
| ctx.canvas.height = 257; |
| setCanvasToRedGreen(ctx, hasAlpha); |
| } |
| |
| function setCanvasToMin(ctx, bindingTarget, hasAlpha) { |
| if (bindingTarget == gl.TEXTURE_CUBE_MAP) { |
| // cube map texture must be square. |
| ctx.canvas.width = 2; |
| } else { |
| ctx.canvas.width = 1; |
| } |
| ctx.canvas.height = 2; |
| setCanvasToRedGreen(ctx, hasAlpha); |
| } |
| |
| function runOneIteration(canvas, useTexSubImage2D, alpha, flipY, program, bindingTarget, opt_texture) |
| { |
| var objType = 'canvas'; |
| if (canvas.transferToImageBitmap) |
| objType = 'OffscreenCanvas'; |
| else if (canvas.parentNode) |
| objType = 'canvas attached to DOM'; |
| debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + ' with alpha=' + |
| alpha + ' flipY=' + flipY + ' source object: ' + objType + |
| ' bindingTarget=' + (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP') + |
| ' canvas size: ' + canvas.width + 'x' + canvas.height + ' with red-green'); |
| |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| if (!opt_texture) { |
| var texture = gl.createTexture(); |
| // Bind the texture to texture unit 0 |
| gl.bindTexture(bindingTarget, texture); |
| // Set up texture parameters |
| gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| } else { |
| var texture = opt_texture; |
| } |
| // Set up pixel store parameters |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors before pixelStorei setup"); |
| gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors after setting UNPACK_FLIP_Y_WEBGL"); |
| gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors after setting UNPACK_PREMULTIPLY_ALPHA_WEBGL"); |
| gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors after setting UNPACK_COLORSPACE_CONVERSION_WEBGL"); |
| var targets = [gl.TEXTURE_2D]; |
| if (bindingTarget == gl.TEXTURE_CUBE_MAP) { |
| targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
| gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; |
| } |
| // Upload the image into the texture |
| for (var tt = 0; tt < targets.length; ++tt) { |
| // Initialize the texture to black first |
| if (useTexSubImage2D) { |
| gl.texImage2D(targets[tt], 0, gl[internalFormat], canvas.width, canvas.height, 0, |
| gl[pixelFormat], gl[pixelType], null); |
| gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], canvas); |
| } else { |
| gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], canvas); |
| } |
| } |
| |
| var width = gl.canvas.width; |
| var height = gl.canvas.height; |
| var halfWidth = Math.floor(width / 2); |
| var halfHeight = Math.floor(height / 2); |
| var top = flipY ? (height - halfHeight) : 0; |
| var bottom = flipY ? 0 : (height - halfHeight); |
| |
| var loc; |
| if (bindingTarget == gl.TEXTURE_CUBE_MAP) { |
| loc = gl.getUniformLocation(program, "face"); |
| } |
| |
| for (var tt = 0; tt < targets.length; ++tt) { |
| if (bindingTarget == gl.TEXTURE_CUBE_MAP) { |
| gl.uniform1i(loc, targets[tt]); |
| } |
| // Draw the triangles |
| wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]); |
| |
| // Check the top and bottom halves and make sure they have the right color. |
| debug("Checking " + (flipY ? "top" : "bottom")); |
| wtu.checkCanvasRect(gl, 0, bottom, width, halfHeight, redColor, |
| "shouldBe " + redColor); |
| debug("Checking " + (flipY ? "bottom" : "top")); |
| wtu.checkCanvasRect(gl, 0, top, width, halfHeight, greenColor, |
| "shouldBe " + greenColor); |
| } |
| |
| if (false) { |
| var ma = wtu.makeImageFromCanvas(canvas); |
| document.getElementById("console").appendChild(ma); |
| |
| var m = wtu.makeImageFromCanvas(gl.canvas); |
| document.getElementById("console").appendChild(m); |
| document.getElementById("console").appendChild(document.createElement("hr")); |
| } |
| |
| return texture; |
| } |
| |
| async function runTest() |
| { |
| for (let alpha of [ true, false ]) { |
| let ctx = wtu.create3DContext(null, { alpha:alpha }); |
| let canvas = ctx.canvas; |
| // Note: We use preserveDrawingBuffer:true to prevent canvas |
| // visibility from interfering with the tests. |
| let visibleCtx = wtu.create3DContext(null, { preserveDrawingBuffer:true, alpha:alpha }); |
| if (!visibleCtx) { |
| testFailed("context does not exist"); |
| return; |
| } |
| let visibleCanvas = visibleCtx.canvas; |
| let descriptionNode = document.getElementById("description"); |
| document.body.insertBefore(visibleCanvas, descriptionNode); |
| |
| let cases = [ |
| { sub: false, flipY: true, ctx: ctx, init: setCanvasToMin }, |
| { sub: false, flipY: false, ctx: ctx }, |
| { sub: true, flipY: true, ctx: ctx }, |
| { sub: true, flipY: false, ctx: ctx }, |
| { sub: false, flipY: true, ctx: ctx, init: setCanvasTo257x257 }, |
| { sub: false, flipY: false, ctx: ctx }, |
| { sub: true, flipY: true, ctx: ctx }, |
| { sub: true, flipY: false, ctx: ctx }, |
| { sub: false, flipY: true, ctx: visibleCtx, init: setCanvasToMin }, |
| { sub: false, flipY: false, ctx: visibleCtx }, |
| { sub: true, flipY: true, ctx: visibleCtx }, |
| { sub: true, flipY: false, ctx: visibleCtx }, |
| ]; |
| |
| if (window.OffscreenCanvas) { |
| let offscreen = new OffscreenCanvas(1, 1); |
| let offscreenCtx = wtu.create3DContext(offscreen, { alpha:alpha }); |
| cases = cases.concat([ |
| { sub: false, flipY: true, ctx: offscreenCtx, init: setCanvasToMin }, |
| { sub: false, flipY: false, ctx: offscreenCtx }, |
| { sub: true, flipY: true, ctx: offscreenCtx }, |
| { sub: true, flipY: false, ctx: offscreenCtx }, |
| ]); |
| } |
| |
| async function runTexImageTest(bindingTarget) { |
| let program; |
| if (bindingTarget == gl.TEXTURE_2D) { |
| program = tiu.setupTexturedQuad(gl, internalFormat); |
| } else { |
| program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); |
| } |
| |
| let count = repeatCount; |
| let caseNdx = 0; |
| let texture = undefined; |
| while (true) { |
| let c = cases[caseNdx]; |
| if (c.init) { |
| c.init(c.ctx, bindingTarget, alpha); |
| } |
| texture = runOneIteration(c.ctx.canvas, c.sub, alpha, c.flipY, program, bindingTarget, texture); |
| // for the first 2 iterations always make a new texture. |
| if (count < 2) { |
| gl.deleteTexture(texture); |
| texture = undefined; |
| } |
| ++caseNdx; |
| if (caseNdx == cases.length) { |
| caseNdx = 0; |
| --count; |
| if (!count) |
| return; |
| } |
| await wtu.dispatchPromise(function() {}); |
| } |
| } |
| |
| await runTexImageTest(gl.TEXTURE_2D); |
| await runTexImageTest(gl.TEXTURE_CUBE_MAP); |
| } |
| |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
| } |
| |
| return function() { |
| init().then(function(val) { |
| finishTest(); |
| }); |
| }; |
| } |