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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextCGL:
// Mac-specific subclass of ContextGL.
//
#include "libANGLE/renderer/gl/cgl/ContextCGL.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
#if defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_MACCATALYST)
namespace rx
{
ContextCGL::ContextCGL(DisplayCGL *display,
const gl::State &state,
gl::ErrorSet *errorSet,
const std::shared_ptr<RendererGL> &renderer,
bool usesDiscreteGPU)
: ContextGL(state, errorSet, renderer, RobustnessVideoMemoryPurgeStatus::NOT_REQUESTED),
mUsesDiscreteGpu(usesDiscreteGPU),
mReleasedDiscreteGpu(false)
{
if (mUsesDiscreteGpu)
{
(void)display->referenceDiscreteGPU();
}
}
egl::Error ContextCGL::releaseHighPowerGPU(gl::Context *context)
{
if (mUsesDiscreteGpu && !mReleasedDiscreteGpu)
{
mReleasedDiscreteGpu = true;
return GetImplAs<DisplayCGL>(context->getDisplay())->unreferenceDiscreteGPU();
}
return egl::NoError();
}
egl::Error ContextCGL::reacquireHighPowerGPU(gl::Context *context)
{
if (mUsesDiscreteGpu && mReleasedDiscreteGpu)
{
mReleasedDiscreteGpu = false;
return GetImplAs<DisplayCGL>(context->getDisplay())->referenceDiscreteGPU();
}
return egl::NoError();
}
void ContextCGL::onDestroy(const gl::Context *context)
{
if (mUsesDiscreteGpu && !mReleasedDiscreteGpu)
{
(void)GetImplAs<DisplayCGL>(context->getDisplay())->unreferenceDiscreteGPU();
}
ContextGL::onDestroy(context);
}
} // namespace rx
#endif // defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_MACCATALYST)