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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
'use strict';
goog.provide('functional.gles3.es3fFloatStateQueryTests');
goog.require('framework.common.tcuTestCase');
goog.require('framework.delibs.debase.deMath');
goog.require('framework.delibs.debase.deRandom');
goog.require('functional.gles3.es3fApiCase');
goog.require('modules.shared.glsStateQuery');
goog.scope(function() {
var es3fFloatStateQueryTests = functional.gles3.es3fFloatStateQueryTests;
var tcuTestCase = framework.common.tcuTestCase;
var deRandom = framework.delibs.debase.deRandom;
var deMath = framework.delibs.debase.deMath;
var es3fApiCase = functional.gles3.es3fApiCase;
var glsStateQuery = modules.shared.glsStateQuery;
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.DepthRangeCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.DepthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.DepthRangeCase.prototype.constructor = es3fFloatStateQueryTests.DepthRangeCase;
es3fFloatStateQueryTests.DepthRangeCase.prototype.test = function() {
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
this.check(glsStateQuery.verify(gl.DEPTH_RANGE, new Float32Array([0.0, 1.0])));
/** @type {Array<Float32Array>} */ var fixedTests = [
new Float32Array([0.5, 1.0]),
new Float32Array([0.0, 0.5]),
new Float32Array([0.0, 0.0]),
new Float32Array([1.0, 1.0])
];
for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
gl.depthRange(fixedTests[ndx][0], fixedTests[ndx][1]);
this.check(glsStateQuery.verify(gl.DEPTH_RANGE, fixedTests[ndx]));
}
/** @type {number} */ var numIterations = 120;
for (var i = 0; i < numIterations; ++i) {
// [dag] sorting to keep zNear < zFar
/** @type {Array<number>} */ var values = [rnd.getFloat(0, 1), rnd.getFloat(0, 1)].sort();
/** @type {Float32Array} */ var depth = new Float32Array(values);
gl.depthRange(depth[0], depth[1]);
this.check(glsStateQuery.verify(gl.DEPTH_RANGE, depth));
}
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.LineWidthCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.LineWidthCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.LineWidthCase.prototype.constructor = es3fFloatStateQueryTests.LineWidthCase;
es3fFloatStateQueryTests.LineWidthCase.prototype.test = function() {
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
this.check(glsStateQuery.verify(gl.LINE_WIDTH, 1.0));
/** @type {Float32Array} */ var range = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE));
/** @type {number} */ var numIterations = 120;
for (var i = 0; i < numIterations; ++i) {
/** @type {number} */ var reference = rnd.getFloat(range[0], range[1]);
gl.lineWidth(reference);
this.check(glsStateQuery.verify(gl.LINE_WIDTH, reference));
}
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.PolygonOffsetFactorCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetFactorCase;
es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.test = function() {
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, 0.0));
/** @type {Array<number>} */ var fixedTests = [0.0, 0.5, -0.5, 1.5];
for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
gl.polygonOffset(fixedTests[ndx], 0);
this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, fixedTests[ndx]));
}
/** @type {number} */ var numIterations = 120;
for (var i = 0; i < numIterations; ++i) {
/** @type {number} */ var reference = rnd.getFloat(-64000, 64000);
gl.polygonOffset(reference, 0);
this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, reference));
}
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.PolygonOffsetUnitsCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetUnitsCase;
es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.test = function() {
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, 0.0));
/** @type {Array<number>} */ var fixedTests = [0.0, 0.5, -0.5, 1.5];
for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
gl.polygonOffset(0, fixedTests[ndx]);
this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, fixedTests[ndx]));
}
/** @type {number} */ var numIterations = 120;
for (var i = 0; i < numIterations; ++i) {
/** @type {number} */ var reference = rnd.getFloat(-64000, 64000);
gl.polygonOffset(0, reference);
this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, reference));
}
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.SampleCoverageCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.SampleCoverageCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.SampleCoverageCase.prototype.constructor = es3fFloatStateQueryTests.SampleCoverageCase;
es3fFloatStateQueryTests.SampleCoverageCase.prototype.test = function() {
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, 1.0));
/** @type {Array<number>} */ var fixedTests = [0.0, 0.5, 0.45, 0.55];
for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
gl.sampleCoverage(fixedTests[ndx], false);
this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, fixedTests[ndx]));
}
/** @type {Array<number>} */ var clampTests = [-1.0, -1.5, 1.45, 3.55];
for (var ndx = 0; ndx < clampTests.length; ++ndx) {
gl.sampleCoverage(clampTests[ndx], false);
this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, deMath.clamp(clampTests[ndx], 0.0, 1.0)));
}
/** @type {number} */ var numIterations = 120;
for (var i = 0; i < numIterations; ++i) {
/** @type {number} */ var reference = rnd.getFloat(0, 1);
/** @type {boolean} */ var invert = rnd.getBool() ? true : false;
gl.sampleCoverage(reference, invert);
this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, reference));
}
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.BlendColorCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.BlendColorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.BlendColorCase.prototype.constructor = es3fFloatStateQueryTests.BlendColorCase;
es3fFloatStateQueryTests.BlendColorCase.prototype.test = function() {
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([0, 0, 0, 0])));
/** @type {Array<Float32Array>} */ var fixedTests = [
new Float32Array([0.5, 1.0, 0.5, 1.0]),
new Float32Array([0.0, 0.5, 0.0, 0.5]),
new Float32Array([0.0, 0.0, 0.0, 0.0]),
new Float32Array([1.0, 1.0, 1.0, 1.0])
];
for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
gl.blendColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]);
this.check(glsStateQuery.verify(gl.BLEND_COLOR, fixedTests[ndx]));
}
/** @type {number} */ var numIterations = 120;
for (var i = 0; i < numIterations; ++i) {
/** @type {number} */ var r = rnd.getFloat(0, 1);
/** @type {number} */ var g = rnd.getFloat(0, 1);
/** @type {number} */ var b = rnd.getFloat(0, 1);
/** @type {number} */ var a = rnd.getFloat(0, 1);
gl.blendColor(r, g, b, a);
this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([r, g, b, a])));
}
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.ColorClearCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.ColorClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.ColorClearCase.prototype.constructor = es3fFloatStateQueryTests.ColorClearCase;
es3fFloatStateQueryTests.ColorClearCase.prototype.test = function() {
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
// [dag] In the C++ dEQP code, initial color clear value check is temorarily removed. (until the framework does not alter it)
this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([0, 0, 0, 0])));
/** @type {Array<Float32Array>} */ var fixedTests = [
new Float32Array([0.5, 1.0, 0.5, 1.0]),
new Float32Array([0.0, 0.5, 0.0, 0.5]),
new Float32Array([0.0, 0.0, 0.0, 0.0]),
new Float32Array([1.0, 1.0, 1.0, 1.0])
];
for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
gl.clearColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]);
this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, fixedTests[ndx]));
}
/** @type {number} */ var numIterations = 120;
for (var i = 0; i < numIterations; ++i) {
/** @type {number} */ var r = rnd.getFloat(0, 1);
/** @type {number} */ var g = rnd.getFloat(0, 1);
/** @type {number} */ var b = rnd.getFloat(0, 1);
/** @type {number} */ var a = rnd.getFloat(0, 1);
gl.clearColor(r, g, b, a);
this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([r, g, b, a])));
}
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.DepthClearCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.DepthClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.DepthClearCase.prototype.constructor = es3fFloatStateQueryTests.DepthClearCase;
es3fFloatStateQueryTests.DepthClearCase.prototype.test = function() {
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, 1));
/** @type {number} */ var numIterations = 120;
for (var i = 0; i < numIterations; ++i) {
/** @type {number} */ var ref = rnd.getFloat(0, 1);
gl.clearDepth(ref);
this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, ref));
}
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.MaxTextureLODBiasCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.constructor = es3fFloatStateQueryTests.MaxTextureLODBiasCase;
es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.test = function() {
this.check(glsStateQuery.verifyGreaterOrEqual(gl.MAX_TEXTURE_LOD_BIAS, 2.0));
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.AliasedPointSizeRangeCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedPointSizeRangeCase;
es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.test = function() {
var pointSizeRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE));
/** @type {Float32Array} */ var reference = new Float32Array([1, 1]);
this.check(pointSizeRange[0] <= reference[0] && pointSizeRange[1] >= reference[1]);
};
/**
* @constructor
* @extends {es3fApiCase.ApiCase}
* @param {string} name
* @param {string} description
*/
es3fFloatStateQueryTests.AliasedLineWidthRangeCase = function(name, description) {
es3fApiCase.ApiCase.call(this, name, description, gl);
};
es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedLineWidthRangeCase;
es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.test = function() {
var lineWidthRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE));
/** @type {Float32Array} */ var reference = new Float32Array([1, 1]);
this.check(lineWidthRange[0] <= reference[0] && lineWidthRange[1] >= reference[1]);
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
*/
es3fFloatStateQueryTests.FloatStateQueryTests = function() {
tcuTestCase.DeqpTest.call(this, 'floats', 'Float Values');
};
es3fFloatStateQueryTests.FloatStateQueryTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fFloatStateQueryTests.FloatStateQueryTests.prototype.constructor = es3fFloatStateQueryTests.FloatStateQueryTests;
es3fFloatStateQueryTests.FloatStateQueryTests.prototype.init = function() {
this.addChild(new es3fFloatStateQueryTests.DepthRangeCase('depth_range', 'DEPTH_RANGE'));
this.addChild(new es3fFloatStateQueryTests.LineWidthCase('line_width', 'LINE_WIDTH'));
this.addChild(new es3fFloatStateQueryTests.PolygonOffsetFactorCase('polygon_offset_factor', 'POLYGON_OFFSET_FACTOR'));
this.addChild(new es3fFloatStateQueryTests.PolygonOffsetUnitsCase('polygon_offset_units', 'POLYGON_OFFSET_UNITS'));
this.addChild(new es3fFloatStateQueryTests.SampleCoverageCase('sample_coverage_value', 'SAMPLE_COVERAGE_VALUE'));
this.addChild(new es3fFloatStateQueryTests.BlendColorCase('blend_color', 'BLEND_COLOR'));
this.addChild(new es3fFloatStateQueryTests.ColorClearCase('color_clear_value', 'COLOR_CLEAR_VALUE'));
this.addChild(new es3fFloatStateQueryTests.DepthClearCase('depth_clear_value', 'DEPTH_CLEAR_VALUE'));
this.addChild(new es3fFloatStateQueryTests.MaxTextureLODBiasCase('max_texture_lod_bias', 'MAX_TEXTURE_LOD_BIAS'));
this.addChild(new es3fFloatStateQueryTests.AliasedPointSizeRangeCase('aliased_point_size_range', 'ALIASED_POINT_SIZE_RANGE'));
this.addChild(new es3fFloatStateQueryTests.AliasedLineWidthRangeCase('aliased_line_width_range', 'ALIASED_LINE_WIDTH_RANGE'));
};
/**
* Run test
* @param {WebGL2RenderingContext} context
*/
es3fFloatStateQueryTests.run = function(context) {
gl = context;
//Set up Test Root parameters
var state = tcuTestCase.runner;
state.setRoot(new es3fFloatStateQueryTests.FloatStateQueryTests());
//Set up name and description of this test series.
setCurrentTestName(state.testCases.fullName());
description(state.testCases.getDescription());
try {
//Run test cases
tcuTestCase.runTestCases();
}
catch (err) {
testFailedOptions('Failed to es3fFloatStateQueryTests.run tests', false);
tcuTestCase.runner.terminate();
}
};
});