| /* |
| * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org> |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "FEConvolveMatrixSoftwareApplier.h" |
| |
| #include "FEColorMatrix.h" |
| #include "FEConvolveMatrix.h" |
| #include "ImageBuffer.h" |
| #include "PixelBuffer.h" |
| #include <wtf/ParallelJobs.h> |
| #include <wtf/WorkQueue.h> |
| |
| namespace WebCore { |
| |
| /* |
| ----------------------------------- |
| ConvolveMatrix implementation |
| ----------------------------------- |
| |
| The image rectangle is split in the following way: |
| |
| +---------------------+ |
| | A | |
| +---------------------+ |
| | | | | |
| | B | C | D | |
| | | | | |
| +---------------------+ |
| | E | |
| +---------------------+ |
| |
| Where region C contains those pixels, whose values |
| can be calculated without crossing the edge of the rectangle. |
| |
| Example: |
| Image size: width: 10, height: 10 |
| |
| Order (kernel matrix size): width: 3, height 4 |
| Target: x:1, y:3 |
| |
| The following figure shows the target inside the kernel matrix: |
| |
| ... |
| ... |
| ... |
| .X. |
| |
| The regions in this case are the following: |
| Note: (x1, y1) top-left and (x2, y2) is the bottom-right corner |
| Note: row x2 and column y2 is not part of the region |
| only those (x, y) pixels, where x1 <= x < x2 and y1 <= y < y2 |
| |
| Region A: x1: 0, y1: 0, x2: 10, y2: 3 |
| Region B: x1: 0, y1: 3, x2: 1, y2: 10 |
| Region C: x1: 1, y1: 3, x2: 9, y2: 10 |
| Region D: x1: 9, y1: 3, x2: 10, y2: 10 |
| Region E: x1: 0, y1: 10, x2: 10, y2: 10 (empty region) |
| |
| Since region C (often) contains most of the pixels, we implemented |
| a fast algoritm to calculate these values, called fastSetInteriorPixels. |
| For other regions, fastSetOuterPixels is used, which calls getPixelValue, |
| to handle pixels outside of the image. In a rare situations, when |
| kernel matrix is bigger than the image, all pixels are calculated by this |
| function. |
| |
| Although these two functions have lot in common, I decided not to make |
| common a template for them, since there are key differences as well, |
| and would make it really hard to understand. |
| */ |
| |
| inline uint8_t FEConvolveMatrixSoftwareApplier::clampRGBAValue(float channel, uint8_t max) |
| { |
| if (channel <= 0) |
| return 0; |
| if (channel >= max) |
| return max; |
| return channel; |
| } |
| |
| inline void FEConvolveMatrixSoftwareApplier::setDestinationPixels(const Uint8ClampedArray& sourcePixels, Uint8ClampedArray& destPixels, int& pixel, float* totals, float divisor, float bias, bool preserveAlphaValues) |
| { |
| uint8_t maxAlpha = preserveAlphaValues ? 255 : clampRGBAValue(totals[3] / divisor + bias); |
| for (int i = 0; i < 3; ++i) |
| destPixels.set(pixel++, clampRGBAValue(totals[i] / divisor + bias, maxAlpha)); |
| |
| if (preserveAlphaValues) { |
| destPixels.set(pixel, sourcePixels.item(pixel)); |
| ++pixel; |
| } else |
| destPixels.set(pixel++, maxAlpha); |
| } |
| |
| inline int FEConvolveMatrixSoftwareApplier::getPixelValue(const PaintingData& paintingData, int x, int y) |
| { |
| if (x >= 0 && x < paintingData.width && y >= 0 && y < paintingData.height) |
| return (y * paintingData.width + x) << 2; |
| |
| switch (paintingData.edgeMode) { |
| default: // EdgeModeType::None |
| return -1; |
| case EdgeModeType::Duplicate: |
| if (x < 0) |
| x = 0; |
| else if (x >= paintingData.width) |
| x = paintingData.width - 1; |
| if (y < 0) |
| y = 0; |
| else if (y >= paintingData.height) |
| y = paintingData.height - 1; |
| return (y * paintingData.width + x) << 2; |
| case EdgeModeType::Wrap: |
| while (x < 0) |
| x += paintingData.width; |
| x %= paintingData.width; |
| while (y < 0) |
| y += paintingData.height; |
| y %= paintingData.height; |
| return (y * paintingData.width + x) << 2; |
| } |
| } |
| |
| // Only for region C |
| inline void FEConvolveMatrixSoftwareApplier::setInteriorPixels(PaintingData& paintingData, int clipRight, int clipBottom, int yStart, int yEnd) |
| { |
| // edge mode does not affect these pixels |
| int pixel = (paintingData.targetOffset.y() * paintingData.width + paintingData.targetOffset.x()) * 4; |
| int kernelIncrease = clipRight * 4; |
| int xIncrease = (paintingData.kernelSize.width() - 1) * 4; |
| // Contains the sum of rgb(a) components |
| float totals[4]; |
| |
| // divisor cannot be 0, SVGFEConvolveMatrixElement ensures this |
| ASSERT(paintingData.divisor); |
| |
| // Skip the first '(clipBottom - yEnd)' lines |
| pixel += (clipBottom - yEnd) * (xIncrease + (clipRight + 1) * 4); |
| int startKernelPixel = (clipBottom - yEnd) * (xIncrease + (clipRight + 1) * 4); |
| |
| for (int y = yEnd + 1; y > yStart; --y) { |
| for (int x = clipRight + 1; x > 0; --x) { |
| int kernelValue = paintingData.kernelMatrix.size() - 1; |
| int kernelPixel = startKernelPixel; |
| int width = paintingData.kernelSize.width(); |
| |
| totals[0] = 0; |
| totals[1] = 0; |
| totals[2] = 0; |
| totals[3] = 0; |
| |
| while (kernelValue >= 0) { |
| totals[0] += paintingData.kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray.item(kernelPixel++)); |
| totals[1] += paintingData.kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray.item(kernelPixel++)); |
| totals[2] += paintingData.kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray.item(kernelPixel++)); |
| if (!paintingData.preserveAlpha) |
| totals[3] += paintingData.kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray.item(kernelPixel)); |
| ++kernelPixel; |
| --kernelValue; |
| if (!--width) { |
| kernelPixel += kernelIncrease; |
| width = paintingData.kernelSize.width(); |
| } |
| } |
| |
| setDestinationPixels(paintingData.srcPixelArray, paintingData.dstPixelArray, pixel, totals, paintingData.divisor, paintingData.bias, paintingData.preserveAlpha); |
| startKernelPixel += 4; |
| } |
| pixel += xIncrease; |
| startKernelPixel += xIncrease; |
| } |
| } |
| |
| // For other regions than C |
| inline void FEConvolveMatrixSoftwareApplier::setOuterPixels(PaintingData& paintingData, int x1, int y1, int x2, int y2) |
| { |
| int pixel = (y1 * paintingData.width + x1) * 4; |
| int height = y2 - y1; |
| int width = x2 - x1; |
| int beginKernelPixelX = x1 - paintingData.targetOffset.x(); |
| int startKernelPixelX = beginKernelPixelX; |
| int startKernelPixelY = y1 - paintingData.targetOffset.y(); |
| int xIncrease = (paintingData.width - width) * 4; |
| // Contains the sum of rgb(a) components |
| float totals[4]; |
| |
| // paintingData.divisor cannot be 0, SVGFEConvolveMatrixElement ensures this |
| ASSERT(paintingData.divisor); |
| |
| for (int y = height; y > 0; --y) { |
| for (int x = width; x > 0; --x) { |
| int kernelValue = paintingData.kernelMatrix.size() - 1; |
| int kernelPixelX = startKernelPixelX; |
| int kernelPixelY = startKernelPixelY; |
| int width = paintingData.kernelSize.width(); |
| |
| totals[0] = 0; |
| totals[1] = 0; |
| totals[2] = 0; |
| totals[3] = 0; |
| |
| while (kernelValue >= 0) { |
| int pixelIndex = getPixelValue(paintingData, kernelPixelX, kernelPixelY); |
| if (pixelIndex >= 0) { |
| totals[0] += paintingData.kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray.item(pixelIndex)); |
| totals[1] += paintingData.kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray.item(pixelIndex + 1)); |
| totals[2] += paintingData.kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray.item(pixelIndex + 2)); |
| } |
| if (!paintingData.preserveAlpha && pixelIndex >= 0) |
| totals[3] += paintingData.kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray.item(pixelIndex + 3)); |
| ++kernelPixelX; |
| --kernelValue; |
| if (!--width) { |
| kernelPixelX = startKernelPixelX; |
| ++kernelPixelY; |
| width = paintingData.kernelSize.width(); |
| } |
| } |
| |
| setDestinationPixels(paintingData.srcPixelArray, paintingData.dstPixelArray, pixel, totals, paintingData.divisor, paintingData.bias, paintingData.preserveAlpha); |
| ++startKernelPixelX; |
| } |
| pixel += xIncrease; |
| startKernelPixelX = beginKernelPixelX; |
| ++startKernelPixelY; |
| } |
| } |
| |
| void FEConvolveMatrixSoftwareApplier::applyPlatform(PaintingData& paintingData) const |
| { |
| // Drawing fully covered pixels |
| int clipRight = paintingData.width - paintingData.kernelSize.width(); |
| int clipBottom = paintingData.height - paintingData.kernelSize.height(); |
| |
| if (clipRight < 0 || clipBottom < 0) { |
| // Rare situation, not optimized for speed |
| setOuterPixels(paintingData, 0, 0, paintingData.width, paintingData.height); |
| return; |
| } |
| |
| static constexpr int minimalRectDimension = (100 * 100); // Empirical data limit for parallel jobs |
| |
| if (int iterations = (paintingData.width * paintingData.height) / minimalRectDimension) { |
| int stride = clipBottom / iterations; |
| int chunkCount = (clipBottom + stride - 1) / stride; |
| |
| ConcurrentWorkQueue::apply(chunkCount, [&](size_t index) { |
| int yStart = (stride * index); |
| int yEnd = std::min<int>(stride * (index + 1), clipBottom); |
| |
| setInteriorPixels(paintingData, clipRight, clipBottom, yStart, yEnd); |
| }); |
| } else |
| setInteriorPixels(paintingData, clipRight, clipBottom, 0, clipBottom); |
| |
| clipRight += paintingData.targetOffset.x() + 1; |
| clipBottom += paintingData.targetOffset.y() + 1; |
| |
| if (paintingData.targetOffset.y() > 0) |
| setOuterPixels(paintingData, 0, 0, paintingData.width, paintingData.targetOffset.y()); |
| if (clipBottom < paintingData.height) |
| setOuterPixels(paintingData, 0, clipBottom, paintingData.width, paintingData.height); |
| if (paintingData.targetOffset.x() > 0) |
| setOuterPixels(paintingData, 0, paintingData.targetOffset.y(), paintingData.targetOffset.x(), clipBottom); |
| if (clipRight < paintingData.width) |
| setOuterPixels(paintingData, clipRight, paintingData.targetOffset.y(), paintingData.width, clipBottom); |
| } |
| |
| bool FEConvolveMatrixSoftwareApplier::apply(const Filter&, const FilterImageVector& inputs, FilterImage& result) |
| { |
| auto& input = inputs[0].get(); |
| |
| auto alphaFormat = m_effect.preserveAlpha() ? AlphaPremultiplication::Unpremultiplied : AlphaPremultiplication::Premultiplied; |
| auto destinationPixelBuffer = result.pixelBuffer(alphaFormat); |
| if (!destinationPixelBuffer) |
| return false; |
| |
| auto effectDrawingRect = m_effect.requestedRegionOfInputPixelBuffer(input.absoluteImageRect()); |
| auto sourcePixelBuffer = input.getPixelBuffer(alphaFormat, effectDrawingRect, m_effect.operatingColorSpace()); |
| if (!sourcePixelBuffer) |
| return false; |
| |
| auto& sourcePixelArray = sourcePixelBuffer->data(); |
| auto& destinationPixelArray = destinationPixelBuffer->data(); |
| |
| auto paintSize = result.absoluteImageRect().size(); |
| |
| PaintingData paintingData = { |
| sourcePixelArray, |
| destinationPixelArray, |
| paintSize.width(), |
| paintSize.height(), |
| m_effect.kernelSize(), |
| m_effect.divisor(), |
| m_effect.bias() * 255, |
| m_effect.targetOffset(), |
| m_effect.edgeMode(), |
| m_effect.preserveAlpha(), |
| FEColorMatrix::normalizedFloats(m_effect.kernel()) |
| }; |
| |
| applyPlatform(paintingData); |
| return true; |
| } |
| |
| } // namespace WebCore |