| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // fxc /E componentmaskps /T ps_2_0 /Fh componentmaskps.h Blit.ps |
| // |
| // |
| // Parameters: |
| // |
| // float4 mode; |
| // sampler2D tex; |
| // |
| // |
| // Registers: |
| // |
| // Name Reg Size |
| // ------------ ----- ---- |
| // mode c0 1 |
| // tex s0 1 |
| // |
| |
| ps_2_0 |
| dcl t0.xy |
| dcl_2d s0 |
| texld r0, t0, s0 |
| mul r1.xyz, r0, c0.x |
| mad r1.w, r0.w, c0.z, c0.w |
| mov oC0, r1 |
| |
| // approximately 4 instruction slots used (1 texture, 3 arithmetic) |
| #endif |
| |
| const BYTE g_ps20_componentmaskps[] = |
| { |
| 0, 2, 255, 255, 254, 255, |
| 43, 0, 67, 84, 65, 66, |
| 28, 0, 0, 0, 119, 0, |
| 0, 0, 0, 2, 255, 255, |
| 2, 0, 0, 0, 28, 0, |
| 0, 0, 0, 1, 0, 0, |
| 112, 0, 0, 0, 68, 0, |
| 0, 0, 2, 0, 0, 0, |
| 1, 0, 0, 0, 76, 0, |
| 0, 0, 0, 0, 0, 0, |
| 92, 0, 0, 0, 3, 0, |
| 0, 0, 1, 0, 0, 0, |
| 96, 0, 0, 0, 0, 0, |
| 0, 0, 109, 111, 100, 101, |
| 0, 171, 171, 171, 1, 0, |
| 3, 0, 1, 0, 4, 0, |
| 1, 0, 0, 0, 0, 0, |
| 0, 0, 116, 101, 120, 0, |
| 4, 0, 12, 0, 1, 0, |
| 1, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 112, 115, |
| 95, 50, 95, 48, 0, 77, |
| 105, 99, 114, 111, 115, 111, |
| 102, 116, 32, 40, 82, 41, |
| 32, 72, 76, 83, 76, 32, |
| 83, 104, 97, 100, 101, 114, |
| 32, 67, 111, 109, 112, 105, |
| 108, 101, 114, 32, 57, 46, |
| 50, 57, 46, 57, 53, 50, |
| 46, 51, 49, 49, 49, 0, |
| 31, 0, 0, 2, 0, 0, |
| 0, 128, 0, 0, 3, 176, |
| 31, 0, 0, 2, 0, 0, |
| 0, 144, 0, 8, 15, 160, |
| 66, 0, 0, 3, 0, 0, |
| 15, 128, 0, 0, 228, 176, |
| 0, 8, 228, 160, 5, 0, |
| 0, 3, 1, 0, 7, 128, |
| 0, 0, 228, 128, 0, 0, |
| 0, 160, 4, 0, 0, 4, |
| 1, 0, 8, 128, 0, 0, |
| 255, 128, 0, 0, 170, 160, |
| 0, 0, 255, 160, 1, 0, |
| 0, 2, 0, 8, 15, 128, |
| 1, 0, 228, 128, 255, 255, |
| 0, 0 |
| }; |