| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(CSS_SHADERS) |
| |
| #include "CachedShader.h" |
| #include "ResourceBuffer.h" |
| #include "TextResourceDecoder.h" |
| #include <wtf/text/StringBuilder.h> |
| |
| namespace WebCore { |
| |
| CachedShader::CachedShader(const ResourceRequest& resourceRequest) |
| : CachedResource(resourceRequest, ShaderResource) |
| , m_decoder(TextResourceDecoder::create("application/shader")) |
| { |
| } |
| |
| CachedShader::~CachedShader() |
| { |
| } |
| |
| const String& CachedShader::shaderString() |
| { |
| if (m_shaderString.isNull() && m_data) { |
| StringBuilder builder; |
| builder.append(m_decoder->decode(m_data->data(), m_data->size())); |
| builder.append(m_decoder->flush()); |
| m_shaderString = builder.toString(); |
| } |
| |
| return m_shaderString; |
| } |
| |
| void CachedShader::finishLoading(ResourceBuffer* data) |
| { |
| m_data = data; |
| CachedResource::finishLoading(0); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(CSS_SHADERS) |