blob: 13e8db7fc9d2c9931e1980698ee131f93aff128b [file] [log] [blame]
/*
** Copyright (c) 2017 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
// This file contains utilities shared between tests for the WEBGL_draw_buffers extension and multiple draw buffers functionality in WebGL 2.0.
'use strict';
var WebGLDrawBuffersUtils = function(gl, ext) {
var getMaxUsableColorAttachments = function() {
var maxDrawingBuffers;
var maxColorAttachments;
if (ext) {
// EXT_draw_buffers
maxDrawingBuffers = gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);
maxColorAttachments = gl.getParameter(ext.MAX_COLOR_ATTACHMENTS_WEBGL);
} else {
// WebGL 2.0
maxDrawingBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS);
maxColorAttachments = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS);
}
var maxUniformVectors = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS);
return Math.min(maxDrawingBuffers, maxColorAttachments, maxUniformVectors);
};
var makeColorAttachmentArray = function(size) {
var array = []
for (var ii = 0; ii < size; ++ii) {
array.push(gl.COLOR_ATTACHMENT0 + ii);
}
return array;
}
var checkProgram = wtu.setupTexturedQuad(gl);
var checkAttachmentsForColorFn = function(attachments, colorFn) {
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.useProgram(checkProgram);
attachments.forEach(function(attachment, index) {
gl.bindTexture(gl.TEXTURE_2D, attachment.texture);
wtu.clearAndDrawUnitQuad(gl);
var expectedColor = colorFn(attachment, index);
var tolerance = 0;
expectedColor.forEach(function(v) {
if (v != 0 && v != 255) {
tolerance = 8;
}
});
wtu.checkCanvas(gl, expectedColor, "attachment " + index + " should be " + expectedColor.toString(), tolerance);
});
debug("");
};
var checkAttachmentsForColor = function(attachments, color) {
checkAttachmentsForColorFn(attachments, function(attachment, index) {
return color || attachment.color;
});
};
return {
getMaxUsableColorAttachments: getMaxUsableColorAttachments,
makeColorAttachmentArray: makeColorAttachmentArray,
checkAttachmentsForColorFn: checkAttachmentsForColorFn,
checkAttachmentsForColor: checkAttachmentsForColor
};
};