blob: 9c722673d1279b4e84200cef79aa7adf9ce46877 [file] [log] [blame]
/*
** Copyright (c) 2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
importScripts("../../js/tests/canvas-tests-utils.js");
self.onmessage = function(e) {
if (!setupTest())
self.postMessage("Test failed");
canvas.addEventListener("webglcontextlost", function(e) {
if (!testLostContext(e))
self.postMessage("Test failed");
// restore the context after this event has exited.
setTimeout(function() {
// we didn't call prevent default so we should not be able to restore the context
if (!compareGLError(gl.INVALID_OPERATION, "WEBGL_lose_context.restoreContext()"))
self.postMessage("Test failed");
testLosingAndRestoringContext().then(function() {
self.postMessage("Test passed");
}, function() {
self.postMessage("Test failed");
});
}, 0);
});
canvas.addEventListener("webglcontextrestored", function() {
self.postMessage("Test failed");
});
allowRestore = false;
contextLostEventFired = false;
contextRestoredEventFired = false;
if (!testOriginalContext())
self.postMessage("Test failed");
WEBGL_lose_context.loseContext();
// The context should be lost immediately.
if (!gl.isContextLost())
self.postMessage("Test failed");
if (gl.getError() != gl.CONTEXT_LOST_WEBGL)
self.postMessage("Test failed");
if (gl.getError() != gl.NO_ERROR)
self.postMessage("Test failed");
// gl methods should be no-ops
if (!compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"))
self.postMessage("Test failed");
// but the event should not have been fired.
if (contextLostEventFired)
self.postMessage("Test failed");
}