| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| function AsmModule(stdlib,foreign,buffer) { |
| "use asm"; |
| var m1 = stdlib.Math.fround; |
| var func1 = foreign.fun1; |
| //views |
| var HEAP32 =new stdlib.Float32Array(buffer); |
| |
| function f1(){ |
| var y = 0.5 |
| var x = 1.5; |
| HEAP32[1] = x; |
| return m1(HEAP32[1]) |
| |
| } |
| |
| return f1; |
| } |
| |
| var global = {Math:Math,Float32Array:Float32Array} |
| var env = {fun1:function(x1,x2,x3,x4,x5,x6,x7,x8){}, fun2:function(x,y){print(x,y);},x:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514} |
| var buffer = new ArrayBuffer(1<<20); |
| |
| var asmModule = AsmModule(global,env,buffer); |
| |
| WScript.Echo(asmModule()); |
| WScript.Echo(asmModule()); |