| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| WI.ShaderProgram = class ShaderProgram extends WI.Object |
| { |
| constructor(identifier, programType, canvas, {sharesVertexFragmentShader} = {}) |
| { |
| console.assert(identifier); |
| console.assert(Object.values(ShaderProgram.ProgramType).includes(programType)); |
| console.assert(canvas instanceof WI.Canvas); |
| console.assert(ShaderProgram.contextTypeSupportsProgramType(canvas.contextType, programType)); |
| |
| super(); |
| |
| this._identifier = identifier; |
| this._programType = programType; |
| this._canvas = canvas; |
| |
| this._sharesVertexFragmentShader = !!sharesVertexFragmentShader; |
| console.assert(!this._sharesVertexFragmentShader || (this._canvas.contextType === WI.Canvas.ContextType.WebGPU && this._programType === ShaderProgram.ProgramType.Render)); |
| |
| this._disabled = false; |
| } |
| |
| // Static |
| |
| static contextTypeSupportsProgramType(contextType, programType) |
| { |
| switch (contextType) { |
| case WI.Canvas.ContextType.WebGL: |
| case WI.Canvas.ContextType.WebGL2: |
| return programType === ShaderProgram.ProgramType.Render; |
| |
| case WI.Canvas.ContextType.WebGPU: |
| return programType === ShaderProgram.ProgramType.Compute |
| || programType === ShaderProgram.ProgramType.Render; |
| } |
| |
| console.assert(); |
| return false; |
| } |
| |
| static programTypeSupportsShaderType(programType, shaderType) |
| { |
| switch (programType) { |
| case ShaderProgram.ProgramType.Compute: |
| return shaderType === ShaderProgram.ShaderType.Compute; |
| |
| case ShaderProgram.ProgramType.Render: |
| return shaderType === ShaderProgram.ShaderType.Fragment |
| || shaderType === ShaderProgram.ShaderType.Vertex; |
| } |
| |
| console.assert(); |
| return false; |
| } |
| |
| // Public |
| |
| get identifier() { return this._identifier; } |
| get programType() { return this._programType; } |
| get canvas() { return this._canvas; } |
| get sharesVertexFragmentShader() { return this._sharesVertexFragmentShader; } |
| |
| get displayName() |
| { |
| let format = null; |
| switch (this._canvas.contextType) { |
| case WI.Canvas.ContextType.WebGL: |
| case WI.Canvas.ContextType.WebGL2: |
| format = WI.UIString("Program %d"); |
| break; |
| case WI.Canvas.ContextType.WebGPU: |
| switch (this._programType) { |
| case ShaderProgram.ProgramType.Compute: |
| format = WI.UIString("Compute Pipeline %d"); |
| break; |
| case ShaderProgram.ProgramType.Render: |
| format = WI.UIString("Render Pipeline %d"); |
| break; |
| } |
| break; |
| } |
| console.assert(format); |
| if (!this._uniqueDisplayNumber) |
| this._uniqueDisplayNumber = this._canvas.nextShaderProgramDisplayNumberForProgramType(this._programType); |
| return format.format(this._uniqueDisplayNumber); |
| } |
| |
| get disabled() |
| { |
| return this._disabled; |
| } |
| |
| set disabled(disabled) |
| { |
| console.assert(this._programType === ShaderProgram.ProgramType.Render); |
| console.assert(this._canvas.contextType === WI.Canvas.ContextType.WebGL || this._canvas.contextType === WI.Canvas.ContextType.WebGL2); |
| |
| if (this._canvas.contextType === WI.Canvas.ContextType.WebGPU) |
| return; |
| |
| if (this._disabled === disabled) |
| return; |
| |
| this._disabled = disabled; |
| |
| CanvasAgent.setShaderProgramDisabled(this._identifier, disabled); |
| |
| this.dispatchEventToListeners(ShaderProgram.Event.DisabledChanged); |
| } |
| |
| requestShaderSource(shaderType, callback) |
| { |
| console.assert(Object.values(ShaderProgram.ShaderType).includes(shaderType)); |
| console.assert(ShaderProgram.programTypeSupportsShaderType(this._programType, shaderType)); |
| |
| // COMPATIBILITY (iOS 13): `content` was renamed to `source`. |
| CanvasAgent.requestShaderSource(this._identifier, shaderType, (error, source) => { |
| if (error) { |
| WI.reportInternalError(error); |
| callback(null); |
| return; |
| } |
| |
| callback(source); |
| }); |
| } |
| |
| updateShader(shaderType, source) |
| { |
| console.assert(Object.values(ShaderProgram.ShaderType).includes(shaderType)); |
| console.assert(ShaderProgram.programTypeSupportsShaderType(this._programType, shaderType)); |
| |
| CanvasAgent.updateShader(this._identifier, shaderType, source); |
| } |
| |
| showHighlight() |
| { |
| console.assert(this._programType === ShaderProgram.ProgramType.Render); |
| console.assert(this._canvas.contextType === WI.Canvas.ContextType.WebGL || this._canvas.contextType === WI.Canvas.ContextType.WebGL2); |
| |
| CanvasAgent.setShaderProgramHighlighted(this._identifier, true); |
| } |
| |
| hideHighlight() |
| { |
| console.assert(this._programType === ShaderProgram.ProgramType.Render); |
| console.assert(this._canvas.contextType === WI.Canvas.ContextType.WebGL || this._canvas.contextType === WI.Canvas.ContextType.WebGL2); |
| |
| CanvasAgent.setShaderProgramHighlighted(this._identifier, false); |
| } |
| }; |
| |
| WI.ShaderProgram.ProgramType = { |
| Compute: "compute", |
| Render: "render", |
| }; |
| |
| WI.ShaderProgram.ShaderType = { |
| Compute: "compute", |
| Fragment: "fragment", |
| Vertex: "vertex", |
| }; |
| |
| WI.ShaderProgram.Event = { |
| DisabledChanged: "shader-program-disabled-changed", |
| }; |